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{{ASBR Character Intro|char=Keicho|short=kei|content=
==Health Values==
==Introduction==
<center>
Making his debut in ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Keicho Nijimura is one of the few dedicated setplay characters in ''All-Star Battle R'', using projectiles and traps to lock down his opponent for big damage.
{| class="wikitable" style="display:inline-table"
|+ Health Values
|-
!Health
!Character(s)
!Notes
|-
|align="center"|'''1050'''
|'''Part 6:''' {{NotationIcon-ASBR|ErmesMini}}
|
<div style="text-align: left;">
*Ermes triggers Resolve Mode at 20% health.
</div>
|-
|align="center"|'''1000'''
|'''Part 1:''' {{NotationIcon-ASBR|JonathanMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|StroheimMini}}<br>'''Part 3:''' {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|AvdolMini}}<br>'''Part 4:''' {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RohanMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|RisottoMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|Josuke8Mini}}
|
<div style="text-align: left;">
*Through a certain ability, Jonathan can revive after a KO with 100 health.
*Through a certain ability, Risotto can recover 100 health as White Damage.
</div>
|-
|align="center"|'''950'''
|'''Part 1:''' {{NotationIcon-ASBR|ZeppeliMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Wamuu}}<br>'''Part 3:''' {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|VanillaIce}}<br>'''Part 4:''' {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|KiraMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|Ghiaccio}}<br>'''Part 6:''' {{NotationIcon-ASBR|JolyneMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|JohnnyMini}}
|
<div style="text-align: left;">
*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
*Through a certain ability, Vanilla Ice can recover health.
*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
*For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
*Through a certain ability, Giorno can recover 100 health as White Damage.
</div>
|-
|align="center"|'''930'''
|'''Part 3:''' {{NotationIcon-ASBR|PolnareffMini}}
|
|-
|align="center"|'''920'''
|'''Part 7:''' {{NotationIcon-ASBR|DiegoMini}}, {{NotationIcon-ASBR|AWDiegoMini}}
|
|-
|align="center"|'''900'''
|'''Part 2:''' {{NotationIcon-ASBR|LisaLisa}}<br>'''Part 3:''' {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|Mariah}}<br>'''Part 4:''' {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|YukakoMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KosakuMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|Diavolo}}<br>'''Part 6:''' {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|FinalPucciMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|ValentineMini}}
|
<div style="text-align: left;">
*Prior to version 2.00, Kakyoin possessed 1000 health.
*For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
*Prior to version 2.00, Keicho possessed 840 health.
*Prior to version 1.30, Kosaku possessed 1000 health.
*Through his GHA, Kosaku can recover 200 health.
*Fugo triggers Resolve Mode at 20% health.
*Prior to version 2.30, Foo Fighters possessed 950 health.
*Through her HHA, Foo Fighters can recover 100 health.
*Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
*With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
*Once per match, Valentine can fully recover his health through a certain ability.
</div>
|-
|align="center"|'''850'''
|'''Part 2:''' {{NotationIcon-ASBR|Kars}}<br>'''Part 4:''' {{NotationIcon-ASBR|YuyaMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|NaranciaMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|WonderofU}}<br>'''Other:''' {{NotationIcon-ASBR|BaohMini}}
|
<div style="text-align: left;">
*Kars is considered a Stone Mask character, incurring White Damage upon being hit.
*Through certain abilities, Yuya can recover health as White Damage.
*Prior to version 1.30, Narancia possessed 950 health.
*Wonder of U's Calamity Level increases as it loses health.
*Baoh triggers Baoh Armed Phenomenon at different amounts of health:
**Level 1 is triggered by reaching less than 75% health.
**Level 2 is triggered by reaching less than 50% health.
**Level 3 is triggered by reaching less than 25% health.
</div>
|-
|align="center"|'''840'''
|'''Part 3:''' {{NotationIcon-ASBR|DIO}}
|
<div style="text-align: left;">
*DIO is considered a Stone Mask character, incurring White Damage upon being hit.
*Through a certain ability, DIO can recover health.
</div>
|-
|align="center"|'''800'''
|'''Part 1:''' {{NotationIcon-ASBR|Brando}}<br>'''Part 2:''' {{NotationIcon-ASBR|Esidisi}}<br>'''Part 3:''' {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|
<div style="text-align: left;">
*Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
*Through certain abilities, Dio Brando can recover health.
*Through his HHA, Esidisi can recover 120 health.
</div>
|-
|}
</center>


*'''Bad Company''': Keicho can switch between Infantry and Helicopters/Tanks formations, altering his abilities.
{{ASBR Character Subnav|char=Final Pucci|short=fpu|sub=1}}
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]''': While in Helicopters/Tanks formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered.
<div>
 
