Dengeki Bunko: Fighting Climax/DFCI/Shana: Difference between revisions
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=Move List= | =Move List= | ||
'''L''' = Low, '''H''' = High, '''A''' = Air<br> | |||
'''JC''' = Jump Cancel, '''SC''' = Support Cancel, '''EX''' = EX Cancel<br> | |||
'''ISC''' = Impact Skill Cancel, '''TCC''' = Trump Card Cancel, '''CAC''' = Climax Art Cancel | |||
'''Startup includes the first active frame.''' | |||
==Normal Moves== | ==Normal Moves== | ||
{{DFC-Move | {{DFC-Move | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=300 | ||
|cancel= | |cancel=JC, SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=16 | ||
|frameAdv=- | |frameAdv=-5<br>+8 (JC) | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=250 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=LA | ||
|startup= | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=18 | ||
|frameAdv=- | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=500 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery=18 | ||
|frameAdv=- | |frameAdv=-5<br>+10 (JC) | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=450 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=L | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=19 | ||
|frameAdv=- | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
*Leans forward into a sweeping slash, hits low and is air unblockable | *Leans forward into a sweeping slash, hits low and is air unblockable | ||
*Not jump cancelable outside Trump Card | |||
*Pretty long range, not quite as much as 5C | *Pretty long range, not quite as much as 5C | ||
*Depending on the opponent, it can punish a whiffed jump in while they are landing | *Depending on the opponent, it can punish a whiffed jump in while they are landing | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=700 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|frameAdv=- | |frameAdv=-8 | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=700 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HL | ||
|startup= | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=20 | ||
|frameAdv=- | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
*Downward slash in a semi-circle | *Downward slash in a semi-circle | ||
*Very good anti-air as it is air unblockable | |||
*Short range, possible to whiff 2B > 2C | *Short range, possible to whiff 2B > 2C | ||
*Faster recovery than 5C | *Faster recovery than 5C | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=250 | ||
|cancel= | |cancel=JC, SC, EX | ||
|guard= | |guard=HA | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=X+2 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=450 | ||
|cancel= | |cancel=JC, SC, EX | ||
|guard= | |guard=HA | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=X+3 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=650 | ||
|cancel= | |cancel=JC, SC, EX | ||
|guard= | |guard=HA | ||
|startup= | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=800 | ||
|cancel= | |cancel=JC, SC, EX | ||
|guard= | |guard=HA | ||
|startup= | |startup=19 | ||
|active= | |active=4 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
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{{DFC-Data | {{DFC-Data | ||
|version=A | |version=A | ||
|damage= | |damage=Close: 880<br>Mid: 600<br>Far: 400 | ||
|cancel= | |cancel=SC, EX | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 15<br>Air: 17 | ||
|active= | |active=31* (max) | ||
|recovery= | |recovery=X+14 | ||
|frameAdv= | |frameAdv=+8 to -16 | ||
|hitbox= | |hitbox= | ||
|description=Jumps back and launches a wave of fire, floats on hit. Has the slowest startup but recovers the fastest | |description=Jumps back and launches a wave of fire, floats on hit. Full screen projectile. Has the slowest startup but recovers the fastest | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=B | |version=B | ||
|damage= | |damage=Close: 880<br>Mid: 600<br>Far: 400 | ||
|cancel= | |cancel=SC, EX | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 14<br>Air: 16 | ||
|active= | |active=25* (max) | ||
|recovery= | |recovery=X+17 | ||
|frameAdv= | |frameAdv=-2 to -21 | ||
|hitbox= | |hitbox= | ||
|description=A mix of both moderate start up and recovery | |description=A mix of both moderate start up and recovery | ||
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{{DFC-Data | {{DFC-Data | ||
|version=C | |version=C | ||
|damage= | |damage=Close: 800<br>Mid: 600<br>Far: 400 | ||
|cancel= | |cancel=SC, EX | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 12<br>Air: 14 | ||
|active= | |active=24* (max) | ||
|recovery= | |recovery=X+20 | ||
|frameAdv= | |frameAdv=-9 to -25 | ||
|hitbox= | |hitbox= | ||
|description=Fast start up but long recovery | |description=Fast start up but long recovery | ||
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{{DFC-Data | {{DFC-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=Ground: 1088<br>Air: 1300 | ||
|cancel= | |cancel=SC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 13<br>Air: 14 | ||
|active= | |active=Hit: 69<br>Whiff: 16* (max) | ||
|recovery= | |recovery=Ground: 22 (whiff)<br>Air: X+16 | ||
|frameAdv= | |frameAdv=+15 to -4 | ||
|hitbox= | |hitbox= | ||
