Phantom Breaker: Omnia/Ende: Difference between revisions
(→6B) |
(→Overview: style overview) |
||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
Ende is Keep away Character whose good at controlling the space around him with his Mecha hand having large range. Ende zoning is linear but combining his Beam with 6B Missile can tricky to navigate around even with Slip shift dodge. With TYPE 24 Asura special being projectile nullify and reflector, on top of having massive hit box, insure that Ende will always have the advantage in the neutral game. | |||
{{ProConTable | {{ProConTable | ||
Line 8: | Line 8: | ||
* '''Horizontal Dominance''': Ende's ability to control space horizontally with his big normals and special makes frontal assault near impossible | * '''Horizontal Dominance''': Ende's ability to control space horizontally with his big normals and special makes frontal assault near impossible | ||
* '''Anti zoning''': Ende's ability's to contest with other zoners is bare none since he has both projectile reflector and nullifier | * '''Anti zoning''': Ende's ability's to contest with other zoners is bare none since he has both projectile reflector and nullifier | ||
* '''Strong Keep Away''': Ende Specials and C normal pushes opponent back considerably, allowing him to keep his distance and zone comfortably. | * '''Strong Keep Away''': Ende Specials and C normal pushes the opponent back considerably, allowing him to keep his distance and zone comfortably. | ||
* '''TYPE - 24 Karura''': This command is Ende All purpose tool being able to serve multiple | * '''TYPE - 24 Karura''': This command is Ende All-purpose tool being able to serve multiple functions, such as Anti-air, Lockdown, Whiff punish, combo filler, and tech chase. | ||
|cons= | |cons= | ||
Line 18: | Line 18: | ||
}} | }} | ||
Style | Style overview | ||
[[file:PBO_QuickStyle_Icon.png|50px|]] | [[file:PBO_QuickStyle_Icon.png|50px|]] Being able to convert off his Massive counter burst is great, but the real kicker for quick is the Burst gauge building quickly which ende needs for his offense. | ||
[[file:PBO_HardStyle_Icon.png|50px|]] | [[file:PBO_HardStyle_Icon.png|50px|]]With Hard' Protection, Asura gaining guard points, and Phantom breaker that guaranteed damage, the opponent will have a hard time-fighting Ende in this style. | ||
[[file:PBO_OmniaStyle_Icon.png|50px|]] | [[file:PBO_OmniaStyle_Icon.png|50px|]]Probably Ende Best Version since access to multiple and tension bonus lets Ende Karura liberally. Light Hein is decent reversal and with the ability to guard cancel it make it even better. | ||
==Normal Moves== | ==Normal Moves== |
Revision as of 16:16, 16 March 2022
Overview
Ende is Keep away Character whose good at controlling the space around him with his Mecha hand having large range. Ende zoning is linear but combining his Beam with 6B Missile can tricky to navigate around even with Slip shift dodge. With TYPE 24 Asura special being projectile nullify and reflector, on top of having massive hit box, insure that Ende will always have the advantage in the neutral game.
Strengths | Weaknesses |
---|---|
|
|
Style overview
Being able to convert off his Massive counter burst is great, but the real kicker for quick is the Burst gauge building quickly which ende needs for his offense.
With Hard' Protection, Asura gaining guard points, and Phantom breaker that guaranteed damage, the opponent will have a hard time-fighting Ende in this style.
Probably Ende Best Version since access to multiple and tension bonus lets Ende Karura liberally. Light Hein is decent reversal and with the ability to guard cancel it make it even better.
Normal Moves
5A
5A
|
---|
5AA
5AA
|
---|
5AAA
5AAA
|
---|
5B
5B
|
---|
5BB
5BB
|
---|
5BBB
5BBB
|
---|
6B
6B
|
---|
5C
5C
|
---|
5CC
5CC
|
---|
5CCC
5CCC
|
---|
6C
6C
|
---|
5SP
5SP
|
---|
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
j.A
j.A
|
---|
j.B
j.B
|
---|
j.B
j.8B
|
---|
j.C
j.C
|
---|
j.C
j.6C
|
---|
j.SP
j.SP
|
---|
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
Throws
5/6B+C
Throw
5/6B+C |
---|
j.B+C
Air Throw
j.B+C |
---|
Special Moves
6SP
6SP
|
---|
2SP
2SP
|
---|
4SP
4SP
|
---|
Phantom Breakers
Quick Super Attack
5H+SP (200%BG)
|
---|
Hard Super Attack
5H+SP (200%BG)
|
---|