User:GunBlaze/Sandbox: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Tag: Manual revert
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
This page explains terms and definitions frequently used in the context of ''Big Bang Beat -Revolve-''.
==Health Values==
<center>
{| class="wikitable" style="display:inline-table"
|+ Health Values
|-
!Health
!Character(s)
!Notes
|-
|align="center"|'''1050'''
|'''Part 6:''' {{NotationIcon-ASBR|ErmesMini}}
|
<div style="text-align: left;">
*Ermes triggers Resolve Mode at 20% health.
</div>
|-
|align="center"|'''1000'''
|'''Part 1:''' {{NotationIcon-ASBR|JonathanMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|StroheimMini}}<br>'''Part 3:''' {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|AvdolMini}}<br>'''Part 4:''' {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RohanMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|RisottoMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|Josuke8Mini}}
|
<div style="text-align: left;">
*Through a certain ability, Jonathan can revive after a KO with 100 health.
*Through a certain ability, Risotto can recover 100 health as White Damage.
</div>
|-
|align="center"|'''950'''
|'''Part 1:''' {{NotationIcon-ASBR|ZeppeliMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Wamuu}}<br>'''Part 3:''' {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|VanillaIce}}<br>'''Part 4:''' {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|KiraMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|Ghiaccio}}<br>'''Part 6:''' {{NotationIcon-ASBR|JolyneMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|JohnnyMini}}
|
<div style="text-align: left;">
*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
*Through a certain ability, Vanilla Ice can recover health.
*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
*For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
*Through a certain ability, Giorno can recover 100 health as White Damage.
</div>
|-
|align="center"|'''930'''
|'''Part 3:''' {{NotationIcon-ASBR|PolnareffMini}}
|
|-
|align="center"|'''920'''
|'''Part 7:''' {{NotationIcon-ASBR|DiegoMini}}, {{NotationIcon-ASBR|AWDiegoMini}}
|
|-
|align="center"|'''900'''
|'''Part 2:''' {{NotationIcon-ASBR|LisaLisa}}<br>'''Part 3:''' {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|Mariah}}<br>'''Part 4:''' {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|YukakoMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KosakuMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|Diavolo}}<br>'''Part 6:''' {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|FinalPucciMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|ValentineMini}}
|
<div style="text-align: left;">
*Prior to version 2.00, Kakyoin possessed 1000 health.
*For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
*Prior to version 2.00, Keicho possessed 840 health.
*Prior to version 1.30, Kosaku possessed 1000 health.
*Through his GHA, Kosaku can recover 200 health.
*Fugo triggers Resolve Mode at 20% health.
*Prior to version 2.30, Foo Fighters possessed 950 health.
*Through her HHA, Foo Fighters can recover 100 health.
*Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
*With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
*Once per match, Valentine can fully recover his health through a certain ability.
</div>
|-
|align="center"|'''850'''
|'''Part 2:''' {{NotationIcon-ASBR|Kars}}<br>'''Part 4:''' {{NotationIcon-ASBR|YuyaMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|NaranciaMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|WonderofU}}<br>'''Other:''' {{NotationIcon-ASBR|BaohMini}}
|
<div style="text-align: left;">
*Kars is considered a Stone Mask character, incurring White Damage upon being hit.
*Through certain abilities, Yuya can recover health as White Damage.
*Prior to version 1.30, Narancia possessed 950 health.
*Wonder of U's Calamity Level increases as it loses health.
*Baoh triggers Baoh Armed Phenomenon at different amounts of health:
**Level 1 is triggered by reaching less than 75% health.
**Level 2 is triggered by reaching less than 50% health.
**Level 3 is triggered by reaching less than 25% health.
</div>
|-
|align="center"|'''840'''
|'''Part 3:''' {{NotationIcon-ASBR|DIO}}
|
<div style="text-align: left;">
*DIO is considered a Stone Mask character, incurring White Damage upon being hit.
*Through a certain ability, DIO can recover health.
</div>
|-
|align="center"|'''800'''
|'''Part 1:''' {{NotationIcon-ASBR|Brando}}<br>'''Part 2:''' {{NotationIcon-ASBR|Esidisi}}<br>'''Part 3:''' {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|
<div style="text-align: left;">
*Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
*Through certain abilities, Dio Brando can recover health.
*Through his HHA, Esidisi can recover 120 health.
</div>
|-
|}
</center>