|description=Startup is faster (combos from A normals) and she doesn’t jump back, so it’s a grounded move with less recovery | |description=Startup is faster (combos from A normals) and she doesn’t jump back, so it’s a grounded move with less recovery | ||
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{{DFC-Data | {{DFC-Data | ||
|version=A | |version=A | ||
|damage= | |damage=1148 | ||
|cancel= | |cancel=SC,EX<br>TCC, CAC (ground version only) | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 8<br>Air: 9 | ||
|active= | |active=17 | ||
|recovery= | |recovery=Ground: 34<br>Air: X+16 | ||
|frameAdv= | |frameAdv=Ground: -12<br>Air: -7 to -15 | ||
|hitbox= | |hitbox= | ||
|description=Full spinning slash that hits all around Shana and floats on hit. | |description=Full spinning slash that hits all around Shana and floats on hit. | ||
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{{DFC-Data | {{DFC-Data | ||
|version=B | |version=B | ||
|damage= | |damage=1228 | ||
|cancel= | |cancel=SC,EX<br>TCC, CAC (ground version only) | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 8<br>Air: 9 | ||
|active= | |active=17 | ||
|recovery= | |recovery=Ground: 37<br>Air: X+16 | ||
|frameAdv= | |frameAdv=Ground: -13<br>Air: -9 to -15 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Shana hops forward a little more than the A version before beginning her fire arc. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=C | |version=C | ||
|damage= | |damage=1307 | ||
|cancel= | |cancel=SC,EX<br>TCC, CAC (ground version only) | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 8<br>Air: 9 | ||
|active= | |active=17 | ||
|recovery= | |recovery=Ground: 40<br>Air: X+16 | ||
|frameAdv= | |frameAdv=Ground: -14<br>Air: -6 to -15 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Shana hops further up before beginning her fire arc. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=1465 | ||
|cancel= | |cancel=SC<br>TCC, CAC (ground version only) | ||
|guard= | |guard=HLA | ||
|startup= | |startup=Ground: 8<br>Air: 9 | ||
|active= | |active=17 | ||
|recovery= | |recovery=Ground: 39<br>Air: X+16 | ||
|frameAdv= | |frameAdv=Ground: -13<br>Air: -4 to -15 | ||
|hitbox= | |hitbox= | ||
|description=Last hit causes more untechable time and restore 10% of the blast gauge | |description=Last hit causes more untechable time and restore 10% of the blast gauge | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=1100 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=N/A | ||
|startup= | |startup=4 | ||
|active= | |active=1 | ||
|recovery= | |recovery=59 | ||
|frameAdv= | |frameAdv=+53 (hit) | ||
|hitbox= | |hitbox= | ||
|description=Fluff | |description=Fluff | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=1096 | ||
|cancel= | |cancel=SC, EX, CAC (hit only)<br>TCC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=12 | ||
|active= | |active=6 | ||
|recovery= | |recovery=40 | ||
|frameAdv=- | |frameAdv=-20 | ||
|hitbox= | |hitbox= | ||
|description=2-hit charging slash, floats on hit | |description=2-hit charging slash, floats on hit | ||
*Cancellable into EX specials, Climax Arts, Trump Card and Combo Blast | *Cancellable into EX specials, Climax Arts, Trump Card and Combo Blast | ||
*Only cancellable into Trump Card and Combo Blast on block | *Only cancellable into Trump Card and Combo Blast on block | ||
*The fast startup and charge | *The fast startup and charge makes it unsuitable as an anti-air against deep jump ins | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=1457 | ||
|cancel= | |cancel=SC, EX, CAC (hit only)<br>TCC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=First Hit: 20<br>Second hit: 13 | ||
|active= | |active=First Hit: 2<br>Second Hit: 2 | ||
|recovery= | |recovery=First Hit: 28<br>Second Hit: 34 | ||
|frameAdv=- | |frameAdv=First Hit: -15<br>Second Hit: -21 | ||
|hitbox= | |hitbox= | ||
|description=Sweeps at the opponent’s feet with fire | |description=Sweeps at the opponent’s feet with fire | ||
*Follow up is a attack-grab with a flaming hand | *Follow up is a attack-grab with a flaming hand | ||
*You can stagger the follow-up as late as the fire effect completely disappearing | |||
*Same cancel conditions as Gouka, plus the follow-up | *Same cancel conditions as Gouka, plus the follow-up | ||
*First hit will vacuum opponent towards Shana | *First hit will vacuum opponent towards Shana | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=First Hit: 900<br>Launcher: 800 | ||
|cancel= | |cancel=First Hit: N/A<br>Launcher: SC, EX, TCC, CAC<br>(on hit) | ||
|guard= | |guard=First Hit: HA<br>Launcher: HLA | ||
|startup= | |startup=First Hit: 22<br>Launcher: 9 | ||
|active= | |active=First Hit: 8<br>Launcher:2 | ||
|recovery= | |recovery=First Hit: 14 | ||
|frameAdv=- | |frameAdv=First Hit: -2<br>Launcher: -37 | ||
|hitbox= | |hitbox= | ||
|description=Short hop into a downward slash | |description=Short hop into a downward slash | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=N/A | ||
|cancel= | |cancel=N/A | ||
|guard= | |guard=N/A | ||
|startup= | |startup=0 | ||
|active= | |active=N/A | ||
|recovery= | |recovery=~50 | ||
|frameAdv= | |frameAdv=N/A | ||
|hitbox= | |hitbox= | ||
|description= A large flaming eye appears behind Shana, cancelling any action and returning her to neutral | |description= A large flaming eye appears behind Shana, cancelling any action and returning her to neutral | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=3514 | ||
|cancel= | |cancel=N/A | ||
|guard= | |guard=HLA | ||
|startup= | |startup=9 | ||
|active= | |active=15 | ||
|recovery= | |recovery=32 | ||
|frameAdv= | |frameAdv=-20 | ||
|hitbox= | |hitbox= | ||
|description=Wraps herself in fire, rises straight up then charges down forward | |description=Wraps herself in fire, rises straight up then charges down forward | ||
*No invincibility and is air blockable, so it’s not a good anti-air | *No invincibility and is air blockable, so it’s not a good anti-air | ||
*Frame data note: Advantage only considers if the descending part is blocked. In-between the two parts, the opponent can run behind you. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=400, 540, 1962* (max) | ||
|cancel= | |cancel=N/A | ||
|guard= | |guard=HLA | ||
|startup= | |startup=First hit: 12 | ||
|active= | |active=First hit: 5 | ||
|recovery= | |recovery=34, 40, 54* | ||
|frameAdv= | |frameAdv=-24, -28, -33 | ||
|hitbox= | |hitbox= | ||
|description=Invincible super. Can press the buttons again for two follow up attacks | |description=Invincible super. Can press the buttons again for two follow up attacks, even on whiff. | ||
*If the second attack is blocked or whiffs, the opponent can freely move during the Shinpan of the third attack. If the second attack hits, the Shinpan will freeze time like normal | *If the second attack is blocked or whiffs, the opponent can freely move during the Shinpan of the third attack. If the second attack hits, the Shinpan will freeze time like normal | ||
*Restores 20% of the Blast Gauge | *Restores 20% of the Blast Gauge | ||
*Damage data note: If you correctly delay the second follow-up into the third one, you can get the maximum damage output. | |||
*Frame data note: Recovery is variable as you can delay the follow-ups as much as you like. These are approximations based on inputting the follow-ups as quickly as possible. | |||
}} | }} | ||
}} | }} |
Revision as of 16:27, 3 January 2015
Introduction
Originally from the light novel Shakugan no Shana.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Example 1
- Example 2
- Example 3
Cons
- Example 1
- Example 2
- Example 3
Recommended Assists
Kino - Arguably the best assist in the game. The safe, fast fireball adds a lot to your ability to play neutral safely and smack other assists doing things you don't want.
Leafa - Generically strong assist. Helps in neutral and pressure.
Enju - Good combo and confirm potential, good abilities.
Kojou - Good combo assist for entering Power Up state or standard finisher. Also a very good oki assist after a climax or EX GnO
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Hit with attacks 10 times to increase damage dealt by 10% for 20 seconds. Can be activated once a round.
Move List
L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
5A |
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2A |
---|
5B |
---|
2B |
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5C |
---|
2C |
---|
j.A |
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j.B |
---|
j.C |
---|
j.[C] |
---|
Special Moves
Hien 「飛焔」 236X Air O.K. |
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Guren no Oodachi 「紅蓮の大太刀」 214X Air O.K. |
---|
Universal Mechanics
Throw 6C or 4C |
---|
Impact Skill Gouka 「劫火」 5A+B |
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Impact Skill Shinku 「真紅」 2A+B |
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Impact Break 4A+B |
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Trump Card Shinpan 「審判」 5A+C |
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Climax Arts
Guren no Souyoku 「紅蓮の双翼」 41236B+C |
---|
Kessen Ougi 「決戦奥儀」 63214B+C |
---|
Combos
Midscreen
5A Starter
- stuff > 5A+B > 214A+B > (41236B+C)
- stuff > 5A+B (1 hit) > Shinpan > 5C > 2C > j.BC > dj.BC > j.214C > (j.214A+B)
- 5C > 2C is a midair catch after Shinpan.
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Kino Assist
- 5A > 5B > 5C > 6S > 5A+B > (6S hits) > j.BC > dj.BC > j.214C > (j.214A+B)
- 5A > 5B > 5C > 5A+B (1 hit) > Shinpan > 5A > 5B > j.B > j.BC > [j.214C > 6S] OR [j.214C > j.214A+B > 6S] > (6S hits) xx 5A+B 41236B+C
- 5A > 5B is a midair catch after Shinpan.
- Hit 6S 2 to 3 hits into j.214C (or j.214A+B, if you opt to spend three meter instead of two).
- After 6S hits, link 5A+B to hit them as they're falling.
Enju Assist
- stuff > 5A+B > 5S > j.BC > dj.BC > j.214c > j.214A+B
- Hit 5S immediately after inputting 5A+B; don't wait for 5A+B to hit.
Corner
5A Starter
3 meters 3026 damage
5A > 5B > 5C > 5AB (1hit) > 236AB > 5AB (2hits) > 236AB > j.B > j.C > jc.B > j.C > 214C > 214AB
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Assists
Assist Character 1
- 5A > 5B > 5C > 5D > etc
- Notes about this particular combo
Assist Character 2
- 5A > 5B > 5C > 6D > etc
- Notes about this particular combo
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
---|---|---|---|
Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||