Duelists of Eden/Violette: Difference between revisions

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{{CharacterPickReasons
{{CharacterPickReasons
|pros=
|pros=
* '''High Damage''':
* '''High Damage''': Violette's weapons move the opponent and create unique combo routes that deal heavy damage.
* '''Flashy combos''':
* '''Flashy combos''': Violette's combos are visually satisfying to pull off.
* '''Fast gameplay''':
* '''Fast gameplay''': Violette's weapons come out fast and have low recovery.
* '''Tracking the opponent''':
* '''Tracking the opponent''': Both of Violette's weapons only hit opponents in the same row, meaning that she must track her opponents to land hits.
|cons=
|cons=
* '''Poor back row coverage''':
* '''Poor back row coverage''': Miserichorde cannot reach the back row and Charm is easily avoidable at a distance.
* '''High Difficulty''':
* '''Having to be in front of the opponent''': Violette does not have any off-angle options in her kit.
* '''Having to be in front of the opponent''':
* '''Moving during combos''': Violette tends to need to move forward or backwards in the middle of her combo strings.
* '''Moving during combos''':
|width=75
|width=75
}}
}}

Revision as of 20:33, 16 February 2024


Profile

When Violette was little, her mother made her choose an instrument to learn. She chose violins.

Overview

Violette utilizes her Misericorde and Charm to push or pull the opponents into the perfect range for her fast attacks. Her ability to move the opponent forwards with Misericorde or backwards with Charm gives her unique combo routes. The speed of her weapons combined with their powerful combo routes ensure that her opponents can never sit still.


Pick if you like Avoid if you dislike
  • High Damage: Violette's weapons move the opponent and create unique combo routes that deal heavy damage.
  • Flashy combos: Violette's combos are visually satisfying to pull off.
  • Fast gameplay: Violette's weapons come out fast and have low recovery.
  • Tracking the opponent: Both of Violette's weapons only hit opponents in the same row, meaning that she must track her opponents to land hits.
  • Poor back row coverage: Miserichorde cannot reach the back row and Charm is easily avoidable at a distance.
  • Having to be in front of the opponent: Violette does not have any off-angle options in her kit.
  • Moving during combos: Violette tends to need to move forward or backwards in the middle of her combo strings.


Weapons

Weapon 1
DoE vio W1.png
Misericorde
Misericorde Weapon 1
Damage Startup Active Recovery Velocity
1, 3 (Tip) 6, 7 (Tip) 4 17 -
On Hit On Shield Cost Cooldown Air Time
14, 31 (Tip) 2, 19 (Tip) 1 28 -
  • Violette plays a note up to 3 tiles away, the tip has different frame data and Pushes on-contact.
  • Good frame data means she can use as neutral option and to contest things.
  • Main Violette combo tool, allowing her to use spells that interact 3 and 4 tiles away.
Weapon 2
DoE vio W2.png
Charm
Charm Weapon 2
Damage Startup Active Recovery Velocity
1 6 100 27 8
On Hit On Shield Cost Cooldown Air Time
19 7 1 26 -
  • Violette creates a projectile note that Pull on-contact.
  • Due to 8 velocity and good advantage on hit, Charm can combo into self.
  • Mostly used as combo tool, can be also used as shield since it's a projectile.

Recommended Spells

Spell Name
DoE Whirl.png
Whirl
Damage Startup Active Recovery Velocity
2x5 7 2 21 -
On Hit On Shield Cost Cooldown Air Time
11 -1 1 - -
  • Violette can combo Whirl into the sweetspot of Misericorde.
  • Violette can combo both the sweetspot and sourspot of Misericorde into Whirl.
  • Strong combo tool for Violette.

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
United States
Active Example Play

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