Bloody Roar Extreme/Alice the Rabbit: Difference between revisions

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[[File:BREX_profile_alice.png|400px|thumb|right|<center><font size="2">'''Alice the Rabbit'''</font></center>]]
{{BREX Character Intro|char=Alice|short=ALI|content=
{{TOClimit|2}}
 
==Introduction==
==Introduction==
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.
'''Alice''' is a highly versatile character with tools for almost every situation; she can play both keepaway and rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game, and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique Power Legs trait, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, learning every option she has for each situation is important; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant wr.B combos), Alice requires a lot of time to learn.
 
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Can play both keepaway and rushdown effectively
* Very good mobility
* Great jump
* Strong frame traps
* Amazing low/mid mixups
* Very high damage in Hyperbeast
 
| style="width: 50%;"|
* Below average recovery and defense stats
* Her kicks lose range in Beast Form
* Her BnB combos require a lot of execution to do
|-
|}


==Stats==
{{StrengthsAndWeaknesses
{| class="wikitable"
| intro = [[File:BREX Alice Icon.png|32px]] '''Alice''' is a well-rounded character with a large focus on mobility, relentless mixups, and technically demanding high-damage combos.
! Attribute
| pros =
! Human
* '''Versatile:''' Alice has a well-rounded kit that allows her to play both rushdown and keepaway very effectively.
! Beast
* '''Mobile:''' Alice is very mobile, with fast walk speeds and dashes, as well as a very fast jump. This makes her air cancel game very threatening.
! Hyper
* '''Rewarding Offense:''' Alice's move list gives her myriad ways to mix opponents up with mids, lows and various frame traps, and her Hyperbeast leads to incredible damage.
|-
|cons =
|'''Attack'''
* '''Weak Defense:''' Thanks to a below average defense modifier and HP recovery rate, Alice takes hits harder than most other characters.
| 100%
* '''Poor Range In Beast:''' Somewhat counter-intuitively, entering Beast Form causes Alice's kick attacks to lose some range, making it more difficult to play her keepaway game.
| 133%
* '''Technically Demanding:''' Alice has access to some incredibly damaging combos, but tight execution requirements make them prone to dropping, with few to no easier alternative combo routes.
| 133%
| tablewidth = 80
|-
|'''Defense'''
| 0.74
| 0.91
| 0.91
|-
|'''Recovery'''
| N/A
| 22
| 22
|-
|'''Weight'''
| 650
| 650
| 650
|-
|'''Forward Walk'''
| 24.22
| 25.07
| 25.07
|-
|'''Back Walk'''
| -
| -
| -
|-
|'''Backdash dist.'''
| 18.00
| 18.00
| 18.00
|-
|'''Backdash frame'''
| 34
| 34
| 34
|-
|'''Dash/Run'''
|
|
|
|-
|'''Jump Height'''
|
|
|
|}
 
==Ability Plus==
*'''Power Legs:''' All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits.
*'''Consecutive Hit (air):''' All attacks have increased hitstun against airborne opponents; hitstun decay still applies.
 
==Moves==
===P Moves===
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
|image=BREX_ALI_5P.png
|caption=
|name=5P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=  
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
}}
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
|image=BREX_ALI_6P.png
|caption=
|name=6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
}}


====== <font style="visibility:hidden" size="0">4P</font> ======
==Stats==
{{MoveData
{{CharacterData-BREX
|image=BREX_ALI_4P.png
| hm-weight        = 650
|caption=
| hm-atk            = 100%
|name=4P
| hm-def            = 0.74
|input=
| hm-fwalk          = 24.22
|data=
| hm-bwalk          = 20.69
{{AttackData-BREX
| hm-dash          = -
|damage=
| hm-bddist        = 18.00
|attribute=  
| hm-bddur          = 34
|startup=
| hm-jump          = -
|active=
| bs-weight        = 650
|recovery=
| bs-atk            = 133%
|lightblock=
| bs-def            = 0.91
|heavyblock=
| bs-hprec          = 22
|hitstun=
| bs-fwalk          = 25.07
|chstun=
| bs-bwalk          = 23.82
|description=
| bs-dash          = -
*Notes 1
| bs-bddist        = 18.00
*Notes 2
| bs-bddur          = 34
}}
| bs-jump          = -
| hb-weight        = 650
| hb-atk            = 133%
| hb-def            = 0.91
| hb-hprec          = 22
| hb-fwalk          = 25.07
| hb-bwalk          = 23.82
| hb-dash          = -
| hb-bddist        = 18.00
| hb-bddur          = 34
| hb-jump          = -
}}
}}


