Duelists of Eden/Gunner: Difference between revisions
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==Strategy and Synergy== | ==Strategy and Synergy== | ||
* {{DoE WeaponText|Gunner|1|Charge Beam, Big Beam}} Gunner controls the area in front of him with a constant threat of a long-range laser | |||
** '''Neutral:''' Gunner's persistent poke can threaten to counter enemy attacks while chipping away at their health | ** '''Neutral:''' Gunner's persistent poke can threaten to counter enemy attacks while chipping away at their health | ||
** '''Interruptions:''' The long range and relatively brief startup of Charge Beam and Big Beam make them a threatening | ** '''Interruptions:''' The long range and relatively brief startup of Charge Beam and Big Beam make them a threatening | ||
* {{DoE WeaponText|Gunner|2|CherryBomb}} - High speed and wide range, but limited in terms of reach | |||
** '''Neutral:''' Allows Gunner to control the front column of the enemy's field effectively and have an escape option while standing on his front columns | ** '''Neutral:''' Allows Gunner to control the front column of the enemy's field effectively and have an escape option while standing on his front columns | ||
** ''' | ** '''Anti-Melee:''' Being a relatively high speed and wide range option, Gunner can frequently counter melee-range spells with CherrbyBomb | ||
** | |||
* {{DoE SpellText|Salamander|Salamander}} — Salamander will combo from CherryBomb and Big Beam so long as there are no flames below or in front of the enemy | |||
* {{DoE SpellText|Combust|Combust}} — Combust will combo from CherryBomb and Big Beam, as well as Salamander | |||
==Colors== | ==Colors== |
Revision as of 10:26, 2 March 2024
Under Construction
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Weilding a big gun, Gunner can take down any target. |
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Overview
Explanation about Gunner playstyle
Pick if you like | Avoid if you dislike |
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Weapons
Weapon 1
Charge Beam
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Big Beam
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Weapon 2
Cherry Bomb
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Strategy and Synergy
- Charge Beam, Big Beam Gunner controls the area in front of him with a constant threat of a long-range laser
- Neutral: Gunner's persistent poke can threaten to counter enemy attacks while chipping away at their health
- Interruptions: The long range and relatively brief startup of Charge Beam and Big Beam make them a threatening
- CherryBomb - High speed and wide range, but limited in terms of reach
- Neutral: Allows Gunner to control the front column of the enemy's field effectively and have an escape option while standing on his front columns
- Anti-Melee: Being a relatively high speed and wide range option, Gunner can frequently counter melee-range spells with CherrbyBomb
- Salamander — Salamander will combo from CherryBomb and Big Beam so long as there are no flames below or in front of the enemy
- Combust — Combust will combo from CherryBomb and Big Beam, as well as Salamander
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | United States |
Active | Example Play |