Introduction
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.
Strengths |
Weaknesses
|
- Can play both keepaway and rushdown effectively
- Very good mobility
- Great jump
- Strong frame traps
- Amazing low/mid mixups
- Very high damage in Hyperbeast
|
- Below average recovery and defense stats
- Her kicks lose range in Beast Form
- Her BnB combos require a lot of execution to do
|
Stats
Attribute
|
Human
|
Beast
|
Hyper
|
Attack
|
100%
|
133%
|
133%
|
Defense
|
0.74
|
0.91
|
0.91
|
Recovery
|
N/A
|
22
|
22
|
Weight
|
650
|
650
|
650
|
Forward Walk
|
24.22
|
25.07
|
25.07
|
Back Walk
|
-
|
-
|
-
|
Backdash dist.
|
18.00
|
18.00
|
18.00
|
Backdash frame
|
34
|
34
|
34
|
Dash/Run
|
|
|
|
Jump Height
|
|
|
|
Ability Plus
- Power Legs: All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits.
- Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.
Moves
P Moves
5P
5P Jab
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
9
|
High
|
8
|
2
|
16
|
10
|
18
|
16
|
16
|
|
|
6P
6P Through Punch
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
Middle
|
15
|
2
|
27
|
11
|
22
|
19
|
21
|
Alice performs an overhead punch.
|
|
4P
4P Sweeping Knuckle
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
12
|
Middle
|
35
|
2
|
20
|
11
|
21
|
18
|
20
|
- Can cancel by pressing G between frames 1-35
Alice reels back, then moves forward with a spinning fist.
|
|
2P
2P Squat Jab
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
7
|
Low / Middle
|
10
|
1
|
22
|
10
|
16
|
16
|
16
|
- High Crush for the entire move
Crouching jab.
|
|
1P
1P Lower Sweeping Knuckle
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
11
|
Low
|
30
|
2
|
23
|
10
|
20
|
17
|
19
|
- Can cancel by pressing G between frames 1-30
- High Crush between frames 1-24
While crouching, Alice reels back, then moves forward with a backhand attack.
|
|
3P
3P Body Hook
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Middle
|
12
|
1
|
24
|
10
|
19
|
16
|
17
|
- High Crush between frames 1-20
Alice attacks with her elbow.
|
|
7/8/9P
7/8/9P Super Uppercut
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Middle
|
9
|
7
|
34
|
10
|
19
|
16
|
17
|
- Causes Launch on hit
- Considered airborne between frames 14-32
Alice performs a jumping uppercut while moving forward.
|
|
bt.P
bt.P Turning Around Punch
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
High
|
10
|
2
|
18
|
10
|
19
|
16
|
17
|
Alice slaps the opponent while turning around.
|
|
bt.2P
bt.2P Squat Turning Punch
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
7
|
Low / Middle
|
10
|
2
|
18
|
10
|
19
|
16
|
17
|
Alice turns around and performs a low punch.
|
|
66P
66P Sliding Punch
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
Low
|
13
|
2
|
26
|
11
|
22
|
19
|
21
|
- Causes Trip on Counter Hit
Alice slides forward and attacks the opponent's feet.
|
|
6[6]P
6[6]P Rabbit Tackle
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
18
|
Middle
|
13
|
9
|
22
|
14
|
27
|
24
|
27
|
Alice performs a shoulder tackle.
|
|
22P
22P / 2[2]P Hopping Hammer
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
16
|
Middle
|
11
|
3
|
28
|
13
|
25
|
22
|
25
|
Alice spring-jumps up, attacking with both hands.
|
|
JP
j.P Jumping Punch
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
8
|
High / Middle
|
6
|
4
|
19
|
10
|
17
|
16
|
16
|
- Can cancel into itself once.
A light punch.
|
|
J4/6P
j.4/6P Jumping Hammer
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
25
|
Middle
|
19
|
5
|
27
|
17
|
34
|
31
|
35
|
- Heavy Attack
- Causes Groundbounce on hit
An airborne, double hammerfist punch. Move is the same regardless of input.
|
|
Pursuit P
Pursuit P Hammer Drop
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
6
|
Middle
|
22
|
4
|
27
|
10
|
15
|
16
|
16
|
- Only usable near a downed opponent
A double hammerfist punch.
|
|
K Moves
5K
5K Upper Sidekick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
High
|
14
|
2
|
28
|
11
|
22
|
19
|
21
|
Alice performs a high side kick.
|
|
6K
6K Arc Drop
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
14
|
Middle
|
16
|
5
|
28
|
13
|
25
|
22
|
25
|
- Low Crush between frames 9-30
- Considered airborne between frames 9-30
Alice performs a vault front flip.