<div style="float:left">
{{StrengthsAndWeaknesses
__NOTOC__
| intro = [[file:JJASBR_Keicho_Small_Icon.png|50px]] '''Keicho Nijimura''' is a Stand character who ambushes his opponent from all angles with calculated precision.
</div>
| pros =
{{ComboLegend-ASBR|extrainfo=
* '''Disjointed Offense:''' Several of Keicho's attacks are either disjointed or considered projectiles, granting him very good priority on his attacks. His unique attack structure also allows him to challenge Stylish Evade/Stylish Guard in ways that other characters cannot.
<center>'''Movelist'''</center>
* '''Zoning/Setplay Synergy:''' Keicho's projectiles can be deployed in several angles at once, allowing him to cover both horizontal and vertical planes with his zoning, as well as limit the opponent's escape routes while potentially remaining safe.
<tabber>
*'''Rulebreaker:''' Keicho's projectiles will still deploy during a Flash Cancel, and most will not disengage if another projectile is used. Furthermore, all of them can be chained into his unique "Maintain Battle Formation" ability, resulting in a neutral game that is both strange and very difficult to deal with.
|-|Whitesnake=
|cons =
{{#tag:tabber
* '''Slow Start:''' While powerful, all of Keicho's projectiles possess very high startup, limiting their use in neutral and pressure situations without proper setup and awareness.
|Stand Off=
* '''Difficulty:''' Many of Keicho's more optimal routes are both fairly difficult and quite unorthodox due to the way many of his combo tools work.
*'''I order you!''' &#61; Disc (236L/M/H)
* '''Flawed Defense:''' When Keicho loses the advantage, he can struggle to regain his turn against consistent, safe pressure. While having access to an invincible reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]", it features several flaws that render it a subpar defensive option (most notably, very short range in general).
*'''You shall be crucified!''' &#61; Chops (214L/M/H)
| tablewidth = 80
*'''14 Words''' &#61; Chant (22H; Can hold to Extend)
{{!}}-{{!}}Stand On=
*'''It's an illusion.''' &#61; Counter (22L/M/H)
*'''It's mine!''' &#61; Command Grab (63214L/M/H)
}}
}}
 
|-|C-MOON=
===Bad Company===
{{#tag:tabber
Keicho's Stand, Bad Company, is always active, separating him from other Stand characters and resulting in unique interactions with his moveset.
|Stand Off=
 
*'''I order you!''' &#61; Disc (236L/M/H)
Keicho can switch between '''Infantry''' and '''Helicopters/Tanks''', two formations that change some of his attacks. In addition to changing his Heavy normals (with the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#3H|3H]]), most of Keicho's Special Moves (the sole exception being "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]") change based on his currently active formation:
*'''Be gone!''' &#61; Rocks (214L/M/H)
 
*'''My body is the basis!''' &#61; Counter (22H)
*'''Infantry''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 236X|All units, charge!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 214X|A bunch of guys are falling...]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 22X|A l-landmine?!]]".
{{!}}-{{!}}Stand On=
*'''Helicopters/Tanks''' grants access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|Commence attack!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|Fire missiles!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 22S|All units, halt!]]".
*'''I only need one punch.''' &#61; Unblockable (236L/M/H)
 
*'''Now you've lost both arms!''' &#61; Armored Unblockable (214L/M/H)
As part of this unique distinction, some of Keicho's Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to him. Keicho is allowed to use this ability in both formations, switching from one to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike it, Keicho is allowed to block and use other moves involving his Stand while it attacks.
*'''My body is the basis!''' &#61; Counter (22H)
 
===Stats===
{{CharacterData-ASBR
| style = Stand
| health = 900
| lowhealth = Rumble
| hashtag = [https://twitter.com/hashtag/ASBR_KEI?src=hashtag_click #ASBR_KEI]
}}
}}
|-|Made in Heaven=
{{#tag:tabber
|Stand Off=
*'''I order you!''' &#61; Disc (236L/M/H)
*'''Where is he?!''' &#61; Teleport (623L/M/H)
{{!}}-{{!}}Stand On=
*'''Here it comes!''' &#61; Slice (236L/M/H)
*'''Where is he?!''' &#61; Teleport (623L/M/H)
*'''The knives!''' &#61; Knives (j.214L/M/H)
}}
}}
==Move List==
</tabber>
===Normal Moves===
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
|image=JJASBR_Keicho_5L.png
|caption=
|name=5L
|subtitle=
|data=
{{AttackData-ASBR
|damage=13
|guard=Mid
|startup=4
|active=
|recovery=
|blockadv=-6
|hitadv=-2
|description=
Keicho attacks with an underhanded jab.
*Standard jab.
}}
}}
}}
</div>


====== <font style="visibility:hidden" size="0">5M</font> ======
==Stand Select==
{{MoveData
|image=JJASBR_Keicho_5M.png
|caption=
|name=5M
|subtitle=
|data=
{{AttackData-ASBR
|damage=25
|guard=Mid
|startup=6
|active=
|recovery=
|blockadv=-10
|hitadv=-6
|description=
Keicho performs a low kick.
*Does not hit Low, despite appearances.
}}
}}
<br>
<div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
<div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_Infantry_Icon_(2).png|center|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_WS_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Helicopter_Icon_(2).png|center|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_CM_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[file:JJASBR_Keicho_Small_Icon.png|50px|center|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_MIH_Icon_(2).png|link=]]</div>
</div>
</div>
<div id="movelist-1" class="movelist"><!-- Infantry Move List -->
<div id="movelist-1" class="movelist"><!-- Whitesnake Combo List -->
====== <font style="visibility:hidden" size="0">INF 5H</font> ======
==Combo Info==
{{MoveData
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Esoterics#Hit Effect Inheritance|Hit Effect Inheritance]]:''' With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.
|image=JJASBR_Keicho_INF_5H.png
 
|caption=
==Combo List==
|name=i.5H
<tabber>
|subtitle=
|-|Stand Off=
|data=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{AttackData-ASBR
|+ Stand Off Combos (Solo)
|damage=48 (12, 3*12)
|-
|guard=Low, Mid
!style="width: 40em;"|Combo
|startup=10
!Damage
|active=
!Meter Cost
|recovery=
!Stand
|blockadv=-10
!Notes
|hitadv=-6
!Video Example
|description=
|-
Keicho commands Bad Company's infantry to fire their assault rifles upwards.
|5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
*Hits 2-13 are considered projectiles.
|262
*The shots reach roughly max jump height.
|0 Bars
}}
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
}}
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>5M > HHA</code>, increasing combo damage to 306.
*Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|313
|0.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1 bar.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 382.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|346
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 383.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|348
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.9 bars.
*If HHA is not used, combo damage decreases to 276.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA
|405
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 333.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|363
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 402.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|353
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 421.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|396
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.25 bars.
*If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 444.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|382
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 446.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|441
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Can only be done at the sidewall.
*Builds 1.2 bars.
*If HHA is not used, combo damage decreases to 369.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|374
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 438.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|445
|3 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 373.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|457
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 521.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|478
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 527.
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Helicopters/Tanks Move List -->
|<youtube width="300" height="169"></youtube>
====== <font style="visibility:hidden" size="0">HT 5H</font> ======
|-
{{MoveData
|5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|image=JJASBR_Keicho_HT_5H.png
|479
|caption=
|2.5 Bars
|name=ht.5H
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|subtitle=
|<div style="text-align: left;">
|data=
*Works anywhere.
{{AttackData-ASBR
*Builds 1.4 bars.
|damage=44
*If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 541.
|guard=Mid
|startup=10
|active=
|recovery=
|blockadv=-22
|hitadv=KD
|description=
Keicho commands Bad Company's tank to fire a blast upwards.
*Launches on hit.
*Notes 2
}}
}}
</div>
</div>
<div id="movelist-3" class="movelist"><!-- AUT Move List -->
|<youtube width="300" height="169"></youtube>
====== <font style="visibility:hidden" size="0">AUT 5H</font> ======
|-
{{MoveData
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|image=JJASBR_Keicho_AUH_5H.png
|540
|caption=
|3.5 Bars
|name=aut.5H
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|subtitle=
|<div style="text-align: left;">
|data=
*Works anywhere.
{{AttackData-ASBR
*Builds 1.4 bars.
|damage=36
|guard=Mid
|startup=14
|active=
|recovery=
|blockadv=-14
|hitadv=-8
|description=
Keicho attacks with a hook.
*Moves Keicho forward.
*Mainly used in combos.
}}
}}
</div>
</div>
|<youtube width="300" height="169"></youtube>
|}


====== <font style="visibility:hidden" size="0">2L</font> ======
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{MoveData
|+ Stand Off Combos (Assist)
|image=JJASBR_Keicho_2L.png
|-
|caption=
!style="width: 40em;"|Combo
|name=2L
!Damage
|subtitle=
!Meter Cost
|data=
!Stand
{{AttackData-ASBR
!Assist
|damage=13
!Notes
|guard=Low
!Video Example
|startup=6
|-
|active=
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|recovery=
|472
|blockadv=-2
|1 Bar
|hitadv=+2
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|description=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
Keicho attacks with a crouching jab.
|<div style="text-align: left;">
*Standard jab.
*Works anywhere.
}}
*The combo can also start from 5M, which increases total damage to 475.
}}
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}


