Bloody Roar Extreme/Bakuryu the Mole: Difference between revisions
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* '''Poor Offense:''' Thanks to short strings and a lack of strong mixup tools, Bakuryu can have a hard time breaking down defenses, which can make it difficult to gain an advantage -- especially when he's behind in life. | * '''Poor Offense:''' Thanks to short strings and a lack of strong mixup tools, Bakuryu can have a hard time breaking down defenses, which can make it difficult to gain an advantage -- especially when he's behind in life. | ||
* '''Frail:''' Sporting one of the lower defense modifiers in the game, Bakuryu takes hits a lot harder than he can dish them out, meaning one wrong move can cost him dearly. | * '''Frail:''' Sporting one of the lower defense modifiers in the game, Bakuryu takes hits a lot harder than he can dish them out, meaning one wrong move can cost him dearly. | ||
* '''Low Beast Damage:''' Bakuryu's Beast | * '''Low Beast Damage:''' Bakuryu's Beast Form, the Mole, only grants him a meager 20% bonus damage, which further hurts his ability to deal meaningful damage from his limited mixup options. | ||
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==Key Moves== | ==Key Moves== | ||
====== <font style="visibility:hidden" size="0">5P</font> ====== | ====== <font style="visibility:hidden" size="0">5P</font> ====== | ||
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move description | move description | ||
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Revision as of 09:58, 26 February 2024
Introduction
Bakuryu is a fast, tricky, hit-and-run style character designed to frustrate his opponents and then capitalize on their mistakes; he has many teleports, evades and command runs to help him achieve this goal. His unique AoE-based ducking attacks (22P and 22B) let him set up for air combos, with his 236P Izuna Drop working as both a great anti-air and combo ender. His strings are short, meaning they are best used for poking or utilizing his hit-and-run tactics; this also means he can have trouble opening people up if they remain calm and focused. Bakuryu has one of the fastest jabs in the game along with 2 counters, which can let him interrupt an opponent when being pressured, helping offset his low health rating.
Playstyle
File:BREX icon bakuryu.png Bakuryu is a nimble character who uses his myriad movement options and defensive tools to frustrate opponents into making mistakes. | |
Pros | Cons |
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Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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500 | 100% | 0.74 | 23.17 | 21.50 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
500 | 120% | 0.91 | 18 | 25.06 | 17.50 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
500 | 120% | 0.91 | 18 | 25.06 | 17.50 | - | 17.88 | 36 | - |
Ability Plus
- Kezuri A: All attacks deal full damage through Guard as Chip Damage.
- Any Cancel A: All normals become special-cancelable.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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