==Mechanical Terms==
{{ASBR Character Subnav|char=Final Pucci|short=fpu|sub=1}}
These are terms named by the game.
<div>
<div style="float:left">
__NOTOC__
</div>
{{ComboLegend-ASBR|extrainfo=
<center>'''Movelist'''</center>
<tabber>
|-|Whitesnake=
{{#tag:tabber
|Stand Off=
*'''I order you!''' &#61; Disc (236L/M/H)
*'''You shall be crucified!''' &#61; Chops (214L/M/H)
*'''14 Words''' &#61; Chant (22H; Can hold to Extend)
{{!}}-{{!}}Stand On=
*'''It's an illusion.''' &#61; Counter (22L/M/H)
*'''It's mine!''' &#61; Command Grab (63214L/M/H)
}}
|-|C-MOON=
{{#tag:tabber
|Stand Off=
*'''I order you!''' &#61; Disc (236L/M/H)
*'''Be gone!''' &#61; Rocks (214L/M/H)
*'''My body is the basis!''' &#61; Counter (22H)
{{!}}-{{!}}Stand On=
*'''I only need one punch.''' &#61; Unblockable (236L/M/H)
*'''Now you've lost both arms!''' &#61; Armored Unblockable (214L/M/H)
*'''My body is the basis!''' &#61; Counter (22H)
}}
|-|Made in Heaven=
{{#tag:tabber
|Stand Off=
*'''I order you!''' &#61; Disc (236L/M/H)
*'''Where is he?!''' &#61; Teleport (623L/M/H)
{{!}}-{{!}}Stand On=
*'''Here it comes!''' &#61; Slice (236L/M/H)
*'''Where is he?!''' &#61; Teleport (623L/M/H)
*'''The knives!''' &#61; Knives (j.214L/M/H)
}}
</tabber>
}}
</div>


===Air Tech===
==Stand Select==
After getting launched by an attack, pressing {{NotationIcon-BBBR|A}}, {{NotationIcon-BBBR|B}}, or {{NotationIcon-BBBR|C}} (while holding {{NotationIcon-BBBR|4}} or {{NotationIcon-BBBR|6}} if desired) will allow the character to recover so long as they're not being hit.
<div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_WS_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_CM_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_MIH_Icon_(2).png|link=]]</div>
</div>
<div id="movelist-1" class="movelist"><!-- Whitesnake Combo List -->
==Combo Info==
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Esoterics#Hit Effect Inheritance|Hit Effect Inheritance]]:''' With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.


:''For more information, see the [[Big Bang Beat Revolve/System#Basic Mechanics|System Page]].''
==Combo List==
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|262
|0 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>5M > HHA</code>, increasing combo damage to 306.
*Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|313
|0.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1 bar.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 382.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|346
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 383.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|348
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.9 bars.
*If HHA is not used, combo damage decreases to 276.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA
|405
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 333.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|363
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 402.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|353
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 421.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|396
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.25 bars.
*If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 444.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|382
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 446.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|441
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Can only be done at the sidewall.
*Builds 1.2 bars.
*If HHA is not used, combo damage decreases to 369.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|374
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 438.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|445
|3 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 373.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|457
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 521.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|478
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 527.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|479
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 541.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|540
|3.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
</div>
|<youtube width="300" height="169"></youtube>
|}


===Cancel===
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
Interrupting an attack before the animation ends by moving directly into another, keeping up the pressure without letting the opponent respond. Each move has its own window during which a cancel can be performed.
|+ Stand Off Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|472
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}


===Normal Attack===
|-|Stand On=
Also known simply as '''"Normal"'''. A basic attack usually activated by a single button press. The Normal Attacks available change depending on whether the character is standing on the ground, crouching, or jumping; in the latter case, a Normal Attack used while jumping at the opponent is often called a "jump-in".
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|s.5L > s.5M > s.5H  > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|293
|0 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.1 bars.
*If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 359.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG)
|383
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 450.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA
|432
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.1 bars.
*If HHA is not used, combo damage decreases to 360.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|479
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 545.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|471
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If HHA is not used, combo damage is decreased to 399.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|545
|3 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 607.
</div>
|<youtube width="300" height="169"></youtube>
|}


