Daemon Bride/Kureha: Difference between revisions
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====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kureha6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
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====== <font style="visibility:hidden" size="0">3B</font> ====== | ====== <font style="visibility:hidden" size="0">3B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kureha3A.png | ||
|caption=Frames 1-11 invulnerable to aerials. | |caption=Frames 1-11 invulnerable to aerials. | ||
|name=3A | |name=3A | ||
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====== <font style="visibility:hidden" size="0">Charged j5B</font> ====== | ====== <font style="visibility:hidden" size="0">Charged j5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kurehaj3B.png | ||
|caption=Eats projectiles and hurtboxes alike. | |caption=Eats projectiles and hurtboxes alike. | ||
|name=j3B | |name=j3B | ||
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====== <font style="visibility:hidden" size="0">DB</font> ====== | ====== <font style="visibility:hidden" size="0">DB</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=KurehaDB.png | ||
|caption= | |caption= | ||
|name=DB | |name=DB | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=KurehajC.png | ||
|caption= | |caption= | ||
|name=j5C | |name=j5C | ||
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====== <font style="visibility:hidden" size="0">4C and j4C</font> ====== | ====== <font style="visibility:hidden" size="0">4C and j4C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kureha6C.png | ||
|caption= | |caption= | ||
|name=6C | |name=6C | ||
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====== <font style="visibility:hidden" size="0">4C and j4C</font> ====== | ====== <font style="visibility:hidden" size="0">4C and j4C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kurehaj6C.png | ||
|caption= | |caption= | ||
|name=j6C | |name=j6C | ||
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====== <font style="visibility:hidden" size="0">Charged 4C and j4C</font> ====== | ====== <font style="visibility:hidden" size="0">Charged 4C and j4C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kureha2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
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{{MoveData | {{MoveData | ||
|image= | |image=Kureha214.png | ||
|caption=Frames 1-13 no hurtbox on feet. | |caption=Frames 1-13 no hurtbox on feet. | ||
|name=Gekka Enbu (214A, air OK) | |name=Gekka Enbu (214A, air OK) | ||
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{{MoveData | {{MoveData | ||
|image= | |image=Kureha214.png | ||
|caption=Projectile invulnerable frames 1-16, 1-18 on whiff. No feet hurtbox frames 1-10. | |caption=Projectile invulnerable frames 1-16, 1-18 on whiff. No feet hurtbox frames 1-10. | ||
|name=Gekka Enbu (214B, air OK) | |name=Gekka Enbu (214B, air OK) | ||
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{{MoveData | {{MoveData | ||
|image= | |image=Kureha214EX.png | ||
|caption=No hurtbox up to knees frames 1-3. | |caption=No hurtbox up to knees frames 1-3. | ||
|name=Gekka Enbu EX (214AB, air OK) | |name=Gekka Enbu EX (214AB, air OK) | ||
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{{MoveData | {{MoveData | ||
|image= | |image=KurehaTeleport.png | ||
|caption=Movement tool at most. | |caption=Movement tool at most. | ||
|name=Teleport (623/421A/B, air OK) | |name=Teleport (623/421A/B, air OK) | ||
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{{MoveData | {{MoveData | ||
|image= | |image=KurehaTeleport.png | ||
|caption=WHY IS THIS SO GOOD | |caption=WHY IS THIS SO GOOD | ||
|name=Teleport EX (623/421AB, air OK) | |name=Teleport EX (623/421AB, air OK) | ||
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{{MoveData | {{MoveData | ||
|image= | |image=KurehaRoundTrip.png | ||
|caption=Bob and weave to keep it out. | |caption=Bob and weave to keep it out. | ||
|name="Round Trip" (236C, air OK) | |name="Round Trip" (236C, air OK) |
Revision as of 00:51, 20 May 2019
WIP.
Introduction
HP: 21888 (Lowest, shared with Eve.)
Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit. What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage and the lowest HP total in the game, the biggest hurdles to playing Kureha are knowing what your opponent's character does better than her, and not losing out in the damage race.
According to the developers, Kureha is A-tier.
Lore
Kureha Yamisaka
Nationality: Japanese
Date of birth: June 13
Zodiac sign: Gemini
Age: 16
Height: 158cm
Weight: 43kg
Blood type: O
Bride: Asmodeus
Eve apparently really looks up to her for whatever reason.
Normal Moves
Standing
5A
5A
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5B
5B
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6B
6B
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2A
2A
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2B
2B
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3B
3A Frames 1-11 invulnerable to aerials. Frames 1-11 invulnerable to aerials.
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Jumping
j5A
j5A The god. The god.
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j5B
j5B Generic jumpin. Generic jumpin.
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Charged j5B
j3B Eats projectiles and hurtboxes alike. Eats projectiles and hurtboxes alike.
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Dashing
DA
DA
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DB
DB
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Bride moves
5C
5C
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5C
j5C
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4C and j4C
6C
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4C and j4C
j6C
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Charged 4C and j4C
2C
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DC
DC CHOMP CHOMP
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Special Moves
Gekka Enbu (214A, air OK) Frames 1-13 no hurtbox on feet. Frames 1-13 no hurtbox on feet.
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Gekka Enbu (214B, air OK) Projectile invulnerable frames 1-16, 1-18 on whiff. No feet hurtbox frames 1-10. Projectile invulnerable frames 1-16, 1-18 on whiff. No feet hurtbox frames 1-10.
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Gekka Enbu EX (214AB, air OK) No hurtbox up to knees frames 1-3. No hurtbox up to knees frames 1-3.
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Teleport (623/421A/B, air OK) Movement tool at most. Movement tool at most.
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Teleport EX (623/421AB, air OK) WHY IS THIS SO GOOD WHY IS THIS SO GOOD
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"Round Trip" (236C, air OK) Bob and weave to keep it out. Bob and weave to keep it out.
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Combos
Your usual air dial is something along the lines of:
- j.AAB INTO
- 214A for basic meterless ender.
- 214AB 6C for metered ender.
- 6C djc9 j.AAB... Dog only combo(?)
MOM HELP I SELF DRAINED
(2A 2A) 5B(2) 214B 2C is pretty essential, this is all you get otherwise.
Midscreen
(2A 2A) 5B(1) 2B 2C jc9 aerial Basic conversion.
3A BD9AC djc9 aerial Big antiair damage.
(DB) j3B 214AB 6C Squeezes some extra damage out of a good counterpoke.
Corner
(2A) 5B(1) 2C jc9 j.AAB214A reland 2A 5B(1) 2B OTG Might be character specific. Extra corner damage. Looks cool.