Daemon Bride/Kureha: Difference between revisions

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m (Initial info.)
(Interim save for ground normals.)
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[[image:Kureha.jpg |<center><font size="4"><b>Yamisaka Kureha and Asmodeus</b></font></center>|frame|right]]
[[image:Kureha.jpg |<center><font size="4"><b>Yamisaka Kureha and Asmodeus</b></font></center>|frame|right]]
{{TOClimit|2}}
{{TOClimit|2}}
WIP. DISREGARD ALL ASUMA PICTURES OR TEXT REFERRING TO HIM.
== Introduction ==
== Introduction ==


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|data=
|data=
  {{AttackData-DB
  {{AttackData-DB
  |damage=500
  |damage=1000
  |guard=Ground, any
  |guard=Ground, any
  |startup=6
  |startup=9
  |active=2
  |active=5
  |recovery=9
  |recovery=12
  |advBlock=+1
  |advBlock=-1
  |description=Quick punch to the face. Can be ducked by everyone except Shiffon. This makes it almost useless compared to 2A in most matchups.
  |description=Twirl with a little step forward. Very big delay cancel window into whatever you want. Good.
  }}
  }}
}}
}}
Line 48: Line 49:
|data=
|data=
  {{AttackData-DB
  {{AttackData-DB
  |damage=2500
  |damage=800, 2000
|guard=Ground, any
|startup=11
|active=3
|recovery=24
|advBlock=-6
|description=Kind of slow, but solid counter poking tool. Not used very often, but good for pickups.
}}
}}
====== <font style="visibility:hidden" size="0">Charged 5B</font> ======
{{MoveData
|image=AsumaCharged5B.png
|caption=
|name=Charged 5B
|data=
{{AttackData-DB
|damage=3200
  |guard=Ground, any
  |guard=Ground, any
  |startup=27
  |startup=6(?)
  |active=4
  |active=2, (19), 4
  |recovery=24
  |recovery=22
  |advBlock=-3
  |advBlock=-5
  |description=Slow, but gives an untechable wall slam. Really strong frame trap tool, but takes good confirming to get a good combo afterwards and not be terribly unsafe.
  |description=Main BnB normal, 2-hit mid into low. Mainly combo fodder.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">6A</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=Asuma6A.png
|image=Asuma6A.png
|caption=
|caption=
|name=6A
|name=6B
|data=
|data=
  {{AttackData-DB
  {{AttackData-DB
  |damage=1600
  |damage=2800
  |guard=Ground, any
  |guard=Ground, any
|startup=10
|active=2
|recovery=18
|advBlock=-4
|description=A short ranged hook. This move can be charged and can be released at any time during the charge, making it vital in frame traps.}}
}}
====== <font style="visibility:hidden" size="0">Charged 6A</font> ======
{{MoveData
|image=AsumaCharged6A.png
|caption=
|name=Charged 6A
|data=
{{AttackData-DB
|damage=2000
|guard=Ground, high
  |startup=22
  |startup=22
  |active=3
  |active=3
  |recovery=23
  |recovery=8+14L
  |advBlock=-1
  |advBlock=-4
  |description=Asuma's standing overhead. It is decently fast, and doesn't have too much of a tell, so sometimes you'll catch people with it. The main usage is frame trapping, though.}}
  |description=Low crush frametrap overhead. Good reward on CH.}}
}}
}}


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  |damage=500
  |damage=500
  |guard=Ground, low
  |guard=Ground, low
  |startup=6
  |startup=5
  |active=2
  |active=2
  |recovery=10
  |recovery=14
  |advBlock=+0
  |advBlock=-4
  |description=Fastest low, solid jab, can be rapid fired, can be confirmed into major pain. Very good move.
  |description=Mashable low 2A. Not bad.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DB
  {{AttackData-DB
  |damage=1800
  |damage=1600
  |guard=Ground, low
  |guard=Ground, low
  |startup=9
  |startup=15
  |active=2
  |active=4
  |recovery=18
  |recovery=20
  |advBlock=+1
  |advBlock=-3
  |description=Asuma's sweep. Good reach, is surprisingly plus on block. Sadly, it doesn't go into any other special than Spin Knuckle, limiting the combo potential afterwards.
  |description=Sweep. Goes into 2C for BnB. Not very big, mostly combo fodder.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=Asuma3B.png
|image=Asuma3B.png
|caption=
|caption=Frames 1-11 invulnerable to aerials.
|name=3B
|name=3A
|data=
|data=
  {{AttackData-DB
  {{AttackData-DB
  |damage=2800
  |damage=1500
  |guard=Ground, any
  |guard=Ground, any
  |startup=11
  |startup=9
  |active=4
  |active=3
  |recovery=26
  |recovery=18
  |advBlock=-9
  |advBlock=-5
  |description=The move that makes Asuma a monster. Great launcher that can be followed by damaging combos, moves forward for block strings, is a decent anti-air and all around great normal. Very unsafe, and if you don't confirm the opponent can punish the predictable 9D afterwards.}}
  |description=Gigantic antiair swipe, frame 1 head invulnerable, excellent disjointed hitbox means actual use as a grounded poke, great reward on antiair and good on grounded hit. Really good antiair, keep it ready.}}
}}
}}



Revision as of 08:40, 9 March 2019

Yamisaka Kureha and Asmodeus

WIP. DISREGARD ALL ASUMA PICTURES OR TEXT REFERRING TO HIM.

Introduction

HP: 21888 (Lowest, shared with Eve.)

Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit. What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage, your own creativity (and knowing what your opposing character is simply better at) is Kureha's only real limit.


Lore

Kureha Yamisaka
Nationality: Japanese
Date of birth: June 13
Zodiac sign: Gemini
Age: 16
Height: 158cm
Weight: 43kg
Blood type: O
Bride: Asmodeus

Normal Moves

Standing

5A
5A
Asuma5A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000 Ground, any 9 5 12 -1 - -

Twirl with a little step forward. Very big delay cancel window into whatever you want. Good.

5B
5B
Asuma5B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800, 2000 Ground, any 6(?) 2, (19), 4 22 -5 - -

Main BnB normal, 2-hit mid into low. Mainly combo fodder.

6B
6B
Asuma6A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 Ground, any 22 3 8+14L -4 - -

Low crush frametrap overhead. Good reward on CH.

2A
2A
Asuma2A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
500 Ground, low 5 2 14 -4 - -

Mashable low 2A. Not bad.

2B
2B
Asuma2B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 Ground, low 15 4 20 -3 - -

Sweep. Goes into 2C for BnB. Not very big, mostly combo fodder.

3B
3A
Asuma3B.png
Frames 1-11 invulnerable to aerials.
Frames 1-11 invulnerable to aerials.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1500 Ground, any 9 3 18 -5 - -

Gigantic antiair swipe, frame 1 head invulnerable, excellent disjointed hitbox means actual use as a grounded poke, great reward on antiair and good on grounded hit. Really good antiair, keep it ready.

Jumping

j5A
j5A
AsumajA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
600 High/Air 7 3 13 - -

His jab, but in the air. Roughly as useful as his 5A on the ground, you can do some air-to-air stuff with it, but otherwise it's rarely used.

j5B
j5B
AsumajB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2200 High/Air 11 4 15 - -

Good, strong aerial. Solid air-to-air as long as you use it a bit preemptively, great jump-in, staple in combos.

Charged j5B
Charged j5B
AsumaChargedjB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 High/Air 24 6 - - -

Massive punch that deals brutal damage and does an untechable ground bounce. Working this into your combos is what makes Asuma two-shot people.

j6B
j6B
Asumaj6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 High/Air 9 3 19 - -

Looks like his dash A, but sadly has way less uses. Can't really jump in with it, few uses in combos, sadly can't be used together with jB for long aerial block strings.

Dashing

DA
DA
AsumaDA.png
Asumaj6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1400, 1000 Air, high 11 3(9)2 16 - - -

Asuma's dash A is amazing for combos, being a flying two-hit move that brings the opponent with him. With bride to convert hits into this, Asuma's damage potential is nasty.

DB
DB
AsumaSmash.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2700 Air, high 8 6 27 - - -

A move that seems super good at first, then just turns into decent. The ground bounce on normal hit is techable, so it converts into nothing. However, on counter hit, it's untechable, making it an amazing counter poke and punish.


Bride moves

5C
5C
Asuma5C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2400/2600/2800 any 15 - 47 0 12% -

Good fireball, but nothing special. Bride dash in with it, or try to snipe opponents setting up stuff. Doesn't cost much, so you can use it quite liberally.

4C and j4C
4C
Asuma4C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800/3000/3200 any 16 9 31 -13 15% -

Not a very good move. Doesn't cover much ground, very unsafe and is kinda slow. Can't be dashed through, though, so it has some uses as a fake out.

Charged 4C and j4C
4C
AsumaCharged4C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
600*9/700*9/800*9 any 32 2*9 22 +1 15% -

It is plus, and it is big, but it is slow.

DC
DC
AsumaDC.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2700 Air, high 8 6 27 - 20% -

Massive rocket punch from Uriel, has enormous hit and block stun and let's you run in and do whatever you want. Be aware of the bride cost, though, you can't use this nilly willy.

Strategy, Tactics, and Combos

Combos

NO METER AT ALL

(2A 2A) 2B 236B (2A 2A) 5B 214A

Corner

(2A 2A) 3B 214B 5B 236B

Shiffon only

Midscreen

(2A 2A) 3B 214B 5B 236B

BRIDE METER

15% 3B 2C jB 214B jB 5B 236B

25% (2A 2A) 3B 9D DA j214B icjB 214B 5B 236B

55% 3B 9D DA j214B icjB 214B 5B 63214C icjB 5B 236B

All combos that end with Spin Knuckle can get a super tacked on at the end.


Colors

General
Controls
FAQ
System
Characters
Kuon
Asuma
Souya
Noah
Nina
Yui
Licht
Reizei
Dusk
Pekomaru
Dawn
Shiffon
Kureha
Eve
Judgement Day
Rebellion
Pure