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| |frameAdv=-x | | |frameAdv=-x |
| |hitbox= | | |hitbox= |
| |description=Tankyaku/Utankyaku is Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), it does not launches the ground opponent to the air. It also good for anti-air against aerial opponent. | | |description=Tankyaku/Utankyaku is Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), it does not launches the ground opponent to the air. It also good for anti-air against aerial opponent. Before an update on Version 1.21 (console release), it was Renkantai until it changed to Tankyaku/Utankyaku while Renkantai is now as command move. |
| }} | | }} |
| }} | | }} |
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| |frameAdv=x | | |frameAdv=x |
| |hitbox= | | |hitbox= |
| |description=Higher air jumping and fully hard knockdown the opponent. | | |description=Higher air jumping and moves forward quickly. |
| }} | | }} |
| }} | | }} |
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| |frameAdv=x | | |frameAdv=x |
| |hitbox= | | |hitbox= |
| |description=This is Akira's famous throw combo. It act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit. | | |description=This is Akira's famous throw combo. It act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit. Before the console release's update (Version 1.21), it has no invuln. startup. |
| }} | | }} |
| }} | | }} |
Revision as of 01:39, 19 November 2014
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Has a various different moves
- Has a command move
- Has two Extend Actions and two moves as EX only
- Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups without wasting Level gauge
Cons
- His step dash
- His Renkantai is different on the ground and in the air
- Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels
Recommended Assists
Pai Chan - allow to perform untechable launcher
Dokuro Mitsuaki - during an air combo in higher air, it is good for assist cancel into a dive attack for Akira to perform special moves/Impact Skills then EX to Climax Arts
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.
Move List
Normal Moves
5A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX, ISC, TCC, CAC
|
x
|
-
|
Chusui is Akira's simple jab punch.
|
|
2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, TCC, CAC
|
x
|
-
|
Hosui is Akira's simple crouching side jab punch. This can be hit multiple times for an auto-combo
|
|
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX, ISC, TCC, CAC
|
x
|
-
|
Rimon Chouchu is Akira's famous elbow strike. This move juggles juggled opponent and jump cancellable.
|
|
2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX, ISC, TCC, CAC
|
x
|
Click!
|
Souka Hosui is Akira's lower crouching punch, it does not sweep the opponent.
|
|
5C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, TCC, CAC
|
x
|
-
|
Daiten Hosui (dub as Chouzan Hosui) is Akira's double fist strike, it does not strike knockdown the opponent, even during juggle.
|
|
5[C]
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, TCC, CAC
|
x
|
-
|
The MAX version of Daiten Hosui causes strike knockdown. It also wallbounce the corner opponent.
|
|
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, TCC, CAC
|
x
|
-
|
Maho Shouko is Akira's crouching shoulder charge.
|
|
2[C]
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, TCC, CAC
|
x
|
-
|
Although this move known as Zessho Daiten Hosui (a side stepped version of Maho Shoko), it uses a same sprite as 2C/Maho Shouko and launches higher.
|
|
j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX
|
x
|
-
|
Toku Rakusho is Akira's simple aerial side jab punch.
|
|
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX
|
x
|
-
|
An aerial lower side kick.
|
|
j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX
|
x
|
-
|
Tankyaku/Utankyaku is Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), it does not launches the ground opponent to the air. It also good for anti-air against aerial opponent. Before an update on Version 1.21 (console release), it was Renkantai until it changed to Tankyaku/Utankyaku while Renkantai is now as command move.
|
|
Command Normal
Rimon Chouchu Lv.2 666B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
x
|
x
|
x
|
-x
|
SP, EX, ISC, TCC, CAC
|
x
|
-
|
Or otherwise known as Yakuho Chouchu (a side stepped version of Rimon Chouchu), uses a same sprite as 5B and does not either launches the opponent forward, instead only knock the opponent, but still jump cancellable during juggle. It can be chained to another normals.
