Under Night In-Birth/UNICLR/Enkidu/Combos: Difference between revisions
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===A Starters=== | ===A Starters=== | ||
====Midscreen==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 100: | Line 102: | ||
| notes = *Optimal A starter BNB for damage and corner carry | | notes = *Optimal A starter BNB for damage and corner carry | ||
}} | }} | ||
{{ComboData-UNI | |||
| combo = 2AAAA 5B 5C 3C {6C} 22B 2B 236XAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Will work with any starter | |||
}} | |||
{{ComboData-UNI | |||
| combo = Anti-air 5A(2) j.ABC 5B 6C 22B 2B 2C 4[C] 236XAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Easy good dmg 5A anti air | |||
}} | |||
}} | |||
====Corner==== | |||
{{ComboTable-UNI | |||
|data= | |||
{{#var:starter1}} | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5A 5B 5C 3C dl 623B 2B 236[B] 5B tk.236B 2B 236XAA | | combo = 5A 5B 5C 3C dl 623B 2B 236[B] 5B tk.236B 2B 236XAA | ||
Line 109: | Line 137: | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Standard upkick BNB | | notes = *Standard upkick BNB | ||
*5a confirms usually only have 1 upkick towards the corner. | |||
~This also works with 2 2A’s.~ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
Line 120: | Line 150: | ||
| notes = *Double upkick with A starter | | notes = *Double upkick with A starter | ||
}} | }} | ||
}} | |||
====Corner Sideswap==== | |||
{{ComboTable-UNI | |||
|data= | |||
{{#var:starter1}} | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5A 5B 5C 3C 6{C} 66B FF j.236A 2B 2C 4[C] 236XAA | | combo = 5A 5B 5C 3C 6{C} 66B FF j.236A 2B 2C 4[C] 236XAA | ||
Line 131: | Line 167: | ||
*Cost 1 grid block | *Cost 1 grid block | ||
*Easier and more damaging than 22[B] sideswap routes | *Easier and more damaging than 22[B] sideswap routes | ||
}} | |||
{{ComboData-UNI | |||
| combo = 5A 5B 5C 3C 6{C} 66B 5A(1) j.ACC 6(walk forward a bit) VO 44 | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *Side-switch near corner VO-strip. 44 (backdash) to keep corner oki after | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
Line 140: | Line 186: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *New CLR | | notes = *New CLR sideswap utilizing 22[B] | ||
*When too far away to hop over with 66B | |||
}} | |||
{{ComboData-UNI | |||
| combo = 5A 5B 5C 3C 6[C] 22[B] dash under 2B j.BCC VO | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *VO-strip from 22[B] sideswap when near corner | |||
}} | }} | ||
}} | }} | ||
===B Starters=== | ===B Starters=== | ||
====Midscreen==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{#var:starter1}} | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 5C 3C 6[C] 2C 2B dl j.ABC 66B j.236B 2C 4C 236XAA | | combo = 5B 5C 3C 6[C] 2C 2B dl j.ABC 66B j.236B 2C 4C 236XAA | ||
Line 156: | Line 216: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *If using 5B first use 2B after link 2C and vice versa | | notes = *If using 5B first use 2B after link 2C and vice versa | ||
* | *These 2C links are hard, If they are too hard then do the same combo as the A starter it should do good damage. | ||
}} | |||
{{ComboData-UNI | |||
| combo = 5B/2B 5C 3C 6[C] (hard part) link 2C 2B/5B J.ABC 66B j.236B 2C dl 5CC-dl-C (dl.236C) | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = * | |||
}} | |||
{{ComboData-UNI | |||
| combo = 5B 2B 5C 3C 6[C] 2B jump till apex j.ABC 66B j.236B 2C dl.5CC-dl-C (dl.236C) | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = * | |||
}} | }} | ||
}} | |||
====Corner==== | |||
{{ComboTable-UNI | |||
|data= | |||
{{#var:starter1}} | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 5C 3C | | combo = 5B/2B 5C 3C 623B 623A 2B/5B 236[B] 5B j.236A 2C dl.5CC-dl-C (dl.236C) | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 166: | Line 252: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *If you start with 5B then pickup after upkicks with 2B and vice versa to avoid SMP | ||
* | *If you don’t have meter end in 2CCC | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 5C 3C | | combo = 5B 2B 5C 3C 623B 623A 2B/5B 236[B] 5B j.236A 2B 236XAA | ||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *If using 3 normals before 3C then do double upkicks into 2B ender instead as it’s too prorated otherwise | |||
}} | |||
}} | |||
====Corner Sideswap==== | |||
{{ComboTable-UNI | |||
|data= | |||
{{#var:starter1}} | |||
{{ComboData-UNI | |||
| combo = 5B 5C 3C 6[C] 66B dl a bit 5A(2) 623B 5B 236[B] 5B 236XAA | |||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 176: | Line 278: | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *66B side swap close to corner | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 5C 3C dl j. | | combo = 5B 5C 3C 6[C] 66B dl 5A(2) 623B 2B j.BCC VO dash out then dash back in. | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 187: | Line 288: | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *66B side swap corner VO strip | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 5C 3C | | combo = 5B 5C 3C 6[C] 22[B] 5A j.ABC j.236B 2B dl.2C 4[C] 236XAA | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 199: | Line 299: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *B | | notes = *22[B] side swap corner if far away from corner | ||
* | *You should also use this mid-screen | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 5C 3C 6[C] | | combo = 5B 5C 3C 6[C] 22[B] 2B j.BCC VO dash out then dash back in. | ||
| basedamage = | | basedamage = | ||
| bonusdamage = | | bonusdamage = | ||
Line 210: | Line 310: | ||
| oppmetergain = | | oppmetergain = | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *22[B] side swap corner VO strip | ||
}} | }} | ||
}} | }} | ||
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| notes = *CH confirm off of 5C~C frame trap | | notes = *CH confirm off of 5C~C frame trap | ||
}} | }} | ||
}} | |||
===2C Starters=== | |||
{{ComboTable-UNI | |||
|data= | |||
{{ComboData-UNI | |||
| combo = 2CCC 2B dl 3C 6[C] 2B J.BCC 236XAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = | |||
}} | |||
{{ComboData-UNI | |||
| combo = 2[C] BLOCKED-C{HIT CH]-C 2B 2[C] 5C 3C 6[C] 2B j.ABC 5B 2C 4[C] 236XAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = *CH confirm of 2[C]-C frame trap. | |||
}} | |||
{{ComboData-UNI | |||
| combo = 2CCC 2A 5C 623B 2B 236[B] 5B 236XAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *Corner and side swap confirm. | |||
}} | |||
{{ComboData-UNI | |||
| combo = 2[C] BLOCKED -C(CH)-C 2B 5C 623B 623A 5B 236[B] 5B 236XAA | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Corner}} | |||
| notes = CH confirm of 2[C]-C frame trap. | |||
}} | |||
}} | }} | ||
Revision as of 03:14, 12 May 2021
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
- This section is still being updated for CLR, most of the combos below are outdated.
- In the meantime, check out Mo.Sin's combo doc(https://docs.google.com/document/d/1X5wu3eHr7582Rt0Az7ApfDHovisUDyler1yPvo87nRc/edit?usp=sharing), which will eventually be added to this wiki's combo section.
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 5C 3C 6[C] 2B dl j.ABC 5B 6C Ender | Anywhere | |||
| ||||
5A 5B 5C 3C dl j.ABC j.236X 2B 2C 4[C] Ender | Anywhere | |||
| ||||
5A 5B 5C 3C 623B 2B 236[B] 5B 6C Ender | Corner | |||
|
Theory
Combo theory
- ground normals > X > air normals > ender
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
---|---|---|
2C | Midscreen | |
| ||
6C | Corner | |
| ||
236C | 100 EXS | Anywhere |
| ||
5C CVO IW | 200 EXS, Vorpal | Anywhere |
|
Combos
A Starters
Midscreen
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 5C 3C 6[C] 2B dl.j.ABC 66B j.236B 2B 236XAA | Anywhere | |||
| ||||
2AAAA 5B 5C 3C {6C} 22B 2B 236XAA | Anywhere | |||
| ||||
Anti-air 5A(2) j.ABC 5B 6C 22B 2B 2C 4[C] 236XAA | Anywhere | |||
|
Corner
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 5C 3C dl 623B 2B 236[B] 5B tk.236B 2B 236XAA | Corner | |||
~This also works with 2 2A’s.~ | ||||
2A/5A(1) 5C 3C 623B 623A 2B 236[B] 5B tk.236B 2B 236XAA | Corner | |||
|
Corner Sideswap
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 5C 3C 6{C} 66B FF j.236A 2B 2C 4[C] 236XAA | Corner | |||
| ||||
5A 5B 5C 3C 6{C} 66B 5A(1) j.ACC 6(walk forward a bit) VO 44 | Corner | |||
| ||||
5A 5B 5C 3C 6[C] 22[B] dash under 5B 236XAA | Corner | |||
| ||||
5A 5B 5C 3C 6[C] 22[B] dash under 2B j.BCC VO | Corner | |||
|
B Starters
Midscreen
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B 5C 3C 6[C] 2C 2B dl j.ABC 66B j.236B 2C 4C 236XAA | Anywhere | |||
| ||||
5B/2B 5C 3C 6[C] (hard part) link 2C 2B/5B J.ABC 66B j.236B 2C dl 5CC-dl-C (dl.236C) | Anywhere | |||
| ||||
5B 2B 5C 3C 6[C] 2B jump till apex j.ABC 66B j.236B 2C dl.5CC-dl-C (dl.236C) | Anywhere | |||
|
Corner
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B/2B 5C 3C 623B 623A 2B/5B 236[B] 5B j.236A 2C dl.5CC-dl-C (dl.236C) | Corner | |||
| ||||
5B 2B 5C 3C 623B 623A 2B/5B 236[B] 5B j.236A 2B 236XAA | Corner | |||
|
Corner Sideswap
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B 5C 3C 6[C] 66B dl a bit 5A(2) 623B 5B 236[B] 5B 236XAA | Corner | |||
| ||||
5B 5C 3C 6[C] 66B dl 5A(2) 623B 2B j.BCC VO dash out then dash back in. | Corner | |||
| ||||
5B 5C 3C 6[C] 22[B] 5A j.ABC j.236B 2B dl.2C 4[C] 236XAA | Corner | |||
| ||||
5B 5C 3C 6[C] 22[B] 2B j.BCC VO dash out then dash back in. | Corner | |||
|
5C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C (2C) 3C 6[C] 2C 5B dl j.ABC 66B j.236B 2B 2C 236XAA | Anywhere | |||
| ||||
5[C] 2C 3C dl j.ABC j.236A 2B 236XAA | Anywhere | |||
| ||||
5CC 2B 2[C] 5C dl.3C j.ABC j.236A 2B 2C 4[C] 236XAA | Anywhere | |||
| ||||
5C 3C 623B 623A 2B 236[B] 5B tk.236B 2B 2C 4[C] 236XAA | Corner | |||
| ||||
5[C] 623A 2B tk.236A 2B 236XAA | Corner | |||
| ||||
5[C] 623A 2B 236[B] 5B 236XAA | Corner | |||
| ||||
5CC 2B 2[C] dl.3C 623B 623A 2B 236[B] 5B 236XAA | Corner | |||
| ||||
5C BLOCKED ~C(CH) 2B 5C 623B 623A 5B 236[B] 5B tk.236B 2B 2C 4[C] 236XAA | Corner | |||
|
2C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2CCC 2B dl 3C 6[C] 2B J.BCC 236XAA | Midscreen
| |||
2[C] BLOCKED-C{HIT CH]-C 2B 2[C] 5C 3C 6[C] 2B j.ABC 5B 2C 4[C] 236XAA | Midscreen | |||
| ||||
2CCC 2A 5C 623B 2B 236[B] 5B 236XAA | Corner | |||
| ||||
2[C] BLOCKED -C(CH)-C 2B 5C 623B 623A 5B 236[B] 5B 236XAA | Corner | |||
CH confirm of 2[C]-C frame trap. |
Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D j.C Ender | Anywhere | |||
| ||||
6D j.A CS Ender | Corner | |||
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C Ender | Anywhere | |||
| ||||
CH 623A Ender | Anywhere | |||
|
Other Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A Ender | Anywhere | |||
|
Videos
External Links
Enkidu Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-05-12 by Defiant.
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