Under Night In-Birth/UNICLR/Enkidu/Combos: Difference between revisions
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==Getting Started== | ==Getting Started== | ||
*'''This section is still being updated for CLR, most of the combos below are outdated'''. In the meantime, check out Mo.Sin's combo doc(https://docs.google.com/document/d/1X5wu3eHr7582Rt0Az7ApfDHovisUDyler1yPvo87nRc/edit?usp=sharing), which will eventually be added to this wiki's combo section. | |||
===Starter Combos=== | ===Starter Combos=== | ||
Combos to start off with | Combos to start off with |
Revision as of 12:50, 16 January 2021
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
- This section is still being updated for CLR, most of the combos below are outdated. In the meantime, check out Mo.Sin's combo doc(https://docs.google.com/document/d/1X5wu3eHr7582Rt0Az7ApfDHovisUDyler1yPvo87nRc/edit?usp=sharing), which will eventually be added to this wiki's combo section.
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
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5A 5B 5C 3C 6[C] 2B dl j.ABC 5B 6C Ender | Anywhere | |||
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5A 5B 5C 3C dl j.ABC j.236X 2B 2C 4[C] Ender | Anywhere | |||
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5A 5B 5C 3C 623B 2B 236[B] 5B 6C Ender | Corner | |||
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Theory
Combo theory
- ground normals > X > air normals > ender
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
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2C | Midscreen | |
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6C | Corner | |
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236C | 100 EXS | Anywhere |
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5C CVO IW | 200 EXS, Vorpal | Anywhere |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
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Starter 5B 5C 3C 6[C] 2B dl j.ABC 66B j.236B 2B Ender | Anywhere | |||
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Starter (2B/5B) 5C 3C 6[C] dl.22[B] run under 2B/5B j.BCC Ender | Anywhere | |||
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Starter 5B 5C 3C 6{C} 66B FF(4) j.236A 2B 2C 4[C] Ender | Anywhere | |||
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Starter 5B 5C 3C dl 623B 2B 236[B] 5B TK.236B 2B Ender | Corner | |||
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2A/5A(1) 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2B Ender | Corner | |||
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B Starters
Combo | Damage | Cost | Meter Gain | Location |
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Starter 5C 3C 6[C] 2C 2B/5B dl j.ABC 66B j.236B 2C 4C Ender | Anywhere | |||
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Starter 5C 3C 6[C] 66B 2B/5B j.ABC j.236A 2B 2C 4[C] Ender | Anywhere | |||
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Starter 5C 3C 6[C] dl.22[B] run under 5A(1) j.ABC j.236B 2B 2C 4[C] Ender | Anywhere | |||
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Starter 5C 3C dl j.BC 66B 623B 2B 236[B] 5B 6C Ender | Anywhere | |||
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Starter 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2C 4C (ender) Ender | Corner | |||
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5C Starters
Combo | Damage | Cost | Meter Gain | Location |
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Starter (2C) 3C 6[C] 2C 5B dl j.ABC 66B j.236B 2B 2C Ender | Anywhere | |||
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5[C] 2C 3C dl j.ABC j.236A 2B Ender | Anywhere | |||
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5CC 2B 2[C] 5C dl.3C j.ABC j.236A 2B 2C 4[C] Ender | Anywhere | |||
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Starter 3C 623B 623A 2B 236[B] 5B TK.236B 2C 4C Ender | Corner | |||
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5[C] 623A 2B TK.236A 2C 4C Ender | Corner | |||
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5[C] 623A 2B 236[B] 5B Ender | Corner | |||
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5CC 2B 2[C] dl.3C 623B 623A 2B 236[B] 5B Ender | Corner | |||
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5C BLOCKED ~C(CH) 2B 5C 623B 623A 5B 236[B] 5B TK.236B 2C 4C Ender | Corner | |||
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.C Ender | Anywhere | |||
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6D j.A CS Ender | Corner | |||
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
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3C Ender | Anywhere | |||
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CH 623A Ender | Anywhere | |||
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
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j.A Ender | Anywhere | |||
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Videos
External Links
Enkidu Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-01-16 by Dismas.
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