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| ==Overview== | | ==Overview== |
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| Fin is a tricky character to nail down since she is both good up close and from a distance. Fin's Heavy normals and BeBebeam are disjointed attacks that can harass opponents in the mid-range with decent rewards for their low risk. While Fins Projectile has lengthy recovery, once she deployed them, the projectile stay active even if Fin is hit. Fin has above average meter build thanks to her Heavy chain and heavy dash attack, granting her access to Meter options like a Phantom breaker, All range, and EX special regularly. | | Fin is a tricky character to nail down since she is both good up close and from a distance reminiscing of pixie character. Fin has several disjointed hitboxes to pester her opponent with, and has an assortment of slow but tracking projectile to keep the offense stifled. IF fin can build up resources she can offset her low damage output with meter dump sequences or unblockable setups. |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros= |
| * '''Disjointed Normals''': All of Fins Heavy Normals are short-range projectile that can clash with other hitboxes while not expanding any hurtbox of her own | | * '''Disjointed Normals''': All of Fins Heavy Normals are short-range projectile that can clash with other hitboxes while not expanding any hurtbox of her own |
| * '''Tracking Projectiles''': Fin has two projectiles that track both aerial and ground, becoming excellent oki tools on knockdowns. | | * '''Tracking Projectiles''': Multi Missle and Machu Bomb are tracking projectiles that are great at pining down the opponent enabling Fins gameplan. |
| * '''Resource Build''': Fins general game plan lets her build both Burst and Tension respectably (guard crashing/ combo/ clashing). | | * '''Powerful offense''': From pressuring, difficult to react to mix-up, and plenty of unblockable setups, fin can open her opponent effortlessly |
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| |cons= | | |cons= |
| * '''Low Health''': Fin Has the second-lowest health in the game meaning she can't afford to make mistakes. | | * '''Poor defense''': From one of the lowest health pools and lack of a reversal, opponents can bully Fin easily. |
| * ''' Long Recovery''': A fair bit of Fin move have lengthy recovery, making it easy to whiff punish her.
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| * '''Weak Anti-air''': All Fins Anti-air require resources and have glaring blind spots making them unreliable in most circumstances. | | * '''Weak Anti-air''': All Fins Anti-air require resources and have glaring blind spots making them unreliable in most circumstances. |
| * ''' No reversal''': Fin has no meterless reversal and her meter version is risky. | | * ''' Low damage'': Without a meter, Fin tends to do little damage, and while it's possible to offset this with resource, that resource tend to |
| }} | | }} |
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Revision as of 07:25, 1 August 2022
Profile
- Name: Fin
- Character Voice: Tomoko Kaneda
- Sex: Female
- Age: 9
- Height: 140cm
- Weight: 23kg
- Blood: ?
- Birthday: 10/15
- B.W.H.: Secret 🚨
- Occupation: Schrodinger Time-Space Patrol Officer
- Weapon: JJ Apple (Ultimate Lazer Gun)
- Style: Long Range - Tricky Type
Fin is a mysterious girl from the future who is always accompanied by her trusted Droid partner, Manchu. She works for an organization called Schrodinger that manages parallel worlds. Fin's duty is to stop Phantom, and she therefore sees the dualists who refuse to become Phantom Breakers as criminals to be judged.
Overview
Fin is a tricky character to nail down since she is both good up close and from a distance reminiscing of pixie character. Fin has several disjointed hitboxes to pester her opponent with, and has an assortment of slow but tracking projectile to keep the offense stifled. IF fin can build up resources she can offset her low damage output with meter dump sequences or unblockable setups.
Strengths |
Weaknesses
|
- Disjointed Normals: All of Fins Heavy Normals are short-range projectile that can clash with other hitboxes while not expanding any hurtbox of her own
- Tracking Projectiles: Multi Missle and Machu Bomb are tracking projectiles that are great at pining down the opponent enabling Fins gameplan.
- Powerful offense: From pressuring, difficult to react to mix-up, and plenty of unblockable setups, fin can open her opponent effortlessly
|
- Poor defense: From one of the lowest health pools and lack of a reversal, opponents can bully Fin easily.
- Weak Anti-air: All Fins Anti-air require resources and have glaring blind spots making them unreliable in most circumstances.
- ' Low damage: Without a meter, Fin tends to do little damage, and while it's possible to offset this with resource, that resource tend to
|
Style over view
The MVP for this style would be Dimension Kick Phantom Breaker which is unblockable. and the fact Fin's meter gain is good, it is very likely fin can use it multiple times per round.
Fin has one of the worst health in the game, so hard style improve HP let Fin stay in fights longer. Fin exchanges Dimension kick for Chunky Alligator Beam, the name says it all.
Fin's high meter build means she can even build Omnia gauge pretty effectively, and machu bomb is obnoxious as guard cancel.
Normal Moves
5A
5A
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- can be reverse beat from 2A
|
|
5AA
5AA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5AAA
5AAA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5B
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BB
5BB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BBB
5BBB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6B
6B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5C
5C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CC
5CC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CCC
5CCC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6C
6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5SP
5SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2A
2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2C
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.A
j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.SP
j.SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66A
66A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66B
66B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66C
66C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throws
5/6B+C
Throw 5/6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
j.B+C
Air Throw j.4/6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
Special Moves
6SP
6SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
2SP
2SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
4SP
4SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Phantom Breakers
Quick Super Attack
5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
currently unblockable due to a bug
|
|
Hard Super Attack
5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|