Bloody Roar Extreme/Yugo the Wolf: Difference between revisions
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{{BREX Character Intro|char= | {{BREX Character Intro|char=Yugo|short=yug|content= | ||
==Introduction== | ==Introduction== | ||
Yugo is a powerful, well-rounded | '''Yugo''' is a powerful, well-rounded boxer character who, while having more of a focus on rushdown, is also able to play more defensively when needed. His Flicker stance is the among the best of its kind, allowing Yugo to pressure his opponent or deal highly damaging combos; on top of this, Yugo gets an amazing Command Throw that has very long range and leads into either the aforementioned stance or a full combo, making him extremely scary up close. Yugo's mobility is also great: he has many sways as a boxing character, and can quickly weave in and out of ranges while evading attacks and punishing attempts to strike him. Yugo's main drawbacks come from his propensity to being low-profiled, along with an ironically low amount of low attacks. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[File:BREX | | intro = [[File:BREX Yugo Icon.png|32px]] '''Yugo''' is a well-rounded in-fighter who can use his myriad movement options to navigate neutral, allowing him to lay on his intense Flicker stance pressure. | ||
| pros = | | pros = | ||
* '''Has Almost Everything:''' There's very little that Yugo | * '''Has Almost Everything:''' There's very little that Yugo cannot do. Whether it be using his strong movement to work his way in and out of the opponent's ranges or enforcing his incredibly threatening pressure, he has multiple strong options for just about every situation he can find himself in. | ||
* '''Flicker Stance:''' Yugo's Flicker | * '''Flicker Stance:''' Yugo's Flicker stance is in contention for the best in the game, thanks to its numerous options for conducting looping pressure strings that force opponents to take a risk on defense. | ||
* '''Terrifying Throw Mixups:''' Yugo's | * '''Terrifying Throw Mixups:''' Yugo's Command Throw helps tie his close-range offense together. Leading to some incredibly damaging combos and mixup situations, it forces opponents to constantly be wary of its threat. | ||
|cons = | |cons = | ||
* '''Limited Mixup:''' While Yugo is certainly not without good lows, they're few and far between, | * '''Limited Mixup:''' While Yugo is certainly not without good lows, they're few and far between, forcing him to rely primarily on his throws if he wants to open his opponents up. | ||
* '''Weak To Low Profile:''' Much of Yugo's kit is susceptible to being low profiled by many attacks, as well as the universal prone stance | * '''Weak To Low Profile:''' Much of Yugo's kit is susceptible to being low profiled by many attacks, as well as the universal prone stance. Knowledgeable opponents may force him to use more specific options to keep them in check. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
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move description | move description | ||
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Latest revision as of 12:21, 10 June 2024
Introduction
Yugo is a powerful, well-rounded boxer character who, while having more of a focus on rushdown, is also able to play more defensively when needed. His Flicker stance is the among the best of its kind, allowing Yugo to pressure his opponent or deal highly damaging combos; on top of this, Yugo gets an amazing Command Throw that has very long range and leads into either the aforementioned stance or a full combo, making him extremely scary up close. Yugo's mobility is also great: he has many sways as a boxing character, and can quickly weave in and out of ranges while evading attacks and punishing attempts to strike him. Yugo's main drawbacks come from his propensity to being low-profiled, along with an ironically low amount of low attacks.
Playstyle
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.77 | 27.00 | 21.84 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 140% | 1.00 | 17 | 25.06 | 17.50 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 140% | 1.00 | 17 | 25.06 | 17.50 | - | 17.88 | 36 | - |
Ability Plus
- Consecutive Hit: All attacks have increased hitstun and blockstun.
- Any Cancel A: All normals become special-cancelable.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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