Melty Blood/MBTL/Game Data: Difference between revisions
(→Character Data: monte cristo) |
(→Landing Recovery: added whiff j.[x]) |
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| airdash j.X || 4 | | airdash j.X || 4 | ||
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| whiff j.[X] || 6 | |||
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| air block || until blockstun ends* | | air block || until blockstun ends* |
Revision as of 12:51, 20 December 2022
Character Data
Character | Health | Initial Walk Speed | Walk Startup | Final Walk Speed | Initial Backwalk Speed | Backwalk Startup | Final Backwalk Speed | Backdash Distance | Backdash Invulnerability | Backdash Duration | Backdash Airborne Frames |
---|---|---|---|---|---|---|---|---|---|---|---|
Arcueid | 12000 | 512 | 5 | 1250 | 512 | 5 | 800 | -56000 | 1-10 | 32 | 6-22 |
Ciel | 11700 | 512 | 5 | 1250 | 512 | 5 | 800 | -62813 | 1-10 | 33 | 16-22 |
Akiha | 12000 | 512 | 5 | 1080 | 512 | 5 | 800 | -45500 | 1-12 | 31 | 6-22 |
Maids Hisui | 11000 | 400 | 5 | 1150 | 400 | 5 | 650 | -54300 | 1-12 | 34 | 5-25 |
Maids Kohaku | 11000 | 400 | 5 | 850 | 400 | 5 | 850 | -47136 | 1-11 | 35 | 6-26 |
Shiki Tohno | 11700 | 512 | 5 | 980 | 512 | 5 | 800 | -42524 (-138235) | 1-10 (23-33) | 28 (51) | 7-19 (23-39) |
Kouma | 12300 | 512 | 5 | 1180 | 512 | 5 | 900 | -54836 | 1-12 | 31 | 8-19 |
Noel | 11700 | 512 | 5 | 1080 | 512 | 5 | 900 | -45000 | 1-12 | 33 | 5-21 |
Vlov | 12000 | 512 | 5 | 980 | 512 | 5 | 700 | -100182 | 1-12 | 36 | 6-24 |
Roa | 11700 | 512 | 5 | 1180 | 512 | 5 | 900 | -84296 | 1-10 | 27 | 6-18 |
Miyako | 11700 | 512 | 5 | 1650 | 512 | 5 | 1100 | -60800 | 1-10 | 29 | N/A |
Hisui | 11700 | 512 | 5 | 1450 | 512 | 5 | 1000 | -54300 | 1-12 | 34 | 5-25 |
Kohaku | 11700 | 512 | 5 | 1180 | 512 | 5 | 1100 | -47136 | 1-11 | 35 | 6-26 |
Red Arcueid | 11700 | 512 | 5 | 1250 | 512 | 5 | 800 | -53350 | 1-10 | 32 | 6-22 |
Saber | 12000 | 512 | 5 | 1080 | 512 | 5 | 800 | -45095 | 1-11 | 31 | 6-19 |
Dead Apostle Noel | 11700 | 512 | 5 | 1180 | 512 | 5 | 900 | -66400 | 1-10 | 37 | 6-22 |
Aoko | 11700 | 512 | 5 | 1180 | 512 | 5 | 800 | -40895 | 1-11 | 28 | 6-19 |
Powered Ciel | 12000 | 512 | 5 | 1230 | 512 | 5 | 750 | -64450 | 1-10 | 37 | 6-22 |
Mario | 11700 | 512 | 5 | 1250 | 512 | 5 | 900 | -48200 | 1-11 | 31 | N/A |
Neco-Arc | 10000 | 512 | 5 | 1180 | 512 | 5 | 1000 | -35900 | |||
Mash | 11700 | 512 | 5 | 1080 | 512 | 5 | 800 | -41876 | |||
Monte Cristo | 12000 | ||||||||||
Ushiwakamaru | 11000 |
Shiki Tohno's values in parenthesis indicate additional properties if his extended backdash is used.
