Under Night In-Birth/UNICLR/Enkidu/Combos: Difference between revisions

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  {{#var:starter1}}
  {{#var:starter1}}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = Starter 5B 5C 3C 6[C] 2B dl j.ABC 66B j.236B 2B {{Property-UNI|Ender}}
   | combo        = 5A 5B 5C 3C 6[C] 2B dl.j.ABC 66B j.236B 2B 236XAA
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 98: Line 98:
   | oppmetergain =  
   | oppmetergain =  
   | location      = {{Property-UNI|Anywhere}}
   | location      = {{Property-UNI|Anywhere}}
   | notes        = *Optimal BnB from A starter for damage and corner carry
   | notes        = *Optimal A starter BNB for damage and corner carry
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = Starter (2B/5B) 5C 3C 6[C] dl.22[B] run under 2B/5B j.BCC {{Property-UNI|Ender}}
   | combo        = 5A 5B 5C 3C dl 623B 2B 236[B] 5B tk.236B 2B 236XAA
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 107: Line 107:
   | metergain    =  
   | metergain    =  
   | oppmetergain =  
   | oppmetergain =  
   | location      = {{Property-UNI|Anywhere}}
   | location      = {{Property-UNI|Corner}}
   | notes        = *New CLR side-swap route utilizing 22[B]
   | notes        = *Standard upkick BNB
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = Starter 5B 5C 3C 6{C} 66B FF(4) j.236A 2B 2C 4[C] {{Property-UNI|Ender}}
   | combo        = 2A/5A(1) 5C 3C 623B 623A 2B 236[B] 5B tk.236B 2B 236XAA
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 117: Line 117:
   | metergain    =  
   | metergain    =  
   | oppmetergain =  
   | oppmetergain =  
   | location      = {{Property-UNI|Anywhere}}
   | location      = {{Property-UNI|Corner}}
   | notes        = *ST side-swap route utilizing FF
   | notes        = *Double upkick with A starter
*Cost 1 grid block
*Easier and more damaging than 22[B] sideswap routes
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = Starter 5B 5C 3C dl 623B 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}}
   | combo        = 5A 5B 5C 3C 6{C} 66B FF j.236A 2B 2C 4[C] 236XAA
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 130: Line 128:
   | oppmetergain =  
   | oppmetergain =  
   | location      = {{Property-UNI|Corner}}
   | location      = {{Property-UNI|Corner}}
   | notes        = *Standard upkick BnB
   | notes        = *ST side-swap route
*Cost 1 grid block
*Easier and more damaging than 22[B] sideswap routes
  }}
  }}
  {{ComboData-UNI
  {{ComboData-UNI
   | combo        = 2A/5A(1) 5C 3C 623B 623A 2B 236[B] 5B TK.236B 2B {{Property-UNI|Ender}}
   | combo        = 5A 5B 5C 3C 6[C] 22[B] dash under 5B 236XAA
   | basedamage    =  
   | basedamage    =  
   | bonusdamage  =  
   | bonusdamage  =  
Line 140: Line 140:
   | oppmetergain =  
   | oppmetergain =  
   | location      = {{Property-UNI|Corner}}
   | location      = {{Property-UNI|Corner}}
   | notes        = *Double upkick with A starter
   | notes        = *New CLR side-swap route utilizing 22[B]
*Optimal for damage
  }}
  }}
}}
}}

Revision as of 02:30, 12 May 2021

Profile-Enkidu.png
Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

Starter Combos

Combos to start off with

Combo Damage Cost Meter Gain Location
  • Beginners BnB to teach x.
  • Beginners BnB to teach x.
  • Beginners BnB to teach x.

Theory

Combo theory

  • ground normals > X > air normals > ender

FAQ

How do I do x?

Delay x buttton

Enders

Combo Cost Location
  • Ender for good midscreen oki
  • Ender for good corner oki
  • Meter dump ender
  • CVO ender

Combos

A Starters

Combo Damage Cost Meter Gain Location
  • Optimal A starter BNB for damage and corner carry
  • Standard upkick BNB
  • Double upkick with A starter
  • ST side-swap route
  • Cost 1 grid block
  • Easier and more damaging than 22[B] sideswap routes
  • New CLR side-swap route utilizing 22[B]

B Starters

Combo Damage Cost Meter Gain Location
  • The infamous U4ick combo
  • Optimal for damage and corner carry
  • Optimal B starter side-swap for damage
  • Must be up close for it to work or the 66B will not cross up
  • CLR side-swap utilizing 22[B]
  • Works at all ranges
  • Near corner combo that leads into upkicks
  • Delay both the j.B and j.C to pick up with 66B
  • Can replace the 5B after 236[B] with 66B on CH (not recommended but optimal)

5C Starters

Combo Damage Cost Meter Gain Location
  • Same as B starter U4ick combo
  • (2C) at the start is optional and still allows 2CCC ender
  • 2B pickup off of 5CC
  • Delaying the 5C and 3C will help connect the air string more consistently
  • 5[C] Corner route
  • CH 5[C] corner route
  • 5CC starter with double upkicks
  • CH confirm off of 5C~C frame trap

Assault Starters

Combo Damage Cost Meter Gain Location
  • Midscreen ground assault confirm
  • Corner assault j.A CS confirm

Anti-Air Starters

Combo Damage Cost Meter Gain Location
  • 3C anti-air starter
  • 623A CH anti-air confirm

Other Starters

Combo Damage Cost Meter Gain Location
  • Air-to-air confirm

Videos

External Links

Enkidu Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2021-05-12 by Defiant.

41% complete
Page Completed To-do Score

Overview

  • Frame data added and checked.
  • New moves have been listed.
  • Pros/cons updated.
  • Added detailed descriptions of moves.
  • Fill out combo and strategy page.
  • Add rebeat/gap data.
40/50
Strategy
  • Created base pages
  • Fill in Strategies
0/25
Combos
  • Created base pages
  • Start adding combos
1/25
General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Londrekia
Eltnum
Akatsuki
Frame Data
Hyde
Linne
Orie
Seth
Hilda
Chaos
Mika