Bloody Roar Extreme/Alice the Rabbit: Difference between revisions
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|caption= | |caption= | ||
|name=5P | |name=5P | ||
| | |subtitle=Jab | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=9 | ||
|attribute= | |attribute=High | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=16 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=18 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=16 | ||
|description= | |description= | ||
Basic jab. | |||
}} | }} | ||
}} | }} | ||
Line 116: | Line 115: | ||
|caption= | |caption= | ||
|name=6P | |name=6P | ||
| | |subtitle=Through Punch | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=13 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=27 | ||
|lightblock= | |lightblock=11 | ||
|heavyblock= | |heavyblock=22 | ||
|hitstun= | |hitstun=19 | ||
|chstun= | |chstun=21 | ||
|description= | |description= | ||
Alice performs an overhead punch. | |||
}} | }} | ||
}} | }} | ||
Line 139: | Line 137: | ||
|caption= | |caption= | ||
|name=4P | |name=4P | ||
| | |subtitle=Sweeping Knuckle | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=12 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=35 | ||
|active= | |active=2 | ||
|recovery= | |recovery=20 | ||
|lightblock= | |lightblock=11 | ||
|heavyblock= | |heavyblock=21 | ||
|hitstun= | |hitstun=18 | ||
|chstun= | |chstun=20 | ||
|description= | |description= | ||
* | *Can cancel by pressing G between frames 1-35 | ||
Alice reels back, then moves forward with a spinning fist. | |||
}} | }} | ||
}} | }} | ||
Line 162: | Line 161: | ||
|caption= | |caption= | ||
|name=2P | |name=2P | ||
| | |subtitle=Squat Jab | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=7 | ||
|attribute= | |attribute=Low / Middle | ||
|startup= | |startup=10 | ||
|active= | |active=1 | ||
|recovery= | |recovery=22 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=16 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=16 | ||
|description= | |description= | ||
Crouching jab. Due to being a crouching move, Alice has High Crush properties during it. | |||
}} | }} | ||
}} | }} | ||
Line 185: | Line 183: | ||
|caption= | |caption= | ||
|name=1P | |name=1P | ||
| | |subtitle=Lower Sweeping Knuckle | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
Line 198: | Line 196: | ||
|chstun= | |chstun= | ||
|description= | |description= | ||
* | *Can cancel by pressing G between frames 1-30 | ||
* | *High Crush between frames 1-24 | ||
While crouching, Alice reels back, then moves forward with a backhand attack. | |||
}} | }} | ||
}} | }} | ||
Line 208: | Line 208: | ||
|caption= | |caption= | ||
|name=3P | |name=3P | ||
| | |subtitle=Body Hook | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=10 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=12 | ||
|active= | |active=1 | ||
|recovery= | |recovery=24 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=19 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=17 | ||
|description= | |description= | ||
* | *High Crush between frames 1-20 | ||
Alice attacks with her elbow. | |||
}} | }} | ||
}} | }} | ||
Line 231: | Line 232: | ||
|caption= | |caption= | ||
|name=7/8/9P | |name=7/8/9P | ||
| | |subtitle=Super Uppercut | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=10 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=9 | ||
|active= | |active=7 | ||
|recovery= | |recovery=34 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=19 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=17 | ||
|description= | |description= | ||
* | *Launch | ||
* | *Considered airborne between frames 14-32 | ||
Alice performs a jumping uppercut while moving forward. | |||
}} | }} | ||
}} | }} | ||
Line 254: | Line 257: | ||
|caption= | |caption= | ||
|name=bt.P | |name=bt.P | ||
| | |subtitle=Turning Around Punch | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=10 | ||
|attribute= | |attribute=High | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=18 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=19 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=17 | ||