====== <font style="visibility:hidden" size="0">2M</font> ======
|-|Stand On=
{{MoveData
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|image=JJASBR_Keicho_2M.png
|+ Stand On Combos (Solo)
|caption=
|-
|name=2M
!style="width: 40em;"|Combo
|subtitle=
!Damage
|data=
!Meter Cost
  {{AttackData-ASBR
!Stand
|damage=21
!Notes
|guard=Low
!Video Example
|startup=6
|-
|active=
|s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|recovery=
|293
|blockadv=-4
|0 Bars
|hitadv=0
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|description=
|<div style="text-align: left;">
Keicho does a crouching hook.
*Works anywhere.
*Fast but stubby.
*Builds 1.1 bars.
}}
*If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 359.
}}
</div>
<br>
|<youtube width="300" height="169"></youtube>
<div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
|-
<div id="movelist-toggle-4" class="movelist-toggle-button">[[File:JJASBR_Infantry_Icon_(2).png|center|link=]]</div>
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG)
<div id="movelist-toggle-5" class="movelist-toggle-button">[[File:JJASBR_Helicopter_Icon_(2).png|center|link=]]</div>
|383
<div id="movelist-toggle-6" class="movelist-toggle-button">[[file:JJASBR_Keicho_Small_Icon.png|50px|center|link=]]</div>
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 450.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA
|432
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.1 bars.
*If HHA is not used, combo damage decreases to 360.
</div>
</div>
<div id="movelist-4" class="movelist"><!-- Infantry Move List -->
|<youtube width="300" height="169"></youtube>
====== <font style="visibility:hidden" size="0">INF 2H</font> ======
|-
{{MoveData
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|image=JJASBR_Keicho_INF_2H.png
|479
|caption=
|2 Bars
|name=i.5H
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|subtitle=
|<div style="text-align: left;">
|data=
*Works anywhere.
{{AttackData-ASBR
*Builds 1.15 bars.
|damage=37
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 545.
|guard=Low
|startup=14
|active=
|recovery=
|blockadv=-18
|hitadv=HKD
|description=
Keicho commands Bad Company's infantry to advance a short distance.
*Causes hard knockdown.
}}
}}
</div>
</div>
<div id="movelist-5" class="movelist"><!-- Helicopters/Tanks Move List -->
|<youtube width="300" height="169"></youtube>
====== <font style="visibility:hidden" size="0">HT 2H</font> ======
|-
{{MoveData
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|image=JJASBR_Keicho_HT_2H.png
|471
|caption=
|2.5 Bars
|name=ht.2H
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|subtitle=
|<div style="text-align: left;">
|data=
*Works anywhere.
{{AttackData-ASBR
*Builds 1.4 bars.
|damage=42
*If HHA is not used, combo damage is decreased to 399.
|guard=Low
|startup=10
|active=
|recovery=
|blockadv=-10
|hitadv=HKD
|description=
Keicho commands Bad Company's tank to fire a blast straight ahead.
*Launches on hit and causes hard knockdown.
*The hitbox extends across the move's active frames.
}}
}}
</div>
</div>
<div id="movelist-6" class="movelist"><!-- AUT Move List -->
|<youtube width="300" height="169"></youtube>
====== <font style="visibility:hidden" size="0">AUT 2H</font> ======
|-
{{MoveData
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|image=JJASBR_Keicho_AUH_2H.png
|545
|caption=
|3 Bars
|name=aut.2H
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|subtitle=
|<div style="text-align: left;">
|data=
*Works anywhere.
{{AttackData-ASBR
*Builds 1.15 bars.
|damage=45 (25, 20)
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 607.
|guard=Low, Mid
|startup=12(2)1
|active=
|recovery=
|blockadv=-6
|hitadv=KD
|description=
Keicho attacks with an uppercut.
*Moves Keicho forward.
*The second hit launches.
}}
}}
</div>
</div>
|<youtube width="300" height="169"></youtube>
|}


====== <font style="visibility:hidden" size="0">3H</font> ======
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{MoveData
|+ Stand On Combos (Assist)
|image=JJASBR_Keicho_3H.png
|-
|caption=
!style="width: 40em;"|Combo
|name=3H
!Damage
|subtitle=It pisses me off!
!Meter Cost
|data=
!Stand
{{AttackData-ASBR
!Assist
|damage=28
!Notes
|guard=Low
!Video Example
|startup=18
|-
|active=
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|recovery=
|661
|blockadv=-8
|2 Bars
|hitadv=Crumple
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|description=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
Keicho stomps in front of him.
|<div style="text-align: left;">
*Causes crumple on hit.
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
*Can hit OTG.
</div>
}}
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
}}
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}
</tabber>
</div>
<div id="movelist-2" class="movelist"><!-- C-MOON Combo List -->
==Combo Info==


====== <font style="visibility:hidden" size="0">JL</font> ======
==Combo List==
{{MoveData
<tabber>
|image=JJASBR_Keicho_Jump_L.png
|-|Stand Off=
|caption=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|name=j.L
|+ Stand Off Combos (Solo)
|subtitle=
|-
|data=
!style="width: 40em;"|Combo
{{AttackData-ASBR
!Damage
|damage=13
!Meter Cost
|guard=Overhead
!Stand
|startup=8
!Notes
|active=
!Video Example
|recovery=
|-
|blockadv=
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|hitadv=
|414
|description=
|1 Bar
Keicho attacks with his knee.
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
*Has a lot of active frames, making it great for jump-ins.
|<div style="text-align: left;">
}}
*Works anywhere.
}}
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


====== <font style="visibility:hidden" size="0">JM</font> ======
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{MoveData
|+ Stand Off Combos (Assist)
|image=JJASBR_Keicho_Jump_M.png
|-
|caption=
!style="width: 40em;"|Combo
|name=j.M
!Damage
|subtitle=
!Meter Cost
|data=
!Stand
{{AttackData-ASBR
!Assist
|damage=25
!Notes
|guard=Overhead
!Video Example
|startup=8
|-
|active=
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|recovery=
|472
|blockadv=
|1 Bar
|hitadv=
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|description=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
Keicho kicks downwards.
|<div style="text-align: left;">
*Good for jump-ins and juggles.
*Works anywhere.
}}
*The combo can also start from 5M, which increases total damage to 475.
}}
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}