====== <font style="visibility:hidden" size="0">2P</font> ======
===Ability Plus===
{{MoveData
*'''Power Legs:''' All Kick-based attacks deal significantly more damage, earn Guard Break properties and gain the on-hit effects as if they were Counter Hits.
|image=BREX_ALI_2P.png
*'''Consecutive Hit (air):''' All attacks have increased hitstun against airborne opponents.
|caption=
|name=2P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1P</font> ======
{{MoveData
|image=BREX_ALI_1P.png
|caption=
|name=1P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3P</font> ======
{{MoveData
|image=BREX_ALI_3P.png
|caption=
|name=3P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9P</font> ======
{{MoveData
|image=BREX_ALI_8P.png
|caption=
|name=7/8/9P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.P</font> ======
{{MoveData
|image=BREX_ALI_bt_P.png
|caption=
|name=bt.P
|input=5P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2P</font> ======
{{MoveData
|image=BREX_ALI_bt_2P.png
|caption=
|name=bt.2P
|input=2P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}


==Key Moves==
====== <font style="visibility:hidden" size="0">66P</font> ======
====== <font style="visibility:hidden" size="0">66P</font> ======
{{MoveData
{{MoveData
Line 300: Line 60:
|caption=
|caption=
|name=66P
|name=66P
|input=
|subtitle=Sliding Punch
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]P</font> ======
{{MoveData
|image=BREX_ALI_Running_P.png
|caption=
|name=6[6]P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">22P</font> ======
{{MoveData
|image=BREX_ALI_Ducking_P.png
|caption=
|name=22P / 2[2]P
|input=
|data=
|data=
  {{AttackData-BREX
  {{AttackData-BREX
  |damage=
  |damage=13
  |attribute=  
  |attribute=Low
  |startup=
  |startup=13
  |active=
  |active=2
  |recovery=
  |recovery=26
  |lightblock=
  |lightblock=11
  |heavyblock=
  |heavyblock=22
  |hitstun=
  |hitstun=19
  |chstun=
  |chstun=21
  |description=
  |description=
*Notes 1
*Causes Trip on Counter Hit
*Notes 2
}}
}}


====== <font style="visibility:hidden" size="0">JP</font> ======
Alice slides forward and attacks the opponent's feet.
{{MoveData
|image=BREX_ALI_JP.png
|caption=
|name=JP
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6P</font> ======
{{MoveData
|image=BREX_ALI_J6P.png
|caption=
|name=J4/6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit P</font> ======
{{MoveData
|image=BREX_ALI_Pursuit_P.png
|caption=
|name=Pursuit P
|input=2P near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
===K Moves===
====== <font style="visibility:hidden" size="0">5K</font> ======
{{MoveData
|image=BREX_ALI_5K.png
|caption=
|name=5K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6K</font> ======
{{MoveData
|image=BREX_ALI_6K.png
|caption=
|name=6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4K</font> ======
{{MoveData
|image=BREX_ALI_4K.png
|caption=
|name=4K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2K</font> ======
{{MoveData
|image=BREX_ALI_2K.png
|caption=
|name=2K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1K</font> ======
{{MoveData
|image=BREX_ALI_1K.png
|caption=
|name=1K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3K</font> ======
{{MoveData
|image=BREX_ALI_3K.png
|caption=
|name=3K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 577: Line 84:
|caption=
|caption=
|name=7/8/9K
|name=7/8/9K
|input=
|subtitle=Necrodesire Kick
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.K</font> ======
{{MoveData
|image=BREX_ALI_bt_K.png
|caption=
|name=bt.K
|input=5K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2K</font> ======
{{MoveData
|image=BREX_ALI_bt_2K.png
|caption=
|name=bt.2K
|input=2K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66K</font> ======
{{MoveData
|image=BREX_ALI_66K.png
|caption=
|name=66K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]K</font> ======
{{MoveData
|image=BREX_ALI_Running_K.png
|caption=
|name=6[6]K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">22K</font> ======
{{MoveData
|image=BREX_ALI_Ducking_K.png
|caption=
|name=22K / 2[2]K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">JK</font> ======
{{MoveData
|image=BREX_ALI_JK.png
|caption=
|name=JK
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6K</font> ======
{{MoveData
|image=BREX_ALI_J6K.png
|caption=
|name=J4/6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit K</font> ======
{{MoveData
|image=BREX_ALI_Pursuit_K.png
|caption=
|name=Pursuit K
|input=2K near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
===B Moves===
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=BREX_ALI_5B.png
|caption=
|name=5B
|input=
|data=
|data=
  {{AttackData-BREX
  {{AttackData-BREX
  |damage=
  |damage=5, 10
  |attribute=  
  |attribute=Middle
  |startup=
  |startup=18
  |active=
  |active=4(3)4
  |recovery=
  |recovery=43
  |lightblock=
  |lightblock=10x2
  |heavyblock=
  |heavyblock=14, 19
  |hitstun=
  |hitstun=16x2
  |chstun=
  |chstun=16, 17
  |description=
  |description=
*Notes 1
*() are for the gap between hits.
*Notes 2
*Low Crush between frames 14-37
}}
*Considered airborne between frames 14-26
}}
*Stagger on Counter Hit for the first hit
*Groundbounce on Counter Hit for the second hit


