User:GunBlaze/Sandbox: Difference between revisions

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{{ASBR Character Subnav|char=WS Pucci|short=wsp|sub=1}}
==Health Values==
:<big>{{Disclaimer-CommunityWritten}}</big>
== Neutral ==
===Stand Off===
Pucci has an extremely threatening neutral game against the vast majority of the roster, particularly while in Stand Off. Among his most notorious tools in this mode are his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#5M|5M]], [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#JH|j.H]], and his "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]" projectile.
 
5M is a fast kick at 6 frames, sporting deceptively good range and generous active frames for clipping opponents. This easily makes it his best button and main method of persuading opponents to block when grounded, as refusing to respect this normal is a death sentence due to the ease at which it forces blocking and leads to a seamless transition into mix-ups. The Light version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power that can boil water...]]" becomes another strong option in neutral once the opponent has learned to fear the repercussions of disrespecting 5M. It is also worth noting that [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#2M|2M]], which has identical startup but slightly worse range than 5M, is a solid Low option against opponents who default to block while standing in preparation of Pucci pressing 5M.
 
A smart player will attempt to use jump-ins as a means to avoid Pucci's grounded approach. This is where j.H comes in: an 8 frame aerial that serves as his main deterrent for jumping due to its groundbounce property, which allows for combo follow-ups on airborne opponents and favorable trades on air-to-air exchanges. It also sports a generous hitbox that makes it conducive to clipping opponents caught recklessly throwing out grounded neutral tools. Though Pucci's floaty jump arc can make it easier for attentive players to anti-air or Stylish Guard on reaction, the extra height allows him to outright jump over and punish certain projectiles that other characters may struggle to avoid/punish. Though not particularly crucial to his gameplan, it is worth mentioning that [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#JM|j.M]] has a solid cross-up hitbox, though his floaty jump arc often makes it reactable and logistically difficult to utilize offensively. The primary use for j.M is in conjunction with neutral jumps to float over dash-jump attempts. Regardless of whether the opponent lands in front of or behind you, it will generally hit and allow for a punish on the way down.
 
"I order you!" is one of the better single-hit projectiles in the game, even if fairly straightforward in a vacuum. Its main strength lies in the varying travel speeds afforded by the different versions of the move: the projectile speed is slowest for the Light version, medium speed for the Medium version, and fastest for the Heavy version (with its recovery also increasing to match). This projectile serves as his main form of keepout and provide him with a degree of screen control against opponents who habitually dance outside of his 5M/dash-jump range. Though a single projectile is fairly easy to deal with on its own, constantly mixing up the travel speeds can create projectile patterns that require some thought to deal with:
 
*Throwing the Light version followed by the Heavy version will cause the second projectile to follow closely behind the first.
*Alternatively, throwing two Light versions in a row may cause the second projectile to punish opponents who fail to recognize its speed attempting to Stylish Guard the second projectile.
*Even delaying your projectile throws between uses is a viable strategy to further confuse the opponent.
 
The projectile also possesses some more esoteric properties: due to its lingering hitbox, when thrown near the sidewall, the opponent sometimes must Stylish Guard it twice (or move forward after the first Stylish Guard). Also worth noting is that a poorly timed use can sometimes save Pucci from well-timed jump-ins as the projectile will blast opponents away on hit, even if the animation is partially interrupted by an aerial button. Despite its main function as a long-range tool, it also excels as a mid-range tool when combined with Flash Cancels: the screen freeze afforded by it allows Pucci to use this as a non-committal neutral option and act accordingly. If the opponent is visibly jumping, Pucci has time to run under them and punish the landing. If the opponent is running forward and clearly can't stop in time to avoid getting hit, then Pucci can begin advancing forward for a follow-up combo. If the opponent is clearly going to use a Stylish Guard against the projectile, Pucci has time to acknowledge this and safely block or retreat.
 
===Stand On===
Due to the impressively versatile toolkit Pucci sports while in Stand Off, it is generally recommended to play neutral with said moveset while using knockdowns or [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Stand On]] as a means to transition into Stand On for more threatening pressure. That being said, Pucci has some very respectable neutral tools in this mode as well.
 
For instance, [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 5L|s.5L]] is an extremely fast button with range far eclipsing its Stand Off counterpart, confirming into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 5M|s.5M]] even at max range. It also sports a very generous hitbox against airborne opponents (dash-jumps in particular), making it the go-to button while in Stand On for poking opponents in neutral. Neither s.5M or [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 5H|s.5H]] cover a particularly good range for their startup; [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 2H|s.2H]], however, covers quite a bit of distance and is useful for clipping opponents trying to outspace your s.5L attempts. Though s.2H only leads into a hard knockdown, Pucci can use the Heavy version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|You shall be crucified!]]" to OTG the opponent afterwards, providing a little more damage and more consistent oki. The last grounded button worth mentioning is [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 3H|s.3H]], a rather slow multi-hitting move that causes crumple on hit and has the unique property of being cancelable into special moves on whiff. This move mainly serves as a combo extender, but the potential reward and ability to cancel a whiffed s.3H into any of his counterttacks ("[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion.]]" and [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]]) make it an occasionally decent gimmick to bait reckless opponents. Habitually using s.3H in neutral is not a sustainable strategy and should only be used sparingly.
 
When it comes to aerial attacks, although [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand JH|s.jH]] doesn't cause a groundbounce (unlike its Stand Off counterpart), Pucci's phenomenal launching [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand JM|s.jM]] serves essentially the same function as a combo starter from air-to-air trades. Due to the jump-in deterrents afforded by s.5L and s.jM, it is not a bad idea to play neutral while in Stand On against particularly jump-happy opponents. The last tool in this mode worth mentioning is "It's an illusion.": a fast counterattack which forces the opponent into a crumple state upon successful activation, solidifying its utility for countering jump-ins and far-reaching normal attacks in neutral on a hard read.
 
== Offense ==
One of Pucci's strengths is his ability to keep the opponent relentlessly guessing on defense. He sports several simple but effective means to open up even the most defensive opponents, the most defining element being his three command grabs — "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|that can boil water...]]" (available in both modes) and "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]" (while in Stand On).
 
The Stand Off version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power that can boil water...]]" leads into a crumple upon successfully connecting. From here, Pucci can either perform a combo, or chain into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Stand On]] and use his advantage on hit to enforce another strike/throw mix-up using his more rewarding Stand On tools; the Light version is recommended for this goal as it can be used as a [[JoJo's Bizarre Adventure: All-Star Battle R/Glossary#Tick Throw|tick throw]] from any Stand Off normal. While combo damage off the grab is fairly scaled, continuing the combo is a great means of building HH Gauge, and even becomes especially enticing against opponents at low health since Pucci can easily break 200 damage by ending such routes in [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|HHA]]. Alternatively, Pucci can use Quick Stand On to create a strike/throw mix-up (such as <code>623L > 5M > 5H(QSOn) > 66 s.5L</code>) utilizing his rewarding Stand On tools: after the s.5L hits, Pucci can either execute "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]" or chain into <code>s.5H > s.3H</code>. The former is a fast command grab which seals the opponent's special moves, while the latter can be used against attempts to jump or backdash on read to evade said grab for a full combo punish. While the gap in the mix-up is large enough for an opponent to use an invincible reversal and beat both options, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion.]]" can be used after the s.5L to bait, counter and punish non-HHA/GHA reversal attempts.
 
In Stand On, Pucci's usage of command grabs is rather straightforward. As mentioned earlier, "It's mine!" is a fast command grab which seals the opponent's special moves in the form of a DISC, which they must get back in order to regain access to their lost abilities. The Light version can tick throw from Light and Medium normals, with a slight delay being required to tick throw from s.5H. It generally isn't recommended to use the Medium and Heavy versions because they're both slower while adding only minor range increases to compensate. The Stand On version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|A Stand power that can boil water...]]" behaves similarly to its Stand Off counterpart, but instead of causing the opponent to crumple, they will be put into a launch state if it lands (with combo extensions being just as susceptible to damage scaling). Since landing "It's mine!" is generally considered a higher reward, this command grab is mainly used when the opponent has already had their DISC stolen. Just like its Stand Off counterpart, the Light version of this grab can be used as a tick throw from any Stand On normal.
 