===Command Normal===
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
An additional Normal Attack that requires a direction alongside the button press. usually {{NotationIcon-BBBR|6}} or {{NotationIcon-BBBR|3}}.
|+ Stand On Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|661
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
</div>
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}
</tabber>
</div>
<div id="movelist-2" class="movelist"><!-- C-MOON Combo List -->
==Combo Info==


===Throw===
==Combo List==
An offensive ability used by pressing {{NotationIcon-BBBR|A}} + {{NotationIcon-BBBR|B}}. Throws bypass the opponent's Block, come out quickly and deal moderate damage, but can only connect within close range. Throws cannot be chained from other attacks, and (with certain exceptions) cannot chain into further attacks either. Characters have access to both Forward Throws and Back Throws; the direction the opponent is thrown depends on the direction held while throwing, defaulting to forward with no additional input.
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|414
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


:''For more information, see the [[Big Bang Beat Revolve/Controls#Universal Command List|System Page]].''
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|472
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}


===Throw Tech===
|-|Stand On=
The act of rejecting another character's Throw attempt. To do so, the victim must press two Attack buttons within a small time window, resetting back to neutral if successful.
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


===Special Moves===
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
Also known simply as '''"Specials"'''. Moves that require a joystick motion and a button press to execute (note the difference from a [[#Command Normal|Command Normal]]), with most having alternate versions.
|+ Stand On Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
!Notes
!Video Example
|-
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|615
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">874FcqOp7AY</youtube>
|-
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|661
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
</div>
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169"></youtube>
</tabber>
</div>
<div id="movelist-3" class="movelist"><!-- Made in Heaven Combo List -->
==Combo Info==


===Chip Damage===
==Combo List==
The slight damage dealt when the opponent is guarding and blocks a Special Move.
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Stand
!Meter Cost
!Notes
!Video Example
|-
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|414
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


===Counter Hit===
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
Hitting an opponent while they're in an attack animation will cause the screen to flash red briefly, increase the [[#Hitstop|hitstop]] of the attack and (depending on the move) change its properties.
|+ Stand Off Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|472
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}
|-|Stand On=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


===B-Power Gauge===
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
Commonly referred to as '''meter''' or '''bar''', this gauge allows characters to perform several special abilities. It is filled by dealing and receiving damage as well as through [[#B-Stones|B-Stones]]; once a bar is filled, a B-Power Stock is stored and the gauge empties again. Up to a max of 3 Stocks can be carried, and these are carried over between rounds.
|+ Stand On Combos (Assist)
 
|-
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
!style="width: 40em;"|Combo
 
!Damage
===B-Counter===
!Meter Cost
An attack that can only be used during [[#Blockstun|blockstun]] by pressing {{NotationIcon-BBBR|6}} along with {{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} for the cost of 1 bar. These deal minimal damage, but can be used to interrupt the opponent's offensive.
!Stand
 
!Assist
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
!Notes
 
!Video Example
===B-Escape===
|-
A maneuver that can only be used during [[#Hitstun|hitstun]] by holding a direction and pressing {{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} for the cost of 3 bars. This forces the user to perform an Air Tech (even if grounded), ending the combo immediately and potentially allowing them to retake the offensive.
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
 
|615
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
|2 Bars
 
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
===B-Burst===
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
A maneuver that can only be used during hitstun by pressing {{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} for the cost of 3 bars. Upon use, the character creates a shocwave around them that sends the opponent away if it hits.
|<div style="text-align: left;">
 
*Works anywhere.
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
</div>
 
|<youtube width="300" height="169">874FcqOp7AY</youtube>
===B-Stones===
|-
Gemstones that are dropped by characters upon getting hit by the opponent. These come in small and large sizes, each of which fills the [[#B-Power Gauge|B-Power Gauge]] slightly (with large B-Stones refilling a greater amount). B-Stones will disappear in a few seconds if not picked up. Some moves may not cause B-Stones to drop.
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
 
|661
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
|2 Bars
 
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
===B-Steal===
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
A maneuver executed by pressing {{NotationIcon-BBBR|B}} + {{NotationIcon-BBBR|C}} that allows picking up all B-Stones on the stage instantaneously.
|<div style="text-align: left;">
 