====== <font style="visibility:hidden" size="0">JH</font> ======
|-|Stand On=
{{MoveData
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|image=JJASBR_Keicho_INF_Jump_H.png
|+ Stand On Combos (Solo)
|caption=Infantry
|-
|image2=JJASBR_Keicho_HT_Jump_H.png
!style="width: 40em;"|Combo
|caption2=Helicopters/Tanks
!Damage
|image3=JJASBR_Keicho_AUH_Jump_H.png
!Meter Cost
|caption3=All units, halt!
!Stand
|name=j.H
!Notes
|subtitle=
!Video Example
|data=
|-
{{AttackData-ASBR
|
|version=Infantry
|
|damage=33 (5.5*6)
| Bars
|guard=Mid
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|startup=18
|<div style="text-align: left;">
|active=
*
|recovery=
</div>
|blockadv=
|<youtube width="300" height="169"></youtube>
|hitadv=
|}
|description=
}}
{{AttackData-ASBR
|version=Helicopters/Tanks
|header=no
|damage=36 (10*2, 8*2)
|guard=Mid
|startup=18
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=All units, halt!
|header=no
|damage=30
|guard=Overhead
|startup=12
|active=
|recovery=
|blockadv=
|hitadv=
|description=
'''Infantry:'''


Keicho commands Bad Company's infantry to fire their assault rifles downwards.
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
*Considered a projectile.
|+ Stand On Combos (Assist)
*The shots disappear after about 0.5 seconds.
|-
*Keicho remains suspended in midair during this move.
!style="width: 40em;"|Combo
----
!Damage
'''Helicopters/Tanks:'''
!Meter Cost
!Stand
!Assist
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
!Notes
!Video Example
|-
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|615
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">874FcqOp7AY</youtube>
|-
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|661
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
</div>
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169"></youtube>
</tabber>
</div>
<div id="movelist-3" class="movelist"><!-- Made in Heaven Combo List -->
==Combo Info==


Keicho commands Bad Company's helicopter to fire two missiles downwards.
==Combo List==
*Considered a projectile.
<tabber>
*The missiles explode after about 0.5 seconds.
|-|Stand Off=
----
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
'''All units, halt!:'''
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Stand
!Meter Cost
!Notes
!Video Example
|-
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|414
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


Keicho attacks with a midair hook.
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
*Mainly used in combos.
|+ Stand Off Combos (Assist)
}}
|-
}}
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|472
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}
|-|Stand On=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


===Special Moves===
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
====== <font style="visibility:hidden" size="0">623X</font> ======
|+ Stand On Combos (Assist)
{{MoveData
|-
|image=JJASBR_Keicho_623X.png
!style="width: 40em;"|Combo
|caption=
!Damage
|name=Stop spacing out, you dumbass!
!Meter Cost
|input=623L/M/H
!Stand
|data=
!Assist
{{AttackData-ASBR
!Notes
|version=Light
!Video Example
|damage=35
|-
|guard=Mid
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|startup=10
|615
|active=
|2 Bars
|recovery=
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|blockadv=-16
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|hitadv=HKD
|<div style="text-align: left;">
|description=
*Works anywhere.
}}
</div>
{{AttackData-ASBR
|<youtube width="300" height="169">874FcqOp7AY</youtube>
|version=Medium
|-
|header=no
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|damage=45 (10, 35)
|661
|guard=Mid
|2 Bars
|startup=12
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|active=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|recovery=
|<div style="text-align: left;">
|blockadv=-24
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
|hitadv=HKD
</div>
|description=
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
}}
|-
{{AttackData-ASBR
|
|version=Heavy
|
|header=no
| Bars
|damage=55 (10*2, 35)
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|guard=Mid
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|startup=16
|<div style="text-align: left;">
|active=
*Works anywhere.
|recovery=
|blockadv=-30
|hitadv=HKD
|description=
Keicho leaps forward while performing an uppercut.
*The version used determines how far Keicho leaps.
*Launches on hit and causes hard knockdown.
*Rather poor range in general (mainly in the vertical aspect).
----
'''L version:'''
*Has the least range.
*Does not have invul.
*The only version that can be canceled into HHA.
----
'''M version:'''
*Range is in between the L and H versions.
*Has invul.
*Cannot be Flash Canceled.
----
'''H version:'''
*Has the most range.
*Has longer invul than the M version.
*Cannot be Flash Canceled.
}}
}}
<br>
<div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_Infantry_Icon_(2).png|center|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Helicopter_Icon_(2).png|center|link=]]</div>
</div>
</div>
<div id="movelist-1" class="movelist"><!-- Infantry Move List -->
|<youtube width="300" height="169"></youtube>
 
|}
====== <font style="visibility:hidden" size="0">INF 236X</font> ======
{{MoveData
|image=JJASBR_Keicho_INF_236X.png
|caption=
|name=All units, charge!
|input=236L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=45
|guard=Low
|startup=22
|active=
|recovery=
|blockadv=+10
|hitadv=+12
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=56
|guard=Low
|startup=28
|active=
|recovery=
|blockadv=+10
|hitadv=+12
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=67
|guard=Low
|startup=38
|active=
|recovery=
|blockadv=+10
|hitadv=+12
|description=
Keicho commands Bad Company's infantry to advance while firing their assault rifles.
*The infantry's damage, as well as the distance covered, change depending on the version used.
*Can be cancelled into "Maintain Battle Formation".
*Very high pushback on block.
*Both the infantry and the shots are considered projectiles.
*If Flash Canceled, the infantry's attack will continue executing.
----
'''L version:'''
*The infantry advances the least.
----
'''M version:'''
*The infantry covers a distance in between the L and H versions.
----
'''H version:'''
*The infantry advances the most.
}}
}}
 
