Bloody Roar Extreme/Kohryu the Iron Mole: Difference between revisions
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{{BREX Character Intro|char=kohryu|short=koh|content= | {{BREX Character Intro|char=kohryu|short=koh|content= | ||
==Introduction== | ==Introduction== | ||
With a moveset and gameplan similar to Bakuryu's, Kohryu is primarily a hit-and-run character. However, Kohryu is able to play more of a defensive game thanks to his Inferno projectile, Mesmerism air freeze and a better Guard Attack which, uniquely, protects him from throws. Kohryu trades in Bakuryu's | With a moveset and gameplan similar to Bakuryu's, Kohryu is primarily a hit-and-run character. However, Kohryu is able to play more of a defensive game thanks to his Inferno projectile, Mesmerism air freeze and a better Guard Attack which, uniquely, protects him from throws. Kohryu trades in Bakuryu's Counters and AoE-based ducking attacks for better hitboxes and improved teleports, gaining several unique followups off of them (including a divekick and homing drill kick). Unlike Bakuryu, Kohryu is also a heavyweight character, making him much harder to combo; this, combined with his higher defense rating, gives him much more staying power, letting him go toe-to-toe with his opponent far more easily than Bakuryu. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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===Ability Plus=== | ===Ability Plus=== | ||
*'''Any Cancel B:''' All normals and specials become special-cancelable; a special cannot cancel into itself, but can | *'''Any Cancel B:''' All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials. | ||
*'''Power Launcher:''' All launching attacks disable the opponent's ability to Air | *'''Power Launcher:''' All launching attacks disable the opponent's ability to use Air Recovery. | ||
==Key Moves== | ==Key Moves== |
Revision as of 14:25, 3 July 2023
Introduction
With a moveset and gameplan similar to Bakuryu's, Kohryu is primarily a hit-and-run character. However, Kohryu is able to play more of a defensive game thanks to his Inferno projectile, Mesmerism air freeze and a better Guard Attack which, uniquely, protects him from throws. Kohryu trades in Bakuryu's Counters and AoE-based ducking attacks for better hitboxes and improved teleports, gaining several unique followups off of them (including a divekick and homing drill kick). Unlike Bakuryu, Kohryu is also a heavyweight character, making him much harder to combo; this, combined with his higher defense rating, gives him much more staying power, letting him go toe-to-toe with his opponent far more easily than Bakuryu.
Playstyle
File:BREX icon kohryu.png Kohryu is a hardy defense-focused character whose array of teleports and projectiles allow him to play a hit-and-run style that holds life leads well. | |
Pros | Cons |
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Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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1050 | 100% | 0.80 | 23.17 | 21.50 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
1600 | 119% | 1.00 | 21 | 25.06 | 17.50 | - | 18.00 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
1600 | 119% | 1.00 | 21 | 25.06 | 17.50 | - | 18.00 | 36 | - |
Ability Plus
- Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.
- Power Launcher: All launching attacks disable the opponent's ability to use Air Recovery.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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