|
|
4K
4K Leg Slash
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
12
|
High
|
16
|
4
|
26
|
11
|
21
|
18
|
20
|
|
|
2K
2K Squat Side Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Low
|
14
|
2
|
23
|
10
|
19
|
16
|
17
|
- High Crush between frames 1-8
A low kick at the opponent's shin.
|
|
1K
1K Reverse Foot Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
8
|
Low
|
16
|
2
|
17
|
10
|
17
|
16
|
16
|
- High Crush between frames 1-36
Alice turns around while doing a low rear kick.
|
|
3K
3K Funny Sweep
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
9
|
Low
|
14
|
2
|
19
|
10
|
18
|
16
|
16
|
Alice kicks her opponent's shins. A standing low.
|
|
7/8/9K
7/8/9K Necrodesire Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
5, 10
|
Middle
|
18
|
4(3)4
|
43
|
10x2
|
14, 19
|
16x2
|
16, 17
|
- () are for the gap between hits.
- Low Crush between frames 14-37
- Considered airborne between frames 14-26
- Stagger on Counter Hit for the first hit
- Groundbounce on Counter Hit for the second hit
Alice does a front flip, attacking with each foot.
|
|
bt.K
bt.K Turn Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
Middle
|
13
|
2
|
30
|
11
|
22
|
19
|
21
|
- Backturned Attack
- Causes Knockback on hit
Alice kicks her opponent's mid-section, then turns around.
|
|
bt.2K
bt.2K Squat Turn Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Low
|
13
|
3
|
39
|
10
|
19
|
16
|
17
|
- Backturned Attack
- Causes Trip on hit
Alice performs a sweep kick while turning around.
|
|
66K
66K Rabbit Kneeing Puff
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
16
|
Middle
|
11
|
4
|
34
|
14
|
27
|
24
|
27
|
Alice performs a jumping knee attack. Noteworthy for chaining into her 5P (and all its strings by extension).
|
|
6[6]K
6[6]K Rabbit Dash
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
15
|
Low
|
13
|
10
|
31
|
12
|
24
|
21
|
23
|
- High Crush for the entire move
- Causes Trip on hit
Alice slides a short distance.
|
|
22K
22K / 2[2]K Lunar Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
14
|
Middle
|
10
|
7
|
24
|
12
|
23
|
20
|
22
|
- Causes Launch on hit during the first 4 active frames
- Causes Groundbounce on Counter Hit during the last 3 active frames
Alice performs a backflip while rising from the ground. The attack can hit opponents behind Alice, though her slight forward momentum makes it difficult.
|
|
JK
j.K Jumping Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
High / Middle
|
8
|
6
|
16
|
10
|
19
|
16
|
17
|
- Can chain into itself once
A jumping kick.
|
|
J4/6K
j.4/6K Missile Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
Middle
|
13
|
2
|
49
|
15
|
29
|
26
|
29
|
- Heavy Attack
- Causes Knockback on hit
A forceful flying kick. The input used determines if Alice kicks to the front or to the back.
|
|
Pursuit K
Pursuit K Stamp Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
4
|
Middle
|
17
|
2
|
30
|
10
|
13
|
16
|
16
|
- Only usable near a downed opponent
Alice kicks the downed opponent with her shin.
|
|
B Moves
5B
5B Blitz Punch
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
12
|
High
|
10
|
2
|
20
|
11
|
21
|
18
|
20
|
Alice swipes with her claw.
|
|
6B
6B Rabbit Straight
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
14
|
High
|
12
|
2
|
24
|
12
|
23
|
20
|
22
|
- Causes Stagger on Counter Hit
Alice performs a straight punch.
|
|
4B
4B Rabbit Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
Middle
|
25
|
3
|
16
|
15
|
29
|
26
|
29
|
- Considered airborne between frames 9-30
Alice jumps, then stomps in front of her.
|
|
2B
2B Squat Blitz Punch
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
8
|
Low
|
13
|
2
|
19
|
10
|
17
|
16
|
16
|
- High Crush for the entire move
Alice swipes at her opponent's feet with her claw.
|
|
1B
1B Blast Leg
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
15
|
Low
|
17
|
3
|
34
|
12
|
24
|
21
|
23
|
- Causes Trip on hit
- High Crush for the entire move
Alice performs a breakdance sweep, hitting the opponent with her feet.
|
|
3B
3B Needle Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
12
|
Low
|
16
|
2
|
26
|
11
|
21
|
18
|
20
|
- High Crush between frames 1-44
Alice reaches forward with a low kick. Similar in appearance to 2K, but Alice attacks with the opposite leg; in addition, Alice moves a bit forward during the move.
|
|
7/8/9B
7/8/9B Rabbit Hammer
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
15
|
Middle
|
15
|
3
|
29
|
12
|
24
|
21
|
23
|
- Hitgrab
- Switches sides on hit and on block
Alice leaps forward to deliver a double hammerfist punch. This move is peculiar on hit, as Alice will leap to the other side of the opponent, making them lose balance. On block, Alice bounces off the opponent, reaching a much greater height, although she will be left further away from them upon landing. If Alice ends up on the other side of the opponent, she will not switch her facing upon landing, rendering her vulnerable (especially if the attack was blocked).