====== <font style="visibility:hidden" size="0">INF 214X</font> ======
{{MoveData
|image=JJASBR_Keicho_INF_214X.png
|caption=
|name=A bunch of guys are falling...
|input=214L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=24 (4*6)
|guard=Overhead
|startup=48
|active=
|recovery=
|blockadv=+18
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=48 (4*12)
|guard=Overhead
|startup=50
|active=
|recovery=
|blockadv=+26
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=72 (4*18)
|guard=Overhead
|startup=52
|active=
|recovery=
|blockadv=+38
|hitadv=
|description=
Keicho commands Bad Company's infantry to parachute while firing their assault rifles.
*The infantry's damage, as well as the amount of soldiers, change depending on the version used.
*Can be cancelled into "Maintain Battle Formation".
*Both the infantry and the shots are considered projectiles.
*If Flash Canceled, the infantry's attack will continue executing.
----
'''L version:'''
*Keicho summons two soldiers.
----
'''M version:'''
*Keicho summons four soldiers.
----
'''H version:'''
*Keicho summons six soldiers.
}}
}}
 
====== <font style="visibility:hidden" size="0">INF 22X</font> ======
{{MoveData
|image=JJASBR_Keicho_INF_22X_(1).png
|caption=
|image2=JJASBR_Keicho_INF_22X_(2).png
|caption2=
|name=A l-landmine?!
|input=22L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=110 (60, 50)
|guard=Mid
|startup=42
|active=
|recovery=
|blockadv=+16
|hitadv=KD
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=110 (60, 50)
|guard=Mid
|startup=42
|active=
|recovery=
|blockadv=+16
|hitadv=KD
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=110 (60, 50)
|guard=Mid
|startup=52
|active=
|recovery=
|blockadv=+26
|hitadv=KD
|description=
Keicho commands one of Bad Company's soldiers to place a landmine on the field.
*The location where the landmine is deployed depends on the version used.
*Can be cancelled into "Maintain Battle Formation".
*The second hit launches.
*Both the landmine and the explosion are considered projectiles.
*Only one landmine can be active at a time.
**The landmine will remain on the field for ~10 seconds before disengaging, but will disappear immediately if Keicho is hit.
*The landmine cannot be triggered by Keicho stepping on it, but the explosion can harm (and kill) him.
*If Flash Canceled at any point, the soldier will still place the landmine.
----
'''L version:'''
*The landmine is placed right in front of Keicho.
----
'''M version:'''
*The landmine is placed about a character away.
----
'''H version:'''
*The landmine is placed around 1/3 of the screen.
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist">
</tabber>
 
====== <font style="visibility:hidden" size="0">HT 236X</font> ======
{{MoveData
|image=JJASBR_Keicho_HT_236X.png
|caption=
|name=Commence attack!
|input=236L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=36
|guard=Mid
|startup=30
|active=
|recovery=
|blockadv=-4
|hitadv=HKD
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=54 (27*2)
|guard=Mid
|startup=34
|active=
|recovery=
|blockadv=+4
|hitadv=HKD
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=72 (24*3)
|guard=Mid
|startup=38
|active=
|recovery=
|blockadv=+12
|hitadv=HKD
|description=
Keicho commands Bad Company's tank to fire artillery rounds upwards, which explode upon touching the ground.
*The amount of rounds fired changes depending on the version used.
*Launches on hit and causes a hard knockdown.
*Can be cancelled into "Maintain Battle Formation".
*While the rounds are considered to be projectiles, their explosions are not.
*Can only be Flash Canceled after the rounds are fired.
----
'''L version:'''
*Fires a single round.
*Covers the least distance.
----
'''M version:'''
*Fires 2 rounds.
*Covers a longer distance.
----
'''H version:'''
*Fires 3 rounds.
*Covers the most distance.
}}
}}
 
====== <font style="visibility:hidden" size="0">HT 214X</font> ======
{{MoveData
|image=JJASBR_Keicho_HT_214X.png
|caption=
|name=Fire missiles!
|input=214L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=44 (11*4)
|guard=Mid
|startup=24
|active=
|recovery=
|blockadv=-6
|hitadv=-4
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=44 (11*4)
|guard=Mid
|startup=58
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=44 (11*4)
|guard=Mid
|startup=88
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Keicho commands Bad Company's helicopters to fire four missiles.
*The missiles' behavior changes depending on the version used.
*Can be cancelled into "Maintain Battle Formation".
*Considered a projectile.
*Can only be Flash Canceled after the missiles are fired.
----
'''L version:'''
*The missiles are fired immediately.
----
'''M version:'''
*The missiles are fired together after a brief delay.
*Launches on hit.
----
'''H version:'''
*After a delay, the missiles are fired one after another.
*Launches on hit and causes hard knockdown.
}}
}}
 
