Acceleration of Suguri X/Sora: Difference between revisions

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(Created page with "frame|right == Introduction == Star of the upcoming Orange Juice game, Sora. Not much is known about her yet. For information on how to unlock her, s...")
 
 
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== Introduction ==
== Introduction ==
Star of the upcoming Orange Juice game, Sora.
Protagonist of,well,uh... "Sora". Kind of feels like a [http://wiki.mizuumi.net/w/Rockin_Android/Acceleration_of_Suguri_X/Suguri Suguri] clone. If you want to know how to unlock her, please see the [[Rockin Android/Acceleration of Suguri X/FAQ|FAQ]].
Not much is known about her yet. For information on how to unlock her, see the [[FAQ (AOSX)|FAQ]].


== Normal Moves ==
== Normal Moves ==


=== WA ===
=== Weapon A ===


'''Beam Rifle S'''
'''Beam Rifle S'''


* Press WA [Beam]
* Press A [Beam]
** Damage: 120
** Damage: 120
** A single yellow beam. Useful for building meter.
** A single yellow beam. Useful for building meter.


* Hold WA [Beam]
* Hold [A] [Beam]
** Damage: 80+20x
** Damage: 80+20x
** Similar to Suguri's Charge Rifle, although it trades damage in favor of more hits.  Will generally do 280 damage over 11 hits, although this can vary with positioning and similar factors.
** Similar to Suguri's Charge Rifle, although it trades damage in favor of more hits.  Will generally do 280 damage over 11 hits, although this can vary with positioning and similar factors.
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'''Beam Rifle S [Spread]'''
'''Beam Rifle S [Spread]'''


* Dash + WA [Beam]
* Dash + A [Beam]
** Damage: 60x6
** Damage: 60x6
** Fires a spray of small beams over a short range.  Generally will only land all six hits at point blank range.
** Fires a spray of small beams over a short range.  Generally will only land all six hits at point blank range.


=== WB ===
=== Weapon B ===


'''Missile'''
'''Missile'''


* Press WB [Ballistic]
* Press B [Ballistic]
** Damage: 80x7
** Damage: 80x7
** Fires seven missiles that fire in a relatively straight arc, several will home in on the enemy's position from long range.
** Fires seven missiles that fire in a relatively straight arc, several will home in on the enemy's position from long range.


* Hold WB [Ballistic]
* Hold [B] [Ballistic]
** Damage: 100x4
** Damage: 100x4
** Creates four missiles that will hang around for about a second and then home in on your opponent.  You can only have one instance of the attack out at a time, with the exception of the Hyper version.
** Creates four missiles that will hang around for about a second and then home in on your opponent.  You can only have one instance of the attack out at a time, with the exception of the Hyper version.
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'''Sword'''
'''Sword'''


* Press SP + WA [Melee]
* Press sA [Melee]
** Damage: 100
** Damage: 100
** A beam sword not unlike Suguri's.  Will combo into itself for three hits with a total of 260 damage.
** A beam sword not unlike Suguri's.  Will combo into itself for three hits with a total of 260 damage.
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*** Combo: Spec1 (100) + WB (180) + WA (80+20x10) + HyperA (20x18)-> 920 damage
*** Combo: Spec1 (100) + WB (180) + WA (80+20x10) + HyperA (20x18)-> 920 damage


=== Spec2 ===
=== Special 2 ===


'''Cutting Away'''
'''Cutting Away'''


* Press SP + WB [Melee]
* Press sB [Melee]
** Damage: 180
** Damage: 180
** A dash-by sword attack that is similar to Suguri's Thrust attack, however it comes out a good deal quicker in exchange for less damage and less attack frames.
** A dash-by sword attack that is similar to Suguri's Thrust attack, however it comes out a good deal quicker in exchange for less damage and less attack frames.
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== Hyper Attacks ==
== Hyper Attacks ==


=== Hyper A1: Hyper Beam Rifle S ===  
=== Hyper A: Hyper Beam Rifle S ===  


* Execution: Hyper
* Execution: Hyper
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=== Hyper B: Hyper Missile ===
=== Hyper B: Hyper Missile ===


* Execution: WB + Hyper
* Execution: B + Hyper
** Damage: 80x10
** Damage: 80x10
** Maxes out at 960 damage over sixteen hits.
** Maxes out at 960 damage over sixteen hits.
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=== Hyper C: Cutting to Shreds ===
=== Hyper C: Cutting to Shreds ===


* Execution: SP + Hyper
* Execution: sHyper
** Damage: 100+55+65+55+65+55+60 (455 damage)
** Damage: 100+55+65+55+65+55+60 (455 damage)
** Maxes out at 620 damage over nine hits.
** Maxes out at 620 damage over nine hits.
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=== Accel Hyper: Unlimited Charge ===
=== Accel Hyper: Unlimited Charge ===


* Execution: WA + WB + Hyper
* Execution: A + B + Hyper or sB + Hyper
** Damage: 65xn
** Damage: 65xn
** Does more hits closer up, with a minimum of 6 to a maximum of 13.
** Does more hits closer up, with a minimum of 6 to a maximum of 13.

Latest revision as of 07:51, 6 April 2019

Portrait-sora.png

Introduction

Protagonist of,well,uh... "Sora". Kind of feels like a Suguri clone. If you want to know how to unlock her, please see the FAQ.

Normal Moves

Weapon A

Beam Rifle S

  • Press A [Beam]
    • Damage: 120
    • A single yellow beam. Useful for building meter.
  • Hold [A] [Beam]
    • Damage: 80+20x
    • Similar to Suguri's Charge Rifle, although it trades damage in favor of more hits. Will generally do 280 damage over 11 hits, although this can vary with positioning and similar factors.

Beam Rifle S [Spread]

  • Dash + A [Beam]
    • Damage: 60x6
    • Fires a spray of small beams over a short range. Generally will only land all six hits at point blank range.

Weapon B

Missile

  • Press B [Ballistic]
    • Damage: 80x7
    • Fires seven missiles that fire in a relatively straight arc, several will home in on the enemy's position from long range.
  • Hold [B] [Ballistic]
    • Damage: 100x4
    • Creates four missiles that will hang around for about a second and then home in on your opponent. You can only have one instance of the attack out at a time, with the exception of the Hyper version.

Spec1

Sword

  • Press sA [Melee]
    • Damage: 100
    • A beam sword not unlike Suguri's. Will combo into itself for three hits with a total of 260 damage.
      • Combo: Spec1 (100) + Spec1 (40) + Spec1 (120) + Hyper C (455) -> 715 damage
      • Combo: Spec1 (100) + WB (180) + WA (80+20x10) + HyperA (20x18)-> 920 damage

Special 2

Cutting Away

  • Press sB [Melee]
    • Damage: 180
    • A dash-by sword attack that is similar to Suguri's Thrust attack, however it comes out a good deal quicker in exchange for less damage and less attack frames.
      • Combo: Spec2 (180) + WA (80 + 20x9) + HyperA (20x18) -> 820 damage

Hyper Attacks

Hyper A: Hyper Beam Rifle S

  • Execution: Hyper
    • Damage: 20x18
    • A series of smaller beams that hit in a straight line. They're usually grouped tightly together but will occasionally stray, missing a couple of hits. Has a slow startup similar to Suguri's Hyper Rifle, and works best in combination with other attacks.

Hyper B: Hyper Missile

  • Execution: B + Hyper
    • Damage: 80x10
    • Maxes out at 960 damage over sixteen hits.

Hyper C: Cutting to Shreds

  • Execution: sHyper
    • Damage: 100+55+65+55+65+55+60 (455 damage)
    • Maxes out at 620 damage over nine hits.

Accel Hyper: Unlimited Charge

  • Execution: A + B + Hyper or sB + Hyper
    • Damage: 65xn
    • Does more hits closer up, with a minimum of 6 to a maximum of 13.

Strategies

Missile and Sword mixups, along with beam rifle pressure.

Acceleration of Suguri X-Edition

BasicsFAQGame ConfiguringControlsHUDTrophiesLinks

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