Daemon Bride/Pekomaru: Difference between revisions
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|version=Normal | |||
|damage=1800 | |damage=1800 | ||
|guard= | |guard= | ||
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|recovery=21 | |recovery=21 | ||
|advBlock=-4 | |advBlock=-4 | ||
|description= | |||
}} | |||
{{AttackData-DB | |||
|header=no | |||
|version=Charged | |||
|damage=2100 | |||
|guard= | |||
|startup=24 | |||
|active=4 | |||
|recovery=7 | |||
|advBlock=+12 | |||
|description=Scratch the front with both hands. | |description=Scratch the front with both hands. | ||
It starts quickly and has a long reach. | It starts quickly and has a long reach. | ||
Accumulating it reduces vulnerability and knocks the opponent away on hit. | Accumulating it reduces vulnerability and knocks the opponent away on hit. | ||
}} | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=400 | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|advBlock= | |advBlock= | ||
|description=Poke diagonally downward. | |description=Poke diagonally downward. | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=1800 | ||
|guard= | |guard= | ||
|startup= | |startup=12 | ||
|active= | |active=2 | ||
|recovery= | |recovery=18 | ||
|advBlock= | |advBlock= | ||
|description=Rotate your arms vigorously. | |description=Rotate your arms vigorously. | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=1600 | ||
|guard= | |guard= | ||
|startup= | |startup=7 | ||
|active= | |active=6 | ||
|recovery= | |recovery=17 | ||
|advBlock= | |advBlock= | ||
|description=After it becomes a ball, push it in while sticking out something like a rib. | |description=After it becomes a ball, push it in while sticking out something like a rib. | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=2800 | ||
|guard= | |guard= | ||
|startup= | |startup=12 | ||
|active= | |active=2 | ||
|recovery= | |recovery=24 | ||
|advBlock= | |advBlock= | ||
|description=It roars into a ball and attacks with a shock wave. | |description=It roars into a ball and attacks with a shock wave. | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=400*7/400*10/400*13 | ||
|guard= | |guard= | ||
|startup= | |startup=82 | ||
|active= | |active= | ||
|recovery= | |recovery=29 | ||
|advBlock= | |advBlock= | ||
|brideCost=25% (+25% for Dash=50%) | |brideCost=25% (+25% for Dash=50%) | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |version=236A | ||
|damage=800*2-1200 | |||
|guard= | |guard= | ||
|startup= | |startup=16 | ||
|active= | |active=3-3-6 | ||
|recovery= | |recovery=21 | ||
|advBlock= | |advBlock=-6 | ||
|description=Leap forward. | |description=Leap forward. | ||
B has a slower start-up, but cannot be guarded in the air. | }} | ||
Also, if the swamp is within the screen, the B version will come out of the swamp toward the opponent. | {{AttackData-DB | ||
EX will drag the opponent to the ground as it is and spit it out after attacking. | |header=no | ||
The opponent is down and a swamp is set up right under the opponent | |version=236B | ||
|damage=800*2-1200 | |||
.EX can guard in the air. | |guard= | ||
|startup=25 | |||
|active=3-3-6 | |||
|recovery=31 | |||
|advBlock=-16 | |||
|description= B has a slower start-up, but cannot be guarded in the air. | |||
Also, if the swamp is within the screen, the B version will come out of the swamp toward the opponent. B and EX have shooting invincibility, but are powerless against attacks and throws (especially before attacks occur) | |||
}} | |||
{{AttackData-DB | |||
|header=no | |||
|version=236AB | |||
|damage=500-3800 | |||
|guard= | |||
|startup=16 | |||
|active=13 | |||
|recovery=24 | |||
|advBlock=-10 | |||
|description= EX will drag the opponent to the ground as it is and spit it out after attacking. | |||
The opponent is down and a swamp is set up right under the opponent. EX can guard in the air. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |version=j.236A | ||
|damage=3500 | |||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-33 | ||
|description=Teleports from the air to the ground directly below you, transforms into a giant horn and pushes up. | |description=Teleports from the air to the ground directly below you, transforms into a giant horn and pushes up. | ||
This kind of technique is quick to occur. | This kind of technique is quick to occur. | ||
Also, since it is treated as a ground skill, air attacks are not possible. | Also, since it is treated as a ground skill, air attacks are not possible. | ||
There is no difference between A and B, but if the swamp is in the screen, B will leave the swamp. | There is no difference between A and B, but if the swamp is in the screen, B will leave the swamp. | ||
EX pushes up three times. | }} | ||
{{AttackData-DB | |||
|header=no | |||
|version=j.236B | |||
|damage=3500 | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advBlock=-34 | |||
|description= | |||
}} | |||
{{AttackData-DB | |||
|header=no | |||
|version=j.236AB | |||
|damage=2000-2400-3000 | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advBlock=-34 | |||
|description=EX pushes up three times. | |||
Powerful when all hits hit. | Powerful when all hits hit. | ||
The 1st and 2nd hits of EX are lower than A and B, so keep that in mind if you're aiming for an air gap. | The 1st and 2nd hits of EX are lower than A and B, so keep that in mind if you're aiming for an air gap. | ||
}} | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |version=22A | ||
|damage=1500 | |||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery=8 | ||
|advBlock= | |advBlock= | ||
|description=rotating saw. OTG | |description=rotating saw. OTG | ||
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EX is more muzzle. Like the A version, it can be followed up. | EX is more muzzle. Like the A version, it can be followed up. | ||
'''22A''' is Upper-Body Strike Invuln | '''22A''' is Upper-Body Strike Invuln | ||
}} | |||
'''22B''' is Upper-Body Projectile Invuln 1-18f | {{AttackData-DB | ||
|header=no | |||
|version=22B | |||
|damage=2700 | |||
|guard= | |||
|startup=8 | |||
|active=7 | |||
|recovery=8 | |||
|advBlock= | |||
|description='''22B''' is Upper-Body Projectile Invuln 1-18f | |||
}} | |||
{{AttackData-DB | |||
|header=no | |||
|version=22AB | |||
|damage=3500 | |||
|guard= | |||
|startup=8 | |||
|active=7 | |||
|recovery=8 | |||
|advBlock= | |||
|description= | |||
'''22AB''' has Full-Body Invuln (except for Throws!), making it a decent wakeup reversal. | '''22AB''' has Full-Body Invuln (except for Throws!), making it a decent wakeup reversal. | ||
}} | }} | ||
}} | }} | ||
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|image2= | |image2= | ||
|caption2= | |caption2= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=54 | ||
|advBlock= | |advBlock= | ||
|brideCost=12% | |brideCost=12% | ||
|description=Create a swamp on the spot. | |description=Create a swamp on the spot. | ||
If you don't do anything, the recovery will be long, but you can cancel the jump immediately, so you can use it to clear the gaps of normal moves. | If you don't do anything, the recovery will be long, but you can cancel the jump immediately, so you can use it to clear the gaps of normal moves. | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">jC</font> ====== | |||
{{MoveData | |||
|image=Pekomaru-5C.png | |||
|caption= | |||
|image2= | |||
|caption2= | |||
|name=j.C | |||
|data= | |||
{{AttackData-DB | {{AttackData-DB | ||
|damage=2200 | |||
|damage= | |||
|guard= | |guard= | ||
|startup= | |startup=17 | ||
|active= | |active=until ground | ||
|recovery= | |recovery=30 | ||
|advBlock= | |advBlock= | ||
|brideCost=10% | |||
|description= | |description= | ||
j.C After launching a vomit (?) diagonally downward, it transitions to a flight state. | |||
Unlike 2C, even if it hits an enemy, it penetrates and a swamp is generated. | |||
It often hits opponents with strong ground-to-air attacks. | |||
If you have a double jump left, you can cancel the jump with jump input immediately after firing. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=800 | ||
|guard= | |guard= | ||
|startup= | |startup=17 | ||
|active= | |active=33 | ||
|recovery= | |recovery=52 | ||
|advBlock= | |advBlock=-13 | ||
|brideCost=10% | |brideCost=10% | ||
|description=Throws a puke at the opponent, and a swamp is generated at the point of impact of the puke. | |description=Throws a puke at the opponent, and a swamp is generated at the point of impact of the puke. | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=400x6/400x10/400x14 | ||
