Duelists of Eden/Harissa: Difference between revisions
(Created page with "{{WIP}} {{DoE Character Intro|char=Harissa|short=har |quote=With her custom blend of Mana infused paint, Harissa pulls off all sorts of masterstrokes, like warping around the field and painting you dry, before you even know what hit hue. |content= ==Overview== Harissa the Painter Witch is one of the newcomers to the series. She boasts a versatile melee weapon in {{DoE WeaponText|Harissa|1|Primer}}, which is used in both whiff punishes and combo extensions, thanks to its...") |
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* Having combo and invade potential. | * Having combo and invade potential. | ||
|cons= | |cons= | ||
* Weaker | * Weaker pressure while not in melee range | ||
* Predictable teleport spot | * Predictable teleport spot and back column coverage | ||
|width=100 | |width=100 | ||
}} | }} | ||
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==Weapons== | ==Weapons== | ||
===Weapon | ===Primary Weapon=== | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE har W1.png|126px]] | | pic=[[File:DoE har W1.png|126px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE harissa color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=4|color=gray|44}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|44}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=4|color=gray|44}}<!-- | |||
-->}} | |||
| caption=Primer | | caption=Primer | ||
| name=Primer | | name=Primer | ||
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| airtime=-}} | | airtime=-}} | ||
| | | | ||
* Harissa | * Harissa hits in a 1×3 hitbox 2 tiles away, strong Pulling targets on-contact. | ||
* Has a great synergy with {{DoE SpellText|StepSlash|Step Spells}}. | |||
* | |||
|}} | |}} | ||
===Weapon | ===Sub Weapon=== | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE har W2.png|126px]] | | pic=[[File:DoE har W2.png|126px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE harissa color 1.png}}<!-- | |||
-->{{DoEPlayfield/Entity|offsety=105px|x=3|image=DoE Playfield Telepad.png|autoscale=no}}<!-- | |||
-->{{DoEPlayfield/Entity|y=3|x=3|image=DoE harissa color 1.png|opacity=.50}}<!-- | |||
-->}} | |||
| caption=Retracer | | caption=Retracer | ||
| name=Retracer | | name=Retracer | ||
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| airtime=-}} | | airtime=-}} | ||
| | | | ||
* Harissa teleports to her Telepad and | * Harissa teleports to her Telepad tile and cast {{DoE WeaponText|Harissa|2 1|Remix}}. | ||
* | * She will also mark her current location as a new Telepad tile. | ||
* Harissa can use teleport even if {{DoE Keyword|Root|Rooted}}, having a unique mobility tool. | |||
|}} | |}} | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE har W2 1.png|126px]] | | pic=[[File:DoE har W2 1.png|126px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE harissa color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=6|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=6|color=gray}}<!-- | |||
-->}} | |||
| caption=Remix | | caption=Remix | ||
| name=Remix | | name=Remix | ||
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| | | | ||
* After teleporting, Harissa launch 3 paintballs in a small column 4 tiles away. | * After teleporting, Harissa launch 3 paintballs in a small column 4 tiles away. | ||
* | * Can be used to surprise opponents due to different range. | ||
* Grants Harissa a small back column pressure and occasional combo tool. | |||
|}} | |}} | ||
==Strategy and Synergy== | ==Strategy and Synergy== | ||
* {{DoE WeaponText|Harissa|1|Primer}} — | |||
** '''Thing 1:''' | |||
** '''Thing 2:''' | |||
** '''Thing 3:'''<br> | |||
* {{DoE WeaponText|Harissa|2|Retracer}} — | |||
** '''Thing 1:''' | |||
** '''Thing 2:''' | |||
** '''Thing 3:''' | |||
{{#ev:youtube|0m14x34WD6c|320x180|right}} | |||
* {{DoE SpellText|AutoSlash|Auto Slash}}: Auto Slash is among the best confirms from Primer, as it combos irrelevant of distance. It can also be used to confirm from stray Retracer missile hits. Additionally, it allows Harissa to convert far away combos into a primer, which will pull enemies to the range of other melee cards. Delaying the Primer hit after invading makes Harissa more plus. | |||
* {{DoE SpellText|StepSlash|Step Slash}}: One of the best combo starters of the game. Step Slash allows Harissa to convert farther away hits into a primer, which will pull enemies to the range of other melee cards. Delaying the Primer hit after invading makes Harissa more plus. | |||
* {{DoE SpellText|KineticWave|Kinetic Wave}}: — Kinetic Wave is among the best follow-ups to Primer, as its melee problems are alleviated by Primer's strong pull. It is heavily plus on hit allowing for myriads of different combo options, while also providing good damage by itself. | |||
* {{DoE SpellText|Missiletow|Missiletow}}: Thanks to its tracking properties, Missiletow is among the best confirms from Retracer's missile shots, granting many combo opportunities on hit. | |||
==Colors== | ==Colors== |
Latest revision as of 08:51, 25 March 2024
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Under Construction
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“ |
With her custom blend of Mana infused paint, Harissa pulls off all sorts of masterstrokes, like warping around the field and painting you dry, before you even know what hit hue. |
” |
Overview
Harissa the Painter Witch is one of the newcomers to the series. She boasts a versatile melee weapon in Primer, which is used in both whiff punishes and combo extensions, thanks to its range and strong Pull properties. This is augmented by
Retracer, one of the few mobility weapons in the game, which helps her cover blindspots her
Primer may not. Overall, Harissa is a versatile character with many ways to approach any given situation.
Pick if you like | Avoid if you dislike |
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Weapons
Primary Weapon
Primer Toggle Field Preview Toggle Field Preview
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Sub Weapon
Retracer Toggle Field Preview Toggle Field Preview
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Remix Toggle Field Preview Toggle Field Preview
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Strategy and Synergy
Primer —
- Thing 1:
- Thing 2:
- Thing 3:
Retracer —
- Thing 1:
- Thing 2:
- Thing 3:
Auto Slash: Auto Slash is among the best confirms from Primer, as it combos irrelevant of distance. It can also be used to confirm from stray Retracer missile hits. Additionally, it allows Harissa to convert far away combos into a primer, which will pull enemies to the range of other melee cards. Delaying the Primer hit after invading makes Harissa more plus.
Step Slash: One of the best combo starters of the game. Step Slash allows Harissa to convert farther away hits into a primer, which will pull enemies to the range of other melee cards. Delaying the Primer hit after invading makes Harissa more plus.
Kinetic Wave: — Kinetic Wave is among the best follow-ups to Primer, as its melee problems are alleviated by Primer's strong pull. It is heavily plus on hit allowing for myriads of different combo options, while also providing good damage by itself.
Missiletow: Thanks to its tracking properties, Missiletow is among the best confirms from Retracer's missile shots, granting many combo opportunities on hit.
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | ![]() United States |
Active | Example Play |