Dengeki Bunko: Fighting Climax/DFCI/Akira Yuki: Difference between revisions
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LarsMasters (talk | contribs) (→Normal Moves: .) |
LarsMasters (talk | contribs) (revamp detail on some moves from the video) |
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|description=A simple crouching side jab punch. The version of this move | |description=A simple crouching side jab punch. The version of this move is from post-Virtua Fighter 4. | ||
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|description=Akira's crouching shoulder charge, whoch was introduced in Virtua Fighter 3. It uses Virtua Fighter attack property as a Launcher-like move instead of Dead or Alive attack property. Possible to perform jump cancel | |description=Akira's crouching shoulder charge, whoch was introduced in Virtua Fighter 3. It uses Virtua Fighter attack property as a Launcher-like move instead of Dead or Alive attack property. Possible to perform jump cancel. | ||
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|description=A simple aerial side jab punch. The version of this move | |description=A simple aerial side jab punch.The version of this move is from post-Virtua Fighter 4. | ||
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|description=Akira's aerial kick. Although the sprite is Utankyaku (which is an aerial side kick), the version of this move | |description=Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), the version of this move is from post-Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive series, it does not launches opponent to the air. | ||
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|description=Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown. | |description=Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown. The version of this move is from post-Virtua Fighter 3. | ||
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Revision as of 21:32, 28 October 2014
File:DFC-profile-AkiraY.jpg Akira Yuki
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Has a various different moves
- Has a command move
- Has two Extend Actions and two moves as EX only
- Joho Sensho and Teishitsu Dantai are the only way to perform a air solo combo followups
Cons
- His step dash
- His Renkantai is different on the ground and in the air
- Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels
Recommended Assists
Assist Character - Short description of why this assist is recommended with this character
Assist Character - Short description of why this assist is recommended with this character
Assist Character - Short description of why this assist is recommended with this character
Move List
Normal Moves
5A (Chusui) |
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2A (Hosui) |
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5B (Rimon Chouchu) |
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2B (Souka Hosui) |
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5C (Daiten Hosui) |
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5[C] (Daiten Hosui - MAX) |
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2C (Maho Shouko) |
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2[C] (Zessho Daiten Hosui) |
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j.A (Toku Rakusho) |
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j.B |
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j.C (Tankyaku/Utankyaku) |
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Command Move
666B (Yakuho Chouchu) |
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Special Moves
Mo'kou Kohazan 236A |
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Byakko Soushoda 236B |
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Renkantai 236C |
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Air Renkantai In the air, 236X |
The air version of Renkantai is a knockdown set-up unlik the ground version. |
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Shura Haoh Ko'kazan 236A+B |
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Joho Senshou 214A |
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Kaiko 214B |
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Koboku 214C |
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Koboku (MAX) 214[C] |
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Youhou 214A+B |
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Throw
Shin'icha 6C or 4C |
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Trump Card
Tetsuzanko |
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Impact Skill
Tenzanko A+B |
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Teishitsu Dantai 2A+B |
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Impact Break
Impact Break |
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Climax Arts
Hougeki Unshin Soukosho 41236+B+C |
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Ayumu Gawa Tenohira-Jo 63214+B+C |
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Combos
Midscreen Starter
fluff
Corner Starter
fluff
Throw Starter
fluff
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
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Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||