Under Night In-Birth/UNICLR/Enkidu/Combos: Difference between revisions
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{{#var:starter1}} | {{#var:starter1}} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5A {{Property-UNI|Ender}} | | combo = 5A 5B 5C 3C 6[C] 2B dl j.ABC 66B 2B {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 96: | Line 96: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Optimal BnB from A starter for damage and corner carry | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 5A (2B/5B) 5C 3C 6[C] dl.22[B] run under 2B/5B j.BCC {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 106: | Line 106: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *New CLR side-swap route utilizing 22[B] | ||
}} | |||
{{ComboData-UNI | |||
| combo = 5A 5B 5C 3C 6{C} 66B FF(4) j.236A 2B 2C 4[C] {{Property-UNI|Ender}} | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *ST side-swap route utilizing FF | |||
*Cost 1 grid block | |||
*Easier and more damaging than 22[B] sideswap routes | |||
}} | |||
{{ComboData-UNI | |||
| combo = 5A 5B 5C 3C dl 623B 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}} | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *Standard upkick BnB | |||
}} | |||
{{ComboData-UNI | |||
| combo = 5A(1) 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}} | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *Double upkick with A starter | |||
*Optimal for damage | |||
}} | }} | ||
}} | }} |
Revision as of 00:49, 27 December 2020
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 5C 3C 6[C] 2B dl j.ABC 5B 6C Ender | Anywhere | |||
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5A 5B 5C 3C dl j.ABC j.236X 2B 2C 4[C] Ender | Anywhere | |||
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5A 5B 5C 3C 623B 2B 236[B] 5B 6C Ender | Corner | |||
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Theory
Combo theory
- ground normals > X > air normals > ender
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
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2C | Midscreen | |
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6C | Corner | |
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236C | 100 EXS | Anywhere |
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5C CVO IW | 200 EXS, Vorpal | Anywhere |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 5C 3C 6[C] 2B dl j.ABC 66B 2B Ender | Anywhere | |||
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5A (2B/5B) 5C 3C 6[C] dl.22[B] run under 2B/5B j.BCC Ender | Anywhere | |||
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5A 5B 5C 3C 6{C} 66B FF(4) j.236A 2B 2C 4[C] Ender | Anywhere | |||
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5A 5B 5C 3C dl 623B 2B 236[B] 5B TK.236B 2B Ender | Corner | |||
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5A(1) 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2B Ender | Corner | |||
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D j.C Ender | Anywhere | |||
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6D j.A CS Ender | Corner | |||
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C Ender | Anywhere | |||
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CH 623A Ender | Anywhere | |||
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A Ender | Anywhere | |||
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Videos
External Links
Enkidu Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-12-27 by Defiant.
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