====== <font style="visibility:hidden" size="0">6B</font> ======
Alice does a front flip, attacking with each foot.
{{MoveData
|image=BREX_ALI_6B.png
|caption=
|name=6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">4B</font> ======
====== <font style="visibility:hidden" size="0">wr.B</font> ======
{{MoveData
|image=BREX_ALI_4B.png
|caption=
|name=4B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=BREX_ALI_2B.png
|caption=
|name=2B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1B</font> ======
{{MoveData
|image=BREX_ALI_1B.png
|caption=
|name=1B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
|image=BREX_ALI_3B.png
|caption=
|name=3B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9B</font> ======
{{MoveData
|image=BREX_ALI_8B.png
|caption=
|name=7/8/9B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.B</font> ======
{{MoveData
|image=BREX_ALI_bt_B.png
|caption=
|name=bt.B
|input=5B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2B</font> ======
{{MoveData
|image=BREX_ALI_bt_2B.png
|caption=
|name=bt.2B
|input=2B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
|image=BREX_ALI_66B.png
|caption=
|name=66B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]B</font> ======
{{MoveData
{{MoveData
|image=BREX_ALI_Running_B.png
|image=BREX_ALI_Running_B.png
|caption=
|caption=
|name=6[6]B
|name=wr.B
|input=
|subtitle=Dash Somersault Kick
|data=
|data=
  {{AttackData-BREX
  {{AttackData-BREX
  |damage=
  |damage=26
  |attribute=  
  |attribute=Middle
  |startup=
  |startup=17
  |active=
  |active=5
  |recovery=
  |recovery=34
  |lightblock=
  |lightblock=18
  |heavyblock=
  |heavyblock=35
  |hitstun=
  |hitstun=32
  |chstun=
  |chstun=37
  |description=
  |description=
*Notes 1
*Guard Break
*Notes 2
*Causes Spinfall on hit
}}
*Air Cancel OK
}}


====== <font style="visibility:hidden" size="0">22B</font> ======
Alice performs a backflip while sliding forward.
{{MoveData
|image=BREX_ALI_Ducking_B.png
|caption=
|name=22B / 2[2]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">JB</font> ======
==Navigation==
{{MoveData
|image=BREX_ALI_JB.png
|caption=
|name=JB
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6B</font> ======
{{MoveData
|image=BREX_ALI_J6B.png
|caption=
|name=J4/6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit B</font> ======
{{MoveData
|image=BREX_ALI_Pursuit_B.png
|caption=
|name=Pursuit B
|input=2B near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Throws==
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
{{MoveData
|image=BREX_ALI_6G_(Neutral,_Human).png
|caption=
|image2=BREX_ALI_6G_(Neutral,_Beast).png
|caption2=
|name=Neutral Throw
|input=6G against a standing opponent
|data=
{{AttackData-BREX
|version=Human
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-BREX
|damage=
|attribute=
|version=Beast
|header=no
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Crouching Throw</font> ======
{{MoveData
|image=BREX_ALI_6G_(Crouching).png
|caption=
|name=Crouching Throw
|input=6G against a crouching opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=BREX_ALI_6G_(Back).png
|caption=
|name=Back Throw
|input=6G against a backturned opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Command Throw</font> ======
{{MoveData
|image=BREX_ALI_236G.png
|caption=
|name=Command Throw
|input=236G
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Special Moves==
====== <font style="visibility:hidden" size="0">Special Move 1</font> ======
{{MoveData
|image=BREX_ALI_236P.png
|caption=
|name=Special Move 1
|input=236P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 2</font> ======
{{MoveData
|image=BREX_ALI_214P.png
|caption=
|name=Special Move 2
|input=214P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 3</font> ======
{{MoveData
|image=BREX_ALI_236K.png
|caption=
|name=Special Move 3
|input=236K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 4</font> ======
{{MoveData
|image=BREX_ALI_214K.png
|caption=
|name=Special Move 4
|input=214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 5</font> ======
{{MoveData
|image=BREX_ALI_236B.png
|caption=
|name=Special Move 5
|input=236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 6</font> ======
{{MoveData
|image=BREX_ALI_214B.png
|caption=
|name=Special Move 6
|input=214B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Beast Drives==
====== <font style="visibility:hidden" size="0">Beast Drive 1</font> ======
{{MoveData
|image=BREX_ALI_236236B.png
|caption=
|name=Beast Drive 1
|input=236236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Beast Drive 2</font> ======
{{MoveData
|image=BREX_ALI_214214K.png
|caption=
|name=Beast Drive 2
|input=214214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Combos==
{| border="1em" cellpadding="3" cellspacing="0"
| align="center" style="background:#f0f0f0;"|'''Combo'''
| align="center" style="background:#f0f0f0;"|'''Damage'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
| colspan="6" align="center" | '''Human Combos'''
|-
|K,P xx 214K
|
|
|-
|(6K), 2K, 2P xx 236P
|
|
|-
|236G, 66K
|
|
|-
|236G, dash 236G
|
|
|-
|j.6P, 3K,K, 4K
|
|
|-
|j.K, j.B, 8B, 3K,K,1B
|
|
|-
| colspan="6" align="center" | '''Beast Combos'''
|-
|8B, 2B, back throw
|
|
|-
|(ch) 66B (AC) j.K, j.P, j.B (dash under)
|
|
|-
|(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B
|
|Can be started from running B.
|-
|(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow)
|
|Can be started from running B.
|-
|(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B
|
|Can be started from running B.
|-
|(ch) 214K, 8K, 66P, 3K3K1B
|
|
|-
|J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B
|
|
|-
| colspan="6" align="center" | '''Hyper Combos'''
|-
|(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B
|
|
|-
|(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw)
|
|
|-
|(ch) 66B (AC) j.6B, instant dash B 2361369B
|
|
|-
|}
 
==See also==
{{Navbox-BloodyRoarEX}}
{{Navbox-BloodyRoarEX}}
[[Category:Alice the Rabbit]]
[[Category:Bloody Roar Extreme]]
[[Category:Bloody Roar Extreme]]

Latest revision as of 11:19, 10 June 2024

Introduction

Alice is a highly versatile character with tools for almost every situation; she can play both keepaway and rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game, and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique Power Legs trait, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, learning every option she has for each situation is important; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant wr.B combos), Alice requires a lot of time to learn.

Playstyle
BREX Alice Icon.png Alice is a well-rounded character with a large focus on mobility, relentless mixups, and technically demanding high-damage combos.
Pros Cons
  • Versatile: Alice has a well-rounded kit that allows her to play both rushdown and keepaway very effectively.
  • Mobile: Alice is very mobile, with fast walk speeds and dashes, as well as a very fast jump. This makes her air cancel game very threatening.
  • Rewarding Offense: Alice's move list gives her myriad ways to mix opponents up with mids, lows and various frame traps, and her Hyperbeast leads to incredible damage.
  • Weak Defense: Thanks to a below average defense modifier and HP recovery rate, Alice takes hits harder than most other characters.
  • Poor Range In Beast: Somewhat counter-intuitively, entering Beast Form causes Alice's kick attacks to lose some range, making it more difficult to play her keepaway game.
  • Technically Demanding: Alice has access to some incredibly damaging combos, but tight execution requirements make them prone to dropping, with few to no easier alternative combo routes.


Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 100% 0.74 24.22 20.69 - 18.00 34 -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 133% 0.91 22 25.07 23.82 - 18.00 34 -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 133% 0.91 22 25.07 23.82 - 18.00 34 -

Ability Plus

  • Power Legs: All Kick-based attacks deal significantly more damage, earn Guard Break properties and gain the on-hit effects as if they were Counter Hits.
  • Consecutive Hit (air): All attacks have increased hitstun against airborne opponents.

Key Moves

66P
66P
Sliding Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 13 2 26 11 22 19 21
  • Causes Trip on Counter Hit

Alice slides forward and attacks the opponent's feet.

7/8/9K
7/8/9K
Necrodesire Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 10 Middle 18 4(3)4 43 10x2 14, 19 16x2 16, 17
  • () are for the gap between hits.
  • Low Crush between frames 14-37
  • Considered airborne between frames 14-26
  • Stagger on Counter Hit for the first hit
  • Groundbounce on Counter Hit for the second hit

Alice does a front flip, attacking with each foot.

wr.B
wr.B
Dash Somersault Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
26 Middle 17 5 34 18 35 32 37
  • Guard Break
  • Causes Spinfall on hit
  • Air Cancel OK

Alice performs a backflip while sliding forward.

Navigation

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
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Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf