Under Night In-Birth/UNICLR/Enkidu/Combos: Difference between revisions

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  {{#var:starter1}}
  {{#var:starter1}}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = 5A 5B 5C 3C 6[C] 2B dl j.ABC 66B 2B {{Property-UNI|Ender}}
   | combo        = Starter 5B 5C 3C 6[C] 2B dl j.ABC 66B 2B {{Property-UNI|Ender}}
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 99: Line 99:
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = 5A (2B/5B) 5C 3C 6[C] dl.22[B] run under 2B/5B j.BCC {{Property-UNI|Ender}}
   | combo        = Starter (2B/5B) 5C 3C 6[C] dl.22[B] run under 2B/5B j.BCC {{Property-UNI|Ender}}
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 109: Line 109:
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = 5A 5B 5C 3C 6{C} 66B FF(4) j.236A 2B 2C 4[C] {{Property-UNI|Ender}}
   | combo        = Starter 5B 5C 3C 6{C} 66B FF(4) j.236A 2B 2C 4[C] {{Property-UNI|Ender}}
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 121: Line 121:
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = 5A 5B 5C 3C dl 623B 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}}
   | combo        = Starter 5B 5C 3C dl 623B 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}}
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 131: Line 131:
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = 5A(1) 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}}
   | combo        = 2A/5A(1) 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}}
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 141: Line 141:
*Optimal for damage  
*Optimal for damage  
  }}
  }}
}}
===B Starters===
{{ComboTable-UNI
|data=
{{ComboData-UNI
  | combo        = Starter 5C 3C 6[C] 2C 2B/5B dl j.ABC 66B j.236B 2C 4C {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Anywhere}}
  | notes        = *The infamous U4ick combo
*Optimal for damage and corner carry
}}
{{ComboData-UNI
  | combo        = Starter 5C 3C 6[C] 66B 2B/5B j.ABC j.236A 2B 2C 4[C] {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Anywhere}}
  | notes        = *Optimal B starter side-swap for damage
*Must be up close for it to work or the 66B will not cross up
}}
{{ComboData-UNI
  | combo        = Starter 5C 3C 6[C] dl.22[B] run under 5A(1) j.ABC j.236B 2B 2C 4[C] {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Anywhere}}
  | notes        = *CLR side-swap utilizing 22[B]
*Works at all ranges
}}
{{ComboData-UNI
  | combo        = Starter 5C 3C dl j.BC 66B 623B 2B 236[B] 5B 6C {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Anywhere}}
  | notes        = *Near corner combo that leads into upkicks
*Delay both the j.B and j.C to pick up with 66B
}}
{{ComboData-UNI
  | combo        = Starter 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2C 4C (ender) {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Corner}}
  | notes        = *Can replace the 5B after 236[B] with 66B on CH (not recommended but optimal)
}}
}}
===5C Starters===
{{ComboTable-UNI
|data=
{{ComboData-UNI
  | combo        = Starter (2C) 3C 6[C] 2C 5B dl j.ABC 66B j.236B 2B 2C {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Anywhere}}
  | notes        = *Same as B starter U4ick combo
*(2C) at the start is optional and still allows 2CCC ender
}}
{{ComboData-UNI
  | combo        = 5[C] 2C 3C dl j.ABC j.236A 2B {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Anywhere}}
  | notes        = *
}}
{{ComboData-UNI
  | combo        = 5CC 2B 2[C] 5C dl.3C j.ABC j.236A 2B 2C 4[C] {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Anywhere}}
  | notes        = *2B pickup off of 5CC
*Delaying the 5C and 3C will help connect the air string more consistently
}}
{{ComboData-UNI
  | combo        = Starter 3C 623B 623A 2B 236[B] 5B TK.236B 2C 4C {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Corner}}
  | notes        = *
}}
{{ComboData-UNI
  | combo        = 5[C] 623A 2B TK.236A 2C 4C {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Corner}}
  | notes        = *5[C] Corner route
}}
{{ComboData-UNI
  | combo        = 5[C] 623A 2B 236[B] 5B {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Corner}}
  | notes        = *CH 5[C] corner route 
}}
{{ComboData-UNI
  | combo        = 5CC 2B 2[C] dl.3C 623B 623A 2B 236[B] 5B {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Corner}}
  | notes        = *5CC starter with double upkicks
}}
{{ComboData-UNI
  | combo        =
5C BLOCKED ~C(CH) 2B 5C 623B 623A 5B 236[B] 5B TK.236B 2C 4C {{Property-UNI|Ender}}
  | basedamage    =
  | bonusdamage  =
  | cost          =
  | metergain    =
  | oppmetergain =
  | location      = {{Property-UNI|Corner}}
  | notes        = *CH confirm off of 5C~C frame trap
}}
}}
}}



Revision as of 01:37, 27 December 2020

Profile-Enkidu.png
Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

Starter Combos

Combos to start off with

Combo Damage Cost Meter Gain Location
  • Beginners BnB to teach x.
  • Beginners BnB to teach x.
  • Beginners BnB to teach x.

Theory

Combo theory

  • ground normals > X > air normals > ender

FAQ

How do I do x?

Delay x buttton

Enders

Combo Cost Location
  • Ender for good midscreen oki
  • Ender for good corner oki
  • Meter dump ender
  • CVO ender

Combos

A Starters

Combo Damage Cost Meter Gain Location
  • Optimal BnB from A starter for damage and corner carry
  • New CLR side-swap route utilizing 22[B]
  • ST side-swap route utilizing FF
  • Cost 1 grid block
  • Easier and more damaging than 22[B] sideswap routes
  • Standard upkick BnB
  • Double upkick with A starter
  • Optimal for damage

B Starters

Combo Damage Cost Meter Gain Location
  • The infamous U4ick combo
  • Optimal for damage and corner carry
  • Optimal B starter side-swap for damage
  • Must be up close for it to work or the 66B will not cross up
  • CLR side-swap utilizing 22[B]
  • Works at all ranges
  • Near corner combo that leads into upkicks
  • Delay both the j.B and j.C to pick up with 66B
  • Can replace the 5B after 236[B] with 66B on CH (not recommended but optimal)

5C Starters

Combo Damage Cost Meter Gain Location
  • Same as B starter U4ick combo
  • (2C) at the start is optional and still allows 2CCC ender
  • 2B pickup off of 5CC
  • Delaying the 5C and 3C will help connect the air string more consistently
  • 5[C] Corner route
  • CH 5[C] corner route
  • 5CC starter with double upkicks
  • CH confirm off of 5C~C frame trap

Assault Starters

Combo Damage Cost Meter Gain Location
  • Midscreen ground assault confirm
  • Corner assault j.A CS confirm

Anti-Air Starters

Combo Damage Cost Meter Gain Location
  • 3C anti-air starter
  • 623A CH anti-air confirm

Other Starters

Combo Damage Cost Meter Gain Location
  • Air-to-air confirm

Videos

External Links

Enkidu Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2020-12-27 by Defiant.

41% complete
Page Completed To-do Score

Overview

  • Frame data added and checked.
  • New moves have been listed.
  • Pros/cons updated.
  • Added detailed descriptions of moves.
  • Fill out combo and strategy page.
  • Add rebeat/gap data.
40/50
Strategy
  • Created base pages
  • Fill in Strategies
0/25
Combos
  • Created base pages
  • Start adding combos
1/25
General
FAQ
Controls
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Strategy
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Characters
Hyde
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Waldstein
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Chaos
Nanase
Byakuya
Phonon
Mika
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Enkidu
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Eltnum
Akatsuki
Frame Data
Hyde
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Mika