|version=ground | |||
|guard= | |guard= | ||
|startup= | |startup=42 | ||
|active= | |active=until ground | ||
|recovery= | |recovery=44 | ||
|advBlock= | |advBlock= | ||
|brideCost=30% | |brideCost=30% | ||
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The strength of the bullet is low and almost loses to the opponent's shooting. | The strength of the bullet is low and almost loses to the opponent's shooting. | ||
}} | }} | ||
{{AttackData-DB | |||
|damage=400x6/400x10/400x14 | |||
|guard= | |||
|version=air | |||
|startup=44 | |||
|active=until ground | |||
|recovery=54 | |||
|advBlock= | |||
|brideCost=30% | |||
|description= | |||
}} | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |damage=1000·1200 | ||
|guard= | |guard= | ||
|startup= | |startup=19 | ||
|active= | |active=8(16)4 | ||
|recovery= | |recovery=34 | ||
|advBlock= | |advBlock=+65 | ||
|brideCost=30% | |brideCost=30% | ||
|description=Pac-Man-like bubbles pop out from the swamp that is installed.The | |description=Pac-Man-like bubbles pop out from the swamp that is installed.The | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|damage= | |version=A | ||
|damage=600xn | |||
|guard= | |guard= | ||
|startup= | |startup=68 | ||
|active= | |active= | ||
|recovery= | |recovery=34 | ||
|advBlock= | |advBlock= | ||
|brideCost=30% | |brideCost=30% | ||
|description=Something like your alter ego appears from the swamp that is installed. | |description=Something like your alter ego appears from the swamp that is installed.By additionally inputting A, B, and C during stiffness (it will automatically become A if nothing is pressed), | ||
By additionally inputting A, B, and C during stiffness (it will automatically become A if nothing is pressed), | |||
none of them will be erased by the opponent's shooting. Also, the phantom is a hit judgment, so you can't get out of it with a dash. | none of them will be erased by the opponent's shooting. Also, the phantom is a hit judgment, so you can't get out of it with a dash. | ||
In A, the alter ego becomes a balloon and flies diagonally upward while rotating sideways toward the opponent. | In A, the alter ego becomes a balloon and flies diagonally upward while rotating sideways toward the opponent. | ||
The number of hits is tremendous, and it carries the opponent quite high. | The number of hits is tremendous, and it carries the opponent quite high. | ||
There seems to be an attack judgment only on the thorn part, and there are times when it does not hit the opponent's crouching. | There seems to be an attack judgment only on the thorn part, and there are times when it does not hit the opponent's crouching. | ||
Tsutsukwan in B! coming out. | }} | ||
{{AttackData-DB | |||
|damage=2700/3100/3500 | |||
|version=B | |||
|guard= | |||
|startup=68 | |||
|active=3 | |||
|recovery=34 | |||
|advBlock= | |||
|brideCost=30% | |||
|description=Tsutsukwan in B! coming out. | |||
The earliest occurrence, air guard is impossible. | The earliest occurrence, air guard is impossible. | ||
Kamitsukwan in C! coming out. | }} | ||
{{AttackData-DB | |||
|damage=400x2*600/600x2*900/800x2*1200 | |||
|version=C | |||
|guard= | |||
|startup=96 | |||
|active=3·3·9 | |||
|recovery=34 | |||
|advBlock= | |||
|brideCost=30% | |||
|description=Kamitsukwan in C! coming out. | |||
It comes out slowly, but it is a strong restraint against ground opponents. | It comes out slowly, but it is a strong restraint against ground opponents. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DB | {{AttackData-DB | ||
|version= | |version=normal | ||
|damage= | |damage=0·9000 | ||
|guard= | |guard= | ||
|startup= | |startup=2+4 | ||
|active= | |active=5 | ||
|recovery= | |recovery=91 | ||
|advBlock= | |advBlock=-69 | ||
|description=Costs 3 Force Bars or Climax. Damage is enhanced during Climax. | |description=Costs 3 Force Bars or Climax. Damage is enhanced during Climax. | ||
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Also, due to the shooting attribute, the opponent who is dashing can escape as it is. | Also, due to the shooting attribute, the opponent who is dashing can escape as it is. | ||
