Duelists of Eden/Hazel: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{WIP}}
{{WIP}}
{{DoE Character Intro|char=Hazel|short=haz|content=
{{DoE Character Intro|char=Hazel|short=haz
==Profile==
|quote=Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her turret and a hard place.
Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her turret and a hard place.
|content=
 
==Overview==
==Overview==
Hazel is a melee-focused character who excels at controlling her opponent's approach. Her Mech Wrench is a versatile tool for damage, denying space, and disarming traps, and her Deviate is useful for repositioning summons and enemies alike.
Hazel is a melee-focused character who excels at threatening the opponent's approach. Her {{DoE WeaponText|Hazel|1|Mech Wrench}} is a versatile tool, allowing her to create {{DoE WeaponText|Hazel|1|Blocks}} for both protection and space denial, upgrade them to {{DoE WeaponText|Hazel|1 1|Turret Gun}} for rows control that also helps her with coverage, and be a damage tool, doing 5 damage if you're too close. Hazel's {{DoE WeaponText|Hazel|2|Deviate}}, her sub-weapon, can move units upwards, boosting her row control over opponents and structures.
{{CharacterPickReasons
{{CharacterPickReasons
|pros=
|pros=
* Being strong in the front row.
* An weapon for both offensive and defensive playstyle.
* A more defensive playstyle.
* Having a defensive-leaning playstyle with structures.
* Punishing opponents.
* Ability to control front columns safely and quickly.
* High burst damage.
|cons=
|cons=
* Below average strength in neutral.
* Be reliant on spells for pressure on back columns.
* Poor back row coverage.
* Being easily exploited against ranged matchups.
* Polarizing matchups.
* Not having durable summons to cover yourself.
* Getting camped.
|width=100
|width=75
}}
}}
}}
}}


==Weapons==
==Weapons==
====== <font style="visibility:hidden" size="0">Weapon 1</font> ======
===Primary Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE haz W1.png|126px]]
| pic=[[File:DoE haz W1.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE haz color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!--
--><!--
-->{{DoEPlayfield/Entity|y=2|x=3|image=DoE Playfield Block.png}}<!--
-->}}
| caption=Mech Wrench
| caption=Mech Wrench
| name=Mech Wrench
| name=Mech Wrench
Line 32: Line 35:
| startup=4
| startup=4
| active=1
| active=1
| recovery=15
| recovery=14
| velocity=
| velocity=
| onhit=14
| onhit=14
Line 40: Line 43:
| airtime=-}}
| airtime=-}}
|
|
* Hazel hits in front, if tile is occupied deals damage and Push.
* Hazel hits the tile in front: If the tile is occupied, she deals damage and pushes on-hit; if not, she creates a 1HP Block. If the tile is occupied by a Block, she'll upgrade to a Turret Gun.
* If tile is not occupied, creates a 1HP Block. Hazel has no limitation of numbers of blocks.
* Her main tool for different strategies, since she can create Blocks wherever she wants.
* If tile is occupied with a Block, It'll upgrade to Turret Gun. Hazel can upgrade enemy Hazel's Block.
* The highest melee damage in the game, it also has a special sound effect on-hit.
|}}
|}}


{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE haz W1 1.png|126px]]
| pic=[[File:DoE haz W1 1.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE haz color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|type=enemyattack|opacity=0.25}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|type=enemyattack|opacity=0.50}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|type=enemyattack|opacity=0.75}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=7|type=enemyattack}}<!--
-->{{DoEPlayfield/Entity|y=2|x=7|image=DoE Playfield Block.png}}<!--
--><!--
-->{{DoEPlayfield/Entity|y=2|x=3|image=DoE Playfield TurretGun.png|autoscale=no}}<!--
-->}}
| caption=Upgrade Block
| caption=Upgrade Block
| name=Upgrade Block
| name=Upgrade Block
Line 59: Line 72:
| onshield=-1
| onshield=-1
| cost=1
| cost=1
| cooldown=
| cooldown=-
| airtime=-}}
| airtime=-}}
|
|
* Hazel upgrades a Block to Turret Gun with 5HP.
* Hazel upgrades a Block to a Turret Gun with 5HP. Each shot from the Turret Gun will reduce its HP by 1. Turret Guns' shots can hit Hazel and others structures.
* Each shot from Turret Gun will reduce HP by 1.
* Mostly used to control rows, since projectiles stays even if the Turret Gun is destroyed.
* Turret Gun shots can hit Hazel.
* On mirror matches, Hazel is able to upgrade an enemy Block into Turret Gun.
|}}
|}}


