Bloody Roar Extreme/Alice the Rabbit: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[File:BREX_profile_alice.png|400px|thumb|right|<center><font size="2">'''Alice the Rabbit'''</font></center>]]
[[File:BREX_profile_alice.png|400px|thumb|right|<center><font size="2">'''Alice the Rabbit'''</font></center>]]
{{TOClimit|2}}
{{TOClimit|2}}


==Introduction==
==Introduction==
Alice is a highly versatile character with tools for almost every situation. She can play keep away or rush down extremely well, she has great mobility both her dash and walk speed are fast, her dash covers a lot of distance, and she has one of the best jumps in the game as well as various other mobility tools such as sways and slides. her normal's have good range and she excels at low/mid rushes and frame traps. While in hyper form, her damage is devastating thanks to her trait Power Legs which makes all her kicks deal significantly increased damage and guard break. To play Alice effectively, you need to learn every option she has for each situation. Because of this and the fact she has some of the highest execution requirements in the game, particularly with her instant while running B combos, Alice requires a lot of time to learn.  
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.


{|  
{|  
Line 16: Line 15:
* Strong frame traps
* Strong frame traps
* Amazing low/mid mixups
* Amazing low/mid mixups
* Very high damage in hyper
* Very high damage in Hyperbeast


| style="width: 50%;"|
| style="width: 50%;"|
* Below average recovery and defense stats  
* Below average recovery and defense stats  
* Her kicks lose range in beast from
* Her kicks lose range in Beast Form
* Her BnB combos require a lot of execution to do
* Her BnB combos require a lot of execution to do
|-
|-
Line 84: Line 83:


==Ability Plus==
==Ability Plus==
*'''Power Legs:''' All kicks deal significantly more damage, Guard Break and have counter effect.
*'''Power Legs:''' All kicks deal significantly more damage, have Guard Break properties and behave as if they were Counter Hits (without the damage bonus).
*'''Consecutive Hit (air):''' All attacks have increased hitstun against airborne opponents; hitstun decay still applies.
*'''Consecutive Hit (air):''' All attacks have increased hitstun against airborne opponents; hitstun decay still applies.


