|
|
Line 4: |
Line 4: |
| :''This character is known as Shina in American and European regions.'' | | :''This character is known as Shina in American and European regions.'' |
|
| |
|
| Marvel is a shadow of her ''Bloody Roar 3'' incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In ''Bloody Roar Extreme'', she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: a counter which works against all kicks (including Guard Breaks) and transitions into a leg hold that deals good damage, and a new launcher from her Leopard Crawl stance. Her Mad Trapper Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she only has one standing throw meaning her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up. | | Marvel is a shadow of her ''Bloody Roar 3'' incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In ''Bloody Roar Extreme'', she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including Guard Breaks) and transitions into a leg hold that deals good damage, and a new launcher from her Leopard Walking stance. Her Mad Trap Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents; this means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up. |
|
| |
|
| {| | | {| |
Line 12: |
Line 12: |
| | style="width: 50%;"| | | | style="width: 50%;"| |
| * Amazing Beast Drive that can double as a Guard Cancel | | * Amazing Beast Drive that can double as a Guard Cancel |
| * Her counter works on Guard Breaks | | * Leg Trap works on Guard Breaks |
|
| |
|
| | style="width: 50%;"| | | | style="width: 50%;"| |
| * Lacks the universal command throw motion | | * Lacks the universal Command Throw motion |
| * Her counter only works against kicks | | * Leg Trap only works against Kick-based attacks |
| |- | | |- |
| |} | | |} |
Introduction
- This character is known as Shina in American and European regions.
Marvel is a shadow of her Bloody Roar 3 incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In Bloody Roar Extreme, she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including Guard Breaks) and transitions into a leg hold that deals good damage, and a new launcher from her Leopard Walking stance. Her Mad Trap Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents; this means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up.
Strengths |
Weaknesses
|
- Amazing Beast Drive that can double as a Guard Cancel
- Leg Trap works on Guard Breaks
|
- Lacks the universal Command Throw motion
- Leg Trap only works against Kick-based attacks
|
Stats
Attribute
|
Human
|
Beast
|
Hyper
|
Attack
|
100%
|
140%
|
140%
|
Defense
|
0.74
|
0.95
|
0.95
|
Recovery
|
N/A
|
16
|
16
|
Weight
|
650
|
650
|
650
|
Forward Walk
|
-
|
-
|
-
|
Back Walk
|
-
|
-
|
-
|
Backdash dist.
|
-
|
-
|
-
|
Backdash frame
|
-
|
-
|
-
|
Dash/Run
|
|
|
|
Jump Height
|
|
|
|
Ability Plus
- Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.
- Counter Hit Effect: All attacks gain the on-hit effects as if they were Counter Hits.
Moves
P Moves
5P
5P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6P
6P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4P
4P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2P
2P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
1P
1P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
3P
3P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
7/8/9P
7/8/9P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.P
bt.P 5P while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.2P
bt.2P 2P while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
66P
66P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6[6]P
6[6]P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
22P
22P / 2[2]P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
JP
JP
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
J4/6P
J4/6P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Pursuit P
Pursuit P 2P near a downed opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
K Moves
5K
5K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6K
6K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4K
4K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2K
2K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
1K
1K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
3K
3K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
7/8/9K
7/8/9K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.K
bt.K 5K while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.2K
bt.2K 2K while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
66K
66K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6[6]K
6[6]K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
22K
22K / 2[2]K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
JK
JK
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
J4/6K
J4/6K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Pursuit K
Pursuit K 2K near a downed opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
B Moves
5B
5B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6B
6B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4B
4B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2B
2B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
1B
1B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
3B
3B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
7/8/9B
7/8/9B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.B
bt.B 5B while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.2B
bt.2B 2B while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
66B
66B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6[6]B
6[6]B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
22B
22B / 2[2]B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
JB
JB
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
J4/6B
J4/6B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Pursuit B
Pursuit B 2B near a downed opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
Neutral Throw
Neutral Throw 6G against a standing opponent
|
Version
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
Human
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Beast
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Crouching Throw
Crouching Throw 6G against a crouching opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Back Throw
Back Throw 6G against a backturned opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Moves
Special Move 1
Special Move 1 236P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 2
Special Move 2 214P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 3
Special Move 3 236K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 4
Special Move 4 214K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 5
Special Move 5 236B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 6
Special Move 6 214B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Beast Drives
Beast Drive 1
Beast Drive 1 236236B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Beast Drive 2
Beast Drive 2 214214K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
See also