|
|
(9 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| {{WIP}} | | {{WIP}} |
| {{DoE Character Intro|char=Hazel|short=haz|content= | | {{DoE Character Intro|char=Hazel|short=haz |
| ==Profile== | | |quote=Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her turret and a hard place. |
| Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her turret and a hard place. | | |content= |
| | |
| ==Overview== | | ==Overview== |
| Hazel is a melee-focused character who excels at controlling her opponent's approach. Her Mech Wrench is a versatile tool for damage, denying space, and disarming traps, and her Deviate is useful for repositioning summons and enemies alike. | | Hazel is a melee-focused character who excels at threatening the opponent's approach. Her {{DoE WeaponText|Hazel|1|Mech Wrench}} is a versatile tool, allowing her to create {{DoE WeaponText|Hazel|1|Blocks}} for both protection and space denial, upgrade them to {{DoE WeaponText|Hazel|1 1|Turret Gun}} for rows control that also helps her with coverage, and be a damage tool, doing 5 damage if you're too close. Hazel's {{DoE WeaponText|Hazel|2|Deviate}}, her sub-weapon, can move units upwards, boosting her row control over opponents and structures. |
| {{CharacterPickReasons | | {{CharacterPickReasons |
| |pros= | | |pros= |
| * Being strong in the front row. | | * An weapon for both offensive and defensive playstyle. |
| * A more defensive playstyle. | | * Having a defensive-leaning playstyle with structures. |
| * Punishing opponents. | | * Ability to control front columns safely and quickly. |
| * High burst damage.
| |
| |cons= | | |cons= |
| * Below average strength in neutral. | | * Be reliant on spells for pressure on back columns. |
| * Poor back row coverage.
| | * Being easily exploited against ranged matchups. |
| * Polarizing matchups. | | * Not having durable summons to cover yourself. |
| * Getting camped. | | |width=100 |
| |width=75 | |
| }} | | }} |
| }} | | }} |
|
| |
|
| ==Weapons== | | ==Weapons== |
| ====== <font style="visibility:hidden" size="0">Weapon 1</font> ====== | | ===Primary Weapon=== |
| {{MoveData-DoE | | {{MoveData-DoE |
| | pic=[[File:DoE haz W1.png|126px]] | | | pic=[[File:DoE haz W1.png|126px]] |
| | | hitbox={{DoEPlayfield|<!-- |
| | -->{{DoEPlayfield/Entity|y=2|x=2|image=DoE haz color 1.png}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- |
| | --><!-- |
| | -->{{DoEPlayfield/Entity|y=2|x=3|image=DoE Playfield Block.png}}<!-- |
| | -->}} |
| | caption=Mech Wrench | | | caption=Mech Wrench |
| | name=Mech Wrench | | | name=Mech Wrench |
Line 32: |
Line 35: |
| | startup=4 | | | startup=4 |
| | active=1 | | | active=1 |
| | recovery=15 | | | recovery=14 |
| | velocity= | | | velocity= |
| | onhit=14 | | | onhit=14 |
Line 40: |
Line 43: |
| | airtime=-}} | | | airtime=-}} |
| | | | | |
| * Hazel hits in front, if tile is occupied deals damage and Push. | | * Hazel hits the tile in front: If the tile is occupied, she deals damage and pushes on-hit; if not, she creates a 1HP Block. If the tile is occupied by a Block, she'll upgrade to a Turret Gun. |
| * If tile is not occupied, creates a 1HP Block. Hazel has no limitation of numbers of blocks.
| | * Her main tool for different strategies, since she can create Blocks wherever she wants. |
| * If tile is occupied with a Block, It'll upgrade to Turret Gun. Hazel can upgrade enemy Hazel's Block.
| | * The highest melee damage in the game, it also has a special sound effect on-hit. |
| |}} | | |}} |
|
| |
|
| {{MoveData-DoE | | {{MoveData-DoE |
| | pic=[[File:DoE haz W1 1.png|126px]] | | | pic=[[File:DoE haz W1 1.png|126px]] |
| | | hitbox={{DoEPlayfield|<!-- |
| | -->{{DoEPlayfield/Entity|y=2|x=2|image=DoE haz color 1.png}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=4|type=enemyattack|opacity=0.25}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=5|type=enemyattack|opacity=0.50}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=6|type=enemyattack|opacity=0.75}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=7|type=enemyattack}}<!-- |
| | -->{{DoEPlayfield/Entity|y=2|x=7|image=DoE Playfield Block.png}}<!-- |
| | --><!-- |
| | -->{{DoEPlayfield/Entity|y=2|x=3|image=DoE Playfield TurretGun.png|autoscale=no}}<!-- |
| | -->}} |
| | caption=Upgrade Block | | | caption=Upgrade Block |
| | name=Upgrade Block | | | name=Upgrade Block |
Line 59: |
Line 72: |
| | onshield=-1 | | | onshield=-1 |
| | cost=1 | | | cost=1 |
| | cooldown= | | | cooldown=- |
| | airtime=-}} | | | airtime=-}} |
| | | | | |
| * Hazel upgrades a Block to Turret Gun with 5HP. | | * Hazel upgrades a Block to a Turret Gun with 5HP. Each shot from the Turret Gun will reduce its HP by 1. Turret Guns' shots can hit Hazel and others structures. |
| * Each shot from Turret Gun will reduce HP by 1.
| | * Mostly used to control rows, since projectiles stays even if the Turret Gun is destroyed. |
| * Turret Gun shots can hit Hazel. | | * On mirror matches, Hazel is able to upgrade an enemy Block into Turret Gun. |
| |}} | | |}} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Weapon 2</font> ====== | | ===Sub Weapon=== |
| {{MoveData-DoE | | {{MoveData-DoE |
| | pic=[[File:DoE haz W2.png|126px]] | | | pic=[[File:DoE haz W2.png|126px]] |
| | | hitbox={{DoEPlayfield|<!-- |
| | -->{{DoEPlayfield/Entity|y=2|x=2|image=DoE haz color 1.png}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|opacity=0.40|8}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|opacity=0.60|8}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|opacity=0.80|8}}<!-- |
| | -->{{DoEPlayfield/Highlight|y=2|x=6|color=gray|8}}<!-- |
| | -->}} |
| | caption=Deviate | | | caption=Deviate |
| | name=Deviate | | | name=Deviate |
Line 75: |
Line 95: |
| |{{AttackData-DoE | | | |{{AttackData-DoE | |
| | dmg=1 | | | dmg=1 |
| | startup=3, 9, 15, 21 | | | startup=6, 11, 16, 21 |
| | active=6 | | | active=6 |
| | recovery=13 | | | recovery=15 |
| | velocity=- | | | velocity=- |
| | onhit=15 | | | onhit=12 |
| | onshield=3 | | | onshield=0 |
| | cost=1 | | | cost=1 |
| | cooldown=29 | | | cooldown=32 |
| | airtime=-}} | | | airtime=-}} |
| | | | | |
| * Hazel swings her wrench, creating 4 waves that Push upwards. | | * Hazel creates 4 waves that Push upwards on-hit. |
| * Extremely fast, mostly used to link into some spells and contest front columns. | | * The wave can be used to manipulate summons and structures, and to move opponents into a undesirable position. |
| * Due to fast startup, [https://imgur.com/aUZ5hJU Deviate can combo into self] if Hazel moves forward. | | * Since startup varies on distance, it's recommended to use up close for melee game plan. |
| |}} | | |}} |
|
| |
|
| ==Recommended Spells== | | ==Strategy and Synergy== |
| ====== <font style="visibility:hidden" size="0">Spell Name</font> ====== | | |
| {{MoveData-DoE | | ==Colors== |
| | pic=[[File:DoE Pull.png|126px]] | | <tabber> |
| | caption= | | |-|Default Hazel=<br> |
| | name=Pull | | {{ColorGallery | filePrefix=DoE_haz_color_ | colors= |
| | input= | | {{ColorGallery/Color|1|text= Default}} |
| |{{AttackData-DoE | | | {{ColorGallery/Color|2|text= Ranger<hr>{{Small|Gadget (Chip 'n Dale Rescue Rangers)}}}} |
| | dmg= | | {{ColorGallery/Color|3|text= Casket<hr>{{Small|Roll Caskett (Mega Man Legends)}}}} |
| | startup= | | {{ColorGallery/Color|4|text= Alternate<hr>{{Small|Player 2 (One Step from Eden)}}}} |
| | active= | | {{ColorGallery/Color|5|text= Iconic<hr>{{Small|Robin (Iconoclasts)}}}} |
| | recovery= | | {{ColorGallery/Color|6|text= Rend<hr>{{Small|Engineer Red (Team Fortress 2)}}}} |
| | velocity= | | {{ColorGallery/Color|7|text= Blend<hr>{{Small|Engineer Blue (Team Fortress 2)}}}} |
| | onhit= | | {{ColorGallery/Color|8|text= Trick<hr>{{Small|Lynne(Ghost Trick)}}}} |
| | onshield= | | {{ColorGallery/Color|9|text= Dalia<hr>{{Small|Pedalium (Duelists of Eden)}}}} |
| | cost= | | {{ColorGallery/Color|10|text= Mint<hr>{{Small|Based on Gameboy}}}} |
| | cooldown= | | {{ColorGallery/Color|11|text= Chaos}} |
| | airtime=-}} | | {{ColorGallery/Color|12|text= Order}} |
| |
| | {{ColorGallery/Color|13|text= Pal Swap<hr>{{Small|Saffron (One Step from Eden)}}}} |
| * Can be used to help Hazel having enemies in melee range.