Since it comes up quickly, it can be used as a fixed counterattack. | Since it comes up quickly, it can be used as a fixed counterattack. | ||
}} | |||
{{AttackData-DB | |||
|version=climax | |||
|header=no | |||
|damage=0·11500 | |||
|guard= | |||
|startup=2+4 | |||
|active=5 | |||
|recovery=91 | |||
|advBlock=-69 | |||
|description=Damage is enhanced during Climax. | |||
}} | }} | ||
}} | }} |
Latest revision as of 15:28, 29 January 2023
Profile
- Nationality: -
- Date of birth: May 16th
- Zodiac sign: Taurus
- Age: 1
- Height: 28 cm. (120 cm. when transformed)
- Weight: 2.7 kg. (80 kg. when transformed)
- Blood type: -
- Angel: Satan
- Voice actor: Daisuke Endou
Overview
WIP, need to copy the frame data
Normal Moves
Standing
5A
5A
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5B
5B
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2A
2A
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2B
2B
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6A
3A
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6A
6B
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6A
3B
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Jumping
j5A
jA
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j5B
jB
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Dashing
Note: Pekomaru's Dash is fast and short, unlike the other characters. Holding D will not extend the length of your Dash. Projectile invuln continues until the end of recovery.
DA
DA
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DB
DB
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DB
DC
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Special Moves
DB
236A/B/AB Kamitsukwan! Kamitsukwan!
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DB
j.236A/B/AB Tsutsukwan! Tsutsukwan!
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DB
22A/B/AB while the opponent is down Fumitsubu Swan! Fumitsubu Swan!
|
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DB
A+C while in the air Fumitsubu Swan!/Flight Fumitsubu Swan!/Flight
|
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Bride Moves
5C
5C
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jC
j.C
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2C
2C
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DB
236C (Air OK) Broken Feather Broken Feather
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DB
623C Fury Current Fury Current
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DB
214C Phantom Roar Phantom Roar
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Super Move
5C
632146AB Dark Cloud Blade Dark Cloud Blade
|
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General Strategy
Combos
- MIDSCREEN
xx > 3B > 22A > dl3B > oki xx > 3B > 22A > 5B > 2B > 236AB > 6D.C oki
- CORNER
xx > 3B > 22A > 5B > dl3B > 6D.AC > oki xx > 3B > 22A > 5B > 2B > 236AB > oki
- 3A
3A > 9 DAB 3A > 9D Flight JB > Landing Jump JA > JB > Flight JB > 9DAB Anti-air starter
JB > Flight > JB > (Landing) > 5B > EX Bite JB > Flight > JB > (Landing) > JA > JB > Flight > JB > DA > DB A combo when JB hits in air-to-air. The upper row emphasizes wake-up attacks, and the lower row emphasizes power.
Forward Throw > 5B > 3B ~ 5B connected from forward throw Correction is applied and does not decrease
Air Throw > Pre-Landing Jump JA > JB > Flying JB > Pre-Landing Jump JA > JB > 9DAB Air Throw > JB > Landing Jump JA > JB > Flying JB > Landing 5B > 2B > 9DAB Air Throw Combo Lower screen edge, upper screen other
application
JB > 5B > 6D > EX thrust ~ A step > 5B > 6D > EX thrust Hitting all 3 stages of EX thrusts increases firepower.
2A > 5B > 3B > A step > 5B > Fury > JB > Flying JB > Landing 5B > EX bite Possible when starting with a swamp almost directly below the opponent
Pre-jump JA > JB > Delay flight JB > Pre-landing jump JA > JB > Delay flight JB > 3B > B step Standing Eating Limited Oki Attack I want to aim if I can confirm the opponent's standing eating low flying JB by choosing front and back
Supplementary notes After each combo's (opponent's aerial bite) JA > JB > Flying JB, if the opponent's position is low, instead of 9DAB ~ Landing 5B > EX bite It is possible to shift to Okise attack Also, immediately after landing, it will be an EX bite
Videos
Daemon Bride Pekomaru & Asuma Basic Combos by Agalnarok (2013)