Under Night In-Birth/UNICLR/Hyde/Combos: Difference between revisions
Crakestraw (talk | contribs) (→6B Starters: Added video link to new combo; added additional notes) |
Crakestraw (talk | contribs) (→5A Starters: Added video link) |
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| oppmetergain = 43.10 | | oppmetergain = 43.10 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = *5A combo when autopiloting into 214A rekkas. | | notes = *5A combo when autopiloting into 214A rekkas. | ||
*[https://www.youtube.com/watch?v=1IcJ_6YGEzk Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI |
Revision as of 14:33, 12 May 2021
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
The combos listed below are a mix of BNBs and generally easier combos to supplement Hyde's mission mode combos. It's highly recommended going through those since they all serve as good starter combos if you're looking for something simple to use so you can jump in and start playing. Plus, they teach you Hyde's general combo theory as well, so it's worth going through if only for that.
Some of these combos require the use of delayed rekkas (214X), as it's a key part of his combo structure. If you can't do that yet, just end those combos there until you can delay the rekkas properly.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2B > 2C > 5[C] > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 2474 (2717) | 48.21 Opp: 28.51 |
Midscreen | |
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2A > 2A > 2C > FF > 22A > 3B > 236B~236A > 66C > 236A~236B | 2994 (3287) | 49.10 Opp: 39.05 |
Corner | |
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2A > 2A > 2C > 5[C] > dl.j.C > dl.j.2C > 66C > dl.236B~236A > 66C > 236A~236B | 2535 (2783) | 51.47 Opp: 33.22 |
Midscreen | |
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6D > j.B > 2A > 2B > 2C > 5[C] > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 2346 (2574) | 48.31 Opp: 27.93 |
Midscreen | |
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6D > j.B > 2A > 2C > FF > 22A > 3B > 236B~236A > 66C > 236A~236B | 2827 (3104) | 49.59 Opp: 38.20 |
Corner | |
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5B > 5C > 2C > 214B~dl.4b~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3037 (3334) | 55.04 Opp: 41.88 |
Anywhere | |
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CH 3C > w.2A > 2C > 214B~4B~4B | 2122 (2333) | 25.68 Opp: 14.98 |
Anywhere | |
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CH 3C > w.2A > 2C > 214B~dl.4B~dl.4B > 3B > 5[C] > 214B~4B~4B | 3034 (3334) | 44.97 Opp: 34.22 |
Anywhere | |
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236X~236A > 66C > 214B~dl.4B~dl.4B > 3B > 5C > 214B~4B~4B | 3018 (3315) | 43.72 Opp: 37.24 |
Midscreen | |
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22A > 236C > dash > j.[C] > 3B > dl. 2C > 236B~236A > 66C > 214B~4B~4B | 2951 (3238) | 100 EXS | 14.58 Opp: 38.28 |
Anywhere |
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Theory
Hyde’s combos usually have one of two goals in mind depending on his position: corner carry at midscreen and damage in the corner. But regardless of position, the general combo theory remains the same:
Ground normals > launcher > air normals or delayed rekkas (214B) > ground normal > ender
The choice of delayed rekkas versus air-normals mid-combo depends on the starter (at least for midscreen combos; in the corner, always use the rekkas). Some combos use a bit of both -- delayed rekkas into another launcher (such as 3C) followed by an aerial string into an ender. Generally, however, it's simply a matter of whether the combo can support using delayed rekkas or not. Either way, learning how to delay the rekkas is necessary to make the most of Hyde's combo potential.
Midscreen combos can also generally end with either 66C > 236X~236B or 66C > 214B~4B~4B depending on whether you want to maximize corner carry or get decent pressure on wake up. The fireball ender usually puts the opponent closer to Hyde, allowing him to close in and potentially continue pressure, while the rekka ender pushes the opponent farther away from Hyde and closer to the corner. Barring cases where proation causes the rekkas to drop, the choice pretty much comes down to what you value more at a given moment.
Hyde's mission mode combos are a good place to go for actually getting a feel for his combo theory as they cover basics very well. Most of the combos there aren't as good, but a lot of their components carry over to the majority of Hyde's combos.
FAQ
How do I delay 214A/B's follow-ups properly?
Watch the hitstun timer and press the button as close to the timer expiring as possible. The more you delay the second and third hits, the easier it is to land whatever link you're aiming for once you land. Start by practicing 3B since that's the easiest normal to link into. Hyde's mission mode combo 4-2 is a good place to practice it. Watching the demonstration can help with learning the exact timing on the delays. Once you have that down, it's just a matter of adjusting the delays to meet the requirement for each move to follow-up with.
How much do I need to delay 214B's follow-ups for each link?
3B is the most lenient. If you can delay the rekkas, you can almost always connect 3B without trouble as long as the opponent is within range of it.
2C is more stringent and requires close to maximum delay to connect. The more you delay, the easier it is to land. One of the harder links to learn.
5C is about the same as 2C as both moves have the same amount of startup frames and is only used when the opponent is outside of 3B's range at midscreen.
3C is a bit tricky since it's technically a faster move but has less horizontal reach. The window is slightly more generous than 2C, but you have to either microdash into 3C on landing or delay the first hit of the rekkas as well to ensure the opponent lands as close to Hyde as possible.
22A is roughly the same as 2C, albeit slightly easier since the corner removes any potential for the opponent to fall out of range. Works best when you're right in the corner, but can sometimes connect if you're just slightly farther from your opponent when they land in the corner.
2A and 5B both have the same leniency as 3B (2A being easier since it's a much faster move) and are reserved for specific use cases in the corner. 2A for combos where you think you messed up the delays or ones that are possibly too prorated for the usual corner enders and want a quick and safe way to end the combo. 5B is used generally in conjunction with Force Function (B+C) for more damage off certain starters.
Enders
The combos listed on this page already have set enders to use for consistency since rekka enders can sometimes not work on some combos, and because most of the combo enders here use EX moves, which can be easily attached onto the end of a combo, or can be used in place of the ender prescribed in the combo instead depending on the route.
Combo | Cost | Location |
---|---|---|
236B~236A > 66C > 236X~236B | Anywhere | |
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66C > 214B~4B~4B | Anywhere | |
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66C > 623A > 214C | 100 EXS | Anywhere |
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3B > dl. 2C > 3C > 214B~4B~4B | Corner | |
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2A > 3C > 214B~4B~4B | Corner | |
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236B~236A > 5C > 214B~4B~4B > j.236C > j.A | 100 EXS | Corner |
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22X > 5B > dl. 5C > 214B~4B~4B > j.236C > j.A | 100 EXS | Corner |
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66C > 623A > dl. j.236C > 236A~236B | 100 EXS | Corner |
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66C > 623A > 623C | 100 EXS | Corner |
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66C > 236X~236B > 22C > dash > VO | 100 EXS | Corner |
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66C > 623A > j.236C > 623A > CVO > IW | 200 EXS, Vorpal | Corner |
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CVO > j.236C > 236C > IWEXS | 200 EXS, Vorpal | Corner |
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66C > 623A > dl. j.236C > 236A~236B > CVO > 236C > IWEXS | 200 EXS, Vorpal | Corner |
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Combos
2A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2353 (2582) | 47.78 Opp: 29.59 |
Midscreen | |
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2A > 2A > 2C > 5[C] > dl. j.C > dl. j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 2483 (2726) | 51.00 Opp: 28.90 |
Midscreen | |
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2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > dash > 66C > 236B~236B > 214C | 2859 (3137) | 100 EXS | 45.94 Opp: 39.00 |
Midscreen |
|
5A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A > 5C > 2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~236A > 66C > 236A~236B | 2917 (3202) | 52.43 Opp: 41.70 |
Midscreen | |
| ||||
5A > 5C > 2C > 2B > j.C > dl. j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2592 (2845) | 51.51 Opp: 30.78 |
Midscreen | |
| ||||
5A > 5C > 2C > 214B~dl.4B~dl.4B > 5B > j.2C > j.[C] > dash > 3B > (dl.2C) > 236B~236A > 66C > 236A~236B | 3133 (3439) | 65.06 Opp: 51.12 |
Midscreen | |
| ||||
5A > 5C > 214A~dl.4A > 3C > dl.6B(2nd) > j.[C] > 3B > dl.2C > 236B~236A > 66C > 236A~236B | 2932 (3220) | 59.61 Opp: 43.10 |
Midscreen | |
| ||||
5A > 5C > 2C > 214B~dl.4B~dl.4B > 5B > FF > 3B > dl.2C > 236B~236A > 66C > 236A~236B | 3146 (3486) | 61.97 Opp: 52.37 |
Corner | |
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2B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 5C > 2C > 214B~dl.4B~dl.4B > 3C > j.A(1) > j.B > j.C > 3B > 236B~236A > 66C > 236A~236B | 3147 (3455) | 62.69 Opp: 46.14 |
Midscreen | |
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2B > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~236A > 66C > 236A~236B | 3365 (3693) | 66.43 Opp: 51.99 |
Midscreen | |
|
5B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B > 5C > 2C > 214B~dl.4B~dl.4B > 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3065 (3363) | 64.90 Opp: 45.72 |
Midscreen | |
| ||||
5B > 5C > 2C > 214B~dl.4B~dl.4B > 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 3099 (3402) | 64.43 Opp: 42.06 |
Midscreen | |
| ||||
5B > 5C > 2C > 2B > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3171 (3480) | 66.36 Opp: 50.66 |
Midscreen | |
| ||||
5B > 5C > 2C > 2B > 214B~dl.4~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3406 (3760) | 66.45 Opp: 59.04 |
Corner | |
| ||||
5B > 5C > 2C > FF > 22A > 3B > 236B~236A > 66C > 623A(2) > j.236C > 214B~4B~4B | 3943 (4377) | 100 EXS | 56.83 Opp: 60.57 |
Corner |
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6B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6B(1) > 5[C] > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 3082 (3387) | 47.59 Opp: 38.93 |
Midscreen | |
| ||||
6B(1) > 5[C] > dl. 214B~dl.4B~dl.4B > 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 3145 (3452) | 60.75 Opp: 42.15 |
Midscreen | |
| ||||
6B(1) > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~236A > 66C > 236A~236B | 3226 (3541) | 59.58 Opp: 46.10 |
Midscreen | |
| ||||
6B > 214B~dl.4B~dl.4B > 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 3354 (3684) | 63.45 Opp: 43.38 |
Midscreen | |
| ||||
6B > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl. 236B~236A > 66C > 236B~236B | 3516 (3863) | 58.42 Opp: 51.94 |
Midscreen | |
| ||||
6B > j.C > j.2C > 214B~dl.4B~dl.4B > 2C > 22B > 66C > 214B~4B~4B | 3411 (3744) | 58.14 Opp: 48.29 |
Midscreen | |
| ||||
6B(1) > 5[C] > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3560 (3911) | 59.44 Opp: 55.97 |
Midscreen into Corner | |
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6B(1) > 5[C] > FF > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3657 (4077) | 63.99 Opp: 58.98 |
Corner | |
| ||||
6B > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3665 (4056) | 58.66 Opp: 55.72 |
Corner | |
| ||||
6B > 214B~dl.4B~dl.4B > 22A > 3B > 22B > dl.236B~236A > 66C > 236A~236B | 3678 (4039) | 58.79 Opp: 57.94 |
Corner | |
| ||||
6B > FF > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~236A > 66C > 236A~236B | 3788 (4222) | 63.21 Opp: 57.45 |
Corner | |
|
3B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3B > 5C > 236B~236B > 3B > 236B~236A > 66C > 236B~236B | 2679 (2942) | 43.77 Opp: 31.73 |
Midscreen | |
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3B > 5C > 236B~236A > 66C > 22B > 5B > 214B~4B~4B | 2921 (3207) | 47.15 Opp: 35.70 |
Corner | |
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66B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66B > 214A~dl.4A > 3C > 214B~dl.4B~dl.4B > 3B > 5C > 214B~4B~4B | 2946 (3235) | 46.49 Opp: 38.29 |
Midscreen | |
| ||||
66B > 214A~dl.4A~dl.4A > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > (dl. 2C) > 236B~236A > 66C > 236A~236B | 3431 (3767) | 62.61 Opp: 46.66 |
Midscreen | |
|
2C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3374 (3705) | 61.59 Opp: 46.47 |
Midscreen | |
| ||||
2C > tk j.236A > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3417 (3752) | 60.33 Opp: 53.68 |
Midscreen | |
| ||||
CH 2C > tk j.236A > 214B~dl.4B~dl.4B > 2C > 22B > 66C > 236B~236A > 66C > 236B~236B | 3556 (3903) | 59.91 Opp: 59.12 |
Midscreen | |
| ||||
2C > 5B > 5[C] > dl. 6B(2nd) > j.[C] > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3599 (3978) | 68.52 Opp: 52.50 |
Corner | |
| ||||
2C > tk j.236A > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3752 (4144) | 60.57 Opp: 64.10 |
Corner | |
|
5C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > 236B~236A > 66C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 5[C] > 214B~4B~4B | 3036 (3333) | 53.09 Opp: 41.58 |
Midscreen | |
| ||||
5C > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~236A > 66C > 236A~236B | 3400 (3733) | 68.03 Opp: 52.15 |
Midscreen | |
| ||||
5[C] > 236B~236A > 66C > 214B~dl.4B~dl.4B > 3B > 5C > 214B~4B~4B | 3052 (3352) | 49.65 Opp: 39.24 |
Midscreen | |
| ||||
CH 5[C] > 236B~236A > 66C > 214B~dl.4B~dl.4B > 5C > 236C > dash > j.[C] > 3B > dl. 2C > dl. 6B > 214B~4B~4B | 3613 (3965) | 100 EXS | 44.74 Opp: 60.49 |
Midscreen |
| ||||
5C > 2C > 6B > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A 66C > 236A~236B | 3548 (3916) | 67.52 Opp: 59.59 |
Corner | |
| ||||
5[C] > 6B > dl. FF > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3810 (4238) | 69.12 Opp: 61.27 |
Corner | |
|
3C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3150 (3460) | 57.33 Opp: 35.51 |
Midscreen | |
| ||||
3C > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3374 (3707) | 62.35 Opp: 46.82 |
Midscreen | |
|
66C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66C > 214A~dl.4A > 3C > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 3115 (3419) | 52.79 Opp: 44.58 |
Midscreen | |
| ||||
66C > FF > CS > dash > 66C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3302 | Vorpal | 36.42 Opp: 46.48 |
Midscreen |
| ||||
66C > 6B(2nd) > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~236A > 66C > 236A~236B | 3392 (3725) | 69.05 Opp: 55.01 |
Midscreen | |
| ||||
66C > FF > 236B~236C > dash > 5B > 5[C] > j.C > j.2C > 214B~4B~4B | 3449 (3851) | 100 EXS | 28.69 Opp: 37.95 |
Midscreen |
| ||||
66C > FF > CS > dash > 66B > 214B~dl.4B~dl.4B > 22A > 3B > 236B~236A > 66C > 236A~236B | 3665 | Vorpal | 36.83 Opp: 55.11 |
Midscreen into Corner |
| ||||
66C > 214A~4A~4A > 22C > dash > j.[C] > 3B > dl. 2C > 236B~236A > 214B~4B~4B | 3443 (3771) | 100 EXS | 26.60 Opp: 48.55 |
Midscreen into Corner |
| ||||
66C > 214A~dl.4A > 3C > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3341 (3682) | 63.64 Opp: 62.70 |
Midscreen into Corner | |
| ||||
66C > 22B > 214B~dl.4B~dl.4B > 5B > FF > dl. 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3548 (3924) | 63.27 Opp: 58.31 |
Corner | |
|
J.A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A > j.C > j.6C > 6B > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 3004 (3296) | 55.11 Opp: 43.69 |
Anywhere | |
| ||||
j.A > j.2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~236A > 66C > 236A~236B | 3265 (3584) | 64.49 Opp: 55.46 |
Midscreen | |
| ||||
j.A > j.2C > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3291 (3644) | 55.40 Opp: 58.29 |
Corner | |
|
Assault Starters
All the counter hit combos listed here also work on GRD Break.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D > CH j.B > 2A > 2B > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~236A > 66C > 236A~236B | 3324 (3647) | 69.82 Opp: 55.15 |
Midscreen | |
| ||||
6D > CH j.C > 2A > 2B > 2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3058 (3358) | 51.09 Opp: 41.21 |
Midscreen | |
| ||||
6D > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 2694 (2958) | 44.61 Opp: 37.89 |
Anywhere | |
| ||||
6D > CH j.2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3527 (3873) | 67.57 Opp: 54.59 |
Anywhere | |
| ||||
6D > j.2C > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3096 (3427) | 52.81 Opp: 52.98 |
Corner | |
| ||||
6D > CH j.2C > 2B > FF > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3647 (4067) | 62.98 Opp: 59.82 |
Corner | |
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
CH 5B > 5[C] > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 3175 (3488) | 48.92 Opp: 39.18 |
Midscreen | |
| ||||
CH 5B > 5[C] > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl. 236B~236A > 66C > 236B~236B | 3438 (3774) | 60.30 Opp: 53.43 |
Midscreen | |
| ||||
CH 3C > w.2A > 2C > 214B~dl.4B~dl.4B > 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3140 (3448) | 61.92 Opp: 45.40 |
Midscreen | |
| ||||
CH 3C > w.2A > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~236A > 66C > 236A~236B | 3414 (3748) | 68.04 Opp: 54.87 |
Midscreen | |
| ||||
3C > j.[C] > 66C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3194 (3509) | 58.80 Opp: 44.22 |
Anywhere | |
|
Throw Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
Throw > 6B > j.[C] > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 2046 (2247) | 44.68 Opp: 32.69 |
Corner | |
| ||||
Throw > 6B > j.[C] > 22A > 5B > dl. 5C > 214B~4B~4B > j.236C > j.A | 2577 (2826) | 100 EXS | 43.07 Opp: 44.86 |
Corner |
|
Force Function Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
FF > CS > dash > 66C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3850 | Vorpal | 29.10 Opp: 46.31 |
Midscreen |
| ||||
CH FF > 236A > dash > 66C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3684 (4158) | 57.42 Opp: 49.83 |
Midscreen | |
| ||||
FF > 236B~236C > dash > 2B > 5[C] > j.C > j.2C > rejump > j.A > j.B > j.C > 3B > dl. 2C > 214B~4B~4B | 3908 (4396) | 100 EXS | 25.29 Opp: 45.11 |
Midscreen |
| ||||
FF > CS > dash > 66B > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 4090 | Vorpal | 30.15 Opp: 54.28 |
Midscreen into Corner |
| ||||
FF > 2A > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3870 (4361) | 56.59 Opp: 55.66 |
Corner | |
|
236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A > 66C > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 2941 (3231) | 46.75 Opp: 39.76 |
Midscreen | |
| ||||
CH 236A > 66C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~236A > 66C > 236A~236B | 3471 (3810) | 66.76 Opp: 53.61 |
Midscreen | |
| ||||
236A~236B > 3B > dl. 2C > 236B~236A > 66C > 214B~4B~4B | 3104 (3409) | 42.43 Opp: 32.69 |
Midscreen | |
| ||||
236X~236A > 66C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 5[C] > 214B~4B~4B | 3168 (3479) | 48.80 Opp: 40.42 |
Midscreen | |
| ||||
236X~236C > dash > 5B > 5[C] > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 3723 (4090) | 100 EXS | 11.06 Opp: 45.63 |
Midscreen |
| ||||
236X~236C > dash > 2B > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3822 (4197) | 100 EXS | 13.76 Opp: 53.92 |
Midscreen |
| ||||
236X~236C > md.5[C] > 214B~dl.4B~dl.4B > 3C > j.A > j.B > j.C > 3B > 2C > 236B~236A > 66C > 236A~236B | 3841 (4217) | 100 EXS | 13.99 Opp: 53.82 |
Midscreen |
| ||||
236C > dash > 5B > 5[C] > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 3111 (3412) | 100 EXS | 10.30 Opp: 42.75 |
Anywhere |
| ||||
236A > dash > 66B > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3329 (3677) | 56.66 Opp: 56.49 |
Corner | |
| ||||
236X~236A > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 3C > 214B~4B~4B | 3440 (3777) | 49.59 Opp: 47.13 |
Corner | |
| ||||
236X~236C > 66C > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3824 (4200) | 100 EXS | 12.25 Opp: 52.05 |
Back to Corner |
| ||||
236X~236C > 5[C] > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 4002 (4396) | 100 EXS | 12.58 Opp: 53.65 |
Corner |
| ||||
236C > dash > 5B > 5[C] > 6B(2nd) > j.[C] > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3187 (3508) | 100 EXS | 13.53 Opp: 51.73 |
Corner |
|
j.236A/B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
tk j.236A > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3604 (3956) | 56.00 Opp: 50.44 |
Midscreen | |
| ||||
tk j.236A > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl. 236B~236A > 66C > 236B~236B | 3763 (4133) | 55.62 Opp: 57.36 |
Midscreen | |
| ||||
tk j.236A/B > 214B~dl.4B~dl.4B > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3938 (4326) | 55.86 Opp: 58.86 |
Corner | |
| ||||
tk j.236A > FF > 22A > 6B > j.[C] > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3988 (4439) | 65.69 Opp: 56.97 |
Corner | |
|
214X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
214A~dl.4A~dl.4A > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3413 (3748) | 63.15 Opp: 48.81 |
Midscreen | |
| ||||
214A~dl.4A > 214B~dl.4B~dl.4B > 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 3141 (3449) | 55.08 Opp: 44.75 |
Midscreen | |
| ||||
214B~dl.4B~dl.4B > 5A > 5C > dl. 6B(2nd) > j.[C] > 2C > 236B~236A > 66C > 236A~236B | 3241 (3560) | 54.61 Opp: 43.99 |
Midscreen | |
| ||||
214B~dl.4B~dl.4B > 5A > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 3012 (3309) | 52.48 Opp: 37.56 |
Midscreen | |
| ||||
214X~dl.4X~dl.4X > 5A > 5C > 6B(2nd) > j.[C] > 22A > 3B > dl. 2C > 3C > 214B~4B~4B | 3369 (3699) | 60.61 Opp: 50.41 |
Corner | |
| ||||
214A~dl.4A > 5C > FF > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3654 (4067) | 63.24 Opp: 63.22 |
Corner | |
|
623X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
623A > j.236C > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3325 (3645) | 100 EXS | 19.14 Opp: 53.02 |
Midscreen |
| ||||
623B > CS > 6B > 214B~dl.4B~dl.4B > 2C > 5C > j.C > j.2C rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 3473 | Vorpal | 33.77 Opp: 56.72 |
Midscreen |
| ||||
CH 623B > CS > 6B > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl. 236B~236A > 66C > 236B~236B > 214C | 4118 | 100 EXS, Vorpal | 32.63 Opp: 76.35 |
Midscreen |
| ||||
623A > dl. j.236C > 66C > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3249 (3563) | 100 EXS | 18.49 Opp: 49.09 |
Back to Corner |
| ||||
623A > j.236C > j.[C] > 22A > 3B > FF > 236B~236A > 66C > 236A~236B | 3438 (3782) | 100 EXS | 18.78 Opp: 52.74 |
Corner |
|
22X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
22A > CS > 66C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~236A > 66C > 236A~236B | 3454 | Vorpal | 25.52 Opp: 54.48 |
Midscreen |
| ||||
22B > 66C > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 3650 (4009) | 50.68 Opp: 45.41 |
Midscreen | |
| ||||
22A > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3701 (4065) | 61.12 Opp: 44.16 |
Corner | |
| ||||
22A > 5B > FF > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 3990 (4437) | 59.22 Opp: 52.66 |
Corner | |
| ||||
22B > 2B > FF > 214B~dl.4B~dl.4B > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 4074 (4528) | 59.18 Opp: 53.01 |
Corner | |
| ||||
22C > dash > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl. 236B~236A > 66C > 236A~236B | 3806 (4280) | 100 EXS | 11.19 Opp: 60.21 |
Corner |
|
41236C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
41236C(2) > CS > 5[C] > 214B~dl.4B~dl.4B > 2C > 236B~236A > 66C > 236A~236B | 4120 | 100 EXS, Vorpal | 8.79 Opp: 42.03 |
Anywhere |
| ||||
41236C(2) > CS > 214B~dl.4B~dl.4B > 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 4086 | 100 EXS, Vorpal | 9.55 Opp: 45.83 |
Midscreen/back to Corner |
| ||||
41236C(2) > CS > dash > 6B > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 4383 | 100 EXS, Vorpal | 9.58 Opp: 60.37 |
Back to Corner |
| ||||
41236C(2) > CS > 5[C] > FF > 214B~dl.4B~dl.4B > 22A > 3B > dl. 2C > 236B~236A > 66C > 236A~236B | 4505 | 100 EXS, Vorpal | 9.44 Opp: 54.82 |
Corner |
|
41236D Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
41236D > 2C > 5[C] > dl.236B~236A > 66C > 214B~4B~4B | 4031 (4430) | 200 EXS | 8.18 Opp: 33.44 |
Anywhere |
| ||||
41236D > 66C > FF > 236B~236A > dl.5C > 214B~4B~4B | 4091 (4535) | 200 EXS | 8.43 Opp: 35.20 |
Back to Corner |
| ||||
41236D > 3B > dl.2C > FF > 236B~236A > dl.5C > 214B~4B~4B | 4187 (4640) | 200 EXS | 9.10 Opp: 39.32 |
Corner |
|
Vorpal Strip Combos
Combos to use to knock your opponent out of Vorpal with Veil Off. Combos that end in the corner require you to backdash to keep the opponent flying overhead and side-swapping. Be sure to make a habit of backdashing to avoid that.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A> 2A > 2C > 5C > j.A(1) > j.C > j.2C > VO | 1491 | 100 EXS | Opp: 9.21 |
Midscreen |
| ||||
2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > VO | 1766 (1938) | 100 EXS | Opp: 13.17 |
Midscreen into Corner |
| ||||
2A > 2A > 2C > 5C > j.C > j.6C > VO | 1448 (1580) | 100 EXS | Opp: 8.67 |
Corner |
| ||||
6B > 214B~dl.4B~dl.4B > 5B > FF dl.3B > dl.2C > 236B~236A > 66C > 236A~236B > 22C > dash > VO | 4025 (4456) | 200 EXS | Opp: 60.87 |
Corner |
| ||||
Throw > 5B > 5[C] > j.C > j.6C > VO | 1763 (1937) | 100 EXS | Opp: 11.74 |
Corner |
|
Videos
External Links
- Hyde Combo Doc by MIYAGI Muteki. Some combos listed here are from this document.
Hyde Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-05-12 by Crakestraw.
100% complete | |
|
Page | Completed | To-do | Score |
---|---|---|---|
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50/50 | ||
Strategy |
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25/25 | |
Combos |
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25/25 |