Pucci also possesses a quick Overhead in the form of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|You shall]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|be crucified!]]", which is accessible in both modes. While the Light version does very little damage on its own and always leads into a soft knockdown, it is still an invaluable addition to his offensive arsenal, its threat alone being a nuisance that enables Pucci to annoy opponents into making further mistakes on defense. Furthermore, Pucci's strong buttons, such as 5M and s.2L, make it very easy to continue applying pressure regardless of whether the opponent techs the soft knockdown or not. Another notable property of this version is that it is only -6 on block (with pushback), making it an extremely difficult tool to punish for most of the cast. Due to this, the move has applications as a gapless safe blockstring ender from buttons like 3H. Pucci tends to benefit more from this move while in Stand Off because of the constant threat of high/low mix-ups with either this move or Quick Stand On > s.2L at any point in a blockstring. The addition of Quick Stand On > "It's mine!" can further frustrate opponents preoccupied with guessing which way to block.
 
Despite Pucci's command grabs and Overhead doing the bulk of the work on offense, he also has a strong stagger pressure game to rely on should the need arise for more layered pressure. His main stagger buttons in Stand Off are 2L and 2M, both of which are 6 frame lows that are -2 on block. Performing a microdash 2L after either of these buttons on block is generally a solid option to continue pressure. Alternatively, backdashing after 2L or 2M on block provides a means of resetting neutral on opponents respectful of his pressure. This grants Pucci a second opportunity to clip the opponent with his threatening neutral tools. Ending your turn on these safe buttons is also useful for blocking to bait reversal attempts against players familiar with the gaps in his pressure.
 
== Defense ==
While not primarily a defensive character, Pucci still has some options to thwart offense against him.
 
==="[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion.]]"===
Most notable among his defensive tools is this 4-frame counterattack that is only available while in Stand On. Leading to a crumple state upon successful activation, it has several realistic applications to condition opponents into letting Pucci control the pace of the game. For instance, the relatively quick startup makes it a serviceable anti-air against jump-in happy opponents, and is also a useful asset for situations where a normal attack is evaded by a Stylish Guard; canceling the normal into this move can sometimes catch opponents who are overly eager to respond, in turn granting Pucci a full combo punish. Smart opponents may catch on to this tactic and delay attempts to attack after a Stylish Guard, but Pucci can adapt by mixing up other options (such as other special moves or Flash Cancels) to capitalize off this hesitation and potentially retreat safety, or even steal a turn back.
 
Although not fast enough to interrupt all gaps, it is a decent option for checking players prone to utilizing pressure sequences involving large gaps between moves, because even if such opponents attempt to use Assists to discourage interruption, the cinematic nature of this counterattack will render these attempts pointless since all Assists on-screen are nullified immediately upon activation. Lastly, this move can be used as a preemptive defensive measure when running Pucci's offense against characters with strong meterless reversal options: if capable of predicting their attempts to interrupt the gaps in his offense —on read of a command grab, for example— with a non-cinematic reversal, then Pucci can instead cancel into it and get a full combo punish.
 
The move's main drawback lies in its nature as a counterattack: it is quite punishable if not activated, leaving it liable to baits by clever opponents. In addition, it will not protect Pucci from throws, projectiles, HHAs, and GHAs, leaving him vulnerable to these actions.
 
==="[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|So it was already done...]]"===
Pucci's HHA is an invincible, advancing attack that will steal the opponent's DISC (and with it, their own HHA) if it connects. This is Pucci's staple reversal option when playing in Stand Off. The hitbox is very generous for catching dash-jump attempts, but it is not recommended to use this for anti-airing normal jumps because Pucci will generally travel under the opponent and leave himself wide open. Much like "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion.]]", HHA can also be used as a check after a normal is Stylish Evaded or for interrupting gaps in the opponent's pressure. There are some cases where HHA is better for these functions, however: performing an HHA after a normal is Stylish Guarded will cover an opponent's attempt to mash a 5L or Throw (with the latter normally punishing counterattack attempts), and its invincible startup also allows it to be activated between all gaps in pressure (whereas "It's an illusion." needs at least a 4-frame gap to complete its startup).
 
There are some downsides to using HHA, though. Most obviously is the fact that its the nature as an HHA means that a cinematic animation will play before the move becomes active. As such, smart opponents with adequate resources will react to the cinematic playing and respond accordingly by Flash Canceling their attack and blocking the HHA attempt (although not every attack in the game can be Flash Canceled, these are few and far between, which hinders the effectiveness of HHA as a reversal in practice). This encourages Pucci to keep his opponent's HH Gauge in mind and develop matchup familiarity with other characters, so as to know when he can activate a reversal HHA with relative safety. Another drawback (though minor) is the reward from landing the move: HHA will only deal 160 damage under normal conditions (among the lower end of HHAs) and leaves the opponent further away, meaning it can offer less reward than a combo afforded by landing "It's an illusion.".
 
==="[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|This is my Whitesnake's ability!]]"===
Pucci's GHA is a frame 2 counterattack that deals massive damage and ends with Whitesnake stealing the opponent's DISC (which revokes their access to the HH Gauge). Managing to use this GHA successfully grants Pucci a massive advantage, not only for its massive damage (instantly depleting around half their health at LV1), but also due to locking them out of options like HHA/GHA reversals and Flash Canceling. In turn, Pucci is able to run his pressure with less risk of reversals or being punished for any significant amount of damage (as most characters need Flash Cancels for stronger combo extensions).
 
While extremely good on paper, the GHA suffers from the same issue that hinders the effectiveness of HHA for defensive applications. The GHA activation cutscene is even longer than that of HHA, giving opponents ample time to Flash Cancel their attacks and punish its recovery accordingly. Due to this, GHA's main application is for punishing opponents who overcommit to options that are barred from Flash Canceling, which often requires an impressive degree of matchup knowledge from Pucci. Additionally, some attacks have Flash Cancel windows that don't occur until after the move has already connected (such as {{NotationIcon-ASBR|Diavolo}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo#236X|The passage of time resumes!]]" at full charge), making them especially liable to trigger the counterattack.
 
Generally, jump-in attacks are a good time to activate GHA, as Pucci can react fast enough to see the startup of an aerial attack. While the GHA will not be activated by throws or projectiles (similar to "It's an illusion."), it is able to counter certain HHAs and GHAs, a list of which can be seen below:
 
<center>
<center>
{|class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable" style="display:inline-table"
|+ style="white-space:nowrap" |'''HHAs/GHAs that trigger Pucci (WS)'s GHA'''
|+ Health Values
|-
|-
!rowspan="2" align="center"|Character
!Health
!colspan="2" align="center"|Can GHA be triggered by...
!Character(s)
!rowspan="2" align="center"|Notes
!Notes
|-style="vertical-align:center"
!align="center"|HHA?
!align="center"|GHA?
|-style="vertical-align:center"
|align="center"|Jonathan
|align="center"|✔
|align="center"|✔
|
|-
|-
|align="center"|Zeppeli
|align="center"|'''1050'''
|align="center"|
|'''Part 6:''' {{NotationIcon-ASBR|ErmesMini}}
|align="center"|✔
|
|
<div style="text-align: left;">
*Ermes triggers Resolve Mode at 20% health.
</div>
|-
|-
|align="center"|Speedwagon
|align="center"|'''1000'''
|align="center"|
|'''Part 1:''' {{NotationIcon-ASBR|JonathanMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|StroheimMini}}<br>'''Part 3:''' {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|AvdolMini}}<br>'''Part 4:''' {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RohanMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|RisottoMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|Josuke8Mini}}
|align="center"|
|
|
<div style="text-align: left;">
*Through a certain ability, Jonathan can revive after a KO with 100 health.
*Through a certain ability, Risotto can recover 100 health as White Damage.
</div>
|-
|-
|align="center"|Dio Brando
|align="center"|'''950'''
|align="center"|×
|'''Part 1:''' {{NotationIcon-ASBR|ZeppeliMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Wamuu}}<br>'''Part 3:''' {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|VanillaIce}}<br>'''Part 4:''' {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|KiraMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|Ghiaccio}}<br>'''Part 6:''' {{NotationIcon-ASBR|JolyneMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|JohnnyMini}}
|align="center"|
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*HHA is considered a projectile.
*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
*Through a certain ability, Vanilla Ice can recover health.
*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
*For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
*Through a certain ability, Giorno can recover 100 health as White Damage.
</div>
</div>
|-
|-
|align="center"|Joseph
|align="center"|'''930'''
|align="center"|
|'''Part 3:''' {{NotationIcon-ASBR|PolnareffMini}}
|align="center"|
|
|-
|align="center"|'''920'''
|'''Part 7:''' {{NotationIcon-ASBR|DiegoMini}}, {{NotationIcon-ASBR|AWDiegoMini}}
|
|-
|align="center"|'''900'''
|'''Part 2:''' {{NotationIcon-ASBR|LisaLisa}}<br>'''Part 3:''' {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|Mariah}}<br>'''Part 4:''' {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|YukakoMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KosakuMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|Diavolo}}<br>'''Part 6:''' {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|FinalPucciMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|ValentineMini}}
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*For HHA, only the follow-up can trigger it.
*Prior to version 2.00, Kakyoin possessed 1000 health.
*For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
*Prior to version 2.00, Keicho possessed 840 health.
*Prior to version 1.30, Kosaku possessed 1000 health.
*Through his GHA, Kosaku can recover 200 health.
*Fugo triggers Resolve Mode at 20% health.
*Prior to version 2.30, Foo Fighters possessed 950 health.
*Through her HHA, Foo Fighters can recover 100 health.
*Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
*With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
*Once per match, Valentine can fully recover his health through a certain ability.
</div>
</div>
|-
|-
|align="center"|Caesar
|align="center"|'''850'''
|align="center"|×
|'''Part 2:''' {{NotationIcon-ASBR|Kars}}<br>'''Part 4:''' {{NotationIcon-ASBR|YuyaMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|NaranciaMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|WonderofU}}<br>'''Other:''' {{NotationIcon-ASBR|BaohMini}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*Both HHA and GHA are considered projectiles.
*Kars is considered a Stone Mask character, incurring White Damage upon being hit.
*Through certain abilities, Yuya can recover health as White Damage.
*Prior to version 1.30, Narancia possessed 950 health.
*Wonder of U's Calamity Level increases as it loses health.
*Baoh triggers Baoh Armed Phenomenon at different amounts of health:
**Level 1 is triggered by reaching less than 75% health.
**Level 2 is triggered by reaching less than 50% health.
**Level 3 is triggered by reaching less than 25% health.
</div>
</div>
|-
|-
|align="center"|Lisa Lisa
|align="center"|'''840'''
|align="center"|×
|'''Part 3:''' {{NotationIcon-ASBR|DIO}}
|align="center"|✔
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*HHA is considered a projectile.
*DIO is considered a Stone Mask character, incurring White Damage upon being hit.
*GHA does not gain its hitbox immediately.
*Through a certain ability, DIO can recover health.
</div>
</div>
|-
|-
|align="center"|Stroheim
|align="center"|'''800'''
|align="center"|×
|'''Part 1:''' {{NotationIcon-ASBR|Brando}}<br>'''Part 2:''' {{NotationIcon-ASBR|Esidisi}}<br>'''Part 3:''' {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|align="center"|
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*HHA is considered a projectile.
*Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
*Through certain abilities, Dio Brando can recover health.
*Through his HHA, Esidisi can recover 120 health.
</div>
</div>
|-
|-
|align="center"|Wamuu
|}
|align="center"|
</center>
|align="center"|×
 
<center>
{| class="wikitable" style="display:inline-table"
|+ Health Values
|-
!Health
!Character(s)
!Notes
|-
|align="center"|'''1050'''
|{{NotationIcon-ASBR|ErmesMini}}
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*For HHA, only the first, point-blank hit can trigger it.
*Ermes triggers Resolve Mode at 20% health.
*HHA's hits beyond point-blank, as well as GHA, are both considered projectiles.
</div>
</div>
|-
|-
|align="center"|Esidisi
|align="center"|'''1000'''
|align="center"|
|{{NotationIcon-ASBR|AvdolMini}}, {{NotationIcon-ASBR|JonathanMini}}, {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Josuke8Mini}}, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RisottoMini}}, {{NotationIcon-ASBR|RohanMini}}, {{NotationIcon-ASBR|StroheimMini}}
|align="center"|
|
|
<div style="text-align: left;">
*Through a certain ability, Jonathan can revive after a KO with 100 health.
*Through a certain ability, Risotto can recover 100 health as White Damage.
</div>
|-
|-
|align="center"|Kars
|align="center"|'''950'''
|align="center"|
|{{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Ghiaccio}}, {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|JolyneMini}}, {{NotationIcon-ASBR|KiraMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|VanillaIce}}, {{NotationIcon-ASBR|Wamuu}}, {{NotationIcon-ASBR|ZeppeliMini}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*GHA does not have a hitbox.
*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
*Through a certain ability, Vanilla Ice can recover health.
*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
*For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
*Through a certain ability, Giorno can recover 100 health as White Damage.
</div>
</div>
|-
|-
|align="center"|Jotaro (Part 3)
|align="center"|'''930'''
|align="center"|
|{{NotationIcon-ASBR|PolnareffMini}}
|align="center"|✔
|
|
|-
|-
|align="center"|Old Joseph
|align="center"|'''920'''
|align="center"|×
|{{NotationIcon-ASBR|AWDiegoMini}}, {{NotationIcon-ASBR|DiegoMini}}
|align="center"|
|
|-
|align="center"|'''900'''
|{{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|KosakuMini}}, {{NotationIcon-ASBR|LisaLisa}}, {{NotationIcon-ASBR|Mariah}}, {{NotationIcon-ASBR|FinalPucciMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|ValentineMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|YukakoMini}}
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*HHA does not have a hitbox.
*Prior to version 2.00, Kakyoin possessed 1000 health.
*For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
*Prior to version 2.00, Keicho possessed 840 health.
*Prior to version 1.30, Kosaku possessed 1000 health.
*Through his GHA, Kosaku can recover 200 health.
*Fugo triggers Resolve Mode at 20% health.
*Prior to version 2.30, Foo Fighters possessed 950 health.
*Through her HHA, Foo Fighters can recover 100 health.
*Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
*With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
*Once per match, Valentine can fully recover his health through a certain ability.
</div>
</div>
|-
|-
|align="center"|Avdol
|align="center"|'''850'''
|align="center"|
|{{NotationIcon-ASBR|BaohMini}}, {{NotationIcon-ASBR|Kars}}, {{NotationIcon-ASBR|NaranciaMini}}, {{NotationIcon-ASBR|WonderofU}}, {{NotationIcon-ASBR|YuyaMini}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*GHA is considered a projectile.
*Kars is considered a Stone Mask character, incurring White Damage upon being hit.
*Through certain abilities, Yuya can recover health as White Damage.
*Prior to version 1.30, Narancia possessed 950 health.
*Wonder of U's Calamity Level increases as it loses health.
*Baoh triggers Baoh Armed Phenomenon at different amounts of health:
**Level 1 is triggered by reaching less than 75% health.
**Level 2 is triggered by reaching less than 50% health.
**Level 3 is triggered by reaching less than 25% health.
</div>
</div>
|-
|-
|align="center"|Kakyoin
|align="center"|'''840'''
|align="center"|
|{{NotationIcon-ASBR|DIO}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*GHA is considered a projectile.
*DIO is considered a Stone Mask character, incurring White Damage upon being hit.
*Through a certain ability, DIO can recover health.
</div>
</div>
|-
|-
|align="center"|Polnareff
|align="center"|'''800'''
|align="center"|×
|{{NotationIcon-ASBR|Brando}}, {{NotationIcon-ASBR|Esidisi}}, {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|align="center"|
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*HHA does not have a hitbox.
*Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
*Through certain abilities, Dio Brando can recover health.
*Through his HHA, Esidisi can recover 120 health.
</div>
</div>
|-
|-
|align="center"|Iggy
|}
|align="center"|✔
</center>
|align="center"|✔
 
|
<center>
{| class="wikitable" style="display:inline-table"
|+ Health Values
|-
|-
|align="center"|Hol Horse
!Health
|align="center"|×
!Character(s)
|align="center"|×
!Notes
|
<div style="text-align: left;">
*Both HHA and GHA are considered projectiles.
</div>
|-
|-
|align="center"|Mariah
|align="center"|'''1050'''
|align="center"|×
|align="center"|{{NotationIcon-ASBR|ErmesMini}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*Both HHA and GHA are considered projectiles.
*Ermes triggers Resolve Mode at 20% health.
</div>
</div>
|-
|-
|align="center"|Pet Shop
|align="center"|'''1000'''
|align="center"|×
|align="center"|{{NotationIcon-ASBR|AvdolMini}}, {{NotationIcon-ASBR|JonathanMini}}, {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Josuke8Mini}}, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RisottoMini}}, {{NotationIcon-ASBR|RohanMini}}, {{NotationIcon-ASBR|StroheimMini}}
|align="center"|
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*HHA is considered a projectile.
*Through a certain ability, Jonathan can revive after a KO with 100 health.
*Through a certain ability, Risotto can recover 100 health as White Damage.
</div>
</div>
|-
|-
|align="center"|Vanilla Ice
|align="center"|'''950'''
|align="center"|
|align="center"|{{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Ghiaccio}}, {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|JolyneMini}}, {{NotationIcon-ASBR|KiraMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|VanillaIce}}, {{NotationIcon-ASBR|Wamuu}}, {{NotationIcon-ASBR|ZeppeliMini}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*GHA cannot trigger counterattacks.
*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
*Through a certain ability, Vanilla Ice can recover health.
*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
*For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
*Through a certain ability, Giorno can recover 100 health as White Damage.
</div>
</div>
|-
|-
|align="center"|DIO
|align="center"|'''930'''
|align="center"|
|align="center"|{{NotationIcon-ASBR|PolnareffMini}}
|align="center"|
|
|
<div style="text-align: left;">
*The Time Stop version of HHA is considered a projectile.
</div>
|-
|-
|align="center"|Josuke (Part 4)
|align="center"|'''920'''
|align="center"|
|align="center"|{{NotationIcon-ASBR|AWDiegoMini}}, {{NotationIcon-ASBR|DiegoMini}}
|align="center"|
|
|
|-
|-
|align="center"|Jotaro (Part 4)
|align="center"|'''900'''
|align="center"|
|align="center"|{{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|KosakuMini}}, {{NotationIcon-ASBR|LisaLisa}}, {{NotationIcon-ASBR|Mariah}}, {{NotationIcon-ASBR|FinalPucciMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|ValentineMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|YukakoMini}}
|align="center"|
|
|
<div style="text-align: left;">
*Prior to version 2.00, Kakyoin possessed 1000 health.
*For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
*Prior to version 2.00, Keicho possessed 840 health.
*Prior to version 1.30, Kosaku possessed 1000 health.
*Through his GHA, Kosaku can recover 200 health.
*Fugo triggers Resolve Mode at 20% health.
*Prior to version 2.30, Foo Fighters possessed 950 health.
*Through her HHA, Foo Fighters can recover 100 health.
*Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
*With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
*Once per match, Valentine can fully recover his health through a certain ability.
</div>
|-
|-
|align="center"|Koichi
|align="center"|'''850'''
|align="center"|
|align="center"|{{NotationIcon-ASBR|BaohMini}}, {{NotationIcon-ASBR|Kars}}, {{NotationIcon-ASBR|NaranciaMini}}, {{NotationIcon-ASBR|WonderofU}}, {{NotationIcon-ASBR|YuyaMini}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*GHA is considered a projectile.
*Kars is considered a Stone Mask character, incurring White Damage upon being hit.
*Through certain abilities, Yuya can recover health as White Damage.
*Prior to version 1.30, Narancia possessed 950 health.
*Wonder of U's Calamity Level increases as it loses health.
*Baoh triggers Baoh Armed Phenomenon at different amounts of health:
**Level 1 is triggered by reaching less than 75% health.
**Level 2 is triggered by reaching less than 50% health.
**Level 3 is triggered by reaching less than 25% health.
</div>
</div>
|-
|-
|align="center"|Okuyasu
|align="center"|'''840'''
|align="center"|×
|align="center"|{{NotationIcon-ASBR|DIO}}
|align="center"|
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*HHA cannot trigger counterattacks.
*DIO is considered a Stone Mask character, incurring White Damage upon being hit.
*Through a certain ability, DIO can recover health.
</div>
</div>
|-
|-
|align="center"|Yukako
|align="center"|'''800'''
|align="center"|
|align="center"|{{NotationIcon-ASBR|Brando}}, {{NotationIcon-ASBR|Esidisi}}, {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|align="center"|×
|
|
<div style="text-align: left;">
<div style="text-align: left;">
*GHA is considered a projectile.
*Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
*Through certain abilities, Dio Brando can recover health.
*Through his HHA, Esidisi can recover 120 health.
</div>
|-
|}
</center>
 
<center>
{| class="wikitable" style="display:inline-table"
|+ Health Values
|-
!Health
!Character(s)
|-
|align="center"|'''1050'''
|{{NotationIcon-ASBR|ErmesMini}}
|-
|align="center"|'''1000'''
|{{NotationIcon-ASBR|AvdolMini}}, {{NotationIcon-ASBR|JonathanMini}}, {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Josuke8Mini}}, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RisottoMini}}, {{NotationIcon-ASBR|RohanMini}}, {{NotationIcon-ASBR|StroheimMini}}
|-
|align="center"|'''950'''
|{{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Ghiaccio}}, {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|JolyneMini}}, {{NotationIcon-ASBR|KiraMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|VanillaIce}}, {{NotationIcon-ASBR|Wamuu}}, {{NotationIcon-ASBR|ZeppeliMini}}
|-
|align="center"|'''930'''
|{{NotationIcon-ASBR|PolnareffMini}}
|-
|align="center"|'''920'''
|{{NotationIcon-ASBR|AWDiegoMini}}, {{NotationIcon-ASBR|DiegoMini}}
|-
|align="center"|'''900'''
|{{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|KosakuMini}}, {{NotationIcon-ASBR|LisaLisa}}, {{NotationIcon-ASBR|Mariah}}, {{NotationIcon-ASBR|FinalPucciMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|ValentineMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|YukakoMini}}
|-
|align="center"|'''850'''
|{{NotationIcon-ASBR|BaohMini}}, {{NotationIcon-ASBR|Kars}}, {{NotationIcon-ASBR|NaranciaMini}}, {{NotationIcon-ASBR|WonderofU}}, {{NotationIcon-ASBR|YuyaMini}}
|-
|align="center"|'''840'''
|{{NotationIcon-ASBR|DIO}}
|-
|align="center"|'''800'''
|{{NotationIcon-ASBR|Brando}}, {{NotationIcon-ASBR|Esidisi}}, {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|}
</center>
 
<center>
{| class="wikitable" style="display:inline-table"
|+ Health Values
|-
!Health
!Character(s)
|-
|align="center"|'''1050'''
|align="center"|{{NotationIcon-ASBR|ErmesMini}}
|-
|align="center"|'''1000'''
|align="center"|{{NotationIcon-ASBR|AvdolMini}}, {{NotationIcon-ASBR|JonathanMini}}, {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Josuke8Mini}}, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RisottoMini}}, {{NotationIcon-ASBR|RohanMini}}, {{NotationIcon-ASBR|StroheimMini}}
|-
|align="center"|'''950'''
|align="center"|{{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Ghiaccio}}, {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|JolyneMini}}, {{NotationIcon-ASBR|KiraMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|VanillaIce}}, {{NotationIcon-ASBR|Wamuu}}, {{NotationIcon-ASBR|ZeppeliMini}}
|-
|align="center"|'''930'''
|align="center"|{{NotationIcon-ASBR|PolnareffMini}}
|-
|align="center"|'''920'''
|align="center"|{{NotationIcon-ASBR|AWDiegoMini}}, {{NotationIcon-ASBR|DiegoMini}}
|-
|align="center"|'''900'''
|align="center"|{{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|KosakuMini}}, {{NotationIcon-ASBR|LisaLisa}}, {{NotationIcon-ASBR|Mariah}}, {{NotationIcon-ASBR|FinalPucciMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|ValentineMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|YukakoMini}}
|-
|align="center"|'''850'''
|align="center"|{{NotationIcon-ASBR|BaohMini}}, {{NotationIcon-ASBR|Kars}}, {{NotationIcon-ASBR|NaranciaMini}}, {{NotationIcon-ASBR|WonderofU}}, {{NotationIcon-ASBR|YuyaMini}}
|-
|align="center"|'''840'''
|align="center"|{{NotationIcon-ASBR|DIO}}
|-
|align="center"|'''800'''
|align="center"|{{NotationIcon-ASBR|Brando}}, {{NotationIcon-ASBR|Esidisi}}, {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|}
</center>
 
{{ASBR Character Subnav|char=Final Pucci|short=fpu|sub=1}}
<div>
<div style="float:left">
__NOTOC__
</div>
{{ComboLegend-ASBR|extrainfo=
<center>'''Movelist'''</center>
<tabber>
|-|Whitesnake=
{{#tag:tabber
|Stand Off=
*'''I order you!''' &#61; Disc (236L/M/H)
*'''You shall be crucified!''' &#61; Chops (214L/M/H)
*'''14 Words''' &#61; Chant (22H; Can hold to Extend)
{{!}}-{{!}}Stand On=
*'''It's an illusion.''' &#61; Counter (22L/M/H)
*'''It's mine!''' &#61; Command Grab (63214L/M/H)
}}
|-|C-MOON=
{{#tag:tabber
|Stand Off=
*'''I order you!''' &#61; Disc (236L/M/H)
*'''Be gone!''' &#61; Rocks (214L/M/H)
*'''My body is the basis!''' &#61; Counter (22H)
{{!}}-{{!}}Stand On=
*'''I only need one punch.''' &#61; Unblockable (236L/M/H)
*'''Now you've lost both arms!''' &#61; Armored Unblockable (214L/M/H)
*'''My body is the basis!''' &#61; Counter (22H)
}}
|-|Made in Heaven=
{{#tag:tabber
|Stand Off=
*'''I order you!''' &#61; Disc (236L/M/H)
*'''Where is he?!''' &#61; Teleport (623L/M/H)
{{!}}-{{!}}Stand On=
*'''Here it comes!''' &#61; Slice (236L/M/H)
*'''Where is he?!''' &#61; Teleport (623L/M/H)
*'''The knives!''' &#61; Knives (j.214L/M/H)
}}
</tabber>
}}
</div>
 
==Stand Select==
<div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_WS_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_CM_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_MIH_Icon_(2).png|link=]]</div>
</div>
<div id="movelist-1" class="movelist"><!-- Whitesnake Combo List -->
==Combo Info==
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Esoterics#Hit Effect Inheritance|Hit Effect Inheritance]]:''' With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|262
|0 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>5M > HHA</code>, increasing combo damage to 306.
*Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|313
|0.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1 bar.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 382.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|346
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 383.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|348
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.9 bars.
*If HHA is not used, combo damage decreases to 276.
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Rohan
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA
|align="center"|
|405
|align="center"|
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 333.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|363
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 402.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|353
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 421.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|396
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.25 bars.
*If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 444.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|382
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 446.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|441
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Can only be done at the sidewall.
*Builds 1.2 bars.
*If HHA is not used, combo damage decreases to 369.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|374
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 438.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|445
|3 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 373.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|457
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 521.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|478
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 527.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|479
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 541.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|540
|3.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
</div>
|<youtube width="300" height="169"></youtube>
|}
 
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|472
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}
|-|Stand On=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|s.5L > s.5M > s.5H  > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|293
|0 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.1 bars.
*If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 359.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG)
|383
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 450.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA
|432
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.1 bars.
*If HHA is not used, combo damage decreases to 360.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|479
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 545.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|471
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If HHA is not used, combo damage is decreased to 399.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|545
|3 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 607.
</div>
|<youtube width="300" height="169"></youtube>
|}
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|661
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
</div>
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|-
|-
|align="center"|Shigechi
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*Both HHA and GHA are considered projectiles.
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Yuya
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*Both HHA and GHA are considered projectiles.
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Keicho
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*Both HHA and GHA are considered projectiles.
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Akira
|align="center"|✔
|align="center"|✔
|
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Kira
|align="center"|✔
|align="center"|×
|
|
<div style="text-align: left;">
|
*GHA is considered a projectile.
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Kosaku
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*HHA does not have a hitbox.
| Bars
*GHA is considered a projectile.
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Giorno
|align="center"|✔
|align="center"|×
|
|
<div style="text-align: left;">
|
*GHA does not have a hitbox.
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Bucciarati
|align="center"|✔
|align="center"|×
|
|
<div style="text-align: left;">
|
*GHA is considered a projectile.
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}
</tabber>
</div>
<div id="movelist-2" class="movelist"><!-- C-MOON Combo List -->
==Combo Info==
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|414
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|-
|align="center"|Mista
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*Both HHA and GHA are considered projectiles.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Narancia
|align="center"|✔
|align="center"|✔
|
|
<div style="text-align: left;">
|
*For HHA, only the first hit can trigger it.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Fugo
|align="center"|✔
|align="center"|✔
|
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Trish
|align="center"|✔
|align="center"|×
|
|
<div style="text-align: left;">
|
*GHA is considered a projectile.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Abbacchio
|align="center"|✔
|align="center"|✔
|
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Prosciutto
|align="center"|×
|align="center"|✔
|
|
<div style="text-align: left;">
|
*HHA does not have a hitbox.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Ghiaccio
|align="center"|×
|align="center"|✔
|
|
<div style="text-align: left;">
|
*HHA does not have a hitbox.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Risotto
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*Both HHA and GHA are considered projectiles.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Diavolo
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*Neither HHA nor GHA have hitboxes.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}
 
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|472
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|-
|align="center"|Jolyne
|align="center"|✔
|align="center"|✔
|
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}
|-|Stand On=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|-
|align="center"|Ermes
|align="center"|×
|align="center"|✔
|
|
<div style="text-align: left;">
|
*HHA does not have a hitbox.
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}
 
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
!Notes
!Video Example
|-
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|615
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">874FcqOp7AY</youtube>
|-
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|661
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
</div>
</div>
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|-
|-
|align="center"|Foo Fighters
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*HHA does not have a hitbox.
| Bars
*GHA is considered a projectile.
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169"></youtube>
</tabber>
</div>
<div id="movelist-3" class="movelist"><!-- Made in Heaven Combo List -->
==Combo Info==
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Stand
!Meter Cost
!Notes
!Video Example
|-
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|414
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|-
|align="center"|Anasui
|align="center"|✔
|align="center"|✔
|
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Weather
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
|
*Both HHA and GHA are considered projectiles.
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|-
|align="center"|Pucci (WS)
|align="center"|✔
|align="center"|×
|
|
<div style="text-align: left;">
|
*GHA does not have a hitbox.
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|}
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|-
|align="center"|Pucci (Final)
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|align="center"|
|472
|align="center"|✔
|1 Bar
|
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|-
|align="center"|Johnny
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|align="center"| -
|560
|align="center"|
|1 Bar
|
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
<div style="text-align: left;">
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
*In ACTs 1 & 2, HHA is considered a projectile.
|<div style="text-align: left;">
*In ACTs 3 & 4, HHA can trigger it.
*Works anywhere.
*For GHA, only the Horse's hitbox can trigger it.
</div>
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|-
|align="center"|Gyro
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|align="center"|×
|555
|align="center"|
|1 Bar
|
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
<div style="text-align: left;">
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
*HHA is considered a projectile.
|<div style="text-align: left;">
*For GHA, only the Horse's hitbox can trigger it.
*Can be done from midscreen.
</div>
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|-
|align="center"|Diego
|align="center"|×
|align="center"|✔
|
|
<div style="text-align: left;">
|
*HHA does not have a hitbox.
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|-
|}
|-|Stand On=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|-
|align="center"|AW Diego
|align="center"|✔
|align="center"|✔
|
|
|-
|align="center"|Valentine
|align="center"|×
|align="center"|×
|
|
<div style="text-align: left;">
| Bars
*HHA does not have a hitbox.
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
*GHA cannot trigger counterattacks.
|<div style="text-align: left;">
*
</div>
</div>
|<youtube width="300" height="169"></youtube>
|}
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand On Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|-
|align="center"|Josuke (Part 8)
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|align="center"|×
|615
|align="center"|×
|2 Bars
|
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
<div style="text-align: left;">
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
*Both HHA and GHA are considered projectiles.
|<div style="text-align: left;">
*Works anywhere.
</div>
</div>
|<youtube width="300" height="169">874FcqOp7AY</youtube>
|-
|-
|align="center"|Wonder of U
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|align="center"|×
|661
|align="center"|×
|2 Bars
|
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
<div style="text-align: left;">
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
*HHA is considered a projectile.
|<div style="text-align: left;">
*GHA does not have a hitbox.
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
</div>
</div>
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|-
|-
|align="center"|Baoh
|align="center"|×
|align="center"|✔
|
|
<div style="text-align: left;">
|
*HHA is considered a projectile.
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
</div>
|<youtube width="300" height="169"></youtube>
|}
|}
</center>
</div>
 
</tabber>
== Assist Usage ==
</div>
=== [[File:JJASBR_Koichi_Small_Icon.png|40px]] Koichi Hirose ===
{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
 
By using '''Koichi''' to end combos in the 3 Freeze status effect, Pucci can devise [[JoJo's Bizarre Adventure: All-Star Battle R/Glossary#Frame Kill|frame kills]] to perfectly time a meaty command grab from "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]". The only way to avoid the meaty command grab would be to jump or perform a reversal, which 3 Freeze locks the opponent out of (thus making the command grab guaranteed with proper timing).
 
Using this technique in conjunction with optimized combo routes allows for consistent situations where the opponent eats upwards of 400 damage during a combo and has their special moves stolen at the end. Against opponents adamant on jumping the command grab, this is the most practical means of stealing their special move DISC: assuming that Pucci can hit the opponent at least twice when they are without Reversal Assists available, then he is guaranteed to steal the DISC twice in a single round. This setup can also be used after a normal Throw by landing "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|You shall]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|be crucified!]]" as an OTG to stall for Koichi's startup time. Keep in mind that Koichi only carries one Reversal Assist Stock, which necessitates minimal mistakes.
 
This Assist is for players who want to abuse Pucci's move sealing mechanics and are confident in their ability to land hits in neutral/pressure situations without the aid of an Assist.
 
=== [[File:JJASBR_Keicho_Small_Icon.png|40px]] Keicho Nijimura ===
{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
 
'''Keicho''' is able to damage Pucci and allow him to drop stolen DISCs on the floor while the opponent is in an inactionable juggle state (aside from using their Reversal Assist). Additionally, standing on the landmine immediately after he places it serves as a viable camping maneuver, deterring most approaches with the threat of high damage followed by conversions into combos.
 
Keicho shares much of the same utility as Kira, both being Assists that can damage Pucci. When comparing the two, Keicho provides an extremely potent combo game, acting as means to easily break 700 damage with once-per-match Taunt combos. In exchange, Pucci loses a non-committal anti-air tool and some oki presence, while also having generally comparable damage potential.
 
This Assist is for players who want to perform stylish, destructive combos while retaining the essential self-damage DISC drop opportunity. Carrying two Reversal Assist Stocks allows for a higher margin of error by Pucci.
 
=== [[File:JJASBR_Kira_Small_Icon.png|40px]] Yoshikage Kira ===
{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
 
'''Kira''' is one of the main Assist choices for Pucci because it affords him the opportunity to self-damage during a combo and drop any stolen DISCs in his possession on the floor. By the time the combo ends, the opponent is usually left at least half-a-screen worth of distance away and must get through Pucci in order to regain whatever abilities were lost. It is extremely difficult for the opponent to win a round after they have lost their DISC in this fashion.
 
In addition, Kira brings utility as an anti-air tool: calling Kira in neutral is a good option for catching opponents who overrely on jump-ins as a means of approaching Pucci during zoning sequences with "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]". If the coin hits an airborne opponent, Pucci's j.H allows for an extremely easy combo conversion. Should the coin hit the floor, Pucci can create a difficult situation for the opponent by running and standing on top of it, a strategy can be useful for stalling the clock and zoning in a safe fashion.
 
Kira's coin also provides a degree of trickiness to his oki when used in conjunction with "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|that can boil water...]]". After knockdowns such as from a normal Throw, Pucci is put at a range where calling Kira and performing the Heavy version of this command grab will punish opponents trying to either block or neutral jump the setup. Though there are other options to avoid it (reversals for instance), many players will panic and try to commit to one of the options the setup covers.
 
A jack-of-all trades assist. As with Keicho, carrying two Reversal Assist Stocks allows for a higher margin of error by Pucci.
 
=== [[File:JJASBR_AW_Diego_Small_Icon.png|40px]] Alternate World Diego ===
{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
 
The general idea behind using '''AW Diego''' as an Assist is somewhat similar to the gameplan provided by Koichi, in the sense that it is catered towards facing opponents who make landing "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]" particularly difficult. The difference lies in that Koichi requires securing a hit to put the opponent into an unfavorable situation, whereas AW Diego is intended to put opponents into unfavorable situations on block.
 
Pucci's most useful pressure sequence involving AW Diego is the following: <code>5M(AA) > 3H(QSOn) > 5L > 63214L</code>. The sequence is gapless prior to 63214L, allowing time for AW Diego to place his barbed wire on the stage at roughly the same time as the command grab connects. Because of this timing, the opponent will be very limited in what options they have to escape: attempting to neutral jump or backdash the command grab will result in the opponent being put into a bind state by the Assist; attempting to block, use Stylish Guard, or Dodge the wire will result in the opponent being grabbed and having their DISC stolen. Essentially, Pucci becomes capable of getting a favorable situation regardless of whether the opponent tries to jump the grab or block the wire: getting hit by the wire allows for a full combo, while the grab seals a large portion of the opponent's moves.
 
Some reversals can beat the setup, but others will be absorbed by AW Diego taking the hit, which leaves the opponent in a punishable state. Pucci could also forgo the 63214L and block in order to bait and punish reversal attempts. Certain characters (such as {{NotationIcon-ASBR|Diavolo}}) can jump forward to get out of the setup, but changing the timing of the Assist call can bypass this issue at the cost of making it possible to escape with Stylish Guard. Like Koichi, AW Diego carries only one Reversal Assist Stock, which means that Pucci must make fewer mistakes than would otherwise be allowed.
 
This assist is for players who enjoy tormenting defensive opponents and being heavily rewarded for it.