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
</div>
 
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
===B-Power Arts===
|-
Typically known as '''supers''', these are powerful attacks that cost 1 bar to use. Every character has at least one, and some can only be performed in the air or during certain moves.
|
 
|
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
| Bars
 
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
===Big Bang Mode===
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
Abbreviated as '''BBM''', this is a special mode that can only be activated while in a neutral state by pressing {{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} with all 3 bars. Upon activation, the character accesses unlimited meter for a period of time; certain characters also gain passive benefits related to their unique mechanics. Once Big Bang Mode ends, the character's [[#B-Power Gauge|B-Power Gauge]] enters a broken state for the rest of the round.
|<div style="text-align: left;">
 
*Works anywhere.
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
</div>
 
|<youtube width="300" height="169"></youtube>
===Big Bang Break===
|}
Called '''BBB''' for short. A character's most powerful move in terms of damage, it can only be used during Big Bang Mode. Regardless of success or failure, using it ends Big Bang Mode instantly.
</div>
 
</tabber>
:''For more information, see the [[Big Bang Beat Revolve/System#B-Power Options|System Page]].''
</div>
 
==Character-Specific Terms==
These are terms that refer to unique mechanics used by certain characters.
 
===Manliness Stocks===
Better known as '''Stars''', these stocks ({{NotationIcon-BBBR|Star}}) are used by {{NotationIcon-BBBR|Heita}} to extend his Big Bang Mode's duration.
 
===Ghost Stocks===
Also known as '''souls''', these stocks ({{NotationIcon-BBBR|Soul}}) are used by {{NotationIcon-BBBR|Kinako}} to call upon her summons.
 
===Dragon Stocks===
These stocks ({{NotationIcon-BBBR|Dragon}}) are used by {{NotationIcon-BBBR|Daigo}}, who gains them by landing his [[#Special Move|Special Moves]] and consumes them to perform enhanced versions.
 
===Physical Gauge===
Better known as '''Stamina''', this special gauge ({{NotationIcon-BBBR|Stamina}}) is used by {{NotationIcon-BBBR|Burai}} for his Dodge maneuvers.
 
===B-Dash Gauge===
This special gauge ({{NotationIcon-BBBR|Stock}}) is used by {{NotationIcon-BBBR|Rouga}} to perform his B-Dash ability.
 
===Knives===
Refers to the number of knives ({{NotationIcon-BBBR|Knives}}) currently planted by {{NotationIcon-BBBR|Agito}} across the stage.
 
===Supports===
Also known as '''Assists''', these icons associated with {{NotationIcon-BBBR|Miyazato}} denote whether '''Saki and Shouko''' are available ({{NotationIcon-BBBR|Saki}} / {{NotationIcon-BBBR|Shouko}}) or in cooldown ({{NotationIcon-BBBR|SakiOff}} / {{NotationIcon-BBBR|ShoukoOff}}).
 
===Stance Change===
The icons associated with {{NotationIcon-BBBR|Hanny}} that denote his current stance: '''Sword''' ({{NotationIcon-BBBR|Sword}}) or '''Wand''' {{NotationIcon-BBBR|Wand}}).
 
===Ghost Gauge===
Not to be confused with {{NotationIcon-BBBR|Kinako}}'s [[#Ghost Stocks|Ghost Stocks]]. This special gauge ({{NotationIcon-BBBR|Flame}}) determines if {{NotationIcon-BBBR|Kojirou}}'s ghost is available.
 
===Kyuudou===
The passive, support-oriented member of the {{NotationIcon-BBBR|NakanishiFull}}, who supports the player-controlled Kendou.
 
==Metagame Terms==
These are terms coined by the community to describe the game.
 
===Command Throw===
A type of [[#Special Move|Special Move]] that is classified as a [[#Throw|Throw]] attack. Alternatively known as '''Command Grabs''', they have some advantages over the standard Throw (such as increased range and the inability to escape them) in exchange for executing in a slower manner (being easier to react to as a result).
 
===Hitgrab===
Also known as "hit-throws". An attack (typically a [[#B-Power Arts|super]]) that animates like a Throw if it hits, but is otherwise blockable like any attack.
 
