Under Night In-Birth/UNIEL/Gordeau: Difference between revisions
m (Changed redirect to CLR page) |
|||
(31 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Outdated | |||
[[image: | |Old Version=UNIEL | ||
|New Version=UNICLR | |||
}} | |||
[[image:profile-gordeau.png|650px|thumb|right|<center><font size="3">'''Gordeau'''</font></center>]] | |||
=Introduction= | =Introduction= | ||
Pre-Match Character Description:<br> | |||
The harvester desires. Harvesting everything to satisfy his own deepest desire.<br> | |||
Wishing for a tribute for his old friend. A gift for the old friend.<br> | |||
Flying high, looking out on the far horizon, pursue through the long time.<br> | |||
Aiming at the infinite fruits. He sharply raises the sickle.<br> | |||
==Story== | ==Story== | ||
==Unique Trait/Health== | ==Unique Trait/Health== | ||
Gordeau has the only move in the game which can steal GRD from the opponent.<br> | |||
Assimilation: Steals grid from the opponent on successful command throw. <br> | |||
Health: 10,500 | Health: 10,500 | ||
==Gameplay== | ==Gameplay== | ||
=Overview= | |||
{{#ev:youtube|5GjqoZmVmiA|500}} | |||
<br clear=all/> | |||
= Move List = | = Move List = | ||
'''L''' = Low, '''H''' = High, '''UNB''' = Unblockable, '''CS''' = Chain Shift | |||
'''Startup includes the first active frame.''' | |||
==Normal Moves== | ==Normal Moves== | ||
Line 24: | Line 41: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=180 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=L | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Low kick. Gordeau's fastest normal and works like many standing light kicks in other fighters. | ||
}} | }} | ||
}} | }} | ||
Line 41: | Line 58: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=160 | ||
|cancel= | |cancel=Se,Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool. | ||
}} | }} | ||
}} | }} | ||
Line 58: | Line 75: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=510 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=17 | ||
|frameAdv= | |frameAdv=0 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Steps forward and punches the opponent's stomach area. Short reach. | ||
}} | }} | ||
}} | }} | ||
Line 75: | Line 92: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=490 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=L | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|frameAdv= | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Forward low kick with a decent reach. Standard crouching medium kick normal. | ||
}} | }} | ||
}} | }} | ||
Line 92: | Line 109: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=690 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HLA | ||
|startup= | |startup=16 | ||
|active= | |active=6 | ||
|recovery= | |recovery=38 | ||
|frameAdv= | |frameAdv=-26 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Steps forward to slam his scythe down. Has a long reach, but is air-blockable. | ||
}} | }} | ||
}} | }} | ||
Line 109: | Line 126: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=950 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H | ||
|startup= | |startup=35 | ||
|active= | |active=17 | ||
|recovery= | |recovery=42 | ||
|frameAdv= | |frameAdv=-30 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Same as 5C, but overhead if fully charged. | ||
}} | }} | ||
}} | }} | ||
Line 126: | Line 143: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=350,420 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=33 | ||
|frameAdv= | |frameAdv=-10 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | ||
}} | }} | ||
}} | }} | ||
Line 143: | Line 160: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=140 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=X+2 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description=Punches downwards. Standard air-to-ground light punch attack. | ||
}} | }} | ||
}} | }} | ||
Line 160: | Line 177: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=250,350 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=8 | ||
|active= | |active=2*2 | ||
|recovery= | |recovery=X+3 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description=Two horizontally long forward kicks. Decent air-to-air and air-combo filler. | ||
}} | }} | ||
}} | }} | ||
Line 177: | Line 194: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=610 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description=An aerial ax kick laced with darkness. | ||
}} | }} | ||
}} | }} | ||
Line 194: | Line 211: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=750 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=21 | ||
|active= | |active=5 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description=Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo. | ||
}} | }} | ||
}} | }} | ||
Line 213: | Line 230: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=720 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H | ||
|startup= | |startup=27 | ||
|active= | |active=5 | ||
|recovery= | |recovery=16 | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit. | ||
}} | }} | ||
}} | }} | ||
Line 231: | Line 248: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=610 | ||
|cancel= | |cancel=(Sp),(EX),(CS) | ||
|guard= | |guard=L | ||
|startup= | |startup=11 | ||
|active= | |active=10 | ||
|recovery= | |recovery=13 | ||
|frameAdv= | |frameAdv=+4 to -5 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. | ||
}} | }} | ||
}} | }} | ||
Line 250: | Line 267: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=660 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Yakuza kick. Safe move even if guarded. | ||
}} | }} | ||
}} | }} | ||
Line 268: | Line 285: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=980 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=11 | ||
|active= | |active=12 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=+2 to -8 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | ||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
{| | {{UNIEL-Move | ||
| | |image= | ||
|caption= | |||
|name=Force Function | |||
|input=B+C | |||
|data= | |||
{{UNIEL-Data | |||
|damage=1221 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=26 | |||
|active=4*2 | |||
|recovery=25 | |||
|frameAdv=-1 | |||
|hitbox= | |||
|description=Uses his claws for three long slashes. Move has a long hitbox, but it can be dodged by crouching right in front of Gordeau. Crumples on hit, making it easy to follow-up. | |||
* Frame data note: Hits 2 and 3 are simultaneous, so the active duration of the move is just hits 1 and hits 2, 4 frames each. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Throw | |||
|input=A+D | |||
|data= | |||
{{UNIEL-Data | |||
|damage=1390 | |||
|cancel=- | |||
|guard=UNB | |||
|startup=5 | |||
|active=1 | |||
|recovery=22 | |||
|frameAdv=Normal: +19 (combo stun)<br>[2]: +6 (combo stun) | |||
|hitbox= | |||
|description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | |||
Additionally Gordeau can also drop the opponent right before him by holding 2 during the throw, can combo from this state. | |||
}} | |||
|- | }} | ||
| | {{UNIEL-Move | ||
|image= | |||
|caption= | |||
|name=Guard Cancel | |||
|- | |input=214D | ||
|data= | |||
| | {{UNIEL-Data | ||
|damage=0 | |||
|cancel=- | |||
|guard=HL | |||
|- | |startup=16 | ||
|active=5 | |||
|recovery=27 | |||
|frameAdv=Blocked: -14<br>Hit: +40 | |||
|hitbox= | |||
|description=Fluff | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Veil Off | |||
|input=A+B+C | |||
|data= | |||
{{UNIEL-Data | |||
|damage=0 | |||
|cancel=- | |||
|guard=HLA | |||
|startup=21 (min)<br>69 (max) | |||
|active=2 | |||
|recovery=37 | |||
|frameAdv=Blocked: -13<br>Hit: +36 | |||
|hitbox= | |||
|description=Universal reversal. Invincible from start-up until the first active frame. '''Not throw invincible.''' You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks. | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
{{UNIEL-Move | |||
|name=Mortal Slide<br>「モータルスライド」 | |||
|input=236X<br>Air O.K. | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=1434 | |||
|cancel=Ground: Sp,EX,CS<br>Air: EX,CS | |||
|guard=HL | |||
|startup=Ground: 16<br>Air: 7 | |||
|active=4 | |||
|recovery=Ground: 25<br>Air: X+9 | |||
|frameAdv=Ground: -3<br>Air: -10 | |||
|hitbox= | |||
|description=Swings his scythe forward to catch the opponent. Sends the opponent airborne on hit if the command for follow-up isn't inputted. Fast start-up and can be comboed from 5C. | |||
* The air versions have no follow-ups. It is, however, air unblockable and air unshieldable. | |||
* Frame data note: If you do no follow-up, the opponent is pushed away on blockstun, but you have slightly more advantage. Alternatively, you do the follow-up (Shade Harvest) and pull them inward at the cost of some advantage. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=1434 | |||
|cancel=Ground: Sp,EX,CS<br>Air: EX,CS | |||
|guard=HL | |||
|startup=Ground: 22<br>Air: 7 | |||
|active=4 | |||
|recovery=Ground: 27<br>Air: X+9 | |||
|frameAdv=Ground: -5<br>Air: -19 | |||
|hitbox= | |||
|description=Slower then A version causing a slight variation in combo paths. Has longer reach. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=2039 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=14 | |||
|active=Ground: 2*2<br>Air: 9 | |||
|recovery=Ground: 34<br>Air: X+9 | |||
|frameAdv=Ground: +5<br>Air: +8 | |||
|hitbox= | |||
|description=EX version locks to the opponent and does a combination of Gordeau launching the opponent and following up with a midair Assimilation, a kick afterwards, and an aerial Mortal Slide to end. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Shade Harvest<br>「シェイドハーベスト」 | |||
|input=236X<br>After Mortal Slide | |||
|data= | |||
{{UNIEL-Data | |||
|damage=799 | |||
|cancel=Sp,EX,CS | |||
|guard=HL | |||
|startup=9 | |||
|active=2 | |||
|recovery=27 | |||
|frameAdv=-6 | |||
|hitbox= | |||
|description=Follow-up for the ground version. The button used has no effect on the move's properties. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Assimilation<br>「アシミレイション」 | |||
|input=236X<br>After Shade Harvest | |||
|data= | |||
{{UNIEL-Data | |||
|damage=1600 | |||
|cancel=(CS) | |||
|guard=UNB | |||
|startup=16 | |||
|active=4 | |||
|recovery=30 | |||
|frameAdv=+14 (combo stun) | |||
|hitbox= | |||
|description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Grim Reaper<br>「グリムリーパー」 | |||
|input=623X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=1345 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=15 | |||
|active=6*2 | |||
|recovery=31 | |||
|frameAdv=-6 | |||
|hitbox= | |||
|description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | |||
* 623A is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=1415 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=9 | |||
|active=6*2 | |||
|recovery=40 | |||
|frameAdv=-15 | |||
|hitbox= | |||
|description=Starts up faster then A version but with longer recovery. | |||
* 623B is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=2074 | |||
|cancel=(CS) | |||
|guard=HL | |||
|startup=7 | |||
|active=6*4 | |||
|recovery=73 | |||
|frameAdv=-18 | |||
|hitbox= | |||
|description=EX version has some invincibility. In the EX version Gordeau does four swings instead of two. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Assimilation<br>「アシミレイション」 | |||
|input=214X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=1400 | |||
|cancel=(CS) | |||
|guard=UNB | |||
|startup=12 | |||
|active=2 | |||
|recovery=25 | |||
|frameAdv=+14 (combo stun) | |||
|hitbox= | |||
|description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=1500 | |||
|cancel=(CS) | |||
|guard=UNB | |||
|startup=8 | |||
|active=4 | |||
|recovery=27 | |||
|frameAdv=+13 (combo stun) | |||
|hitbox= | |||
|description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=1600 | |||
|cancel=(CS) | |||
|guard=UNB | |||
|startup=12 | |||
|active=2 | |||
|recovery=25 | |||
|frameAdv=+28 (combo stun) | |||
|hitbox= | |||
|description=EX version's start-up has some invincibility. If EX version is used the opponent can't use roll to recover. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Aim Opening<br>「エイムオーペニング」 | |||
|input=22X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=550 | |||
|cancel=EX,CS | |||
|guard=HL | |||
|startup=21 | |||
|active=3 | |||
|recovery=15 | |||
|frameAdv=+7 | |||
|hitbox= | |||
|description=Slams the top of the scythe on the ground. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=1484 | |||
|cancel=EX,CS | |||
|guard=H | |||
|startup=14 | |||
|active=4 (last hit) | |||
|recovery=84<br>Landing: 48 | |||
|frameAdv=-9<br>(22F gap before overhead) | |||
|hitbox= | |||
|description=After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=2005 | |||
|cancel=(CS) | |||
|guard=H | |||
|startup=10 | |||
|active=5 (last hit) | |||
|recovery=113<br>Landing: 45 | |||
|frameAdv=-23 | |||
|hitbox= | |||
|description=EX version has invincibility and its final slash is air-unblockable. | |||
}} | |||
}} | |||
{| | ==Infinite Worth== | ||
| | {{UNIEL-Move | ||
