Normal Moves
Standing Normals
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
160 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420*2 (806) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
430*3 (1186) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Crouching Normals
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hits mid
- decent Anti-air option due to Hisui's short hurtbox
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Jumping Normals
j.A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
130 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
380 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480 (754) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui swings her book a second time in a downwards arc
- Causes techable knockdown
- Hits mid, unlike the initial hit of jB being overhead
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Command Normals
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
6C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
440 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui swings her pan upwards in an arc infront of her
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
440 (774) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui swings her pan a 2nd time in a downwards arc
- Cannot be cancelled into on whiff
- Quite a long stagger window, making it useful for frametraps
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 (1590) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui swings her pan a 3rd time horizontally, launching her opponent away
- Also pretty long stagger window
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
780 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui halts her air momentum before crossing her arms in front of her and diving diagonally downwards
- Hits mid
Universal Mechanics
Rapid beat 2
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Rapid beat 3
- Same animation as 3C
Ground Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1500 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Air Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Universal air combo ender.
- Can use remaining air options after by jump cancelling after the animation. Hisui has a good left/right mixup off meterless enders using this due to her Air Throw leaving her close to the opponent after the animation
Special Moves
Bonds of Sisterhood - Birth Edition
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
15 + X | - | 14 | 29 + X | - | - |
- Switches to Kohaku. Frame data varies depending on how far away Kohaku is when the move is initiate (further away is slower as Kohaku has to run to Hisui before performing a High-Five to swap, when close is much faster)
- When performed directly in front of the opponent, you will tag-in behind them
This ladle is solid.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
220*6 (1186) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui performs her Ladle stabbing while sliding forwards slightly
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
150*9 (1186) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui lunges forward before performing her Ladle stabs, continuing to move forward while stabbing
- Very commonly used early in combos for launching the opponent without spending 3C so it can be saved for the end
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
160*9, 580 (1796) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui dashes a long distance before performing her Ladle stabs
- Automatically performs the launcher and jumps to chase opponent, will not occur if 3C has already been used
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui performs a launcher followup by inputting A, B, or C after 236A/B
- Generally cancelling into the launcher after all hits nets you the most damage, but particular routing may require earlier cancels to avoid the opponent being able to tech out
Bonds of Sisterhood - Basic Edition
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
160*10 (1313) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
82 | 4*10 | - | 54 | +81 | - |
- Hisui commands Kohaku to place her grounded spinning plant (Koha 22B)
- Great oki tool, but requires Kohaku to be nearby as Koha will place the plant in front of her without traveling
- Has a unique interaction with Hisui's 4[B], as watering the plant enough will make it grow into a large tree that travels to the opponent's initial location and dash 3 times in that direction. Each dash has a hitbox that will collide with the opponent. The dashes are air-unblockable as well
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
460,650 (967) | LHA | -EX- | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
37 | 16, 8 | - | 39 | +43 | - |
- Hisui commands Kohaku to perform her Magic Amber Missile special, flying on her broom for a distance and dropping a single bomb
- Kohaku is not strike invulnerable during this and can be hit out of it by the opponent, unlike her own version of the move
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
640*2 (1196) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 + X + 26 | 3 | - | 43 | +21 (min) | - |
- Hisui commands Kohaku to perform her jC
- Kohaku dashes up to the opponent before performing this, unlike the other Koha assists that will begin the move wherever Koha is when the command is input
- Is not an overhead, unlike Hisui's jC assist, however it is +18 on block (at worst) making it a very strong pressure tool
- Is 2 hits, unlike Kohaku's standard jC
- Generally extremely favorable in trade situations due to the frame data and multihit aspect
Please excuse me.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
800 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui dispenses a dustcloud in directly in front of her that continues traveling forwards
- Dissipates after 1 hit
- Great oki tool, especially in the corner, allowing for strong tick throw setups and mixups
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
800 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui dispenses a dustcloud that diagonally above her that continues traveling forwards
- Dissipates after 1 hit
- Good for denying opponents attempting to jump in
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
550*4 (1627) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui dispenses a dustcloud in further in front of her that continues traveling forwards
- Can hit 4 times before dissipating
- Depending on the opponent's positioning, can knock the opponent back towards you. This can be used for tricks like pulling the opponent out of the corner to allow for Left/Right mixups, along with allowing some interesting combo routing
- Great pressure reset tool and useful for setting up 22D swaps
This ladle is solid. (air)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
200*7 (1232) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui pops slightly upward before performing her ladle stabs diagonally down
- All versions hit mid
- Very strong pressure tool as it is + when TK'd
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
200*7 (1232) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Long untech time making it a great combo tool
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
350*7 (2092) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Commonly used as a combo ender as it gives good damage and untechable knockdown
Moon Skills
This ladle is solid.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
175*9 (1324) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Hisui performs a juiced up version her 236x special without a launcher followup
- Very potent Moon Skill as it is a combo starter
Bonds of Sisterhood - Basic Edition
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
[400, 570]*4 (2680) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
27 | 76 (total) | - | 40 | +53 (min) | Clash 1-10 (MD) |
- Hisui commands Kohaku to perform her Magic Amber Missile special, dropping 4 exploding bombs while traveling in an arc on her broom
- Kohaku can be hit out of it
Please excuse me.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1100 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Travels in a circular arc starting from 623B's initial location down to slightly more below where 623A appears
This ladle is solid. (air)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
210*7 (1291) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Super Moves
Bonds of Sisterhood - The Movie
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700*5 (3500) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400*9, 700 (4300) | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder
Fake Reality Marble - Round and Round Hisui World
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
4800 [4800 ~ 6960 in BH] | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
- Placeholder