===Invincibility===
Also called '''Invulnerability''' (or '''invul''' for short), this is a state where a character becomes impossible to hit, fully impervious to any kind of damage. Moves that feature invincibility often shine when used as [[#Reversal|reversals]].
 
In certain cases, an attack with invincibility may instead protect the user against a specific property (for example, '''strike invulnerability''' defends the wielder from attacks considered to be physical, with '''projectile invulnerability''' doing the same against projectiles) or simply prevent damage on certain portions of the body (like '''upper-body invulnerability''' and '''lower-body invulnerability''' protecting the user's upper and lower body, respectively).
 
===Blockstring===
Strings (usually airtight) of attacks that get blocked.
 
===Chain Combo===
A sequence of attack [[#Cancel|cancels]] done by using the {{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} normal attacks in order. The next stronger attack will only come out if the previous one hit or was guarded.
 
===Cross-Up===
Passing over the opponent and hitting their back while they are facing the wrong way. This can be used to [[#Mixup|mix up]] the opponent. Can sometimes be considered a [[#Left/Right (L/R)|"Left/Right"]].
 
===Frame Trap===
When chaining moves together, there are times where the will be a gap between the blockstun of one move ending, and the next move being blocked. This window can be small enough where an opponent attempting to press a button will be hit before their move starts up. This is called a frame trap, whereas gapless sequences are called '''True Blockstrings'''. Deliberately delaying [[#Cancel|cancels]] to create these windows is called '''Staggering''', or '''Stagger Pressure'''.
 
===Meaty===
Using an attack as an opponent is standing up after being knocked down, forcing them to block. When timed correctly, the opponent is forced to block the later active frames of the move, making it more advantageous on block. Characters can often use [[#Invincibility|invincible]] [[#Reversal|reversals]], [[#Stylish Evade|Stylish Evade]] or [[#Stylish Guard|Stylish Guard]] to beat the technique.
 
===Mixup===
A technique used to make an opponent guess between two or more different actions that require different reactions, such a follow-up attack that could either be a low or an overhead attack.
 
===Reversal===
An attack that is launched on the first possible [[#Frame|frame]] after a character recovers from a state where they weren't allowed to attack, such as being knocked down or trapped in [[#Blockstun|blockstun]].
 
===Hitbox===
A term used to describe the area of a given attack that can affect opponents while it is active.
 
===Hurtbox===
A term used to describe the areas of a given character that be affected by the opponent's attacks.
 
===Okizeme (Oki)===
Pressure and setups performed during an opponent's wakeup after a knockdown.
 
===Option Select (OS)===
A series of inputs that will perform a different action depending on what the opponent is doing. Most commonly used in this game to shut down multiple options that an opponent may try to use to get out of certain situations.
 
===OTG===
Term used for moves that can hit opponents "On The Ground", which means hitting them while they're in Hard Knockdown.
 
===Frame Kill===
The act of whiffing an attack on purpose in order to very specifically time another attack. Best used during knockdown scenarios in order to correctly time a future attack.
 
===Hitstun===
The amount of time a character is unable to act after being hit by the opponent's attack. The affected character will return to a neutral state once hitstun ends.
 
===Blockstun===
The amount of time a character is unable to act after blocking the opponent's attack. During blockstun, characters cannot be affected by Throws, and cannot do any action aside from switching their current Block.
 
===Safejump===
Also formatted as '''Safe Jump'''. A jump-in attack used as a [[#Meaty|meaty]]. The technique is called so for being safe against [[#Reversal|reversal attacks]] as landing will cancel the attacker's recovery, letting them quickly block (or just out-space any wake-up) attacks such as [[#Invincibility|invulnerable]] [[#Dragon Punch (DP)|DPs]].
 
===Tech===
Used interchangeably for three terms:
 
# Breaking a Throw, also known as '''[[#Throw Tech|Throw Tech]]'''.
# "Teching", better known as '''[[#Air Tech|Tech]]'''.
# General term for specific mechanical (and character) knowledge, used very broadly. For example, knowledge of a strategy or an obscure property of a certain character's abilities could be considered "tech".
 