====== <font style="visibility:hidden" size="0">HT 22S</font> ======
{{MoveData
|image=JJASBR_Keicho_HT_22S.png
|caption=
|name=All units, halt!
|input=22S
|data=
{{AttackData-ASBR
|version=Helicopter
|damage=44 (11*4)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Tank
|header=no
|damage=27
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Keicho commands Bad Company's helicopters and tanks to remain in position and attack automatically.
*Costs 1 HH Gauge.
*The move ends once the vehicles attack 3 times or if Keicho gets hit during it.
*The vehicles will track the opponent's Dodge, autocorrecting before firing.
*Locks Keicho into Helicopters/Tanks formation, granting him new Heavy normals while active.
*Prevents usage of Special Moves except for "[[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#623X|Stop spacing out, you dumbass!]]".
*The helicopters will attack by using missiles based on those from [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 214X|ht.214L]], while the tanks will fire a single round with a trajectory reminiscent of [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#HT 236X|ht.236M]].
}}
}}
</div>
</div>
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
|image=JJASBR_Keicho_Throw_(1).png
|caption=
|image2=JJASBR_Keicho_Throw_(2).png
|caption2=
|name=Throw
|subtitle=We'll just have to put you in that situation!
|input=5/4 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=120 (120, 0)
|guard=Throw
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Keicho pushes the opponent, after which two of Bad Company's soldiers descend with a rope and stab the opponent's face.
*Leaves the opponent very far away from Keicho.
*Both Throws are identical besides direction.
}}
}}
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
|image=JJASBR_Keicho_Assist_(1).png
|caption=
|image2=JJASBR_Keicho_Assist_(2).png
|caption2=
|name=Assist
|subtitle=A l-landmine?!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
{{AttackData-ASBR
|damage=110 (60, 50)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=KD
|description=
Keicho commands one of Bad Company's soldiers to place a landmine on the field.
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura#INF 22X|i.22L]]
*The second hit launches.
*The landmine will remain on the field for ~10 seconds before disengaging.
*The landmine cannot be triggered by the point character stepping on it, but the explosion can hurt (and kill) them.
}}
}}
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
|image=JJASBR_Keicho_INF_5S.png
|caption=Switch to Helicopters/Tanks
|image2=JJASBR_Keicho_HT_5S.png
|caption2=Switch to Infantry
|name=Bad Company
|input=5S
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
Switches between Infantry and Helicopters/Tanks formations, altering Keicho's moveset and abilities.
}}
}}
==Heart Heat Attack==
{{MoveData
|image=JJASBR_Keicho_HHA_(1).png
|caption=
|image2=JJASBR_Keicho_HHA_(2).png
|caption2=''Commence attack!''
|name=My Bad Company has unbreakable defense.
|input=236 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=148 (7*14, 50)
|guard=Mid
|startup=2+12
|active=
|recovery=
|blockadv=-32
|hitadv=
|description=
Keicho commands Bad Company's helicopters to fire a volley of missiles that explode at a short distance.
*Switches into Helicopters/Tanks formation upon use.
*Considerable Chip Damage.
}}
}}
==Great Heat Attack==
{{MoveData
|image=JJASBR_Keicho_GHA_(1).png
|caption=''First, damage to your legs!''
|image2=JJASBR_Keicho_GHA_(2).png
|caption2=''Then, fire missiles!''
|image3=JJASBR_Keicho_GHA_(3).png
|caption3=''All units, get ready to fire at once!''
|name=Fire!
|input=236L+M+H
|data=
{{AttackData-ASBR
|damage=288 (48+2*20+50*2+100)
|guard=Mid
|startup=2+28
|active=
|recovery=
|blockadv=-68
|hitadv=
|description=
Keicho commands Bad Company's infantry to fire their assault rifles straight ahead. If they connect, the opponent will be subject to a full-blown military ambush by Bad Company.
*The second least damaging GHA in the game.
*Cannot trigger Counters.
*Reaches about two characters away from Keicho.
*Has somewhat high startup post-superflash.
}}
}}
==Colors==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Keicho_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Bad Company (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Bad Company (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
==Navigation==
{{Navbox-ASBR}}
[[Category:Keicho Nijimura]]
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]

