Bloody Roar Extreme/Stages: Difference between revisions

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__NOTOC__
''Bloody Roar Extreme'' has a variety of stages to play on. Most of them vary in their size and shape, which can potentially affect the viability of some combos and certain matchups as a whole.
==Stage 1: Asian Gate==
{{TOC limit|2}}
[[File:BREX Stage 1.png|350px]]
{{Content Box
<br>
|content=
<br>
==<center>Stage 1: Asian Gate</center>==
'''Size: Average'''
<gallery class="center" mode="nolines" widths="350" heights="350">
<br>
BREX Stage 1.png
</gallery>
<center>
'''Size: Average'''<br>
'''Shape: Square'''
'''Shape: Square'''
<br>


An average-sized stage whose walls are all destructible.
An average-sized stage whose walls are all destructible.
<br>
</center>
}}


==Stage 2: Chinese Temple==
{{Content Box
[[File:BREX Stage 2 (1).png|350px]]
|content=
[[File:BREX Stage 2 (2).png|350px]]
==<center>Stage 2: Chinese Temple</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
<br>
BREX Stage 2 (1).png
'''Size: Small''' (both)
BREX Stage 2 (2).png
<br>
</gallery>
<center>
'''Size: Small''' (both)<br>
'''Shape: Square''' (both)
'''Shape: Square''' (both)
<br>


A small-sized stage whose walls are all destructible.
A small-sized stage whose walls are all destructible.


The North wall (the wall on camera at the beginning of each round) features a stone platform; should a Ring Out occur in this direction, the next round onwards will be fought on it. Aside from the indestructible South wall, this platform has no walls.
The North wall (the wall on camera at the beginning of each round) features a stone platform; should a Ring Out occur in this direction, the next round onwards will be fought on it. Aside from the indestructible South wall, this platform has no walls.
<br>
</center>
}}


==Stage 3: Freeway==
{{Content Box
[[File:BREX Stage 3.png|350px]]
|content=
<br>
==<center>Stage 3: Freeway</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
'''Size: Long & Narrow'''
BREX Stage 3.png
<br>
</gallery>
<center>
'''Size: Long & Narrow'''<br>
'''Shape: Rectangle'''
'''Shape: Rectangle'''


Line 38: Line 45:


The vehicles on the North and South sides of the stage can hit fighters if a Ring Out occurs in their direction; rarely, they may cause the victim to bounce back into the stage, allowing them to continue the fight.
The vehicles on the North and South sides of the stage can hit fighters if a Ring Out occurs in their direction; rarely, they may cause the victim to bounce back into the stage, allowing them to continue the fight.
<br>
</center>
}}


==Stage 4: Aircraft Carrier==
{{Content Box
[[File:BREX Stage 4.png|350px]]
|content=
<br>
==<center>Stage 4: Aircraft Carrier</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
'''Size: Average'''
BREX Stage 4.png
<br>
</gallery>
<center>
'''Size: Average'''<br>
'''Shape: Square'''
'''Shape: Square'''


An average-sized stage whose walls are all destructible.
An average-sized stage whose walls are all destructible.
<br>
</center>
}}


==Stage 5: Midnight Rooftop==
{{Content Box
[[File:BREX Stage 5.png|350px]]
|content=
<br>
==<center>Stage 5: Midnight Rooftop</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
'''Size: Large'''
BREX Stage 5.png
<br>
</gallery>
<center>
'''Size: Large'''<br>
'''Shape: Square'''
'''Shape: Square'''
<br>


Extremely large stage whose walls are all destructible.
An extremely large stage whose walls are all destructible.
<br>
</center>
}}


==Stage 6: Back Alley==
{{Content Box
[[File:BREX Stage 6 (1).png|350px]]
|content=
[[File:BREX Stage 6 (2).png|350px]]
==<center>Stage 6: Back Alley</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
<br>
BREX Stage 6 (1).png
'''Size:''' '''Tiny''' (upper) / '''Average''' (lower)
BREX Stage 6 (2).png
<br>
</gallery>
<center>
'''Size:''' '''Tiny''' (upper) / '''Average''' (lower)<br>
'''Shape: Square''' (both)
'''Shape: Square''' (both)


A stage with two portions, one above and one below.
A stage with two portions, one above and one below.


The upper platform is the smallest stage in the game. After the walls or the ground have been hit too many times (by Knockback or a Throw, for example), the floor will break and send fighters to the lower portion.
The upper platform is the smallest stage in the game. After characters have been slammed against the walls or the ground too many times, the floor will break and send fighters to the lower portion.


