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| ====== <font style="visibility:hidden" size="0">Hard Super Attack</font> ====== | | ====== Hard Super Attack ====== |
| {{MoveData | | {{MoveData |
| |image=PBO_Ende_HPB.jpg | | |image=PBO_Ende_HPB.jpg |
| |caption= | | |caption= |
| |name= | | |name=TYPE-16:MIZUCHI |
| |input=5H+SP (200%BG) | | |input=5H+SP (200%BG) |
| |data= | | |data= |
Revision as of 08:53, 29 March 2022
Overview
Ende is Keep away Character whose good at controlling the space around him with his Mecha hand having large range. Ende zoning is linear but combining his Beam with 6B Missile can tricky to navigate around even with Slip shift dodge. With TYPE 24 Asura special being projectile nullify and reflector, on top of having massive hit box, insure that Ende will always have the advantage in the neutral game.
Strengths |
Weaknesses
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- Horizontal Dominance: Ende's ability to control space horizontally with his big normals and special makes frontal assault near impossible
- Anti zoning: Ende's ability's to contest with other zoners is bare none since he has both projectile reflector and nullifier
- Strong Keep Away: Ende Specials and C normal pushes the opponent back considerably, allowing him to keep his distance and zone comfortably.
- TYPE - 24 Karura: This command is Ende All-purpose tool being able to serve multiple functions, such as Anti-air, Lockdown, Whiff punish, combo filler, and tech chase.
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- Dead-zone Attacks: Many of Ende's tools have a dead zone like Type-34 having no hitbox in the front of Ende, and Ende zoning lacking vertical coverage.
- Weak to guard cancel: Ende has difficulty dealing with enemies who guard cancel his offense
- Resource reliant: With out resources, Endes offense is underwhelming.
- Weak Mix up, Ende does not have UOV or Sweep which to enable basic High/low, pretty much relying on Type-24 Karura which requires resource
|
Style overview
Being able to convert off his Massive counter burst is great, but the real kicker for quick is the Burst gauge building quickly which ende needs for his offense.
With Hard' Protection, Asura gaining guard points, and Phantom breaker that guaranteed damage, the opponent will have a hard time-fighting Ende in this style.
Probably Ende Best Version since access to multiple and tension bonus lets Ende Karura liberally. Light Hein is decent reversal and with the ability to guard cancel it make it even better.
Normal Moves
5A
5A
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- can be reverse beat from 2A
|
|
5AA
5AA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5AAA
5AAA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5B
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BB
5BB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BBB
5BBB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6B
6B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
unlike most characters 6b is not an overhead. it is a weird missile that whiffs on most of the cast crouching. easily low profiled.
|
|
5C
5C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CC
5CC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CCC
5CCC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6C
6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5SP
5SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2A
2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2C
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.A
j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.8B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.SP
j.SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66A
66A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66B
66B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66C
66C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throws
5/6B+C
Throw 5/6B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
j.B+C
Air Throw j.B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
Special Moves
6SP
6SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
2SP
2SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
4SP
4SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Phantom Breakers
Quick Super Attack
TYPE-21:TSURUGI 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Hard Super Attack
TYPE-16:MIZUCHI 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|