Line 91: Line 90:
====== <font style="visibility:hidden" size="0">5P</font> ======
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_5P.png
|image=BREX_ALI_5P.png
|caption=
|caption=
|name=5P
|name=5P
Line 114: Line 113:
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_6P.png
|image=BREX_ALI_6P.png
|caption=
|caption=
|name=6P
|name=6P
Line 137: Line 136:
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_4P.png
|image=BREX_ALI_4P.png
|caption=
|caption=
|name=4P
|name=4P
Line 160: Line 159:
====== <font style="visibility:hidden" size="0">2P</font> ======
====== <font style="visibility:hidden" size="0">2P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_2P.png
|image=BREX_ALI_2P.png
|caption=
|caption=
|name=2P
|name=2P
Line 183: Line 182:
====== <font style="visibility:hidden" size="0">1P</font> ======
====== <font style="visibility:hidden" size="0">1P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_1P.png
|image=BREX_ALI_1P.png
|caption=
|caption=
|name=1P
|name=1P
Line 206: Line 205:
====== <font style="visibility:hidden" size="0">3P</font> ======
====== <font style="visibility:hidden" size="0">3P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_3P.png
|image=BREX_ALI_3P.png
|caption=
|caption=
|name=3P
|name=3P
Line 229: Line 228:
====== <font style="visibility:hidden" size="0">7/8/9P</font> ======
====== <font style="visibility:hidden" size="0">7/8/9P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_8P.png
|image=BREX_ALI_8P.png
|caption=
|caption=
|name=7/8/9P
|name=7/8/9P
Line 252: Line 251:
====== <font style="visibility:hidden" size="0">bt.P</font> ======
====== <font style="visibility:hidden" size="0">bt.P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_bt_P.png
|image=BREX_ALI_bt_P.png
|caption=
|caption=
|name=bt.P
|name=bt.P
Line 275: Line 274:
====== <font style="visibility:hidden" size="0">bt.2P</font> ======
====== <font style="visibility:hidden" size="0">bt.2P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_bt_2P.png
|image=BREX_ALI_bt_2P.png
|caption=
|caption=
|name=bt.2P
|name=bt.2P
Line 298: Line 297:
====== <font style="visibility:hidden" size="0">66P</font> ======
====== <font style="visibility:hidden" size="0">66P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_66P.png
|image=BREX_ALI_66P.png
|caption=
|caption=
|name=66P
|name=66P
Line 321: Line 320:
====== <font style="visibility:hidden" size="0">6[6]P</font> ======
====== <font style="visibility:hidden" size="0">6[6]P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Running_P.png
|image=BREX_ALI_Running_P.png
|caption=
|caption=
|name=6[6]P
|name=6[6]P
Line 344: Line 343:
====== <font style="visibility:hidden" size="0">22P</font> ======
====== <font style="visibility:hidden" size="0">22P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Ducking_P.png
|image=BREX_ALI_Ducking_P.png
|caption=
|caption=
|name=22P / 2[2]P
|name=22P / 2[2]P
Line 367: Line 366:
====== <font style="visibility:hidden" size="0">JP</font> ======
====== <font style="visibility:hidden" size="0">JP</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_JP.png
|image=BREX_ALI_JP.png
|caption=
|caption=
|name=JP
|name=JP
Line 390: Line 389:
====== <font style="visibility:hidden" size="0">J4/6P</font> ======
====== <font style="visibility:hidden" size="0">J4/6P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_J6P.png
|image=BREX_ALI_J6P.png
|caption=
|caption=
|name=J4/6P
|name=J4/6P
Line 413: Line 412:
====== <font style="visibility:hidden" size="0">Pursuit P</font> ======
====== <font style="visibility:hidden" size="0">Pursuit P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Pursuit_P.png
|image=BREX_ALI_Pursuit_P.png
|caption=
|caption=
|name=Pursuit P
|name=Pursuit P
Line 437: Line 436:
====== <font style="visibility:hidden" size="0">5K</font> ======
====== <font style="visibility:hidden" size="0">5K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_5K.png
|image=BREX_ALI_5K.png
|caption=
|caption=
|name=5K
|name=5K
Line 460: Line 459:
====== <font style="visibility:hidden" size="0">6K</font> ======
====== <font style="visibility:hidden" size="0">6K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_6K.png
|image=BREX_ALI_6K.png
|caption=
|caption=
|name=6K
|name=6K
Line 483: Line 482:
====== <font style="visibility:hidden" size="0">4K</font> ======
====== <font style="visibility:hidden" size="0">4K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_4K.png
|image=BREX_ALI_4K.png
|caption=
|caption=
|name=4K
|name=4K
Line 506: Line 505:
====== <font style="visibility:hidden" size="0">2K</font> ======
====== <font style="visibility:hidden" size="0">2K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_2K.png
|image=BREX_ALI_2K.png
|caption=
|caption=
|name=2K
|name=2K
Line 529: Line 528:
====== <font style="visibility:hidden" size="0">1K</font> ======
====== <font style="visibility:hidden" size="0">1K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_1K.png
|image=BREX_ALI_1K.png
|caption=
|caption=
