Dengeki Bunko: Fighting Climax/DFCI/Akira Yuki: Difference between revisions
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LarsMasters (talk | contribs) (http://wiki.dengekionline.com/dengekibunko-ftg/アキラ but i dunno what it means) |
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|description=A rise and push down attack, which has a same command direction input as in 3D fighting game area. It cause ground bounce against an airborne opponent. | |description=A rise and push down attack, which has a same command direction input as in 3D fighting game area. It cause ground bounce against an airborne opponent. It cause fatal during counter. | ||
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|description=This is Akira's infamous knee launcher, which is widely known in 3D fighting game area for its infamous 1 frame tap G command set up. However, it not either jump cancellable or/and cause hard knockdown opponent. Originally before Version 1.21 (Console Version) update as the only Impact Skill. | |description=This is Akira's infamous knee launcher, which is widely known in 3D fighting game area for its infamous 1 frame tap G command set up. However, it not either jump cancellable or/and cause hard knockdown opponent. A + B input after two frames within A only to release special input when the power 1300. Originally before Version 1.21 (Console Version) update as the only Impact Skill. | ||
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Revision as of 21:03, 29 December 2014
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter. A champion of the second tournament who seeks what true strength is. Although he was unplayable in pre-console release arcade versions, he can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version, but has no storyline in both Arcade and Dream Duel Mode. He is soon added to Version 1.30 arcade update and has his own storyline.
Gameplay
Akira is likely one of the few Shoto type characters in the game, although Akira's appearance look like Capcom's original Shoto character from Street Fighter, Ryu. One of his moves associates from his series and Dead or Alive 5 (and its updates), except, some of their damage properties are different between both fighting game areas. Akira is an unique character to play, unlike in 3d fighting game area, he's a friendly character to use, one of two characters (other being Rentaro) to have a command move, can perform air solo combo without assist or EX moves (like Kirino and Rentaro etc.), has a various different special moves like Dante in Marvel vs. Capcom 3 (& its Ultimate update) (save for aerial version of Renkantai), even has a two EX only moves like Shura Haoh Koukazan and Youhou. Being a character who doesn't have a projectile type moves (safe for Hougeki Unshin Soukoshou), he is rarely focused on short-ranged ground attack punishes, in akin to his playstyle combo in 3D fighting game area. Most of his moves' damage properties are mostly strikes and knockdowns opponents. His play traits is similar to Akatsuki in Under Night In-Birth: Exe Late, such as being a Shoto character who only has a step dash. On a side note, his Air B, Kaiko capture combo, MAX version of Koboku, Hougeki Unshin Soukoshou Climax Art 3rd hit/Sosho's ki-blast and a new Climax Art Yuki-ryu Hakkyoku-ken Hiden Guren ・ Hozan are unique to this game. If Trump Card is activated, Akira will perform an infinite normal chain combos.
Before Version 1.21 console release update, he was seemingly broken, where as Mouko Kouhazan and Jouhou Senshou were the only special moves to appear, his Air C was Renkantai before downgraded to Tankyaku/Utankyaku, Shura Haoh Koukazan first hit sprite was Mouko Kouhazan's, Teishitsu Dantai was the only Impact Skill move, and Hougeki Unshin Soukoshou didn't have invuln. startup to akin to his original 3D fighting game's damage properties and was the only Climax Art.
Pros
- Has a various different moves. Mostly on post-Version 1.20 console release.
- Has a command move.
- Has two Extend Actions and two EX only moves.
- Jouhou Senshou and Teishitsu Dantai are the only way to perform an air solo combo followups without wasting Level gauge.
- Infinite/repeated normal chain combos after Trump Card is activated.
Cons
- His step dash.
- His Renkantai is different on the ground and in the air.
- Has no projectile moves (not counted this version's Hougeki Unshin Soukoshou).
- Requires an Assist character who has a great fast or/and long range or/and is a projectile type users.
Recommended Assists
Pai Chan - His best default assist. Allow to perform untechable launcher.
Dokuro Mitsuaki - during an air combo Renkantai special cancel in higher air, it is good for assist cancel into a dive attack for Akira to perform special moves/Impact Skills then EX to Climax Arts.
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.
Move List
Normal Moves
Chusui 「冲捶」 5A |
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Housui 「崩捶」 2A |
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Rimon Chouchu 「裡門頂肘」 5B |
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Souka Housui 「捜下崩捶」 2B |
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Chouzan Housui/Daiden Housui 「跳山崩捶」/「大電崩捶」 5C |
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Chouzan Housui (MAX)/Daiden Housui (MAX) 「跳山崩捶 (MAX)」/「大電崩捶 (MAX)」 5[C] |
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Maho Shoukou 「馬歩衝靠」 2C |
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Zesshou Daiden Hosui/Maho Shoukou (MAX) 「絶書大電崩捶」/「馬歩衝靠 (MAX)」 2[C] |
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Touku Rakushou 「投句洛書」 j.A |
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j.B |
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Tankyaku/Utankyaku 「端脚」/「右端脚」 j.C |
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Command Normal
Rimon Chouchu Lv.2/Yakuho Chouchu 「裡門頂肘・二式 」/「薬舗頂肘」 666B |
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Special Moves
Mouko Kouhazan 「猛虎硬爬山」 236A |
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Byakko Soushouda 「白虎双掌打」 236B |
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Renkantai 「連環腿」 236C |
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Renkantai (Air Version) 「連環腿(空中可)」 j.236X |
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Shura Haoh Koukazan 「修羅覇王靠華山」 236A+B |
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Jouho Senshou 「上歩川掌」 214A |
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Kaiko 214B 「開跨」 |
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Koboku 「虎撲」 214C |
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Koboku (MAX) 「虎撲 (MAX)」 214[C] |
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Youhou 「揚炮」 214A+B |
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Universal Mechanics
Throw Shin'iha 「心意把」 6C or 4C |
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Impact Skill Tenzankou 「貼山靠」 5A+B |
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Impact Skill Teishitsu Dantai 「提膝弾腿」 2A+B |
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Impact Break 4A+B |
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Trump Card Tetsuzankou 「鉄山靠」 5A+C |
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Climax Arts
Hougeki Unshin Soukoshou 「崩撃雲身双虎掌」 41236B+C |
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Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan 「結城流八極拳秘伝・崩山」 63214B+C |
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Combos
Midscreen Starter
2A> 5B> 5C> 214A> 5A> 5B> jc> JA> JB> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
4AB> additional input> JB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
214[C]> dash 2A> 2B> 2C> 236B > JB > JC > sjB > JC > jc > JB > JC > j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
214[C]> 214AB> 5B> jc> JB> JC> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
Dash 6B> 2[C]> 214A> 5A> 5B> jc> JA> JB> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
Dash 6B> 5[C]> 214A> 5B> 2C> 214AB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
5A -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
JC -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
Corner Starter
fluff
Throw Starter
fluff
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
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Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||