Duelists of Eden/Violette: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DoE Character Intro|char=Violette|short=vio|content=
{{WIP}}
==Profile==
{{DoE Character Intro|char=Violette|short=vio
When Violette was little, her mother made her choose an instrument to learn. She chose violins.
|quote=When Violette was little, her mother made her choose an instrument to learn. She chose violins.
 
|content=
==Overview==
==Overview==
Violette utilizes her Misericorde and Charm to push or pull the opponents into the perfect range for her fast attacks. Her ability to move the opponent forwards with Misericorde or backwards with Charm gives her unique combo routes. The speed of her weapons combined with their powerful combo routes ensure that her opponents can never sit still.
Violette utilizes her {{DoE WeaponText|Violette|1|Miserichorde}} and {{DoE WeaponText|Violette|2|Charm}} to push or pull the opponents into the perfect range for her fast attacks. Her ability to move the opponent forwards with {{DoE WeaponText|Violette|1|Miserichorde}} or backwards with {{DoE WeaponText|Violette|2|Charm}} gives her unique combo routes. The speed of her weapons combined with their powerful combo routes ensure that her opponents can never sit still.
 
{{CharacterPickReasons
{{CharacterPickReasons
|pros=
|pros=
Line 16: Line 15:
* '''Having to be in front of the opponent''': Violette does not have any off-angle options in her kit.  
* '''Having to be in front of the opponent''': Violette does not have any off-angle options in her kit.  
* '''Moving during combos''': Violette tends to need to move forward or backwards in the middle of her combo strings.  
* '''Moving during combos''': Violette tends to need to move forward or backwards in the middle of her combo strings.  
|width=75
|width=100
}}
}}
}}
}}


==Weapons==
==Weapons==
====== <font style="visibility:hidden" size="0">Weapon 1</font> ======
===Primary Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE vio W1.png|126px]]
| pic=[[File:DoE vio W1.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE vio color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|opacity=0.80}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|opacity=0.80}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|6}}<!--
-->}}
| caption=Misericorde
| caption=Misericorde
| name=Misericorde
| name=Misericorde
Line 33: Line 38:
| recovery=17
| recovery=17
| velocity=-
| velocity=-
| onhit=14, 31 (Tip)
| onhit=13, 30 (Tip)
| onshield=2, 19 (Tip)
| onshield=1, 18 (Tip)
| cost=1
| cost=1
| cooldown=28
| cooldown=28
| airtime=-}}
| airtime=-}}
|
|
* Violette plays a note up to 3 tiles away, the tip has different frame data and Pushes on-contact.
* Violette hits 3 tiles in front, the tip deals additional damage and Pushes on-contact.
* Good frame data means she can use as neutral option and to contest things.
* Fairly fast and very important combo tool due to Push.
* Main Violette combo tool, allowing her to use spells that interact 3 and 4 tiles away.
|}}
|}}


====== <font style="visibility:hidden" size="0">Weapon 2</font> ======
===Weapon 2===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE vio W2.png|126px]]
| pic=[[File:DoE vio W2.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE vio color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|opacity=0.65|4}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|opacity=0.75|4}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|opacity=0.85|4}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray|opacity=0.95|4}}<!--
--><!--
-->{{DoEPlayfield/Entity|y=2|x=6|image=DoE Playfield Block.png}}<!--
-->{{DoEPlayfield/Entity|y=2|x=7|image=DoE Playfield Block.png|opacity=0.5}}<!--
-->}}
| caption=Charm
| caption=Charm
| name=Charm
| name=Charm
Line 54: Line 68:
| startup=6
| startup=6
| active=100
| active=100
| recovery=27
| recovery=26
| velocity=8
| velocity=8
| onhit=19
| onhit=19
Line 62: Line 76:
| airtime=-}}
| airtime=-}}
|
|
* Violette creates a projectile note that Pull on-contact.
* Violette shoots a projectile in front that Pulls on-contact.
* Due to 8 velocity and good advantage on hit, Charm can combo into self.
* Charm can combo into self if used on long distances.
* Mostly used as combo tool, can be also used as shield since it's a projectile.
* Since it's a projectile, Charm can be used to interrupt combos and to stuff the opponent options.
|}}
|}}


==Recommended Spells==
==Strategy and Synergy==
====== <font style="visibility:hidden" size="0">Spell Name</font> ======
{{MoveData-DoE
| pic=[[File:DoE Whirl.png|126px]]
| caption=
| name=Whirl
| input=
|{{AttackData-DoE |
| dmg=2x5
| startup=7
| active=2
| recovery=21
| velocity=-
| onhit=11
| onshield=-1
| cost=1
| cooldown=-
| airtime=-}}
|
* Violette can combo Whirl into the sweetspot of Misericorde.
* Violette can combo both the sweetspot and sourspot of Misericorde into Whirl.
* Strong combo tool for Violette.
|}}


==Colors==
==Colors==

Latest revision as of 16:05, 21 March 2024

When Violette was little, her mother made her choose an instrument to learn. She chose violins.

Overview

Violette utilizes her Miserichorde Miserichorde and Charm Charm to push or pull the opponents into the perfect range for her fast attacks. Her ability to move the opponent forwards with Miserichorde Miserichorde or backwards with Charm Charm gives her unique combo routes. The speed of her weapons combined with their powerful combo routes ensure that her opponents can never sit still.

Pick if you like Avoid if you dislike
  • High Damage: Violette's weapons move the opponent and create unique combo routes that deal heavy damage.
  • Flashy combos: Violette's combos are visually satisfying to pull off.
  • Fast gameplay: Violette's weapons come out fast and have low recovery.
  • Tracking the opponent: Both of Violette's weapons only hit opponents in the same row, meaning that she must track her opponents to land hits.
  • Poor back row coverage: Miserichorde cannot reach the back row and Charm is easily avoidable at a distance.
  • Having to be in front of the opponent: Violette does not have any off-angle options in her kit.
  • Moving during combos: Violette tends to need to move forward or backwards in the middle of her combo strings.


Weapons

Primary Weapon

DoE vio W1.png
Misericorde
Toggle Field Preview
Toggle Field Preview
Misericorde Weapon 1
Damage Startup Active Recovery Velocity
1, 3 (Tip) 6, 7 (Tip) 4 17 -
On Hit On Shield Cost Cooldown Air Time
13, 30 (Tip) 1, 18 (Tip) 1 28 -
  • Violette hits 3 tiles in front, the tip deals additional damage and Pushes on-contact.
  • Fairly fast and very important combo tool due to Push.

Weapon 2

DoE vio W2.png
Charm
Toggle Field Preview
Toggle Field Preview
Charm Weapon 2
Damage Startup Active Recovery Velocity
1 6 100 26 8
On Hit On Shield Cost Cooldown Air Time
19 7 1 26 -
  • Violette shoots a projectile in front that Pulls on-contact.
  • Charm can combo into self if used on long distances.
  • Since it's a projectile, Charm can be used to interrupt combos and to stuff the opponent options.

Strategy and Synergy

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
United States
Active Example Play

Navigation

General
FAQ
Controls
HUD
Spells
System
Glossary
Patches
Characters
Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells