Phantom Breaker: Omnia/Cocoa: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Blistering Offense''': besides lacking a command grab, Cocoa has | * '''Blistering Offense''': besides lacking a command grab, Cocoa has a myriad of offensive tools at her disposal, and can perform multiple mixups in a single blockstring if allowed. | ||
* '''Barbarischer Nagel''': This is Cocoa's tool for high damage output, it has minimal damage scaling and always leads to a soft knockdown. | * '''Barbarischer Nagel''': This is Cocoa's tool for high damage output, it has minimal damage scaling and always leads to a soft knockdown. this allows cocoa to spend relatively low amounts of resources for high reward off of her mixups. | ||
* '''Mobility''': Stumpfer Flugel and air Kurzes Messer let Cocoa close the distance from various angles with minimal Risk, on top of Cocoa dash speed being one of the fastest. | * '''Mobility''': Stumpfer Flugel and air Kurzes Messer let Cocoa close the distance from various angles with minimal Risk, on top of Cocoa dash speed being one of the fastest. | ||
|cons= | |cons= | ||
* '''Lack of Range''': Cocoa has no tool to threaten at full screen and needs to close the distance, while her mobility helps, zoning/keep out specialist still gives her trouble. | * '''Lack of Range''': Cocoa has no tool to threaten at full screen and needs to close the distance, while her mobility helps, zoning/keep out specialist still gives her trouble. | ||
* '''Momentum driven''': Once Cocoa has the momentum, she can decimate the opponent as fast as Gaito, but she lacks the endurance and comeback potential that Gaito has. | * '''Momentum driven''': Once Cocoa has the momentum, she can decimate the opponent as fast as Gaito, but she lacks the endurance and comeback potential that Gaito has. | ||
* ''' | * '''Limited Defensive tools''': Cocoa EX Kurzes Messer has some invincibility but it's short and tied behind resources, making it unreliable. however, the meterless version still low profiles so she is not without her options. | ||
* '''Hard Style Counter-pick''': Opponent can pick hardstyle to gain advantage against Cocoa, "Protection" hamper her rush down with little else to circumvent this. | * '''Hard Style Counter-pick''': Opponent can pick hardstyle to gain advantage against Cocoa, "Protection" hamper her rush down with little else to circumvent this. | ||
}} | }} | ||
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The go-to for cocoa, as having access to SS cancel is integral to her ability to do high damage off of mixups, she also can use slipshift dodge to deal with heavy zoning. | The go-to for cocoa, as having access to SS cancel is integral to her ability to do high damage off of mixups, she also can use slipshift dodge to deal with heavy zoning. | ||
[[file:PBO_HardStyle_Icon.png|50px|]] Protection is the main reason to pick this style, Hover on regular jumps is somewhat useful to cocoa but still falls short in comparison to quick's double jump, and 4b, despite being a very strong overhead, isnt as useful to cocoa as she already has so much mix at her disposal. Schöne Fledermaus can come in handy in some match | [[file:PBO_HardStyle_Icon.png|50px|]] Protection is the main reason to pick this style, Hover on regular jumps is somewhat useful to cocoa but still falls a bit short in comparison to quick's double jump, and 4b, despite being a very strong overhead, isnt as useful to cocoa as she already has so much mix at her disposal. Schöne Fledermaus can come in handy in some match ups, but overall hard style's lack of reward makes it a niche pick. | ||
[[file:PBO_OmniaStyle_Icon.png|50px|]] Cocoa benefits minimally from omnia style. despite her ability to generate meter relatively quickly and the fact all-range is extremely useful to her, gaining 400% meter in a round is still near impossible. There's really no good reason to use this. | [[file:PBO_OmniaStyle_Icon.png|50px|]] Cocoa benefits minimally from omnia style. despite her ability to generate meter relatively quickly and the fact all-range is extremely useful to her, gaining 400% meter in a round is still near impossible. There's really no good reason to use this. |
Revision as of 13:58, 21 March 2022
Profile
- Name: Cocoa
- Character Voice: Ai Matayoshi
- Sex: Female
- Age: 16 (says she's 18)
- Height: 157cm
- Weight: 44kg
- Blood: O
- Birthday: 2/21
- B.W.H.: 86.55.85
- Occupation: Cosplayer
- Weapon: Kusenia's Claw (Claw)
- Style: Short Range - Rush Type
Born into the lap of luxury, Cocoa didn't want for anything. One day, growing bored with life, Cocoa started playing the MMORPG "True Dark Age" (a.k.a T-DA) and became obsessed with her character Uriel. Now, the girl who always got everything she wanted wants nothing more than to turn this boring world called reality into the world of T-DA.
Overview
Cocoa is an aggressive fighter with some of the fastest attacks accompanied by high Damage output. While lacking in any long-range power, Cocoa's close-range strength is pretty unmatched in frame advantage, damage, combo, and mix up.
Strengths | Weaknesses |
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Style overview
The go-to for cocoa, as having access to SS cancel is integral to her ability to do high damage off of mixups, she also can use slipshift dodge to deal with heavy zoning.
Protection is the main reason to pick this style, Hover on regular jumps is somewhat useful to cocoa but still falls a bit short in comparison to quick's double jump, and 4b, despite being a very strong overhead, isnt as useful to cocoa as she already has so much mix at her disposal. Schöne Fledermaus can come in handy in some match ups, but overall hard style's lack of reward makes it a niche pick.
Cocoa benefits minimally from omnia style. despite her ability to generate meter relatively quickly and the fact all-range is extremely useful to her, gaining 400% meter in a round is still near impossible. There's really no good reason to use this.
Normal Moves
5A
5A
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5AA
5AA
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5AAA
5AAA
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5B
5B
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5BB
5BB
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5BBB
5BBB
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6B
6B
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5C
5C
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5CC
5CC
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5CCC
5CCC
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6C
6C
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5SP
5SP
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2A
2A
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.B
j.2B
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j.C
j.C
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j.C
j.6C
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j.SP
j.SP
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66A
66A
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66B
66B
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66C
66C
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Throws
5/6B+C
Throw
5/6B+C |
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j.B+C
Air Throw
j.B+C |
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Special Moves
6SP
6SP
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2SP
2SP
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Last hit is an overhead |
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4SP
4SP
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Phantom Breakers
Quick Super Attack
5H+SP (200%BG)
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Hard Super Attack
5H+SP (200%BG)
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