Character | Dash Startup Speed | Dash Startup Acceleration | Dash Transition Speed 1 | Dash Transition Speed 2 | Dash Startup | Dash Actionable Time | Initial Dash Speed | Dash Acceleration | Max Dash Speed | Frame of Max Dash Speed |
---|---|---|---|---|---|---|---|---|---|---|
Arcueid | 160 | 32 | 900 | N/A | 5 | 5 | 2020 | 320 | 6920 | 21 |
Ciel | 160 | 32 | N/A | N/A | 4 | 7 | 1970 | 270 | 6570 | 22 |
Akiha | 160 | 32 | 800 | N/A | 5 | 5 | 1750 | 250 | 5550 | 21 |
Maids Hisui | 160 | 32 | N/A | N/A | 5 | 5 | 2020 | 220 | 4220 | 15 |
Maids Kohaku | 160 | 32 | 830 | 1060 | 7 | 5 | 1770 | 270 | 4670 | 18 |
Shiki Tohno | 160 | 32 | N/A | N/A | 4 | 5 | 1800 | 200 | 5700 | 24 |
Kouma | 160 | 32 | 840 | 1080 | 6 | 5 | 1780 | 280 | 5780 | 21 |
Noel | 160 | 32 | 1000 | N/A | 5 | 5 | 1830 | 230 | 5730 | 22 |
Vlov | 160 | 32 | 930 | 1160 | 6 | 5 | 1860 | 260 | 5960 | 22 |
Roa | 160 | 32 | 900 | N/A | 5 | 5 | 1930 | 230 | 6030 | 23 |
Miyako | 160 | 32 | N/A | N/A | 4 | 5 | 2220 | 220 | 5620 | 20 |
Hisui | 160 | 32 | N/A | N/A | 4 | 5 | 2120 | 220 | 5420 | 19 |
Kohaku | 160 | 32 | 930 | 1160 | 6 | 5 | 1870 | 270 | 5970 | 22 |
Red Arcueid | 160 | 32 | 900 | N/A | 5 | 5 | 2010 | 310 | 6910 | 21 |
Saber | 160 | 32 | 960 | 1220 | 6 | 5 | 2290 | 290 | 6590 | 21 |
Dead Apostle Noel | 160 | 32 | N/A | N/A | 4 | 7 | 1570 | 270 | 6570 | 23 |
Aoko | 160 | 32 | N/A | N/A | 4 | 5 | 1820 | 220 | 5720 | 22 |
Powered Ciel | 160 | 32 | 1120 | N/A | 5 | 5 | 1990 | 290 | 6490 | 21 |
Mario | 160 | 32 | 830 | N/A | 5 | 5 | 1840 | 240 | 5740 | 22 |
Neco-Arc | 160 | 32 | 800 | N/A | 5 | 5 | 1740 | 240 | 5140 | 20 |
Mash | 160 | 32 | 960 | 1220 | 6 | 5 | 2290 | 290 | 5990 | 19 |
Monte Cristo | ||||||||||
Ushiwakamaru |
Character | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcueid | 160 | 352 | 576 | 1476 | 3496 | 5836 | 8496 | 11476 | 14776 | 18396 | 22336 | 26596 | 31176 | 36076 | 41296 | 46836 | 52696 | 58876 | 65376 | 72196 | 79116 | 86036 | 92956 | 99876 | 106796 | 113716 | 120636 | 127556 | 134476 | 141396 |
Ciel | 160 | 352 | 576 | 2546 | 4786 | 7296 | 10076 | 13126 | 16446 | 20036 | 23896 | 28026 | 32426 | 37096 | 42036 | 47246 | 52726 | 58476 | 64496 | 70786 | 77346 | 83916 | 90486 | 97056 | 103626 | 110196 | 116766 | 123336 | 129906 | 136476 |
Akiha | 160 | 352 | 576 | 1376 | 3126 | 5126 | 7376 | 9876 | 12626 | 15626 | 18876 | 22376 | 26126 | 30126 | 34376 | 38876 | 43626 | 48626 | 53876 | 59376 | 64926 | 70476 | 76026 | 81576 | 87126 | 92676 | 98226 | 103776 | 109326 | 114876 |
Maids Hisui | 160 | 352 | 576 | 832 | 2852 | 5092 | 7552 | 10232 | 13132 | 16252 | 19592 | 23152 | 26932 | 30932 | 35152 | 39372 | 43592 | 47812 | 52032 | 56252 | 60472 | 64692 | 68912 | 73132 | 77352 | 81572 | 85792 | 90012 | 94232 | 98452 |
Maids Kohaku | 160 | 352 | 576 | 832 | 1662 | 2722 | 4492 | 6532 | 8842 | 11422 | 14272 | 17392 | 20782 | 24442 | 28372 | 32572 | 37042 | 41712 | 46382 | 51052 | 55722 | 60392 | 65062 | 69732 | 74402 | 79072 | 83742 | 88412 | 93082 | 97752 |
Shiki Tohno | 160 | 352 | 576 | 2376 | 4376 | 6576 | 8976 | 11576 | 14376 | 17376 | 20576 | 23976 | 27576 | 31376 | 35376 | 39576 | 43976 | 48576 | 53376 | 58376 | 63576 | 68976 | 74576 | 80276 | 85976 | 91676 | 97376 | 103076 | 108776 | 114476 |
Kouma | 160 | 352 | 576 | 1416 | 2496 | 4276 | 6336 | 8676 | 11296 | 14196 | 17376 | 20836 | 24576 | 28596 | 32896 | 37476 | 42336 | 47476 | 52896 | 58596 | 64376 | 70156 | 75936 | 81716 | 87496 | 93276 | 99056 | 104836 | 110616 | 116396 |
Noel | 160 | 352 | 576 | 1576 | 3406 | 5466 | 7756 | 10276 | 13026 | 16006 | 19216 | 22656 | 26326 | 30226 | 34356 | 38716 | 43306 | 48126 | 53176 | 58456 | 63966 | 69696 | 75426 | 81156 | 86886 | 92616 | 98346 | 104076 | 109806 | 115536 |
Vlov | 160 | 352 | 576 | 1506 | 2666 | 4526 | 6646 | 9026 | 11666 | 14566 | 17726 | 21146 | 24826 | 28766 | 32966 | 37426 | 42146 | 47126 | 52366 | 57866 | 63626 | 69586 | 75546 | 81506 | 87466 | 93426 | 99386 | 105346 | 111306 | 117266 |
Roa | 160 | 352 | 576 | 1476 | 3406 | 5566 | 7956 | 10576 | 13426 | 16506 | 19816 | 23356 | 27126 | 31126 | 35356 | 39816 | 44506 | 49426 | 54576 | 59956 | 65566 | 71406 | 77436 | 83466 | 89496 | 95526 | 101556 | 107586 | 113616 | 119646 |
Miyako | 160 | 352 | 576 | 2796 | 5236 | 7896 | 10776 | 13876 | 17196 | 20736 | 24496 | 28476 | 32676 | 37096 | 41736 | 46596 | 51676 | 56976 | 62496 | 68116 | 73736 | 79356 | 84976 | 90596 | 96216 | 101836 | 107456 | 113076 | 118696 | 124316 |
Hisui | 160 | 352 | 576 | 2696 | 5036 | 7596 | 10376 | 13376 | 16596 | 20036 | 23696 | 27576 | 31676 | 35996 | 40536 | 45296 | 50276 | 55476 | 60896 | 66316 | 71736 | 77156 | 82576 | 87996 | 93416 | 98836 | 104256 | 109676 | 115096 | 120516 |
Kohaku | 160 | 352 | 576 | 1506 | 2666 | 4536 | 6676 | 9086 | 11766 | 14716 | 17936 | 21426 | 25186 | 29216 | 33516 | 38086 | 42926 | 48036 | 53416 | 59066 | 64986 | 70956 | 76926 | 82896 | 88866 | 94836 | 100806 | 106776 | 112746 | 118716 |
Red Arcueid | 160 | 352 | 576 | 1476 | 3486 | 5806 | 8436 | 11376 | 14626 | 18186 | 22056 | 26236 | 30726 | 35526 | 40636 | 46056 | 51786 | 57826 | 64176 | 70836 | 77746 | 84656 | 91566 | 98476 | 105386 | 112296 | 119206 | 126116 | 133026 | 139936 |
Saber | 160 | 352 | 576 | 1536 | 2756 | 5046 | 7626 | 10496 | 13656 | 17106 | 20846 | 24876 | 29196 | 33806 | 38706 | 43896 | 49376 | 55146 | 61206 | 67556 | 74146 | 80736 | 87326 | 93916 | 100506 | 107096 | 113686 | 120276 | 126866 | 133456 |
Dead Apostle Noel | 160 | 352 | 576 | 2146 | 3986 | 6096 | 8476 | 11126 | 14046 | 17236 | 20696 | 24426 | 28426 | 32696 | 37236 | 42046 | 47126 | 52476 | 58096 | 63986 | 70146 | 76576 | 83146 | 89716 | 96286 | 102856 | 109426 | 115996 | 122566 | 129136 |
Aoko | 160 | 352 | 576 | 2396 | 4436 | 6696 | 9176 | 11876 | 14796 | 17936 | 21296 | 24876 | 28676 | 32696 | 36936 | 41396 | 46076 | 50976 | 56096 | 61436 | 66996 | 72716 | 78436 | 84156 | 89876 | 95596 | 101316 | 107036 | 112756 | 118476 |
