Bloody Roar Extreme/Alice the Rabbit: Difference between revisions
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{{BREX Character Intro|char= | {{BREX Character Intro|char=Alice|short=ALI|content= | ||
==Introduction== | ==Introduction== | ||
Alice is a highly versatile character with tools for almost every situation; she can play both keepaway and rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game, and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique Power Legs trait, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, learning every option she has for each situation is importamt; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant wr.B combos), Alice requires a lot of time to learn. | Alice is a highly versatile character with tools for almost every situation; she can play both keepaway and rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game, and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique Power Legs trait, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, learning every option she has for each situation is importamt; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant wr.B combos), Alice requires a lot of time to learn. |
Revision as of 13:39, 5 June 2024
Introduction
Alice is a highly versatile character with tools for almost every situation; she can play both keepaway and rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game, and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique Power Legs trait, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, learning every option she has for each situation is importamt; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant wr.B combos), Alice requires a lot of time to learn.
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.74 | 24.22 | 20.69 | - | 18.00 | 34 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 133% | 0.91 | 22 | 25.07 | 23.82 | - | 18.00 | 34 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 133% | 0.91 | 22 | 25.07 | 23.82 | - | 18.00 | 34 | - |
Ability Plus
- Power Legs: All Kick-based attacks deal significantly more damage, earn Guard Break properties and gain the on-hit effects as if they were Counter Hits.
- Consecutive Hit (air): All attacks have increased hitstun against airborne opponents.
Key Moves
66P
66P
Sliding Punch |
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7/8/9K
7/8/9K
Necrodesire Kick |
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wr.B
wr.B
Dash Somersault Kick |
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