|name=1K
|name=1K
Line 552: Line 551:
====== <font style="visibility:hidden" size="0">3K</font> ======
====== <font style="visibility:hidden" size="0">3K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_3K.png
|image=BREX_ALI_3K.png
|caption=
|caption=
|name=3K
|name=3K
Line 575: Line 574:
====== <font style="visibility:hidden" size="0">7/8/9K</font> ======
====== <font style="visibility:hidden" size="0">7/8/9K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_8K.png
|image=BREX_ALI_8K.png
|caption=
|caption=
|name=7/8/9K
|name=7/8/9K
Line 598: Line 597:
====== <font style="visibility:hidden" size="0">bt.K</font> ======
====== <font style="visibility:hidden" size="0">bt.K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_bt_K.png
|image=BREX_ALI_bt_K.png
|caption=
|caption=
|name=bt.K
|name=bt.K
Line 621: Line 620:
====== <font style="visibility:hidden" size="0">bt.2K</font> ======
====== <font style="visibility:hidden" size="0">bt.2K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_bt_2K.png
|image=BREX_ALI_bt_2K.png
|caption=
|caption=
|name=bt.2K
|name=bt.2K
Line 644: Line 643:
====== <font style="visibility:hidden" size="0">66K</font> ======
====== <font style="visibility:hidden" size="0">66K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_66K.png
|image=BREX_ALI_66K.png
|caption=
|caption=
|name=66K
|name=66K
Line 667: Line 666:
====== <font style="visibility:hidden" size="0">6[6]K</font> ======
====== <font style="visibility:hidden" size="0">6[6]K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Running_K.png
|image=BREX_ALI_Running_K.png
|caption=
|caption=
|name=6[6]K
|name=6[6]K
Line 690: Line 689:
====== <font style="visibility:hidden" size="0">22K</font> ======
====== <font style="visibility:hidden" size="0">22K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Ducking_K.png
|image=BREX_ALI_Ducking_K.png
|caption=
|caption=
|name=22K / 2[2]K
|name=22K / 2[2]K
Line 713: Line 712:
====== <font style="visibility:hidden" size="0">JK</font> ======
====== <font style="visibility:hidden" size="0">JK</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_JK.png
|image=BREX_ALI_JK.png
|caption=
|caption=
|name=JK
|name=JK
Line 736: Line 735:
====== <font style="visibility:hidden" size="0">J4/6K</font> ======
====== <font style="visibility:hidden" size="0">J4/6K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_J6K.png
|image=BREX_ALI_J6K.png
|caption=
|caption=
|name=J4/6K
|name=J4/6K
Line 759: Line 758:
====== <font style="visibility:hidden" size="0">Pursuit K</font> ======
====== <font style="visibility:hidden" size="0">Pursuit K</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Pursuit_K.png
|image=BREX_ALI_Pursuit_K.png
|caption=
|caption=
|name=Pursuit K
|name=Pursuit K
Line 783: Line 782:
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_5B.png
|image=BREX_ALI_5B.png
|caption=
|caption=
|name=5B
|name=5B
Line 806: Line 805:
====== <font style="visibility:hidden" size="0">6B</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_6B.png
|image=BREX_ALI_6B.png
|caption=
|caption=
|name=6B
|name=6B
Line 829: Line 828:
====== <font style="visibility:hidden" size="0">4B</font> ======
====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_4B.png
|image=BREX_ALI_4B.png
|caption=
|caption=
|name=4B
|name=4B
Line 852: Line 851:
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_2B.png
|image=BREX_ALI_2B.png
|caption=
|caption=
|name=2B
|name=2B
Line 875: Line 874:
====== <font style="visibility:hidden" size="0">1B</font> ======
====== <font style="visibility:hidden" size="0">1B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_1B.png
|image=BREX_ALI_1B.png
|caption=
|caption=
|name=1B
|name=1B
Line 898: Line 897:
====== <font style="visibility:hidden" size="0">3B</font> ======
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_3B.png
|image=BREX_ALI_3B.png
|caption=
|caption=
|name=3B
|name=3B
Line 921: Line 920:
====== <font style="visibility:hidden" size="0">7/8/9B</font> ======
====== <font style="visibility:hidden" size="0">7/8/9B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_8B.png
|image=BREX_ALI_8B.png
|caption=
|caption=
|name=7/8/9B
|name=7/8/9B
Line 944: Line 943:
====== <font style="visibility:hidden" size="0">bt.B</font> ======
====== <font style="visibility:hidden" size="0">bt.B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_bt_B.png
|image=BREX_ALI_bt_B.png
|caption=
|caption=
|name=bt.B
|name=bt.B
Line 967: Line 966:
====== <font style="visibility:hidden" size="0">bt.2B</font> ======
====== <font style="visibility:hidden" size="0">bt.2B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_bt_2B.png
|image=BREX_ALI_bt_2B.png
|caption=
|caption=
|name=bt.2B
|name=bt.2B
Line 990: Line 989:
====== <font style="visibility:hidden" size="0">66B</font> ======
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_66B.png
|image=BREX_ALI_66B.png
|caption=
|caption=
|name=66B
|name=66B
Line 1,013: Line 1,012:
====== <font style="visibility:hidden" size="0">6[6]B</font> ======
====== <font style="visibility:hidden" size="0">6[6]B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Running_B.png
|image=BREX_ALI_Running_B.png
|caption=
|caption=
|name=6[6]B
|name=6[6]B
Line 1,036: Line 1,035:
====== <font style="visibility:hidden" size="0">22B</font> ======
====== <font style="visibility:hidden" size="0">22B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Ducking_B.png
|image=BREX_ALI_Ducking_B.png
|caption=
|caption=
|name=22B / 2[2]B
|name=22B / 2[2]B
Line 1,059: Line 1,058:
====== <font style="visibility:hidden" size="0">JB</font> ======
====== <font style="visibility:hidden" size="0">JB</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_JB.png
|image=BREX_ALI_JB.png
|caption=
|caption=
|name=JB
|name=JB
Line 1,082: Line 1,081:
====== <font style="visibility:hidden" size="0">J4/6B</font> ======
====== <font style="visibility:hidden" size="0">J4/6B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_J6B.png
|image=BREX_ALI_J6B.png
|caption=
|caption=
|name=J4/6B
|name=J4/6B
Line 1,105: Line 1,104:
====== <font style="visibility:hidden" size="0">Pursuit B</font> ======
====== <font style="visibility:hidden" size="0">Pursuit B</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_Pursuit_B.png
|image=BREX_ALI_Pursuit_B.png
|caption=
|caption=
|name=Pursuit B
|name=Pursuit B
Line 1,129: Line 1,128:
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_6G_(Neutral,_Human).png
|image=BREX_ALI_6G_(Neutral,_Human).png
|caption=
|caption=
|image2=BREX_Character_6G_(Neutral,_Beast).png
|image2=BREX_ALI_6G_(Neutral,_Beast).png
|caption2=
|caption2=
|name=Neutral Throw
|name=Neutral Throw
Line 1,171: Line 1,170:
====== <font style="visibility:hidden" size="0">Crouching Throw</font> ======
====== <font style="visibility:hidden" size="0">Crouching Throw</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_6G_(Crouching).png
|image=BREX_ALI_6G_(Crouching).png
|caption=
|caption=
|name=Crouching Throw
|name=Crouching Throw
Line 1,194: Line 1,193:
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_6G_(Back).png
|image=BREX_ALI_6G_(Back).png
|caption=
|caption=
|name=Back Throw
|name=Back Throw
Line 1,217: Line 1,216:
====== <font style="visibility:hidden" size="0">Command Throw</font> ======
====== <font style="visibility:hidden" size="0">Command Throw</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_236G.png
|image=BREX_ALI_236G.png
|caption=
|caption=
|name=Command Throw
|name=Command Throw
Line 1,241: Line 1,240:
====== <font style="visibility:hidden" size="0">Special Move 1</font> ======
====== <font style="visibility:hidden" size="0">Special Move 1</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_236P.png
|image=BREX_ALI_236P.png
|caption=
|caption=
|name=Special Move 1
|name=Special Move 1
Line 1,264: Line 1,263:
====== <font style="visibility:hidden" size="0">Special Move 2</font> ======
====== <font style="visibility:hidden" size="0">Special Move 2</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_214P.png
|image=BREX_ALI_214P.png
|caption=
|caption=
|name=Special Move 2
|name=Special Move 2
Line 1,287: Line 1,286:
====== <font style="visibility:hidden" size="0">Special Move 3</font> ======
====== <font style="visibility:hidden" size="0">Special Move 3</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_236K.png
|image=BREX_ALI_236K.png
|caption=
|caption=
|name=Special Move 3
|name=Special Move 3
Line 1,310: Line 1,309:
====== <font style="visibility:hidden" size="0">Special Move 4</font> ======
====== <font style="visibility:hidden" size="0">Special Move 4</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_214K.png
|image=BREX_ALI_214K.png
|caption=
|caption=
|name=Special Move 4
|name=Special Move 4
Line 1,333: Line 1,332:
====== <font style="visibility:hidden" size="0">Special Move 5</font> ======
====== <font style="visibility:hidden" size="0">Special Move 5</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_236B.png
|image=BREX_ALI_236B.png
|caption=
|caption=
|name=Special Move 5
|name=Special Move 5
Line 1,356: Line 1,355:
====== <font style="visibility:hidden" size="0">Special Move 6</font> ======
====== <font style="visibility:hidden" size="0">Special Move 6</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_214B.png
|image=BREX_ALI_214B.png
|caption=
|caption=
|name=Special Move 6
|name=Special Move 6
Line 1,380: Line 1,379:
====== <font style="visibility:hidden" size="0">Beast Drive 1</font> ======
====== <font style="visibility:hidden" size="0">Beast Drive 1</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_236236B.png
|image=BREX_ALI_236236B.png
|caption=
|caption=
|name=Beast Drive 1
|name=Beast Drive 1
Line 1,403: Line 1,402:
====== <font style="visibility:hidden" size="0">Beast Drive 2</font> ======
====== <font style="visibility:hidden" size="0">Beast Drive 2</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_214214K.png
|image=BREX_ALI_214214K.png
|caption=
|caption=
|name=Beast Drive 2
|name=Beast Drive 2

Revision as of 17:22, 10 December 2020

Introduction

Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.

Strengths Weaknesses
  • Can play both keep away and rushdown effectively
  • Very good mobility
  • Great jump
  • Strong frame traps
  • Amazing low/mid mixups
  • Very high damage in Hyperbeast
  • Below average recovery and defense stats
  • Her kicks lose range in Beast Form
  • Her BnB combos require a lot of execution to do

Stats

Attribute Human Beast Hyper
Attack 100% 133% 133%
Defense 0.74 0.91 0.91
Recovery N/A 22 22
Weight 650 650 650
Forward Walk 24.22 25.07 25.07
Back Walk - - -
Backdash dist. 18.00 18.00 18.00
Backdash frame 34 34 34
Dash/Run
Jump Height

Ability Plus

  • Power Legs: All kicks deal significantly more damage, have Guard Break properties and behave as if they were Counter Hits (without the damage bonus).
  • Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.

Moves

P Moves

5P
5P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6P
6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4P
4P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2P
2P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1P
1P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3P
3P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9P
7/8/9P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.P
bt.P
5P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2P
bt.2P
2P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66P
66P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]P
6[6]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22P
22P / 2[2]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JP
JP
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6P
J4/6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit P
Pursuit P
2P near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

K Moves

5K
5K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6K
6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4K
4K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2K
2K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1K
1K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3K
3K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9K
7/8/9K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.K
bt.K
5K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2K
bt.2K
2K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66K
66K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]K
6[6]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22K
22K / 2[2]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JK
JK
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6K
J4/6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit K
Pursuit K
2K near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

B Moves

5B
5B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6B
6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4B
4B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2B
2B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1B
1B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3B
3B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9B
7/8/9B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.B
bt.B
5B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2B
bt.2B
2B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66B
66B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]B
6[6]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22B
22B / 2[2]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JB
JB
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6B
J4/6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit B
Pursuit B
2B near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human - - - - - - - - -
  • Notes 1
  • Notes 2
Beast - - - - - - - - -
  • Notes 1
  • Notes 2
Crouching Throw
Crouching Throw
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Back Throw
Back Throw
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Command Throw
Command Throw
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Special Move 1
Special Move 1
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 2
Special Move 2
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 3
Special Move 3
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 4
Special Move 4
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 5
Special Move 5
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 6
Special Move 6
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Beast Drives

Beast Drive 1
Beast Drive 1
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Beast Drive 2
Beast Drive 2
214214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

See also

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf