Duelists of Eden/Neera: Difference between revisions

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==Overview==
==Overview==
Neera is a space denial charachter with Frost interaction. With Spear Drive, allowing her having 4-3 tiles away conversions and Spike Trap, weapon she can use as shield, Neera play an slower game, but hits heavier than most of cast.
Neera is a spatial denial character with {{DoE Keyword|Frost|Frost interaction}}. {{DoE WeaponText|Neera|1|Spear Drive}} allows Neera to quickly build {{DoE Keyword|Frost|Frost}} stacks on the opponents while piercing their defenses. Her {{DoE WeaponText|Neera|2|Spike Trap}} can be used for defense or in combination with other spells to apply {{DoE Keyword|Frost|Frost}} to a large area simultaneously. The offense provided by {{DoE WeaponText|Neera|1|Spear Drive}} and defense provided by {{DoE WeaponText|Neera|2|Spike Trap}} make Neera well equipped to handle any situation.  


{{CharacterPickReasons
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* '''Frost''': Both Neera weapons has interaction with Frost.
* '''Frost''': Both Neera weapons has interaction with Frost.
* '''Range''': Neera can safely play somewhat away from her opponent.
* '''Range''': Neera can safely play somewhat away from her opponent.
* '''Zoning''': Neera can use Spike Trap as a Frost shield, forcining the opponent to respect Frost stacks.
* '''Zoning''': Neera can use Spike Trap as a Frost shield, forcing the opponent to respect Frost stacks.
* '''Damage''': Because of Frost interaction, Neera have acess with high damage combos.
* '''Damage''': Because of Frost interaction, Neera have acess with high damage combos.
|cons=
|cons=

Revision as of 20:06, 1 March 2024

Honorable and strict, advisor to the Royal Magister.
Neera wields a Cryo Staff to stop enemies in their tracks and lay down the law.

Overview

Neera is a spatial denial character with Frost Frost interaction. Spear Drive Spear Drive allows Neera to quickly build Frost Frost stacks on the opponents while piercing their defenses. Her Spike Trap Spike Trap can be used for defense or in combination with other spells to apply Frost Frost to a large area simultaneously. The offense provided by Spear Drive Spear Drive and defense provided by Spike Trap Spike Trap make Neera well equipped to handle any situation.


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  • Frost: Both Neera weapons has interaction with Frost.
  • Range: Neera can safely play somewhat away from her opponent.
  • Zoning: Neera can use Spike Trap as a Frost shield, forcing the opponent to respect Frost stacks.
  • Damage: Because of Frost interaction, Neera have acess with high damage combos.
  • No Melee Pressure: Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer.
  • Slow Weapons: Both of her weapons has a notable startup.
  • Limited Combos: Neera combos are mostly builded around Spear Drive, and the frame data is very limited.


Weapons

Weapon 1

DoE nee W1.png
Spear Drive
Spear Drive Weapon 1
Damage Startup Active Recovery Velocity
2 12 5 26 -
On Hit On Shield Cost Cooldown Air Time
11 -1 1 40 -
  • Neera stabs with her spear 4 tiles away, dealing damage and applying 1 Frost Frost stack.
  • Neera can't hit in the tile in front of her.
  • Spear Drive can't be shielded if target has 2 stacks of Frost.

Weapon 2

DoE nee W2.png
Spike Trap
Spike Trap Weapon 2
Damage Startup Active Recovery Velocity
1, 0 0 (Snowflake), 6 (Ice Spike Spawn), 4 (Ice Spike Hit) 6 19 -
On Hit On Shield Cost Cooldown Air Time
26 14 1 52 20, 26, 32
  • Neera throw 3 snowflakes, one 2 tiles away, then 4 tiles away and the last 6 tiles away.
  • Each Snowflake can damages and apply Frost Frost on-hit. Snowflakes becomes Ice Spikes with 1 HP after reaching the ground.
  • Damaging Ice Spikes will trigger them, creating an cross explosion that also apply Frost Frost.

Strategy and Synergy

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
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Active Example Play

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