Latest revision as of 21:43, 17 June 2024

Health Values

Health Values
Health Character(s) Notes
1050 Part 6: JJASBR Ermes Small Icon.png Ermes
  • Ermes triggers Resolve Mode at 20% health.
1000 Part 1: JJASBR Jonathan Small Icon.png Jonathan
Part 2: JJASBR Joseph Small Icon.png Joseph, JJASBR Stroheim Small Icon.png Stroheim
Part 3: JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Avdol Small Icon.png Avdol
Part 4: JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Rohan Small Icon.png Rohan
Part 5: JJASBR Risotto Small Icon.png Risotto
Part 8: JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8)
  • Through a certain ability, Jonathan can revive after a KO with 100 health.
  • Through a certain ability, Risotto can recover 100 health as White Damage.
950 Part 1: JJASBR Zeppeli Small Icon.png Zeppeli, JJASBR Speedwagon Small Icon.png Speedwagon
Part 2: JJASBR Caesar Small Icon.png Caesar, JJASBR Wamuu Small Icon.png Wamuu
Part 3: JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Vanilla Ice Small Icon.png Vanilla Ice
Part 4: JJASBR Akira Small Icon.png Akira, JJASBR Kira Small Icon.png Kira
Part 5: JJASBR Giorno Small Icon.png Giorno, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Mista Small Icon.png Mista, JJASBR Trish Small Icon.png Trish, JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Ghiaccio Small Icon.png Ghiaccio
Part 6: JJASBR Jolyne Small Icon.png Jolyne
Part 7: JJASBR Johnny Small Icon.png Johnny
  • Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through a certain ability, Vanilla Ice can recover health.
  • Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
  • For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
  • Through a certain ability, Giorno can recover 100 health as White Damage.
930 Part 3: JJASBR Polnareff Small Icon.png Polnareff
920 Part 7: JJASBR Diego Small Icon.png Diego, JJASBR AW Diego Small Icon.png AW Diego
900 Part 2: JJASBR Lisa Lisa Small Icon.png Lisa Lisa
Part 3: JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Mariah Small Icon.png Mariah
Part 4: JJASBR Koichi Small Icon.png Koichi, JJASBR Yukako Small Icon.png Yukako, JJASBR Shigechi Small Icon.png Shigechi, JJASBR Keicho Small Icon.png Keicho, JJASBR Kosaku Small Icon.png Kosaku
Part 5: JJASBR Fugo Small Icon.png Fugo, JJASBR Diavolo Small Icon.png Diavolo
Part 6: JJASBR FF Small Icon.png Foo Fighters, JJASBR Anasui Small Icon.png Anasui, JJASBR Weather Small Icon.png Weather, JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Final Pucci Small Icon.png Pucci (Final)
Part 7: JJASBR Gyro Small Icon.png Gyro, JJASBR Valentine Small Icon.png Valentine
  • Prior to version 2.00, Kakyoin possessed 1000 health.
  • For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
  • Prior to version 2.00, Keicho possessed 840 health.
  • Prior to version 1.30, Kosaku possessed 1000 health.
  • Through his GHA, Kosaku can recover 200 health.
  • Fugo triggers Resolve Mode at 20% health.
  • Prior to version 2.30, Foo Fighters possessed 950 health.
  • Through her HHA, Foo Fighters can recover 100 health.
  • Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
  • With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
  • Once per match, Valentine can fully recover his health through a certain ability.
850 Part 2: JJASBR Kars Small Icon.png Kars
Part 4: JJASBR Yuya Small Icon.png Yuya
Part 5: JJASBR Narancia Small Icon.png Narancia
Part 8: JJASBR Wonder of U Small Icon.png Wonder of U
Other: JJASBR Baoh Small Icon.png Baoh
  • Kars is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through certain abilities, Yuya can recover health as White Damage.
  • Prior to version 1.30, Narancia possessed 950 health.
  • Wonder of U's Calamity Level increases as it loses health.
  • Baoh triggers Baoh Armed Phenomenon at different amounts of health:
    • Level 1 is triggered by reaching less than 75% health.
    • Level 2 is triggered by reaching less than 50% health.
    • Level 3 is triggered by reaching less than 25% health.
840 Part 3: JJASBR DIO Small Icon.png DIO
  • DIO is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through a certain ability, DIO can recover health.
800 Part 1: JJASBR Dio Brando Small Icon.png Dio Brando
Part 2: JJASBR Esidisi Small Icon.png Esidisi
Part 3: JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
  • Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through certain abilities, Dio Brando can recover health.
  • Through his HHA, Esidisi can recover 120 health.
Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • I order you! = Disc (236L/M/H)
  • You shall be crucified! = Chops (214L/M/H)
  • 14 Words = Chant (22H; Can hold to Extend)

  • It's an illusion. = Counter (22L/M/H)
  • It's mine! = Command Grab (63214L/M/H)

  • I order you! = Disc (236L/M/H)
  • Be gone! = Rocks (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I only need one punch. = Unblockable (236L/M/H)
  • Now you've lost both arms! = Armored Unblockable (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I order you! = Disc (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)

  • Here it comes! = Slice (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)
  • The knives! = Knives (j.214L/M/H)

Stand Select

JJASBR WS Icon (2).png
JJASBR CM Icon (2).png
JJASBR MIH Icon (2).png

Combo Info

  • Hit Effect Inheritance: With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.

Combo List

Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 262 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 5M > HHA, increasing combo damage to 306.
  • Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 313 0.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1 bar.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 382.
EmbedVideo is missing a required parameter.
5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 346 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 383.
EmbedVideo is missing a required parameter.
5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 348 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.9 bars.
  • If HHA is not used, combo damage decreases to 276.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA 405 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 333.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 363 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 402.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 353 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 421.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 396 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.25 bars.
  • If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 444.
EmbedVideo is missing a required parameter.
5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 382 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 446.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 441 2.5 Bars
Whitesnake
  • Can only be done at the sidewall.
  • Builds 1.2 bars.
  • If HHA is not used, combo damage decreases to 369.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 374 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 438.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 445 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 373.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 457 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 521.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 478 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 527.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 541.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 540 3.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Whitesnake
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 293 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 359.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG) 383 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 450.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA 432 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If HHA is not used, combo damage decreases to 360.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 545.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 471 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If HHA is not used, combo damage is decreased to 399.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 545 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 607.
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Whitesnake
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Combo Info

Combo List

Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
C-MOON
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
C-MOON
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
C-MOON
  • Works anywhere.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
C-MOON
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
C-MOON
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist
C-MOON
Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
C-MOON
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.

Combo Info

Combo List

Stand Off Combos (Solo)
Combo Damage Stand Meter Cost Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
Made in Heaven
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
Made in Heaven
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
Made in Heaven
  • Works anywhere.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Made in Heaven
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Made in Heaven
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.