|description= | |description= | ||
* | *Backturned Attack | ||
Alice slaps the opponent while turning around. | |||
}} | }} | ||
}} | }} | ||
Line 277: | Line 281: | ||
|caption= | |caption= | ||
|name=bt.2P | |name=bt.2P | ||
| | |subtitle=Squat Turning Punch | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=7 | ||
|attribute= | |attribute=Low / Middle | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=18 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=19 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=17 | ||
|description= | |description= | ||
* | *Backturned Attack | ||
Alice turns around and performs a low punch. | |||
}} | }} | ||
}} | }} | ||
Line 300: | Line 305: | ||
|caption= | |caption= | ||
|name=66P | |name=66P | ||
| | |subtitle=Sliding Punch | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=13 | ||
|attribute= | |attribute=Low | ||
|startup= | |startup=13 | ||
|active= | |active=2 | ||
|recovery= | |recovery=26 | ||
|lightblock= | |lightblock=11 | ||
|heavyblock= | |heavyblock=22 | ||
|hitstun= | |hitstun=19 | ||
|chstun= | |chstun=21 | ||
|description= | |description= | ||
* | *Causes Trip on Counter Hit | ||
Alice slides forward and attacks the opponent's feet. | |||
}} | }} | ||
}} | }} | ||
Line 323: | Line 329: | ||
|caption= | |caption= | ||
|name=6[6]P | |name=6[6]P | ||
| | |subtitle=Rabbit Tackle | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=18 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=13 | ||
|active= | |active=9 | ||
|recovery= | |recovery=22 | ||
|lightblock= | |lightblock=14 | ||
|heavyblock= | |heavyblock=27 | ||
|hitstun= | |hitstun=24 | ||
|chstun= | |chstun=27 | ||
|description= | |description= | ||
* | *Causes Launch | ||
Alice performs a shoulder tackle. | |||
}} | }} | ||
}} | }} | ||
Line 346: | Line 353: | ||
|caption= | |caption= | ||
|name=22P / 2[2]P | |name=22P / 2[2]P | ||
| | |subtitle=Hopping Hammer | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=16 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=28 | ||
|lightblock= | |lightblock=13 | ||
|heavyblock= | |heavyblock=25 | ||
|hitstun= | |hitstun=22 | ||
|chstun= | |chstun=25 | ||
|description= | |description= | ||
* | *Causes Launch | ||
Alice spring-jumps up, attacking with both hands. | |||
}} | }} | ||
}} | }} | ||
Line 368: | Line 376: | ||
|image=BREX_ALI_JP.png | |image=BREX_ALI_JP.png | ||
|caption= | |caption= | ||
|name= | |name=j.P | ||
| | |subtitle=Jumping Punch | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=8 | ||
|attribute= | |attribute=High / Middle | ||
|startup= | |startup=6 | ||
|active= | |active=4 | ||
|recovery= | |recovery=19 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=17 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=16 | ||
|description= | |description= | ||
* | *Can cancel into itself once. | ||
}} | }} | ||
}} | }} | ||
Line 391: | Line 398: | ||
|image=BREX_ALI_J6P.png | |image=BREX_ALI_J6P.png | ||
|caption= | |caption= | ||
|name= | |name=j.4/6P | ||
| | |subtitle=Jumping Hammer | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=25 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=19 | ||
|active= | |active=5 | ||
|recovery= | |recovery=27 | ||
|lightblock= | |lightblock=17 | ||
|heavyblock= | |heavyblock=34 | ||
|hitstun= | |hitstun=31 | ||
|chstun= | |chstun=35 | ||
|description= | |description= | ||
* | *Heavy Attack | ||
* | *Causes Groundbounce on hit | ||
}} | }} | ||
}} | }} | ||
Line 415: | Line 422: | ||
|caption= | |caption= | ||
|name=Pursuit P | |name=Pursuit P | ||
| | |subtitle=Hammer Drop | ||
|data= | |data= | ||
{{AttackData-BREX | {{AttackData-BREX | ||
|damage= | |damage=6 | ||
|attribute= | |attribute=Middle | ||
|startup= | |startup=22 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|lightblock= | |lightblock=10 | ||
|heavyblock= | |heavyblock=15 | ||
|hitstun= | |hitstun=16 | ||
|chstun= | |chstun=16 | ||
|description= | |description= | ||
* | *Only usable near a downed opponent | ||
}} | }} | ||
}} | }} |
Revision as of 17:41, 14 June 2022
Introduction
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.