For the lower portion, only the North and South walls can be destroyed.  
For the lower portion, only the North and South walls can be destroyed.  
</center>
}}


==Stage 7: Aquarium==
{{Content Box
[[File:BREX Stage 7 (1).png|350px]]
|content=
[[File:BREX Stage 7 (2).png|350px]]
==<center>Stage 7: Aquarium</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
<br>
BREX Stage 7 (1).png
'''Size:''' '''Average''' (upper) / '''Large''' (lower)
BREX Stage 7 (2).png
<br>
</gallery>
<center>
'''Size:''' '''Average''' (upper) / '''Large''' (lower)<br>
'''Shape:''' '''Square''' (upper) / '''Circle''' (lower)
'''Shape:''' '''Square''' (upper) / '''Circle''' (lower)


Line 90: Line 109:


The North wall (the wall on camera at the beginning of each round) will cause a stage transition if a Ring Out occurs in this direction, but the round will continue as normal. In this alternate arena, walls are indestructible.
The North wall (the wall on camera at the beginning of each round) will cause a stage transition if a Ring Out occurs in this direction, but the round will continue as normal. In this alternate arena, walls are indestructible.
</center>
}}


==Stage 8: Indian Palace==
{{Content Box
[[File:BREX Stage 8.png|350px]]
|content=
<br>
==<center>Stage 8: Indian Palace</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
'''Size:''' '''Small'''
BREX Stage 8.png
<br>
</gallery>
<center>
'''Size:''' '''Small'''<br>
'''Shape: Square'''
'''Shape: Square'''


A small-sized stage whose walls are all destructible.
A small-sized stage whose walls are all destructible.
</center>
}}


==Stage 9: Evil Laboratory / Stage 10: Chaos Laboratory==
{{Content Box
[[File:BREX Stage 9.png|350px]]
|content=
[[File:BREX Stage 10.png|350px]]
==<center>Stage 9: Evil Laboratory / Stage 10: Chaos Laboratory</center>==
<br>
<gallery class="center" mode="nolines" widths="350" heights="350">
<br>
BREX Stage 9.png
'''Size:''' '''Mid-Large'''
BREX Stage 10.png
<br>
</gallery>
<center>
'''Size:''' '''Mid-Large'''<br>
'''Shape: Hexagon'''
'''Shape: Hexagon'''


Line 113: Line 140:


Stages 9 and 10 are identical aside from aesthetics.
Stages 9 and 10 are identical aside from aesthetics.
</center>
}}


==Navigation==
==Navigation==
{{Navbox-BloodyRoarEX}}
{{Navbox-BloodyRoarEX}}
[[Category:Bloody Roar Extreme]]
[[Category:Bloody Roar Extreme]]

Latest revision as of 11:25, 5 June 2024

Bloody Roar Extreme has a variety of stages to play on. Most of them vary in their size and shape, which can potentially affect the viability of some combos and certain matchups as a whole.

Stage 1: Asian Gate

Size: Average
Shape: Square

An average-sized stage whose walls are all destructible.

Stage 2: Chinese Temple

Size: Small (both)
Shape: Square (both)

A small-sized stage whose walls are all destructible.

The North wall (the wall on camera at the beginning of each round) features a stone platform; should a Ring Out occur in this direction, the next round onwards will be fought on it. Aside from the indestructible South wall, this platform has no walls.

Stage 3: Freeway

Size: Long & Narrow
Shape: Rectangle

A uniquely shaped stage whose walls are all destructible.

The vehicles on the North and South sides of the stage can hit fighters if a Ring Out occurs in their direction; rarely, they may cause the victim to bounce back into the stage, allowing them to continue the fight.

Stage 4: Aircraft Carrier

Size: Average
Shape: Square

An average-sized stage whose walls are all destructible.

Stage 5: Midnight Rooftop

Size: Large
Shape: Square

An extremely large stage whose walls are all destructible.

Stage 6: Back Alley

Size: Tiny (upper) / Average (lower)
Shape: Square (both)

A stage with two portions, one above and one below.

The upper platform is the smallest stage in the game. After characters have been slammed against the walls or the ground too many times, the floor will break and send fighters to the lower portion.

For the lower portion, only the North and South walls can be destroyed.

Stage 7: Aquarium

Size: Average (upper) / Large (lower)
Shape: Square (upper) / Circle (lower)

An average-sized stage whose walls are all destructible.

The North wall (the wall on camera at the beginning of each round) will cause a stage transition if a Ring Out occurs in this direction, but the round will continue as normal. In this alternate arena, walls are indestructible.

Stage 8: Indian Palace

Size: Small
Shape: Square

A small-sized stage whose walls are all destructible.

Stage 9: Evil Laboratory / Stage 10: Chaos Laboratory

Size: Mid-Large
Shape: Hexagon

Uniquely shaped stages whose walls are all destructible.

Stages 9 and 10 are identical aside from aesthetics.

Navigation

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf