Bloody Roar Extreme/Alice the Rabbit: Difference between revisions
m (→Combos) |
m (→Combos) |
||
Line 1,432: | Line 1,432: | ||
|- | |- | ||
|K,P xx 214K | |K,P xx 214K | ||
| | |28 | ||
| | | | ||
|- | |- | ||
|(6K), 2K, 2P xx 236P | |(6K), 2K, 2P xx 236P | ||
| | |26 | ||
| | | | ||
|- | |- | ||
|236G, 66K | |236G, 66K | ||
| | |37 | ||
| | | | ||
|- | |- | ||
|236G, dash 236G | |236G, dash 236G | ||
| | |58 | ||
| | | | ||
|- | |- | ||
|j.6P, 3K,K, 4K | |j.6P, 3K,K, 4K | ||
| | |35 | ||
| | | | ||
|- | |- | ||
|j.K, j.B, 8B, 3K,K,1B | |j.K, j.B, 8B, 3K,K,1B | ||
| | |43 | ||
| | | | ||
|- | |- | ||
Line 1,458: | Line 1,458: | ||
|- | |- | ||
|8B, 2B, back throw | |8B, 2B, back throw | ||
| | |81 | ||
| | | | ||
|- | |- | ||
|(ch) 66B (AC) j.K, j.P, j.B (dash under) | |(ch) 66B (AC) j.K, j.P, j.B (dash under) | ||
| | |60 | ||
| | | | ||
|- | |- | ||
|(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B | |(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B | ||
| | |105 | ||
|Can be started from running B. | |Can be started from running B. | ||
|- | |- | ||
|(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow) | |(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow) | ||
| | |101 (140 with air throw) | ||
|Can be started from running B. | |Can be started from running B. | ||
|- | |- | ||
|(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B | |(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B | ||
| | |175 | ||
|Can be started from running B. | |Can be started from running B. | ||
|- | |||
| colspan="6" align="center" | '''Hyper Combos''' | |||
|- | |- | ||
|(ch) 214K, 8K, 66P, 3K3K1B | |(ch) 214K, 8K, 66P, 3K3K1B | ||
| | |89 | ||
| | | | ||
|- | |- | ||
|J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B | |J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B | ||
| | |148 | ||
| | | | ||
|- | |- | ||
|- | |- | ||
|(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B | |(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B | ||
| | |171 | ||
| | | | ||
|- | |- | ||
|(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw) | |(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw) | ||
| | |167 (203 with air throw) | ||
| | | | ||
|- | |- | ||
|(ch) 66B (AC) j.6B, instant dash B 2361369B | |(ch) 66B (AC) j.6B, instant dash B 2361369B | ||
| | |218 | ||
| | | | ||
|- | |- |
Revision as of 06:45, 13 May 2022
Introduction
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.
Strengths | Weaknesses |
---|---|
|
|
Stats
Attribute | Human | Beast | Hyper |
---|---|---|---|
Attack | 100% | 133% | 133% |
Defense | 0.74 | 0.91 | 0.91 |
Recovery | N/A | 22 | 22 |
Weight | 650 | 650 | 650 |
Forward Walk | 24.22 | 25.07 | 25.07 |
Back Walk | - | - | - |
Backdash dist. | 18.00 | 18.00 | 18.00 |
Backdash frame | 34 | 34 | 34 |
Dash/Run | |||
Jump Height |
Ability Plus
- Power Legs: All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits.
- Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.
Moves
P Moves
5P
5P
|
---|
6P
6P
|
---|
4P
4P
|
---|
2P
2P
|
---|
1P
1P
|
---|
3P
3P
|
---|
7/8/9P
7/8/9P
|
---|
bt.P
bt.P
5P while facing backwards |
---|
bt.2P
bt.2P
2P while facing backwards |
---|
66P
66P
|
---|
6[6]P
6[6]P
|
---|
22P
22P / 2[2]P
|
---|
JP
JP
|
---|
J4/6P
J4/6P
|
---|
Pursuit P
Pursuit P
2P near a downed opponent |
---|
K Moves
5K
5K
|
---|
6K
6K
|
---|
4K
4K
|
---|
2K
2K
|
---|
1K
1K
|
---|
3K
3K
|
---|
7/8/9K
7/8/9K
|
---|
bt.K
bt.K
5K while facing backwards |
---|
bt.2K
bt.2K
2K while facing backwards |
---|
66K
66K
|
---|
6[6]K
6[6]K
|
---|
22K
22K / 2[2]K
|
---|
JK
JK
|
---|
J4/6K
J4/6K
|
---|
Pursuit K
Pursuit K
2K near a downed opponent |
---|
B Moves
5B
5B
|
---|
6B
6B
|
---|
4B
4B
|
---|
2B
2B
|
---|
1B
1B
|
---|
3B
3B
|
---|
7/8/9B
7/8/9B
|
---|
bt.B
bt.B
5B while facing backwards |
---|
bt.2B
bt.2B
2B while facing backwards |
---|
66B
66B
|
---|
6[6]B
6[6]B
|
---|
22B
22B / 2[2]B
|
---|
JB
JB
|
---|
J4/6B
J4/6B
|
---|
Pursuit B
Pursuit B
2B near a downed opponent |
---|
Throws
Neutral Throw
Neutral Throw
6G against a standing opponent |
---|
Crouching Throw
Crouching Throw
6G against a crouching opponent |
---|
Back Throw
Back Throw
6G against a backturned opponent |
---|
Command Throw
Command Throw
236G |
---|
Special Moves
Special Move 1
Special Move 1
236P |
---|
Special Move 2
Special Move 2
214P |
---|
Special Move 3
Special Move 3
236K |
---|
Special Move 4
Special Move 4
214K |
---|
Special Move 5
Special Move 5
236B |
---|
Special Move 6
Special Move 6
214B |
---|
Beast Drives
Beast Drive 1
Beast Drive 1
236236B |
---|
Beast Drive 2
Beast Drive 2
214214K |
---|
Combos
Combo | Damage | Notes | |||
Human Combos | |||||
K,P xx 214K | 28 | ||||
(6K), 2K, 2P xx 236P | 26 | ||||
236G, 66K | 37 | ||||
236G, dash 236G | 58 | ||||
j.6P, 3K,K, 4K | 35 | ||||
j.K, j.B, 8B, 3K,K,1B | 43 | ||||
Beast Combos | |||||
8B, 2B, back throw | 81 | ||||
(ch) 66B (AC) j.K, j.P, j.B (dash under) | 60 | ||||
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B | 105 | Can be started from running B. | |||
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow) | 101 (140 with air throw) | Can be started from running B. | |||
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B | 175 | Can be started from running B. | |||
Hyper Combos | |||||
(ch) 214K, 8K, 66P, 3K3K1B | 89 | ||||
J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B | 148 | ||||
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B | 171 | ||||
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw) | 167 (203 with air throw) | ||||
(ch) 66B (AC) j.6B, instant dash B 2361369B | 218 |