| | {{ColorGallery/Color|14|text= Low Bit}} |
| * Hazel can create a Turret Gun to contest a row, making easier to land Pull.
| | {{ColorGallery/Color|15|text= Neon A}} |
| |}}
| | {{ColorGallery/Color|16|text= Boss<hr>{{Small|Terrable (One Step from Eden)}}}} |
| | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Spell Name</font> ======
| |
| {{MoveData-DoE
| |
| | pic=[[File:DoE Blink.png|126px]]
| |
| | caption=
| |
| | name=Blink
| |
| | input=
| |
| |{{AttackData-DoE |
| |
| | dmg=
| |
| | startup=
| |
| | active=
| |
| | recovery=
| |
| | velocity=
| |
| | onhit=
| |
| | onshield=
| |
| | cost=
| |
| | cooldown=
| |
| | airtime=-}}
| |
| |
| |
| * Blink can be used to cut distance since it's teleport to front and shots a Pulling projectile.
| |
| * Can link into and from Mech Wrench, leading to high damage confirms.
| |
| |}}
| |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Spell Name</font> ======
| | |-|Priestess Hazel=<br> |
| {{MoveData-DoE
| |
| | pic=[[File:DoE Auto_Slash.png|126px]]
| |
| | caption=
| |
| | name=Auto Slash
| |
| | input=
| |
| |{{AttackData-DoE | | |
| | dmg=
| |
| | startup=
| |
| | active=
| |
| | recovery=
| |
| | velocity=
| |
| | onhit=
| |
| | onshield=
| |
| | cost=
| |
| | cooldown=
| |
| | airtime=-}}
| |
| |
| |
| * Having steps is very helpful for melee characters, especially Hazel.
| |
| * Hazel can also cover Auto Slash returns with a preemptive Block.
| |
| * Has a generous frame data, Hazel can move and use Mech Wrench to increase damage output.
| |
| |}}
| |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Spell Name</font> ====== | | {{ColorGallery | filePrefix=DoE_hazelpriestess_color_ | colors= |
| {{MoveData-DoE | | {{ColorGallery/Color|1|text= Default}} |
| | pic=[[File:DoE Barricade.png|126px]] | | {{ColorGallery/Color|2|text= Emblem<hr>{{Small|Nino (Fire Emblem)}}}} |
| | caption= | | {{ColorGallery/Color|3|text= Ivalice<hr>{{Small|Ritz Malheur (Final Fantasy)}}}} |
| | name=Barricade | | {{ColorGallery/Color|4|text= Brigadier<hr>{{Small|Haruhi Suzumiya}}}} |
| | input= | | {{ColorGallery/Color|5|text= Zodiac<hr>{{Small|Virgo (Virgo Versus the Zodiac)}}}} |
| |{{AttackData-DoE |
| | {{ColorGallery/Color|6|text= Fey<hr>{{Small|Maya Fey (Ace Attorney)}}}} |
| | dmg= | | }} |
| | startup= | |
| | active= | |
| | recovery= | |
| | velocity= | |
| | onhit= | |
| | onshield= | |
| | cost= | |
| | cooldown= | |
| | airtime=-}} | |
| |
| |
| * Can be used to remove temporary access to back rows, reducing camping effectiveness.
| |
| * Due to fast startup, can be also used in combos to catch steps. It can also apply frost, leading to Frost hitconfirms.
| |
| |}}
| |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Spell Name</font> ======
| |
| {{MoveData-DoE
| |
| | pic=[[File:DoE Warp_Rays.png|126px]]
| |
| | caption=
| |
| | name=Warp Rays
| |
| | input=
| |
| |{{AttackData-DoE |
| |
| | dmg=
| |
| | startup=
| |
| | active=
| |
| | recovery=
| |
| | velocity=
| |
| | onhit=
| |
| | onshield=
| |
| | cost=
| |
| | cooldown=
| |
| | airtime=-}}
| |
| |
| |
| * Despite slow startup and mana cost, Hazel can use Warp Rays of Deviate confirms.
| |
| * Hazel can hold Warp Rays to create mind games with Deviate.
| |
| |}}
| |
|
| |
|
| ==Colors==
| | </tabber> |
| {{ColorGallery | filePrefix=DoE_haz_color_ | colors=
| |
| {{ColorGallery/Color|1| text= Default}}
| |
| {{ColorGallery/Color|2| text= Name 2}}
| |
| {{ColorGallery/Color|3| text= Name 3}}
| |
| {{ColorGallery/Color|4| text= Name 4}}
| |
| {{ColorGallery/Color|5| text= Name 5}}
| |
| }}
| |
|
| |
|
| == Players to Watch == | | == Players to Watch == |