|image= | |||
|caption= | |||
|name=Turbulence<br>「タービュランス」 | |||
|input=41236D | |||
|data= | |||
{{UNIEL-Data | |||
|damage=3095 | |||
|cancel=- | |||
|guard=HLA | |||
|startup=13 | |||
|active=3 (last hit) | |||
|recovery=131 | |||
|frameAdv=-4<br>(13F gap before 2nd scythe swing) | |||
|hitbox= | |||
|description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. | |||
}} | |||
}} | |||
==Infinite Worth EXS== | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Soul Vanish<br>「ソウルヴァニッシュ」 | |||
|input=A+B+C+D | |||
|data= | |||
{{UNIEL-Data | |||
| | |damage=3623 | ||
| | |cancel=- | ||
|guard=HLA | |||
|startup=16 | |||
|active=3 | |||
| | |recovery=49 | ||
|frameAdv=-26 | |||
|hitbox= | |||
|description=Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced. | |||
}} | |||
}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
= Combos = | = Combos = | ||
Line 551: | Line 825: | ||
}} | }} | ||
{{ | {{Navbox-UNIEL}} | ||
[[Category:Under Night In-Birth]] | [[Category:Under Night In-Birth Exe:Late]] | ||
[[Category:Gordeau]] |
Latest revision as of 10:57, 11 March 2020
![]() |
Outdated Version
|
Introduction
Pre-Match Character Description:
The harvester desires. Harvesting everything to satisfy his own deepest desire.
Wishing for a tribute for his old friend. A gift for the old friend.
Flying high, looking out on the far horizon, pursue through the long time.
Aiming at the infinite fruits. He sharply raises the sickle.
Story
Unique Trait/Health
Gordeau has the only move in the game which can steal GRD from the opponent.
Assimilation: Steals grid from the opponent on successful command throw.
Health: 10,500
Gameplay
Overview
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
---|
2A |
---|
5B |
---|
2B |
---|
5C |
---|
5[C] |
---|
2C |
---|
j.A |
---|
j.B |
---|
j.C |
---|
j.[C] |
---|
Command Normals
6B |
---|
3C |
---|
Dash Normals
66B |
---|
66C |
---|
Universal Mechanics
Force Function B+C |
---|
Throw A+D |
---|
Guard Cancel 214D |
---|
Veil Off A+B+C |
---|
Special Moves
Mortal Slide 「モータルスライド」 236X Air O.K. |
---|
Shade Harvest 「シェイドハーベスト」 236X After Mortal Slide |
---|
Assimilation 「アシミレイション」 236X After Shade Harvest |
---|
Grim Reaper 「グリムリーパー」 623X |
---|
Assimilation 「アシミレイション」 214X |
---|
Aim Opening 「エイムオーペニング」 22X |
---|
Infinite Worth
Turbulence 「タービュランス」 41236D |
---|
Infinite Worth EXS
Soul Vanish 「ソウルヴァニッシュ」 A+B+C+D |
---|
Combos
BASIC COMBOS
5A>5B>5C>236A>236A>236A
2B>5B>5C>3C>2B>3C>2C>Charged j.C
5C>236A>236A>2B>2C>j.B>j.C>5B>214B
MID-SCREEN
- 5A Starter
5A>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 2A Starter
2A (Up to 3 times)>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 5B Starter
5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
5B>2B>5C>3C>236A>236A>3C>2C(1)>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5B>2C(1)>5C>3C>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
2B(Hit with the tip)>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
- 2C Starter
2C>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
2C>Charged j.C>(3C>)>236A>236A>2C>236B>236B>236B
2C>5A (Whiff)>5B>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
- 3C Starter
3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
3C>2B>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
- 6B Starter
6B>22A>2B>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
6B>22A>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Assault Starter
Assault j.C>5A>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
Assault j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- Mortal Slide Starter
236A/B>236A/B>3C>2C>Charged j.C>3C>236A>236A>236A
236A/B>236A/B>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Grim Reaper Starter
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash>j.B>j.C>3C>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2B>5C>j.B>j.C>3C>236A>236A>236A
- A or EX Assimilation Starter
214A/C (Chain Shift)>5C>3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
214A/C (Chain Shift)>22A>2C>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
- Throw Starter
Throw (Hold the stick down)>5A>5B>2C>2B>5C>3C>236B>236B>236B (Doesn't work on Linne)
Throw (Hold the stick down)>5A>2C>Charged j.C>3C>236A>236A>236A
- Notes:
2C>Charged j.C>j.A>j.B drops really easily against Vatista and Chaos. Recommended to use other routes against them.
2B>5C>j.B>j.C>3C often drops against Eltnum. Try to evade using that route.
CORNER COMBOS
- 5B Starter
5B>2B>5C>236A>236A>Dash C>22A>5B>j.B>j.C>3C>236A>236A>236A
5B>5C>3C>22B>2B>22A>5B>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5C>3C>22B>2C>22A>5B>j.B>j.C>3C>236A>236A>236A
Filler:
Combo 1: [j.C] > 3C > 236A > 236A > 236A
Combo 2: j.B(2) > j.C > 3C > 236A > 236A > 236A
Combo 3: [j.C] > j.A > j.B(1) > 3C > 236A > 236A > 236A
Combo 4: j.B(2nd hit only) > j.C > j.B(2) > j.C > 5B > 236A > 236A > 236A (might be char specific?)
Combo 5: j.B(2) > j.C > 3C > 2B > 3C > 3C > 236A > 236A > 236A
Starters:
2Ax3 > 2B > 5C > 236A > 236A > 2C > Combo 1
5A > 5B > 5C > 236A > 236A > 2C > Combo 1
(near corner) 5B > 5C > 236A > 236A > dash C > 22A > 5B > Combo 2
2B > 5C > (3C) > 236A > 236A > 3C > 2C(1) > Combo 2
236A > 236A > 2C > Combos 1-4
236A > 236A > 3C > 2B > 5C > Combo 2
(near corner) 236A > 236A > 3C > 22B > 2B > 5C > Combo 2
B+C > 236A > 236A > 2C > Combo 1
Throw (hold 2) > 5A > 2C > Combo 1
Throw (hold 2) > 5A > 5B > 2B > 5C > 3C > 22B > (41236D)
(corner) 22B > 2B > 5C > Combo 2
6B > 22A > 2B > 236A > 236A > 2C > Combo 3
6B > 22A > 3C > 2B > 5C > Combo 2
(near corner) dash C > 22A > 5B > 236A > 236A > 2B > 5C > Combo 2
2C > Combo 5
623A/B > 236C
Chain Shift:
5A > 5B > 5C > 3C > 236A > 236A > 2C > j.%5BC%5D > j.A > j.B(1) > 5B > 22C > CS > Veil Off > 41236D
Throw (hold 2) > 5A > 5B > 2B > 2C > 5C > 3C > 22B > 22C > CS > Veil Off > 41236D
(corner only?) 214A > CS > 22A > 2C(1) > 236A > 236A > 2B > 5C > Combo 2
(side switch combo) 214A > CS > 6D > j.%5BC%5D > 5C > 236A > 236A > 2B > 5C > Combo 2
623A/B > CS > dash j.B(2) > j.C > 5B > 236A > 236A > 2B > 5C > Combo 2
623A/B(only specific version?) > CS > j.B(2) > j.C > 3C > 236A > 236A > 2B > 5C > j.B(2) > j.C > 3C > 22B > (214C)
(near corner) 623A/B > CS > 22A > 3C > 22B > 2B > 5C > j.B(2) > j.C > 3C > 22B > (41236D)
623A/B > 236C > CS > Assault > j.%5BC%5D > dash 2B > 5C > Combo 2
623C > CS > dash j.B(2) > j.C > 5B > 236B > 236B > 2C(2) > Combo 3
(corner) 623C > CS > 22A > 3C > 22B > 2B > 22A > 5B > Combo 2
Colors
Robbery Purple | The Baron of Night | Poseidon | Red Azrael | Thunderbird |
---|---|---|---|---|
Vampire and Alcohol | Lancelot du Lac | Bamboo Scythe | Season of Harvest | Legend Vermilion |
Scharlachrot | Fresco Verde | Shadow Vice | Emperor of Walnut | Mischievous Firefly |
Turquoise Blue | Atonement Blood | Golden Summer | Hard Sleet | Frost Skeleton |