Revision as of 20:12, 12 May 2024

Health Values

Health Values
Health Character(s) Notes
1050 Part 6: JJASBR Ermes Small Icon.png Ermes
  • Ermes triggers Resolve Mode at 20% health.
1000 Part 1: JJASBR Jonathan Small Icon.png Jonathan
Part 2: JJASBR Joseph Small Icon.png Joseph, JJASBR Stroheim Small Icon.png Stroheim
Part 3: JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Avdol Small Icon.png Avdol
Part 4: JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Rohan Small Icon.png Rohan
Part 5: JJASBR Risotto Small Icon.png Risotto
Part 8: JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8)
  • Through a certain ability, Jonathan can revive after a KO with 100 health.
  • Through a certain ability, Risotto can recover 100 health as White Damage.
950 Part 1: JJASBR Zeppeli Small Icon.png Zeppeli, JJASBR Speedwagon Small Icon.png Speedwagon
Part 2: JJASBR Caesar Small Icon.png Caesar, JJASBR Wamuu Small Icon.png Wamuu
Part 3: JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Vanilla Ice Small Icon.png Vanilla Ice
Part 4: JJASBR Akira Small Icon.png Akira, JJASBR Kira Small Icon.png Kira
Part 5: JJASBR Giorno Small Icon.png Giorno, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Mista Small Icon.png Mista, JJASBR Trish Small Icon.png Trish, JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Ghiaccio Small Icon.png Ghiaccio
Part 6: JJASBR Jolyne Small Icon.png Jolyne
Part 7: JJASBR Johnny Small Icon.png Johnny
  • Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through a certain ability, Vanilla Ice can recover health.
  • Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
  • For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
  • Through a certain ability, Giorno can recover 100 health as White Damage.
930 Part 3: JJASBR Polnareff Small Icon.png Polnareff
920 Part 7: JJASBR Diego Small Icon.png Diego, JJASBR AW Diego Small Icon.png AW Diego
900 Part 2: JJASBR Lisa Lisa Small Icon.png Lisa Lisa
Part 3: JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Mariah Small Icon.png Mariah
Part 4: JJASBR Koichi Small Icon.png Koichi, JJASBR Yukako Small Icon.png Yukako, JJASBR Shigechi Small Icon.png Shigechi, JJASBR Keicho Small Icon.png Keicho, JJASBR Kosaku Small Icon.png Kosaku
Part 5: JJASBR Fugo Small Icon.png Fugo, JJASBR Diavolo Small Icon.png Diavolo
Part 6: JJASBR FF Small Icon.png Foo Fighters, JJASBR Anasui Small Icon.png Anasui, JJASBR Weather Small Icon.png Weather, JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Final Pucci Small Icon.png Pucci (Final)
Part 7: JJASBR Gyro Small Icon.png Gyro, JJASBR Valentine Small Icon.png Valentine
  • Prior to version 2.00, Kakyoin possessed 1000 health.
  • For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
  • Prior to version 2.00, Keicho possessed 840 health.
  • Prior to version 1.30, Kosaku possessed 1000 health.
  • Through his GHA, Kosaku can recover 200 health.
  • Fugo triggers Resolve Mode at 20% health.
  • Prior to version 2.30, Foo Fighters possessed 950 health.
  • Through her HHA, Foo Fighters can recover 100 health.
  • Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
  • With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
  • Once per match, Valentine can fully recover his health through a certain ability.
850 Part 2: JJASBR Kars Small Icon.png Kars
Part 4: JJASBR Yuya Small Icon.png Yuya
Part 5: JJASBR Narancia Small Icon.png Narancia
Part 8: JJASBR Wonder of U Small Icon.png Wonder of U
Other: JJASBR Baoh Small Icon.png Baoh
  • Kars is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through certain abilities, Yuya can recover health as White Damage.
  • Prior to version 1.30, Narancia possessed 950 health.
  • Wonder of U's Calamity Level increases as it loses health.
  • Baoh triggers Baoh Armed Phenomenon at different amounts of health:
    • Level 1 is triggered by reaching less than 75% health.
    • Level 2 is triggered by reaching less than 50% health.
    • Level 3 is triggered by reaching less than 25% health.
840 Part 3: JJASBR DIO Small Icon.png DIO
  • DIO is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through a certain ability, DIO can recover health.
800 Part 1: JJASBR Dio Brando Small Icon.png Dio Brando
Part 2: JJASBR Esidisi Small Icon.png Esidisi
Part 3: JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
  • Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through certain abilities, Dio Brando can recover health.
  • Through his HHA, Esidisi can recover 120 health.
Health Values
Health Character(s) Notes
1050 JJASBR Ermes Small Icon.png Ermes
  • Ermes triggers Resolve Mode at 20% health.
1000 JJASBR Avdol Small Icon.png Avdol, JJASBR Jonathan Small Icon.png Jonathan, JJASBR Joseph Small Icon.png Joseph, JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8), JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Risotto Small Icon.png Risotto, JJASBR Rohan Small Icon.png Rohan, JJASBR Stroheim Small Icon.png Stroheim
  • Through a certain ability, Jonathan can revive after a KO with 100 health.
  • Through a certain ability, Risotto can recover 100 health as White Damage.
950 JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Akira Small Icon.png Akira, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Caesar Small Icon.png Caesar, JJASBR Ghiaccio Small Icon.png Ghiaccio, JJASBR Giorno Small Icon.png Giorno, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Johnny Small Icon.png Johnny, JJASBR Jolyne Small Icon.png Jolyne, JJASBR Kira Small Icon.png Kira, JJASBR Mista Small Icon.png Mista, JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Speedwagon Small Icon.png Speedwagon, JJASBR Trish Small Icon.png Trish, JJASBR Vanilla Ice Small Icon.png Vanilla Ice, JJASBR Wamuu Small Icon.png Wamuu, JJASBR Zeppeli Small Icon.png Zeppeli
  • Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through a certain ability, Vanilla Ice can recover health.
  • Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
  • For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
  • Through a certain ability, Giorno can recover 100 health as White Damage.
930 JJASBR Polnareff Small Icon.png Polnareff
920 JJASBR AW Diego Small Icon.png AW Diego, JJASBR Diego Small Icon.png Diego
900 JJASBR Anasui Small Icon.png Anasui, JJASBR Diavolo Small Icon.png Diavolo, JJASBR FF Small Icon.png Foo Fighters, JJASBR Fugo Small Icon.png Fugo, JJASBR Gyro Small Icon.png Gyro, JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Keicho Small Icon.png Keicho, JJASBR Koichi Small Icon.png Koichi, JJASBR Kosaku Small Icon.png Kosaku, JJASBR Lisa Lisa Small Icon.png Lisa Lisa, JJASBR Mariah Small Icon.png Mariah, JJASBR Final Pucci Small Icon.png Pucci (Final), JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Shigechi Small Icon.png Shigechi, JJASBR Valentine Small Icon.png Valentine, JJASBR Weather Small Icon.png Weather, JJASBR Yukako Small Icon.png Yukako
  • Prior to version 2.00, Kakyoin possessed 1000 health.
  • For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
  • Prior to version 2.00, Keicho possessed 840 health.
  • Prior to version 1.30, Kosaku possessed 1000 health.
  • Through his GHA, Kosaku can recover 200 health.
  • Fugo triggers Resolve Mode at 20% health.
  • Prior to version 2.30, Foo Fighters possessed 950 health.
  • Through her HHA, Foo Fighters can recover 100 health.
  • Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
  • With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
  • Once per match, Valentine can fully recover his health through a certain ability.
850 JJASBR Baoh Small Icon.png Baoh, JJASBR Kars Small Icon.png Kars, JJASBR Narancia Small Icon.png Narancia, JJASBR Wonder of U Small Icon.png Wonder of U, JJASBR Yuya Small Icon.png Yuya
  • Kars is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through certain abilities, Yuya can recover health as White Damage.
  • Prior to version 1.30, Narancia possessed 950 health.
  • Wonder of U's Calamity Level increases as it loses health.
  • Baoh triggers Baoh Armed Phenomenon at different amounts of health:
    • Level 1 is triggered by reaching less than 75% health.
    • Level 2 is triggered by reaching less than 50% health.
    • Level 3 is triggered by reaching less than 25% health.
840 JJASBR DIO Small Icon.png DIO
  • DIO is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through a certain ability, DIO can recover health.
800 JJASBR Dio Brando Small Icon.png Dio Brando, JJASBR Esidisi Small Icon.png Esidisi, JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
  • Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through certain abilities, Dio Brando can recover health.
  • Through his HHA, Esidisi can recover 120 health.
Health Values
Health Character(s) Notes
1050 JJASBR Ermes Small Icon.png Ermes
  • Ermes triggers Resolve Mode at 20% health.
1000 JJASBR Avdol Small Icon.png Avdol, JJASBR Jonathan Small Icon.png Jonathan, JJASBR Joseph Small Icon.png Joseph, JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8), JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Risotto Small Icon.png Risotto, JJASBR Rohan Small Icon.png Rohan, JJASBR Stroheim Small Icon.png Stroheim
  • Through a certain ability, Jonathan can revive after a KO with 100 health.
  • Through a certain ability, Risotto can recover 100 health as White Damage.
950 JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Akira Small Icon.png Akira, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Caesar Small Icon.png Caesar, JJASBR Ghiaccio Small Icon.png Ghiaccio, JJASBR Giorno Small Icon.png Giorno, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Johnny Small Icon.png Johnny, JJASBR Jolyne Small Icon.png Jolyne, JJASBR Kira Small Icon.png Kira, JJASBR Mista Small Icon.png Mista, JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Speedwagon Small Icon.png Speedwagon, JJASBR Trish Small Icon.png Trish, JJASBR Vanilla Ice Small Icon.png Vanilla Ice, JJASBR Wamuu Small Icon.png Wamuu, JJASBR Zeppeli Small Icon.png Zeppeli
  • Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through a certain ability, Vanilla Ice can recover health.
  • Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
  • For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
  • Through a certain ability, Giorno can recover 100 health as White Damage.
930 JJASBR Polnareff Small Icon.png Polnareff
920 JJASBR AW Diego Small Icon.png AW Diego, JJASBR Diego Small Icon.png Diego
900 JJASBR Anasui Small Icon.png Anasui, JJASBR Diavolo Small Icon.png Diavolo, JJASBR FF Small Icon.png Foo Fighters, JJASBR Fugo Small Icon.png Fugo, JJASBR Gyro Small Icon.png Gyro, JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Keicho Small Icon.png Keicho, JJASBR Koichi Small Icon.png Koichi, JJASBR Kosaku Small Icon.png Kosaku, JJASBR Lisa Lisa Small Icon.png Lisa Lisa, JJASBR Mariah Small Icon.png Mariah, JJASBR Final Pucci Small Icon.png Pucci (Final), JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Shigechi Small Icon.png Shigechi, JJASBR Valentine Small Icon.png Valentine, JJASBR Weather Small Icon.png Weather, JJASBR Yukako Small Icon.png Yukako
  • Prior to version 2.00, Kakyoin possessed 1000 health.
  • For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
  • Prior to version 2.00, Keicho possessed 840 health.
  • Prior to version 1.30, Kosaku possessed 1000 health.
  • Through his GHA, Kosaku can recover 200 health.
  • Fugo triggers Resolve Mode at 20% health.
  • Prior to version 2.30, Foo Fighters possessed 950 health.
  • Through her HHA, Foo Fighters can recover 100 health.
  • Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
  • With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
  • Once per match, Valentine can fully recover his health through a certain ability.
850 JJASBR Baoh Small Icon.png Baoh, JJASBR Kars Small Icon.png Kars, JJASBR Narancia Small Icon.png Narancia, JJASBR Wonder of U Small Icon.png Wonder of U, JJASBR Yuya Small Icon.png Yuya
  • Kars is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through certain abilities, Yuya can recover health as White Damage.
  • Prior to version 1.30, Narancia possessed 950 health.
  • Wonder of U's Calamity Level increases as it loses health.
  • Baoh triggers Baoh Armed Phenomenon at different amounts of health:
    • Level 1 is triggered by reaching less than 75% health.
    • Level 2 is triggered by reaching less than 50% health.
    • Level 3 is triggered by reaching less than 25% health.
840 JJASBR DIO Small Icon.png DIO
  • DIO is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through a certain ability, DIO can recover health.
800 JJASBR Dio Brando Small Icon.png Dio Brando, JJASBR Esidisi Small Icon.png Esidisi, JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
  • Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through certain abilities, Dio Brando can recover health.
  • Through his HHA, Esidisi can recover 120 health.
Health Values
Health Character(s)
1050 JJASBR Ermes Small Icon.png Ermes
1000 JJASBR Avdol Small Icon.png Avdol, JJASBR Jonathan Small Icon.png Jonathan, JJASBR Joseph Small Icon.png Joseph, JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8), JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Risotto Small Icon.png Risotto, JJASBR Rohan Small Icon.png Rohan, JJASBR Stroheim Small Icon.png Stroheim
950 JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Akira Small Icon.png Akira, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Caesar Small Icon.png Caesar, JJASBR Ghiaccio Small Icon.png Ghiaccio, JJASBR Giorno Small Icon.png Giorno, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Johnny Small Icon.png Johnny, JJASBR Jolyne Small Icon.png Jolyne, JJASBR Kira Small Icon.png Kira, JJASBR Mista Small Icon.png Mista, JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Speedwagon Small Icon.png Speedwagon, JJASBR Trish Small Icon.png Trish, JJASBR Vanilla Ice Small Icon.png Vanilla Ice, JJASBR Wamuu Small Icon.png Wamuu, JJASBR Zeppeli Small Icon.png Zeppeli
930 JJASBR Polnareff Small Icon.png Polnareff
920 JJASBR AW Diego Small Icon.png AW Diego, JJASBR Diego Small Icon.png Diego
900 JJASBR Anasui Small Icon.png Anasui, JJASBR Diavolo Small Icon.png Diavolo, JJASBR FF Small Icon.png Foo Fighters, JJASBR Fugo Small Icon.png Fugo, JJASBR Gyro Small Icon.png Gyro, JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Keicho Small Icon.png Keicho, JJASBR Koichi Small Icon.png Koichi, JJASBR Kosaku Small Icon.png Kosaku, JJASBR Lisa Lisa Small Icon.png Lisa Lisa, JJASBR Mariah Small Icon.png Mariah, JJASBR Final Pucci Small Icon.png Pucci (Final), JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Shigechi Small Icon.png Shigechi, JJASBR Valentine Small Icon.png Valentine, JJASBR Weather Small Icon.png Weather, JJASBR Yukako Small Icon.png Yukako
850 JJASBR Baoh Small Icon.png Baoh, JJASBR Kars Small Icon.png Kars, JJASBR Narancia Small Icon.png Narancia, JJASBR Wonder of U Small Icon.png Wonder of U, JJASBR Yuya Small Icon.png Yuya
840 JJASBR DIO Small Icon.png DIO
800 JJASBR Dio Brando Small Icon.png Dio Brando, JJASBR Esidisi Small Icon.png Esidisi, JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
Health Values
Health Character(s)
1050 JJASBR Ermes Small Icon.png Ermes
1000 JJASBR Avdol Small Icon.png Avdol, JJASBR Jonathan Small Icon.png Jonathan, JJASBR Joseph Small Icon.png Joseph, JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8), JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Risotto Small Icon.png Risotto, JJASBR Rohan Small Icon.png Rohan, JJASBR Stroheim Small Icon.png Stroheim
950 JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Akira Small Icon.png Akira, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Caesar Small Icon.png Caesar, JJASBR Ghiaccio Small Icon.png Ghiaccio, JJASBR Giorno Small Icon.png Giorno, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Johnny Small Icon.png Johnny, JJASBR Jolyne Small Icon.png Jolyne, JJASBR Kira Small Icon.png Kira, JJASBR Mista Small Icon.png Mista, JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Speedwagon Small Icon.png Speedwagon, JJASBR Trish Small Icon.png Trish, JJASBR Vanilla Ice Small Icon.png Vanilla Ice, JJASBR Wamuu Small Icon.png Wamuu, JJASBR Zeppeli Small Icon.png Zeppeli
930 JJASBR Polnareff Small Icon.png Polnareff
920 JJASBR AW Diego Small Icon.png AW Diego, JJASBR Diego Small Icon.png Diego
900 JJASBR Anasui Small Icon.png Anasui, JJASBR Diavolo Small Icon.png Diavolo, JJASBR FF Small Icon.png Foo Fighters, JJASBR Fugo Small Icon.png Fugo, JJASBR Gyro Small Icon.png Gyro, JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Keicho Small Icon.png Keicho, JJASBR Koichi Small Icon.png Koichi, JJASBR Kosaku Small Icon.png Kosaku, JJASBR Lisa Lisa Small Icon.png Lisa Lisa, JJASBR Mariah Small Icon.png Mariah, JJASBR Final Pucci Small Icon.png Pucci (Final), JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Shigechi Small Icon.png Shigechi, JJASBR Valentine Small Icon.png Valentine, JJASBR Weather Small Icon.png Weather, JJASBR Yukako Small Icon.png Yukako
850 JJASBR Baoh Small Icon.png Baoh, JJASBR Kars Small Icon.png Kars, JJASBR Narancia Small Icon.png Narancia, JJASBR Wonder of U Small Icon.png Wonder of U, JJASBR Yuya Small Icon.png Yuya
840 JJASBR DIO Small Icon.png DIO
800 JJASBR Dio Brando Small Icon.png Dio Brando, JJASBR Esidisi Small Icon.png Esidisi, JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • I order you! = Disc (236L/M/H)
  • You shall be crucified! = Chops (214L/M/H)
  • 14 Words = Chant (22H; Can hold to Extend)

  • It's an illusion. = Counter (22L/M/H)
  • It's mine! = Command Grab (63214L/M/H)

  • I order you! = Disc (236L/M/H)
  • Be gone! = Rocks (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I only need one punch. = Unblockable (236L/M/H)
  • Now you've lost both arms! = Armored Unblockable (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I order you! = Disc (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)

  • Here it comes! = Slice (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)
  • The knives! = Knives (j.214L/M/H)

Stand Select

JJASBR WS Icon (2).png
JJASBR CM Icon (2).png
JJASBR MIH Icon (2).png

Combo Info

  • Hit Effect Inheritance: With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.
Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 262 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 5M > HHA, increasing combo damage to 306.
  • Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 313 0.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1 bar.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 382.
EmbedVideo is missing a required parameter.
5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 346 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 383.
EmbedVideo is missing a required parameter.
5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 348 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.9 bars.
  • If HHA is not used, combo damage decreases to 276.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA 405 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 333.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 363 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 402.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 353 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 421.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 396 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.25 bars.
  • If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 444.
EmbedVideo is missing a required parameter.
5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 382 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 446.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 441 2.5 Bars
Whitesnake
  • Can only be done at the sidewall.
  • Builds 1.2 bars.
  • If HHA is not used, combo damage decreases to 369.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 374 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 438.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 445 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 373.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 457 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 521.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 478 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 527.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 541.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 540 3.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Whitesnake
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 293 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 359.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG) 383 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 450.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA 432 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If HHA is not used, combo damage decreases to 360.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 545.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 471 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If HHA is not used, combo damage is decreased to 399.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 545 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 607.
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Whitesnake
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Combo Info

Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
C-MOON
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
C-MOON
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
C-MOON
  • Works anywhere.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
C-MOON
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
C-MOON
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist
C-MOON
Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
C-MOON
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.

Combo Info

Stand Off Combos (Solo)
Combo Damage Stand Meter Cost Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
Made in Heaven
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
Made in Heaven
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
Made in Heaven
  • Works anywhere.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Made in Heaven
Noriaki Kakyoin
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Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
Made in Heaven
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Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Made in Heaven
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
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