Powered Ciel | 160 | 352 | 576 | 1696 | 3686 | 5966 | 8536 | 11396 | 14546 | 17986 | 21716 | 25736 | 30046 | 34646 | 39536 | 44716 | 50186 | 55946 | 61996 | 68336 | 74826 | 81316 | 87806 | 94296 | 100786 | 107276 | 113766 | 120256 | 126746 | 133236 |
Mario | 160 | 352 | 576 | 1406 | 3246 | 5326 | 7646 | 10206 | 13006 | 16046 | 19326 | 22846 | 26606 | 30606 | 34846 | 39326 | 44046 | 49006 | 54206 | 59646 | 65326 | 71066 | 76806 | 82546 | 88286 | 94026 | 99766 | 105506 | 111246 | 116986 |
Neco-Arc | 160 | 352 | 576 | 1376 | 3116 | 5096 | 7316 | 9776 | 12476 | 15416 | 18596 | 22016 | 25676 | 29576 | 33716 | 38096 | 42716 | 47576 | 52676 | 57816 | 62956 | 68096 | 73236 | 78376 | 83516 | 88656 | 93796 | 98936 | 104076 | 109216 |
Mash | 160 | 352 | 576 | 1536 | 2756 | 5046 | 7626 | 10496 | 13656 | 17106 | 20846 | 24876 | 29196 | 33806 | 38706 | 43896 | 49376 | 55146 | 61136 | 67126 | 73116 | 79106 | 85096 | 91086 | 97076 | 103066 | 109056 | 115046 | 121036 | 127026 |
Monte Cristo | 160 | 352 | 576 | 1476 | 3516 | 5796 | 8316 | 11076 | 14076 | 17316 | 20796 | 24516 | 28476 | 32676 | 37116 | 41796 | 46716 | 51876 | 57276 | 62916 | 68796 | 74736 | 80676 | 86616 | 92556 | 98496 | 104436 | 110376 | 116316 | 122256 |
Ushiwakamaru |
Input Buffer
In most situations, the input buffer is 2 frames, meaning 1 frame links feel like 3 frame links. Actions from wakeup and blockstun have their windows increased to 8 frames. Airdashes also have the 8 frame buffer. Jump and shield buffer on every frame the corresponding input is held, so the buffer window for these actions effectively counts from the last frame of input rather than the first.
[2]
Landing Recovery
Input | Landing Recovery |
---|---|
empty jump | 0 |
j.X | 2 |
empty airdash | 2 |
airdash j.X | 4 |
whiff j.[X] | 6 |
air block | until blockstun ends* |
Any subsequent action overwrites recovery from the previous. For example, IAD jB jC has 2 frames of recovery rather than 4, even if the jC does not hit. Note that Landing Recovery is not cancelable into anything.
Landing while in blockstun reduces remaining blockstun by 5f after blocking an A normal and 6f for any other action as of version 1.21. Landing recovery can be 0f if this removes all remaining time in blockstun.
[3]
[4]
Sprite Priority
Sprite priority determines which character is drawn in front of the other when sprites overlap. It also determines how same frame throws are resolved: the player without priority will tech.
P1 starts the game with sprite priority, but priority at the end of a round carries over to the next. Priority is conferred by the following actions:
- Landing an attack, either hit or blocked.
- Throwing the opponent.
- Teching a throw.
- Activating Moon Drive.
In the case of a simultaneous hit, the player who previously had priority retains it.
Jump Airtime
Initiating an air action on one's first airborne frame reduces total airtime by one frame.