Dengeki Bunko: Fighting Climax/DFCI/Akira Yuki: Difference between revisions
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=Introduction= | =Introduction= | ||
Originally from the Sega-AM2 developed arcade series ''Virtua Fighter''. | Originally from the Sega-AM2 developed arcade series ''Virtua Fighter''. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version. | ||
==Gameplay== | ==Gameplay== | ||
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*Has a command move | *Has a command move | ||
*Has two Extend Actions and two moves as EX only | *Has two Extend Actions and two moves as EX only | ||
*Joho Sensho and Teishitsu Dantai are the only way to perform | *Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups | ||
'''Cons''' | '''Cons''' | ||
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==Recommended Assists== | ==Recommended Assists== | ||
''Assist Character'' - Short description of why this assist is recommended with this character | |||
==Potentials== | ==Potentials== | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=JC, SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=JC, SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=JC, SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=JC, SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=SC, EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=JC, SC, EX | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=JC, SC, EX | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=JC, SC, EX | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name=666B ( | |name=666B (Rimon Chouchu・Nishiki) | ||
|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, ISC, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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|frameAdv=-x | |frameAdv=-x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Although in Virtua Fighter and Dead or Alive series called "Yakuho Chouchu", a side switch version of Rimon Chouchu. Unlike in Virtua Fighter and Dead or Alive series, it uses a same sprite as 5B/Rimon Chouchu and does not either launches the opponent forward (DOA version during Critical Hit), instead only knock the opponent, but still jump cancellable during juggle. | ||
}} | }} | ||
}} | }} | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 269: | Line 265: | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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|version=A | |version=A | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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|version=B | |version=B | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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|version=C | |version=C | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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|version=EX | |version=EX | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 396: | Line 392: | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 414: | Line 410: | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 432: | Line 428: | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 450: | Line 446: | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 470: | Line 466: | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=SC, ISC, EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
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|frameAdv=-x | |frameAdv=-x | ||
|hitbox= | |hitbox= | ||
|description=Akira's shoulder throw. Unlike in Virtua Fighter and Dead or Alive series, it is strike throw. | |description=Akira's shoulder throw. Unlike in Virtua Fighter and Dead or Alive series which is stagger throw, it is strike throw. | ||
}} | }} | ||
}} | }} | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 528: | Line 524: | ||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=EX, CAC | ||
|guard=x | |guard=x | ||
|startup=x | |startup=x | ||
Line 545: | Line 541: | ||
|name=Impact Break | |name=Impact Break | ||
|data= | |data= | ||
|input=4A+B | |||
{{DFC-Data | {{DFC-Data | ||
|damage=x | |damage=x | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description=This Akira's famous throw combo. Unlike in Virtua Fighter and Dead or Alive series, it act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit. | |description=This is Akira's famous throw combo. Unlike in Virtua Fighter and Dead or Alive series, it act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit. | ||
}} | }} | ||
}} | }} |
Revision as of 06:22, 14 November 2014
File:DFC-profile-AkiraY.jpg Akira Yuki
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Has a various different moves
- Has a command move
- Has two Extend Actions and two moves as EX only
- Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups
Cons
- His step dash
- His Renkantai is different on the ground and in the air
- Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels
Recommended Assists
Assist Character - Short description of why this assist is recommended with this character
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.
Move List
Normal Moves
5A (Chusui) |
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2A (Hosui) |
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5B (Rimon Chouchu) |
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2B (Souka Hosui) |
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5C (Daiten Hosui) |
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5[C] (Daiten Hosui - MAX) |
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2C (Maho Shouko) |
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2[C] (Zessho Daiten Hosui) |
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j.A (Toku Rakusho) |
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j.B |
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j.C (Tankyaku/Utankyaku) |
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Command Move
666B (Rimon Chouchu・Nishiki) |
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Special Moves
Mo'kou Kohazan 236A |
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Byakko Soushoda 236B |
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Renkantai 236C |
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Air Renkantai In the air, 236X |
The air version of Renkantai is a knockdown set-up unlike the ground version. |
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Shura Haoh Ko'kazan 236A+B |
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Joho Senshou 214A |
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Kaiko 214B |
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Koboku 214C |
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Koboku (MAX) 214[C] |
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Youhou 214A+B |
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Throw
Shin'icha 6C or 4C |
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Trump Card
Tetsuzanko A+C |
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Impact Skill
Tenzanko A+B |
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Teishitsu Dantai 2A+B |
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Impact Break
Impact Break 4A+B |
Damage | Startup | Active | Recovery | Frame Adv | Cancels | Guard | Hitbox |
---|---|---|---|---|---|---|---|---|
x | x | x | x | -x | x | x | - | |
Akira goes to Toku Rakusho then Youhou. | ||||||||
Climax Arts
Hougeki Unshin Soukosho 41236+B+C |
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Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan 63214+B+C |
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Combos
Midscreen Starter
fluff
Corner Starter
fluff
Throw Starter
fluff
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
---|---|---|---|
Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||