Strengths | Weaknesses |
---|---|
|
|
Stats
Attribute | Human | Beast | Hyper |
---|---|---|---|
Attack | 100% | 133% | 133% |
Defense | 0.74 | 0.91 | 0.91 |
Recovery | N/A | 22 | 22 |
Weight | 650 | 650 | 650 |
Forward Walk | 24.22 | 25.07 | 25.07 |
Back Walk | - | - | - |
Backdash dist. | 18.00 | 18.00 | 18.00 |
Backdash frame | 34 | 34 | 34 |
Dash/Run | |||
Jump Height |
Ability Plus
- Power Legs: All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits.
- Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.
Moves
P Moves
5P
5P
Jab |
---|
6P
6P
Through Punch |
---|
4P
4P
Sweeping Knuckle |
---|
2P
2P
Squat Jab |
---|
1P
1P
Lower Sweeping Knuckle |
---|
3P
3P
Body Hook |
---|
7/8/9P
7/8/9P
Super Uppercut |
---|
bt.P
bt.P
Turning Around Punch |
---|
bt.2P
bt.2P
Squat Turning Punch |
---|
66P
66P
Sliding Punch |
---|
6[6]P
6[6]P
Rabbit Tackle |
---|
22P
22P / 2[2]P
Hopping Hammer |
---|
JP
j.P
Jumping Punch |
---|
J4/6P
j.4/6P
Jumping Hammer |
---|
Pursuit P
Pursuit P
Hammer Drop |
---|
K Moves
5K
5K
|
---|
6K
6K
|
---|
4K
4K
|
---|
2K
2K
|
---|
1K
1K
|
---|
3K
3K
|
---|
7/8/9K
7/8/9K
|
---|
bt.K
bt.K
5K while facing backwards |
---|
bt.2K
bt.2K
2K while facing backwards |
---|
66K
66K
|
---|
6[6]K
6[6]K
|
---|
22K
22K / 2[2]K
|
---|
JK
JK
|
---|
J4/6K
J4/6K
|
---|
Pursuit K
Pursuit K
2K near a downed opponent |
---|
B Moves
5B
5B
|
---|
6B
6B
|
---|
4B
4B
|
---|
2B
2B
|
---|
1B
1B
|
---|
3B
3B
|
---|
7/8/9B
7/8/9B
|
---|
bt.B
bt.B
5B while facing backwards |
---|
bt.2B
bt.2B
2B while facing backwards |
---|
66B
66B
|
---|
6[6]B
6[6]B
|
---|
22B
22B / 2[2]B
|
---|
JB
JB
|
---|
J4/6B
J4/6B
|
---|
Pursuit B
Pursuit B
2B near a downed opponent |
---|
Throws
Neutral Throw
Neutral Throw
6G against a standing opponent |
---|
Crouching Throw
Crouching Throw
6G against a crouching opponent |
---|
Back Throw
Back Throw
6G against a backturned opponent |
---|
Command Throw
Command Throw
236G |
---|
Special Moves
Special Move 1
Special Move 1
236P |
---|
Special Move 2
Special Move 2
214P |
---|
Special Move 3
Special Move 3
236K |
---|
Special Move 4
Special Move 4
214K |
---|
Special Move 5
Special Move 5
236B |
---|
Special Move 6
Special Move 6
214B |
---|
Beast Drives
Beast Drive 1
Beast Drive 1
236236B |
---|
Beast Drive 2
Beast Drive 2
214214K |
---|
Combos
Combo | Damage | Notes | |||
Human Combos | |||||
K,P xx 214K | 28 | ||||
(6K), 2K, 2P xx 236P | 26 | ||||
236G, 66K | 37 | ||||
236G, dash 236G | 58 | ||||
j.6P, 3K,K, 4K | 35 | ||||
j.K, j.B, 8B, 3K,K,1B | 43 | ||||
Beast Combos | |||||
8B, 2B, back throw | 81 | ||||
(ch) 66B (AC) j.K, j.P, j.B (dash under) | 60 | ||||
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B | 105 | Can be started from running B. | |||
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow) | 101 (140 with air throw) | Can be started from running B. | |||
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B | 175 | Can be started from running B. | |||
Hyper Combos | |||||
(ch) 214K, 8K, 66P, 3K3K1B | 89 | ||||
J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B | 148 | ||||
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B | 171 | ||||
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw) | 167 (203 with air throw) | ||||
(ch) 66B (AC) j.6B, instant dash B 2361369B | 218 |