|
|
Special Moves
Mo'kou Kohazan 「猛虎硬爬山」 236A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, TCC, CAC
|
x
|
-
|
Akira's palm fist, this move damage property is a knockdown.
|
|
Byakko Soushoda 「白虎双掌打」 236B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, TCC, CAC
|
x
|
-
|
Akira's famous double palm strike. It cause wall bounce on the corner or if opponent is in high air.
|
|
Renkantai 「連環腿」 236C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, TCC, CAC
|
x
|
-
|
Akira's famous anti-air double kick. It causes wall bounce.
|
|
Renkantai (Air Version) 「連環腿(空中可)」 j.236X
|
The air version of Renkantai is a knockdown set-up unlike the ground version.
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
x
|
x
|
x
|
x
|
x
|
EX, TCC, CAC
|
x
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
x
|
x
|
x
|
x
|
x
|
EX, TCC, CAC
|
x
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
x
|
x
|
x
|
x
|
x
|
EX, TCC, CAC
|
x
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
EX
|
x
|
x
|
x
|
x
|
x
|
TCC, CAC
|
x
|
-
|
Higher air jumping and moves forward quickly.
|
|
Shura Haoh Ko'kazan 「修羅覇王靠華山」 236A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
TCC, CAC
|
x
|
-
|
Akira's three hit combo, act as one of EX moves.
|
|
Joho Senshou 「上歩川掌」 214A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, TCC, CAC
|
x
|
-
|
This is Akira forward palm stun knockdown, can combo into other moves freely as an OTG-like move.
|
|
Kaiko 214B 「開跨」
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, TCC, CAC
|
x
|
-
|
Akira's unblockable uppercut-like move. If the opponent is hit, Akira performs Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo.
|
|
Koboku 「虎撲」 214C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, TCC, CAC
|
x
|
-
|
Akira's rise and push down attack, it cause ground bounce against an airborne opponent.
|
|
Koboku (MAX) 「虎撲 (MAX)」 214[C]
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, TCC, CAC
|
x
|
-
|
A charge version of Koboku can ground bounce the opponent either if their in the air or on the ground.
|
|
Youhou 「揚炮」 214A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
TCC, CAC
|
x
|
-
|
Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown.
|
|
Universal Mechanics
Throw 6C or 4C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, TCC, CAC
|
x
|
-
|
Shin'icha is Akira's shoulder throw. It cause knockdown on the opponent.
|
|
Impact Skill Tenzanko 「貼山靠」 5A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, ISC, TCC, CAC
|
x
|
-
|
Akira's side step shoulder strike. Being in 2D fighting game area, its attack only move forward.
|
|
Impact Skill Teishitsu Dantai 「提膝弾腿」 2A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, ISC, TCC, CAC
|
x
|
-
|
Akira's knee launcher, which is known in 3D fighting game area for its infamous 1 frame tap command set up.
|
|
Impact Break 4A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
x
|
x
|
-
|
Akira goes to Toku Rakusho then Youhou.
|
|
Trump Card Tetsuzanko 「鉄山靠」 5A+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
x
|
x
|
-
|
Akira's famous shoulder strike.
|
|
Climax Arts
Hougeki Unshin Soukosho 「崩撃雲身双虎掌」 41236B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
-
|
This is Akira's famous throw combo. It act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit. Before the console release's update (Version 1.21), it has no invuln. startup.
|
|
Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan 「結城流八極拳秘伝・崩山」 63214B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
-
|
Akira goes to the opponent until it hit them and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his infinite rapid fire Chusui combo and ended with Youhou.
|
|
Combos
Midscreen Starter
fluff
Corner Starter
fluff
Throw Starter
fluff
Colors
Color 1
|
Color 2
|
Color 3
|
Color 4
|
|
|
|
|
Color 5
|
Color 6
|
Color 7
|
Color 8
|
|
|
|
|
Color 9
|
Color 10
|
Color 11
|
Color 12
|
|
|
|
|
Color 13
|
Color 14
|
|
|