===Counterattacks===
Best known as '''Counters''', these are moves that put the user in a stance that automatically attacks upon being hit while the move's in effect. [[#Throw|Throws]] bypass these moves, and therefore cannot be countered.
 
===Super Armor===
Also known simply as '''Armor'''. Moves with this property allow the attack to continue uninterrupted, preventing the opponent's strikes from staggering the attacker. Any attack can be taken except for [[#Throw|Throws]].
 
===Fuzzy===
A term that can describe two separate but related techniques, depending on the context:
 
*'''Fuzzy Attack:''' an offensive technique that involves a character trying to block an attack while crouching, but the game still thinks they are standing up.
*'''Fuzzy Guard:''' a defensive technique that involves switching between Standing Guard and Crouching Guard at very precise timings in order to cover multiple directions (like high/low, or left/right).
 
===Tick Throw===
A throw performed after getting a fast attack blocked, usually {{NotationIcon-BBBR|L}} or {{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|L}}.
 
===Dragon Punch (DP)===
Used interchangeably for three terms:
 
*A powerful rising uppercut attack that is great for anti-airs and is usually [[#Invincibility|invincible]], making it great for reversal attacks.
*A big catch-all term for any special move (usually involving a DP motion, explained below) that sees the character attack towards the air with their fist, usually jumping during their execution (commonly abbreviated as "DP" in these instances).
*Any move presented in movelists as a graphic resembling the letter '''Z''', which are performed by starting from a given horizontal direction (for example, {{NotationIcon-BBBR|right}}), then moving to {{NotationIcon-BBBR|down}} and finishing by pressing a diagonal direction with the same orientation as the horizontal direction (in this case, {{NotationIcon-BBBR|down-right}}). Depending on the direction marked, they can be referred to as '''Dragon Punch''' ({{NotationIcon-BBBR|dp}}; abbreviated as '''DP''') or '''Reverse Dragon Punch''' ({{NotationIcon-BBBR|rdp}}; abbreviated as '''RDP''').
 
===Tiger Knee (TK)===
A legacy term used to denote when an aerial special move (such as j.236X) is input on the ground before a jump (with 2369X/2367X/2368X) for use as close to the ground as possible. Changes usage for some moves and may even change recovery. More examples include: 2149X/2148X/2147X, 4219X/4218X/4217X, etc.
 
May also be referred to as an '''Instant Air Special (IAS)'''.
 
===Install===
A term used to describe a state where a character's abilities are powered up, usually under a limited duration.
 
===Strike/Throw (S/T)===
Classic [[#Mixup|mixup]] that commonly involves setting up a knockdown and then attacking the opponent as they wake up in such a way that it's hard to tell whether the attacker is going to hit or go for a throw.
 
===High/Low (H/L)===
Classic [[#Mixup|mixup]] that commonly involves setting up a knockdown and then attacking the opponent as they wake up in such a way that it's hard to tell whether the attacker is going to attack with an Overhead or a Low.
 
===Left/Right (L/R)===
Ambiguous [[#Mixup|mixup]] that commonly involves setting up a knockdown and then attacking the opponent as they wake up in such a way that it's extremely hard to tell whether the attacker is going to land on the left or the right. Some [[#Cross-Up|cross-ups]] are considered a Left/Right.
 
===Absolute Guard===
A game mechanic that forces the character to block all incoming attacks while trapped in blockstun, even after letting go of the joystick. As long as the opponent attacks with a true blockstring, the defender's just stuck.
 
===Reset===
A term used for intentionally leaving gaps in a combo to 'reset' it and start a new one. Players can benefit from this because of the ability to mix the opponent up at unexpected timings and resetting damage scaling.
 
===Infinite Prevention System (IPS)===
The system used by the game to prevent infinite combos. Causing three wallbounces or groundbounces in a combo will activate it and make the opponent invincible, immediately ending the combo and allowing the victim to [[#Air Tech|Air Tech]].
 
==Notations==
These are terms used to express data about the game on the wiki.
 
===Numpad Notation===
{{ComboLegend-BBBR}}
 
===Frame===
A term used to describe one of the many still images which compose a complete moving picture. In fighting games, the term is used as a measure unit to describe the time a given action takes place in.
 