====== <font style="visibility:hidden" size="0">Weapon 2</font> ======
===Sub Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE haz W2.png|126px]]
| pic=[[File:DoE haz W2.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE haz color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|opacity=0.40|8}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|opacity=0.60|8}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|opacity=0.80|8}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray|8}}<!--
-->}}
| caption=Deviate
| caption=Deviate
| name=Deviate
| name=Deviate
Line 75: Line 95:
|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=1
| dmg=1
| startup=3, 9, 15, 21
| startup=6, 11, 16, 21
| active=6
| active=6
| recovery=13
| recovery=15
| velocity=-
| velocity=-
| onhit=15
| onhit=12
| onshield=3
| onshield=0
| cost=1
| cost=1
| cooldown=29
| cooldown=32
| airtime=-}}
| airtime=-}}
|
|
* Hazel swings her wrench, creating 4 waves that Push upwards.
* Hazel creates 4 waves that Push upwards on-hit.
* Extremely fast, mostly used to link into some spells and contest front columns.
* The wave can be used to manipulate summons and structures, and to move opponents into a undesirable position.
* Due to fast startup, [https://imgur.com/aUZ5hJU Deviate can combo into self] if Hazel moves forward.
* Since startup varies on distance, it's recommended to use up close for melee game plan.
|}}
|}}


==Recommended Spells==
==Strategy and Synergy==
====== <font style="visibility:hidden" size="0">Spell Name</font> ======
 
{{MoveData-DoE
==Colors==
| pic=[[File:DoE Pull.png|126px]]
<tabber>
| caption=
|-|Default Hazel=<br>
| name=Pull
{{ColorGallery | filePrefix=DoE_haz_color_ | colors=
| input=
{{ColorGallery/Color|1|text= Default}}
|{{AttackData-DoE |
{{ColorGallery/Color|2|text= Ranger<hr>{{Small|Gadget (Chip 'n Dale Rescue Rangers)}}}}
| dmg=
{{ColorGallery/Color|3|text= Casket<hr>{{Small|Roll Caskett (Mega Man Legends)}}}}
| startup=
{{ColorGallery/Color|4|text= Alternate<hr>{{Small|Player 2 (One Step from Eden)}}}}
| active=
{{ColorGallery/Color|5|text= Iconic<hr>{{Small|Robin (Iconoclasts)}}}}
| recovery=
{{ColorGallery/Color|6|text= Rend<hr>{{Small|Engineer Red (Team Fortress 2)}}}}
| velocity=
{{ColorGallery/Color|7|text= Blend<hr>{{Small|Engineer Blue (Team Fortress 2)}}}}
| onhit=
{{ColorGallery/Color|8|text= Trick<hr>{{Small|Lynne(Ghost Trick)}}}}
| onshield=
{{ColorGallery/Color|9|text= Dalia<hr>{{Small|Pedalium (Duelists of Eden)}}}}
| cost=
{{ColorGallery/Color|10|text= Mint<hr>{{Small|Based on Gameboy}}}}
| cooldown=
{{ColorGallery/Color|11|text= Chaos}}
| airtime=-}}
{{ColorGallery/Color|12|text= Order}}
|
{{ColorGallery/Color|13|text= Pal Swap<hr>{{Small|Saffron (One Step from Eden)}}}}
* Can be used to help Hazel having enemies in melee range.
{{ColorGallery/Color|14|text= Low Bit}}
* Hazel can create a Turret Gun to contest a row, making easier to land Pull.
{{ColorGallery/Color|15|text= Neon A}}
|}}
{{ColorGallery/Color|16|text= Boss<hr>{{Small|Terrable (One Step from Eden)}}}}
}}


====== <font style="visibility:hidden" size="0">Spell Name</font> ======
{{MoveData-DoE
| pic=[[File:DoE Blink.png|126px]]
| caption=
| name=Blink
| input=
|{{AttackData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| cooldown=
| airtime=-}}
|
* Blink can be used to cut distance since it's teleport to front and shots a Pulling projectile.
* Can link into and from Mech Wrench, leading to high damage confirms.
|}}


====== <font style="visibility:hidden" size="0">Spell Name</font> ======
|-|Priestess Hazel=<br>
{{MoveData-DoE
| pic=[[File:DoE Auto_Slash.png|126px]]
| caption=
| name=Auto Slash
| input=
|{{AttackData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| cooldown=
| airtime=-}}
|
* Having steps is very helpful for melee characters, especially Hazel.
* Hazel can also cover Auto Slash returns with a preemptive Block.
* Has a generous frame data, Hazel can move and use Mech Wrench to increase damage output.
|}}


====== <font style="visibility:hidden" size="0">Spell Name</font> ======
{{ColorGallery | filePrefix=DoE_hazelpriestess_color_ | colors=
{{MoveData-DoE
{{ColorGallery/Color|1|text= Default}}
| pic=[[File:DoE Barricade.png|126px]]
{{ColorGallery/Color|2|text= Emblem<hr>{{Small|Nino (Fire Emblem)}}}}
| caption=
{{ColorGallery/Color|3|text= Ivalice<hr>{{Small|Ritz Malheur (Final Fantasy)}}}}
| name=Barricade
{{ColorGallery/Color|4|text= Brigadier<hr>{{Small|Haruhi Suzumiya}}}}
| input=
{{ColorGallery/Color|5|text= Zodiac<hr>{{Small|Virgo (Virgo Versus the Zodiac)}}}}
|{{AttackData-DoE |
{{ColorGallery/Color|6|text= Fey<hr>{{Small|Maya Fey (Ace Attorney)}}}}
| dmg=
}}
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| cooldown=
| airtime=-}}
|
* Can be used to remove temporary access to back rows, reducing camping effectiveness.
* Due to fast startup, can be also used in combos to catch steps. It can also apply frost, leading to Frost hitconfirms.
|}}


====== <font style="visibility:hidden" size="0">Spell Name</font> ======
{{MoveData-DoE
| pic=[[File:DoE Warp_Rays.png|126px]]
| caption=
| name=Warp Rays
| input=
|{{AttackData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| cooldown=
| airtime=-}}
|
* Despite slow startup and mana cost, Hazel can use Warp Rays of Deviate confirms.
* Hazel can hold Warp Rays to create mind games with Deviate.
|}}


==Colors==
</tabber>
{{ColorGallery | filePrefix=DoE_haz_color_ | colors=
{{ColorGallery/Color|1|  text= Default}}
{{ColorGallery/Color|2|  text= Name 2}}
{{ColorGallery/Color|3|  text= Name 3}}
{{ColorGallery/Color|4|  text= Name 4}}
{{ColorGallery/Color|5|  text= Name 5}}
}}


== Players to Watch ==
== Players to Watch ==

Latest revision as of 05:50, 1 April 2024

Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her turret and a hard place.

Overview

Hazel is a melee-focused character who excels at threatening the opponent's approach. Her Mech Wrench Mech Wrench is a versatile tool, allowing her to create Blocks Blocks for both protection and space denial, upgrade them to Turret Gun Turret Gun for rows control that also helps her with coverage, and be a damage tool, doing 5 damage if you're too close. Hazel's Deviate Deviate, her sub-weapon, can move units upwards, boosting her row control over opponents and structures.

Pick if you like Avoid if you dislike
  • An weapon for both offensive and defensive playstyle.
  • Having a defensive-leaning playstyle with structures.
  • Ability to control front columns safely and quickly.
  • Be reliant on spells for pressure on back columns.
  • Being easily exploited against ranged matchups.
  • Not having durable summons to cover yourself.


Weapons

Primary Weapon

DoE haz W1.png
DoE haz color 1.png
DoE Playfield Block.png
Mech Wrench
Toggle Field Preview
Toggle Field Preview
Mech Wrench Weapon 1
Damage Startup Active Recovery Velocity
5 4 1 14
On Hit On Shield Cost Cooldown Air Time
14 2 1 28 -
  • Hazel hits the tile in front: If the tile is occupied, she deals damage and pushes on-hit; if not, she creates a 1HP Block. If the tile is occupied by a Block, she'll upgrade to a Turret Gun.
  • Her main tool for different strategies, since she can create Blocks wherever she wants.
  • The highest melee damage in the game, it also has a special sound effect on-hit.
DoE haz W1 1.png
DoE haz color 1.png
DoE Playfield Block.png
DoE Playfield TurretGun.png
Upgrade Block
Toggle Field Preview
Toggle Field Preview
Upgrade Block Weapon 1 Follow-Up
Damage Startup Active Recovery Velocity
2 1 (Upgrade), 14 (Shot) 100 15 -
On Hit On Shield Cost Cooldown Air Time
11 -1 1 - -
  • Hazel upgrades a Block to a Turret Gun with 5HP. Each shot from the Turret Gun will reduce its HP by 1. Turret Guns' shots can hit Hazel and others structures.
  • Mostly used to control rows, since projectiles stays even if the Turret Gun is destroyed.
  • On mirror matches, Hazel is able to upgrade an enemy Block into Turret Gun.

Sub Weapon

DoE haz W2.png
DoE haz color 1.png
DoE Playfield Arrow 8.png
DoE Playfield Arrow 8.png
DoE Playfield Arrow 8.png
DoE Playfield Arrow 8.png
Deviate
Toggle Field Preview
Toggle Field Preview
Deviate Weapon 2
Damage Startup Active Recovery Velocity
1 6, 11, 16, 21 6 15 -
On Hit On Shield Cost Cooldown Air Time
12 0 1 32 -
  • Hazel creates 4 waves that Push upwards on-hit.
  • The wave can be used to manipulate summons and structures, and to move opponents into a undesirable position.
  • Since startup varies on distance, it's recommended to use up close for melee game plan.

Strategy and Synergy

Colors


Default
Ranger Gadget (Chip 'n Dale Rescue Rangers)
Casket Roll Caskett (Mega Man Legends)
Alternate Player 2 (One Step from Eden)
Iconic Robin (Iconoclasts)
Rend Engineer Red (Team Fortress 2)
Blend Engineer Blue (Team Fortress 2)
Trick Lynne(Ghost Trick)
Dalia Pedalium (Duelists of Eden)
Mint Based on Gameboy
Chaos
Order
Pal Swap Saffron (One Step from Eden)
Low Bit
Neon A
Boss Terrable (One Step from Eden)



Default
Emblem Nino (Fire Emblem)
Ivalice Ritz Malheur (Final Fantasy)
Brigadier Haruhi Suzumiya
Zodiac Virgo (Virgo Versus the Zodiac)
Fey Maya Fey (Ace Attorney)


Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
DoE haz color 1.png
Player United States
United States
Active Example Play

Navigation

General
FAQ
Controls
HUD
Spells
System
Glossary
Patches
Characters
Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells