Duelists of Eden/Gunner: Difference between revisions
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{{CharacterPickReasons | {{CharacterPickReasons | ||
|pros= | |pros= | ||
* '''High Range''': Gunner's Charge Beam and Big Beam have unlimited range and | * '''High Range Disruption''': Gunner's Charge Beam and Big Beam have unlimited range and low startup, giving you some of the best disruption in the game | ||
* '''Flame''': Gunner's weaponry can produce flames, thus synergizing highly with Flame payoff cards | * '''Flame''': Gunner's weaponry can produce flames, thus synergizing highly with Flame payoff cards | ||
* '''Unique Mobility''': Gunner's CherryBomb provides a quick backwards dash, giving him a distinct mobility | * '''Unique Mobility''': Gunner's CherryBomb provides a quick backwards dash, giving him a distinct mobility | ||
|cons= | |cons= | ||
* ''' | * '''Variable Weapons:''' Gunner's primary weapon has 3 stages that it cycles through, making it inconsistent for some combos | ||
* '''Thing 2''': Explanation about Thing 2. | * '''Thing 2''': Explanation about Thing 2. | ||
* '''Thing 3''': Explanation about Thing 3. | * '''Thing 3''': Explanation about Thing 3. |
Revision as of 10:13, 2 March 2024
Under Construction
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Weilding a big gun, Gunner can take down any target. |
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Overview
Explanation about Gunner playstyle
Pick if you like | Avoid if you dislike |
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Weapons
Weapon 1
Charge Beam
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Big Beam
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Weapon 2
Cherry Bomb
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Strategy and Synergy
Primary Weapon - Gunner controls the area in front of him with a constant threat of a long-range laser
- Neutral: Gunner's persistent poke can threaten to counter enemy attacks while chipping away at their health
- Interruptions: The long range and relatively brief startup of Charge Beam and Big Beam make them a threatening
- Combos: Big Beam sets a flame on-hit, making it able to powerfully combo into Salamander and/or Combust
Subweapon - High speed and wide range, but limited in terms of reach
- Neutral: Allows Gunner to control the front column of the enemy's field effectively and have an escape option while standing on his front columns
- Interruptions: Being a relatively high speed and wide range option, Gunner can frequently counter melee-range spells with CherrbyBomb
- Combos: CherryBomb, just as Big Beam does, sets a flame on-hit, making it also able to powerfully combo into Salamander and/or Combust.
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | United States |
Active | Example Play |