Bloody Roar Extreme/Bakuryu the Mole: Difference between revisions
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{{BREX Character Intro|char= | {{BREX Character Intro|char=Bakuryu|short=bak|content= | ||
==Introduction== | ==Introduction== | ||
Bakuryu is a fast, tricky, hit-and-run style character designed to frustrate his opponents and then capitalize on their mistakes; he has many teleports, evades and command runs to help him achieve this goal. His unique AoE-based ducking attacks ( | Bakuryu is a fast, tricky, hit-and-run style character designed to frustrate his opponents and then capitalize on their mistakes; he has many teleports, evades and command runs to help him achieve this goal. His unique AoE-based ducking attacks (2[2]P and 2[2]B) let him set up for air combos, with his 236P Izuna Drop working as both a great anti-air and combo ender. His strings are short, meaning they are best used for poking or utilizing his hit-and-run tactics; this also means he can have trouble opening people up if they remain calm and focused. Bakuryu has one of the fastest jabs in the game along with 2 counters, which can let him interrupt an opponent when being pressured, helping offset his low health rating. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[File:BREX | | intro = [[File:BREX Bakuryu Icon.png|32px]] '''Bakuryu''' is a nimble character who uses his myriad movement options and defensive tools to frustrate opponents into making mistakes. | ||
| pros = | | pros = | ||
* '''Highly Mobile:''' With an array of teleports and command movement options at his disposal, Bakuryu is able to run circles around most other characters, setting up whiffs and other errors for him to capitalise on. | * '''Highly Mobile:''' With an array of teleports and command movement options at his disposal, Bakuryu is able to run circles around most other characters, setting up whiffs and other errors for him to capitalise on. |
Revision as of 13:39, 5 June 2024
Introduction
Bakuryu is a fast, tricky, hit-and-run style character designed to frustrate his opponents and then capitalize on their mistakes; he has many teleports, evades and command runs to help him achieve this goal. His unique AoE-based ducking attacks (2[2]P and 2[2]B) let him set up for air combos, with his 236P Izuna Drop working as both a great anti-air and combo ender. His strings are short, meaning they are best used for poking or utilizing his hit-and-run tactics; this also means he can have trouble opening people up if they remain calm and focused. Bakuryu has one of the fastest jabs in the game along with 2 counters, which can let him interrupt an opponent when being pressured, helping offset his low health rating.
Playstyle
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
500 | 100% | 0.74 | 23.17 | 21.50 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
500 | 120% | 0.91 | 18 | 25.06 | 17.50 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
500 | 120% | 0.91 | 18 | 25.06 | 17.50 | - | 17.88 | 36 | - |
Ability Plus
- Kezuri A: All attacks deal full damage through Guard as Chip Damage.
- Any Cancel A: All normals become special-cancelable.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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