Bloody Roar Extreme/Alice the Rabbit: Difference between revisions
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[[Category:Alice the Rabbit]] | |||
[[Category:Bloody Roar Extreme]] | [[Category:Bloody Roar Extreme]] |
Revision as of 08:54, 25 July 2022
Introduction
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.
File:BREX icon alice.png Alice is a well-rounded character with a large focus on mobility, relentless mixups, and technically demanding high-damage combos. | |
Pros | Cons |
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Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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650 | 100% | 0.74 | 24.22 | - | - | 18.00 | 34 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 133% | 0.91 | 22 | 25.07 | - | - | 18.00 | 34 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 133% | 0.91 | 22 | 25.07 | - | - | 18.00 | 34 | - |
Ability Plus
- Power Legs: All Kick-based attacks deal significantly more damage, earn Heavy Attack properties and gain the on-hit effects as if they were Counter Hits.
- Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.
Key Moves
66P
66P
Sliding Punch |
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7/8/9K
7/8/9K
Necrodesire Kick |
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6[6]B
6[6]B
Dash Somersault Kick |
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