Melty Blood/MBTL/Red Arcueid: Difference between revisions
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=== Universal Mechanics === | === Universal Mechanics === | ||
===== Rapid beat 2 ===== | |||
{{MoveDataCargo | |||
| title = rapid beat 2 | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|X X}} | |||
| images = | |||
{{MoveDataCargoImage|re_rapid2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|re_rapid2}} | |||
* Placeholder | |||
}} | |||
===== Rapid beat 3 ===== | |||
{{MoveDataCargo | |||
| title = rabid beat 3 | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|X X X}} | |||
| images = | |||
{{MoveDataCargoImage|re_rapid3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|re_rapid3}} | |||
* Same animation as 3C | |||
}} | |||
===== Ground Throw ===== | |||
{{MoveDataCargo | |||
| title = throw | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|4}}/{{#invoke:InputsUNI|toIcons|6AD}} | |||
| images = | |||
{{MoveDataCargoImage|re_throw|caption=}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|re_throw}} | |||
* Placeholder | |||
}} | |||
===== Air Throw ===== | |||
{{MoveDataCargo | |||
| title = airthrow | |||
| subtitle = | |||
| input = {{#invoke:InputsUNI|toIcons|j4}}/{{#invoke:InputsUNI|toIcons|6AD}} | |||
| images = | |||
{{MoveDataCargoImage|re_airthrow|caption=}} | |||
| info = | |||
{{AttackDataCargo-MBTL/Query|re_airthrow}} | |||
* Universal air combo ender. | |||
}} | |||
=== Special Moves === | === Special Moves === |
Revision as of 16:48, 29 September 2021
Placeholder.
This page contains placeholder or testing data. |
Story
Due to the effects of coming back from a "certain accident," her vampiric impulses and overwhelming desires have taken over. Driven by instinct, she arrives in a lowly human city. Controlled by pure emotion, her actions and words are quite dangerous, but her underlying personality remains mostly unchanged. The only big difference is her increased selfishness and changed attitude toward humans.
Gameplay
Red Arcueid, often shortened to Warc, is a zoner with armored moves to complement her offense. She also takes some design cues from Archetype: Earth in Type Lumina.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
Move list
Coming soon.
Stats & vitals
Coming soon.
Quick combo reference
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | LH | -N-, -SE-, -SP-, -RB-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 11 | 17 | -1 | - |
- Placeholder
5B
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480 | LH | N, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 ~ 13 | 4 | 17 | 29 ~ 33 | -6 | - |
- Placeholder
5[B]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400*2 (768) | H | N, SP, RB, EX, MD, (J) | Armor | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
29 | 4 | 22 | 54 | -10 | Armor 13-30 |
- Placeholder
5C
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
610 | LH | N, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 ~ 17 | 4 | 23 | 36 ~ 43 | -10 | - |
- Placeholder
5[C]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
550*2 (1045) | LH | N, SP, RB, EX, MD, (J) | Armor | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
21 | 4 | 22 | 46 | -8 | Armor 16-21 |
- Placeholder
Crouching Normals
2A
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
150 | L | -N-, -SE-, -SP-, -RB-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 11 | 18 | -1 | - |
- Placeholder
2B
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | L | N, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 4 | 15 | 25 | -4 | - |
- Placeholder
2C
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
620 | L | N, SP, RB, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 5 | 23 | 35 | -11 | - |
- Placeholder
Jumping Normals
j.A
jA
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | HA | N, SP, RB, EX, MD, J | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 4 | 11 | 19 | - | - |
- Placeholder
j.B
j.C
jC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | HA | N, SP, RB, EX, MD, J | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 7 | - | - | - | - |
- Placeholder
j[C]
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | HA | N, SP, RB, EX, MD, J | GB, L | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 7 | - | - | - | 15-19 Clash |
- Placeholder
Command Normals
3C
6C
6C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | L | SP, EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
23 | 4 | 20 | 46 | -7 | - |
- Placeholder
2C~2C
2C~2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
780 | LH | SP, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 3 | 22 | 36 | -8 | - |
- Placeholder
j.2C
j2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
260*6 (1332) | HA | - | Armor | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 8 (1) 2 (2) 2 (5) 2 | 10 | - | - | 13-25 Armor |
- Placeholder
Universal Mechanics
Rapid beat 2
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
- Placeholder
Rapid beat 3
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
- Same animation as 3C
Ground Throw
4/6AD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
300, 1000 (1300) | N/A | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4 | 3 | - | - | - | - |
- Placeholder
Air Throw
j.4/6AD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | 3 | - | - | - | - |
- Universal air combo ender.