Fight of Animals/Fluffy Sheep: Difference between revisions
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[[File:FOA FluffySheep | [[File:FOA FluffySheep Full.png|right|border|300px]]{{TOClimit|3}} | ||
== Overview == | |||
Fluffy Sheep is a highly defensive character who revolves on his long normals and big wool projectile to keep the opponent out. On offense, Fluffy Sheep can utilize his high chip damage to whittle the opponent down and force a button out of them. | |||
== Move List == | |||
=== Normal Attacks === | |||
=====<font style="visibility:hidden; float:right">5L</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_5L.png | |||
|input=5L | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=20 | |||
|guard=M | |||
|chip=0 | |||
|startup=6 | |||
|active=1 | |||
|recovery=13 | |||
|advantage=-10 | |||
|hit=20 | |||
|block=3 | |||
|description= | |||
;Cancel options | |||
:5H, 2H on Block during frames 13 - 20. | |||
:5L, 2L on Block during frames 19 - 20. | |||
Has rather high range for a jab and is very useful for checking dashes or cutting combos short for a reset, but it is slower than most other jabs in the game so be cautious while using it up-close. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5H</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_5H.png | |||
|input=5H | |||
|caption=FEEL THE POWER OF MY HALF SCREEN BUTTON | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=40 | |||
|guard=M | |||
|chip=6 | |||
|startup=11 | |||
|active=2 | |||
|recovery=21 | |||
|advantage=-14 | |||
|hit=25 | |||
|block=8 | |||
|description= | |||
;Cancel options | |||
:6S, 4S, 2S, Super on Hit during frames 14 - 34. | |||
Sheep's gigantic range button that fills many purposes; it's his primary combo starter and launcher, it's a decent anti-air (especially for punishing 6S jump-over attempts) with a hitbox ''above'' him, is his primary long-range pressure tool aside from 6S, and is excellent for whiff-punishing - all around an incredibly useful move that Sheep should be using frequently. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2L</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_2L.png | |||
|input=2L | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=20 | |||
|guard=L | |||
|chip=0 | |||
|startup=5 | |||
|active=1 | |||
|recovery=14 | |||
|advantage=-11 | |||
|hit=20 | |||
|block=3 | |||
|description= | |||
;Cancel options | |||
:5H, 2H on Block during frames 12 - 20. | |||
:5L , 2L on Block during frames 19 - 20. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2H</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_2H.png | |||
|input=2H | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=40 | |||
|guard=M | |||
|chip=6 | |||
|startup=11 | |||
|active=3 | |||
|recovery=26 | |||
|advantage=-20 | |||
|hit=25 | |||
|block=8 | |||
|description= | |||
;Cancel options | |||
:5H, 6S, 4S, 2S on Hit during frames 15 - 40. | |||
Mostly used for combos, but a decent anti-air option if 2S or 5H are too slow for the situation. Has a large diagonal hitbox. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">jL</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_jL.png | |||
|input=jL | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=20 | |||
|guard=H | |||
|startup=6 | |||
|active=3 | |||
|hit=20 | |||
|block=5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">jH</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_jH.png | |||
|input=jH | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=15,15,15 | |||
|guard=H | |||
|chip=7,7,7 | |||
|startup=12 | |||
|active=2 | |||
|hit=20 | |||
|block=10 | |||
}} | |||
}} | |||
=== Skills === | |||
=====<font style="visibility:hidden; float:right">5S</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_5S.png | |||
|input=5S | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=50 | |||
|guard=H | |||
|chip=8 | |||
|startup=21 | |||
|active=2 | |||
|recovery=22 | |||
|advantage=-18 | |||
|hit=15 | |||
|block=5 | |||
|description= | |||
;Cancel options | |||
:5H, 2H on Hit during frames 25 - 40. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6S</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_6S.png | |||
|input=6S | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=40 | |||
|guard=M | |||
|chip=6 | |||
|startup=15 | |||
|active=Projectile | |||
|recovery=50 | |||
|hit=20 | |||
|block=6 | |||
|description= | |||
;Cancel options | |||
:66 on Hit during frames 26 - 55. | |||
The bulk of Sheep's gameplan involves this move; used extensively in neutral and frequently in combos, 6S is one of the largest fireballs in the game and can be awkward for certain characters to jump around, due to it's sheer size and fast speed. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4S</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_4S.png | |||
|input=4S | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=55 | |||
|guard=M | |||
|chip=9 | |||
|startup=17 | |||
|active=3 | |||
|recovery=34 | |||
|advantage=-31 | |||
|hit=25 | |||
|block=5 | |||
|description= | |||
;Cancel options | |||
:6S, Super on Hit during frames 21 - 54. | |||
:4S, 66 on Hit during frames 25 - 54. | |||
Charging wool-punch. Far hitting 5H's can be combo'd into this special and further Dash Cancelled into a full combo, making Sheep's long range hit-confirms very scary, but it can also be used as a pretty capable anti-air. Immensely unsafe on block. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2S</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_2S.png | |||
|input=2S | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=20,20,20 | |||
|guard=M | |||
|chip=10,10,10 | |||
|startup=6 | |||
|active=25 | |||
|recovery=39 | |||
|advantage=-58 | |||
|hit=20 | |||
|block=5 | |||
|description= | |||
;Cancel options | |||
:66 on Hit during frames 45 - 70. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Super</font>===== | |||
{{MoveData | |||
|image=FOA_Sheep_Super.png | |||
|image2=FOA_Sheep_Super2.png | |||
|input=Super | |||
|data= | |||
{{AttackData-FOA-2 | |||
|damage=200 | |||
|guard=M | |||
|chip=0 | |||
|inv=0 - 60 | |||
|startup=47 | |||
|active=Projectile | |||
|recovery=53 | |||
|hit=35 | |||
|block=10 | |||
|description=The back part of the super has no hitbox. Starts up incredibly fast and can very easily beat most jump-ins, and is invincible on it's first few frames, making it a scary reversal. Also sees use as a simple combo ender for extra damage stuffing. This super interestingly does no chip damage, and is one of the only supers (or even specials) in the game to not do chip damage. | |||
}} | |||
}} | |||
== Combos == | |||
:''Note: If you're not sure what these mean or how to read them, make sure to check out [[Fight of Animals/Controls|Controls]].'' | |||
:'''66''' = '''Dash Cancel''' (➝ ➝) | |||
:'''j.''' = '''Jump''' | |||
=== BnBs === | |||
:5LL 5H 6S 66 5S 2H 5H 4S 66 5H Super | |||
:*545 damage - does not work on every character perfectly, particularly Egg Dog | |||
:5H (tail end of hitbox) 4S 66 | |||
:*Long range hit confirm, can follow up however you like after the dash cancel but do mind character specific routes you might have to use. | |||
[[Category:Fight of Animals]] | |||
{{Navbox-FOA}} |
Latest revision as of 17:03, 12 June 2024
Overview
Fluffy Sheep is a highly defensive character who revolves on his long normals and big wool projectile to keep the opponent out. On offense, Fluffy Sheep can utilize his high chip damage to whittle the opponent down and force a button out of them.
Move List
Normal Attacks
5L
5L
|
---|
5H
5H
|
---|
2L
2L
|
---|
2H
2H
|
---|
jL
jL
|
---|
jH
jH
|
---|
Skills
5S
5S
|
---|
6S
6S
|
---|
4S
4S
|
---|
2S
2S
|
---|
Super
Super
|
---|
Combos
- Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
- 66 = Dash Cancel (➝ ➝)
- j. = Jump
BnBs
- 5LL 5H 6S 66 5S 2H 5H 4S 66 5H Super
- 545 damage - does not work on every character perfectly, particularly Egg Dog
- 5H (tail end of hitbox) 4S 66
- Long range hit confirm, can follow up however you like after the dash cancel but do mind character specific routes you might have to use.