Duelists of Eden/Reva: Difference between revisions
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* Relative to the frame that it is cast Reva will: begin her dash after 1 frame, gain {{DoE Keyword|Invincible|Invincible}} after 7 frames and lose Invincible after 21 frames. She will strike one tile in front of herself after 16 frames, again after 24 frames, and once more after 32 frames. Each strike remains active for 5 frames. She will be free to move again after 38 frames under normal circumstances. | * Relative to the frame that it is cast Reva will: begin her dash after 1 frame, gain {{DoE Keyword|Invincible|Invincible}} after 7 frames and lose Invincible after 21 frames. She will strike one tile in front of herself after 16 frames, again after 24 frames, and once more after 32 frames. Each strike remains active for 5 frames. She will be free to move again after 38 frames under normal circumstances. | ||
* If Reva is returning from a step spell, she will strike in front of her return position, rather than where she currently is. Depending on the timing, this means | * If Reva is returning from a step spell, she will strike in front of her return position, rather than where she currently is. Depending on the timing, this means Reva will hit 0-1 strikes before she returns and 2-3 in front of her return location. | ||
* Reva will dash until she hits the limit tile or an object. Under normal circumstances, this is | * Reva will dash until she hits the limit tile or an object. Under normal circumstances, this is her front column. If using a spell that allows access to the enemy field, you will dash towards the enemy back column. If under the effect of Step Reverse, Reva will instead dash towards her own back column. | ||
* Reva still can be dislocated with push, pull or teleport spells before and after the Invincible frames she gains. | * Reva still can be dislocated with push, pull or teleport spells before and after the Invincible frames she gains. | ||
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Revision as of 07:59, 2 March 2024
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Under Construction
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Safe haven for everyone around her, Reva will leap in front of anything that tries to harm the innocent. |
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Overview
Explanation about Reva playstyle
Pick if you like | Avoid if you dislike |
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Weapons
Weapon 1
Ricoshield
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Weapon 2
Shield Bash
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Strategy and Synergy
Ricoshield — Reva utilizes Ricoshield to threaten a large area of the opponent's field and to regenerate her shield:
- Neutral: Reva's main method of poking the opponent. Its low recovery combined with its large area coverage make it a strong and safe neutral tool. Ricoshield also pierces, making it a good way to attack opponents behind structures.
- Interruptions: Ricoshield does not disappear if Reva is hit after it is done casting. This makes it a fairly reliable tool for interruption.
- Combos: Ricoshield is best followed up with homing spells since they are less vulnerable to hitstep combo breaks.
- Defense: Reva can regenerate shield by catching Ricoshield.
Shield Bash — The invincibility provided by Shield Bash makes it a reliable tool for countering enemy spells:
- Movement: Shield Bash is a dash, giving Reva a quick way to move to the front when needed.
- Interruptions: The invincibility provided by this weapon makes it a powerful interruption tool. Reva is immune to pushing effects, frost explosions, and damage while dashing. She can use this to her advantage by anticipating attacks and Shield Bashing in response.
- Defense: Reva can also use Shield Bash purely for defense instead of counterattacking. The invincibility it has makes it useful for evading damage in situations where she is likely to be hit. Reva can also dodge during the dash to get around anything that might stop it.
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | ![]() United States |
Active | Example Play |