===Frame Rate===
The number of frames displayed on screen per unit of time, usually expressed in frames per second (FPS).
 
===Startup===
The amount of frames it takes for an attack to become active.
 
===Active Frame===
A term used to describe the amount of frames during which an attack is considered to be active.
 
===Recovery===
Refers to the period of time (measured in frames) an attacker takes to return to a neutral state after an attack's active period has ended.
 
===Frame Advantage===
A term used to determine who recovers first when a move hits or is blocked. A positive value indicates that the attacker recovers first, while a negative value (also referred to as '''Frame Disadvantage''') indicates that the victim recovers first.
 
===Hitstop===
A term used to describe the moment where the game pauses for dramatic effect whenever an attack successfully hits. While the amount of hitstop can be altered by external factors (such as a [[#Counterstrike|Counterstrike]]), a general rule is that, the stronger an attack is, the more hitstop it causes.
 
A similar phenomenon, referred to as '''Blockstop''', takes place whenever a character blocks an attack.
 
===Buffer===
Also known as '''Buffer Window''', this term defines the period of time where a fighting game will accept the input for an attack. If any move is input any time during that window, it will wait and apply it on the first possible frame after the window passes.
 
[[#Option Select (OS)|Option Selects]] mainly make use of buffer to work: for example, whiffing a normal attack and then inputting another attack as a [[#Cancel|cancel]] afterwards will perform the '''Buffered Attack''' if they connect, but nothing will happen if they don't.
 
==BBBR Navigation==
{{Navbox-BBBR}}
[[Category:Big Bang Beat Revolve]]

Latest revision as of 21:43, 17 June 2024

Health Values

Health Values
Health Character(s) Notes
1050 Part 6: JJASBR Ermes Small Icon.png Ermes
  • Ermes triggers Resolve Mode at 20% health.
1000 Part 1: JJASBR Jonathan Small Icon.png Jonathan
Part 2: JJASBR Joseph Small Icon.png Joseph, JJASBR Stroheim Small Icon.png Stroheim
Part 3: JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Avdol Small Icon.png Avdol
Part 4: JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Rohan Small Icon.png Rohan
Part 5: JJASBR Risotto Small Icon.png Risotto
Part 8: JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8)
  • Through a certain ability, Jonathan can revive after a KO with 100 health.
  • Through a certain ability, Risotto can recover 100 health as White Damage.
950 Part 1: JJASBR Zeppeli Small Icon.png Zeppeli, JJASBR Speedwagon Small Icon.png Speedwagon
Part 2: JJASBR Caesar Small Icon.png Caesar, JJASBR Wamuu Small Icon.png Wamuu
Part 3: JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Vanilla Ice Small Icon.png Vanilla Ice
Part 4: JJASBR Akira Small Icon.png Akira, JJASBR Kira Small Icon.png Kira
Part 5: JJASBR Giorno Small Icon.png Giorno, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Mista Small Icon.png Mista, JJASBR Trish Small Icon.png Trish, JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Ghiaccio Small Icon.png Ghiaccio
Part 6: JJASBR Jolyne Small Icon.png Jolyne
Part 7: JJASBR Johnny Small Icon.png Johnny
  • Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through a certain ability, Vanilla Ice can recover health.
  • Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
  • For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
  • Through a certain ability, Giorno can recover 100 health as White Damage.
930 Part 3: JJASBR Polnareff Small Icon.png Polnareff
920 Part 7: JJASBR Diego Small Icon.png Diego, JJASBR AW Diego Small Icon.png AW Diego
900 Part 2: JJASBR Lisa Lisa Small Icon.png Lisa Lisa
Part 3: JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Mariah Small Icon.png Mariah
Part 4: JJASBR Koichi Small Icon.png Koichi, JJASBR Yukako Small Icon.png Yukako, JJASBR Shigechi Small Icon.png Shigechi, JJASBR Keicho Small Icon.png Keicho, JJASBR Kosaku Small Icon.png Kosaku
Part 5: JJASBR Fugo Small Icon.png Fugo, JJASBR Diavolo Small Icon.png Diavolo
Part 6: JJASBR FF Small Icon.png Foo Fighters, JJASBR Anasui Small Icon.png Anasui, JJASBR Weather Small Icon.png Weather, JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Final Pucci Small Icon.png Pucci (Final)
Part 7: JJASBR Gyro Small Icon.png Gyro, JJASBR Valentine Small Icon.png Valentine
  • Prior to version 2.00, Kakyoin possessed 1000 health.
  • For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
  • Prior to version 2.00, Keicho possessed 840 health.
  • Prior to version 1.30, Kosaku possessed 1000 health.
  • Through his GHA, Kosaku can recover 200 health.
  • Fugo triggers Resolve Mode at 20% health.
  • Prior to version 2.30, Foo Fighters possessed 950 health.
  • Through her HHA, Foo Fighters can recover 100 health.
  • Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
  • With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
  • Once per match, Valentine can fully recover his health through a certain ability.
850 Part 2: JJASBR Kars Small Icon.png Kars
Part 4: JJASBR Yuya Small Icon.png Yuya
Part 5: JJASBR Narancia Small Icon.png Narancia
Part 8: JJASBR Wonder of U Small Icon.png Wonder of U
Other: JJASBR Baoh Small Icon.png Baoh
  • Kars is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through certain abilities, Yuya can recover health as White Damage.
  • Prior to version 1.30, Narancia possessed 950 health.
  • Wonder of U's Calamity Level increases as it loses health.
  • Baoh triggers Baoh Armed Phenomenon at different amounts of health:
    • Level 1 is triggered by reaching less than 75% health.
    • Level 2 is triggered by reaching less than 50% health.
    • Level 3 is triggered by reaching less than 25% health.
840 Part 3: JJASBR DIO Small Icon.png DIO
  • DIO is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through a certain ability, DIO can recover health.
800 Part 1: JJASBR Dio Brando Small Icon.png Dio Brando
Part 2: JJASBR Esidisi Small Icon.png Esidisi
Part 3: JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
  • Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through certain abilities, Dio Brando can recover health.
  • Through his HHA, Esidisi can recover 120 health.
Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • I order you! = Disc (236L/M/H)
  • You shall be crucified! = Chops (214L/M/H)
  • 14 Words = Chant (22H; Can hold to Extend)

  • It's an illusion. = Counter (22L/M/H)
  • It's mine! = Command Grab (63214L/M/H)

  • I order you! = Disc (236L/M/H)
  • Be gone! = Rocks (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I only need one punch. = Unblockable (236L/M/H)
  • Now you've lost both arms! = Armored Unblockable (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I order you! = Disc (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)

  • Here it comes! = Slice (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)
  • The knives! = Knives (j.214L/M/H)

Stand Select

JJASBR WS Icon (2).png
JJASBR CM Icon (2).png
JJASBR MIH Icon (2).png

Combo Info

  • Hit Effect Inheritance: With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.

Combo List

Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 262 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 5M > HHA, increasing combo damage to 306.
  • Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 313 0.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1 bar.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 382.
EmbedVideo is missing a required parameter.
5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 346 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 383.
EmbedVideo is missing a required parameter.
5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 348 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.9 bars.
  • If HHA is not used, combo damage decreases to 276.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA 405 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 333.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 363 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 402.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 353 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 421.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 396 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.25 bars.
  • If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 444.
EmbedVideo is missing a required parameter.
5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 382 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 446.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 441 2.5 Bars
Whitesnake
  • Can only be done at the sidewall.
  • Builds 1.2 bars.
  • If HHA is not used, combo damage decreases to 369.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 374 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 438.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 445 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 373.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 457 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 521.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 478 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 527.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 541.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 540 3.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Whitesnake
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 293 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 359.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG) 383 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 450.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA 432 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If HHA is not used, combo damage decreases to 360.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 545.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 471 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If HHA is not used, combo damage is decreased to 399.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 545 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 607.
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Whitesnake
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Combo Info

Combo List

Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
C-MOON
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
C-MOON
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
C-MOON
  • Works anywhere.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
C-MOON
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
C-MOON
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist
C-MOON
Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
C-MOON
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.

Combo Info

Combo List

Stand Off Combos (Solo)
Combo Damage Stand Meter Cost Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
Made in Heaven
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
Made in Heaven
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
Made in Heaven
  • Works anywhere.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Made in Heaven
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Made in Heaven
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.