Bloody Roar Extreme/FAQ: Difference between revisions
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Revision as of 10:42, 10 June 2024
General
What is Bloody Roar Extreme?
Bloody Roar Extreme is a 3D fighting game with a strong focus on meter management and many 2D fighter elements. In Bloody Roar Extreme, each character has 3 forms: Human (which is weak), Beast (which is strong) and Hyperbeast (which is very strong but has a limited duration). Core gameplay revolves around trying to force situations where the player is in their Beast form while their opponent is stuck in Human form.
Does this game have online?
Bloody Roar Extreme is played online via Dolphin Netplay. A video guide on how to set the game up can be found here. An alternative guide for an older version of Dolphin can be found here.
What is the preferred ruleset for this game?
The preferred ruleset for Bloody Roar Extreme is as follows:
- Attack Level: 4 (Default)
- Handicap: 4/4
- Time: 60 Seconds
- Rounds: 3 Rounds
- Walls: either Default or Final (Up to the TO)
What does the Tier List look like?
While character placements within tiers vary from player to player, they generally look quite similar.
Banned This character is considered to be game-breaking. S Tier These characters all have great damage and great neutral with strong mobility, utility and useful Hyperbeast Forms.
A+ Tier Similar to the S Tier, these characters all have a combination of great damage, mobility, utility and neutral. Generally speaking, they're just slightly lacking in some areas or have less useful Hyperbeast Forms.
A Tier While still good, these characters generally have larger holes in their kit or gameplan than the S tier or A+ tier characters and have more bad matchups as a result.
B Tier These are characters on the weaker side; while still viable, they generally have one or more glaring flaws that hold them back.
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Is this game a port of Bloody Roar 3?
No, it is not a port. It is a sequel. IGN is to blame for this confusion.
For a detailed list of differences between Bloody Roar 3 and Bloody Roar Extreme, click here.
Isn't this just Bloody Roar: Primal Fury?
It is actually an updated version of Bloody Roar: Primal Fury. That said, the confusion is very understandable.
There is a total of 4 different versions of the game, most of the version differences being based on the region in which the game was sold:
- The original release, Bloody Roar: Primal Fury, was the first revision of the game, launched in North America before anywhere else; the European version was the last released and is identical to the US version. This version is notorious due to its broken sidestepping.
- The Nintendo Gamecube version of Bloody Roar Extreme, exclusive to Japan, fixes sidestepping and includes other minor bugfixes, in addition to slightly rebalancing the game. This is the first version to include Fang as an unlockable character. The Japanese XBOX version of the game inherits these fixes and features enhanced graphics as well as CGI cutscenes.
- The international XBOX versions of Bloody Roar Extreme feature the enhanced graphics and the CGI cutscenes, include Fang as a playable character (though without English-dubbed voice acting) and make Cronos and Ganesha available by default. While inheriting some of the balance changes from the Japanese version, they are mostly identical to Bloody Roar: Primal Fury (mainly the sidestepping); as a result, these versions do not have all of the game-changing updates introduced in the Japanese Nintendo Gamecube version.
Who is Fang?
Fang is a guest character from Bloody Roar: The Fang, a manga series based on the Bloody Roar franchise which takes place in an alternate setting to the games; he is that universe's version of Yugo. Mechanically, his moveset and playstyle are much closer to Yugo's original Hyper Beast Duel incarnation before he was changed into a boxer character in Bloody Roar 2 onward.
Which character is best for beginners?
Bloody Roar Extreme is a technical game, but a few characters are easier to pick up than others; for example, Gado, Fang and Uriko are relatively simple. New players should avoid the Six-Ring characters (Long, Shenlong, Uriko) to avoid picking up bad habits. At the end of the day, players should pick whichever character they like, without forgetting some characters require a lot more effort to play than others.
Below is a quick list on character difficulty, as well as a brief overview of each character's playstyle:
Esoterics
What type of notation does the community use?
The community uses numpad notation in conjunction with in-game nomenclature.
- Kick is notated as K.
- Punch is notated as P.
- Beast is notated as B.
- Guard / Throw is notated as G.
- Hyper is notated as H.
- Near Side are Far Side are notated as L-Step and R-Step, respectively.
Below is a layout that assumes the player is facing right (layout is in reference to an arcade cabinet, not the buttons of the GameCube controller, but the principle stands):
7 8 9 ( P )( K )( B ) 4 5 6 ( G ) \ \ \ 1 2 3 \Punch Kick Beast Guard
What is the terminology used in this game?
More information about the terms and definitions frequently used in the context of the game can be found in the glossary.
Wait, Fang doesn't have an alternate costume?
Under normal circumstances, Fang does not feature an alternate costume of his own. Because of this, he cannot be normally selected for mirror matches. While he does have files that would theoretically allow him to wear one, these consist simply of an unfinished model for Yugo.
Via a Gecko code, it is possible for both players to select Fang, although with both players wearing the same outfit (in Training Mode, the aforementioned unfinished model will be used instead); the code also carries the side-effect of allowing two players to select the same outfit in mirror matches for every other character. The code needed is written below:
Code |
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C20541FC 00000003 |
What's that about a Debug Mode?
The full developer Debug mode exists intact in the game and can be accessed with a Gecko code Debug Mode allows players to view all frame data, hitboxes, flags, etc. As well as all sorts of other things and even make modifications to the game itself.
The code needed is written below:
Code |
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0405AEDC 60000000 |
Press Start while in Training Mode to activate.
Fight Debug Menu Controls
- START = Debug Menu On/Off & Go Into Sub-Menu
- Stick Up/Down = Select Sub-Menu & Debug Option
- Stick Left/Right = Change Value
- Z + START = Abort (Return to Title Screen)
Fight Debug Camera
- Z = Skip One Frame & Reset Camera
- R/L = Zoom In/Out
- Hold L+R = Hide Debug Menu
- D-Pad = Strafe
- C-Stick Up/Down = Look Up/Down
- C-Stick Left/Right = Rotate Left/Right