The hitgrab portion will not activate against airborne opponents, who will undergo a Groundbounce instead.
|
|
bt.B
bt.B Reverse Drop Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
Middle
|
11
|
4
|
24
|
11
|
22
|
19
|
21
|
- Backturned Attack
- Does not turn Alice around
- Causes Launch on hit
Alice goes on all four legs, then performs a rear kick.
|
|
bt.2B
bt.2B Squat Turn Hammer
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Low
|
12
|
3
|
27
|
10
|
19
|
16
|
17
|
Alice scratches her opponent's feet with her claw while turning around.
|
|
66B
66B Raising Toe Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
24
|
Middle
|
15
|
3
|
41
|
17
|
33
|
30
|
34
|
While sliding forward, Alice performs a punt kick.
|
|
6[6]B
6[6]B Dash Somersault Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
26
|
Middle
|
17
|
5
|
34
|
18
|
35
|
32
|
37
|
- Heavy Attack
- Causes Spinfall on hit
- Air Cancel OK
Alice performs a backflip while sliding forward.
|
|
22B
22B / 2[2]B Hopping Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
Middle
|
17
|
6
|
36
|
15
|
29
|
26
|
29
|
- Heavy Attack
- Causes Knockback on hit
Alice rolls forward, then springs up while attacking with her legs.
|
|
JB
j.B Air Cutter
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
12
|
Middle
|
4
|
7
|
21
|
11
|
21
|
18
|
20
|
- Causes Launch on hit
- Can chain into itself once
Alice kicks to the front.
|
|
J4/6B
j.4/6B Stardust Kick
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
25
|
Middle
|
15
|
28
|
3
|
17
|
34
|
31
|
35
|
- Causes a Groundbounce on hit
Alice extends her feet downward.
|
|
Pursuit B
Pursuit B Jackknife Drop
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
11
|
Middle
|
27
|
3
|
42
|
10
|
20
|
17
|
19
|
- Only usable near a downed opponent
Alice does a front flip that ends with a heel kick.
|
|
Throws
Neutral Throw
Neutral Throw 6G against a standing opponent Human Human Beast Beast
|
Version
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
Human Reverse Frankensteiner
|
35
|
High
|
1
|
1
|
46
|
-
|
-
|
-
|
-
|
Alice gets on top of the opponent's shoulders, then perfoms a front flip to slam then down.
|
Beast Rabbit Stamp
|
35
|
High
|
1
|
1
|
46
|
-
|
-
|
-
|
-
|
Alice uses the opponent as a springboard, propelling herself forward. On a successful throw, Alice will switch sides, be left backturned and (when used midscreen) very far away from the opponent.
|
|
Crouching Throw
Jackknife Heel Edge 6G against a crouching opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
35
|
High
|
1
|
1
|
46
|
-
|
-
|
-
|
-
|
Alice vaults over the opponent, then kicks them. On a successful throw, Alice will switch sides, be left backturned and (when used midscreen) far away from the opponent.
|
|
Back Throw
Alice Pressure 6G against a backturned opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
40
|
High
|
1
|
1
|
46
|
-
|
-
|
-
|
-
|
Alice gets on top of the opponent's back and stomps them to the ground. This throw switches sides.
|
|
Air Throw
Air Raid 6G against an airborne opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
28
|
High
|
1
|
1
|
46
|
-
|
-
|
-
|
-
|
Alice places the opponent below her, landing on top of them upon reaching the ground.
|
|
Command Throw
Dancing Slap 236G
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
46
|
High
|
1
|
1
|
46
|
-
|
-
|
-
|
-
|
Alice will slap the opponent twice. The second slap will turn them around, leaving their back vulnerable.
|
|
Special Moves
Rabbit Spiral
Rabbit Spiral 236P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
8, 4x4
|
Middle
|
14
|
3x2, 4x2
|
57 (total)
|
10 (all)
|
17, 13x3
|
16 (all)
|
16 (all)
|
- First hit causes Spinfall
- Can cancel with G on frames 1-13
Alice spins while rising, hitting with her arms.
|
|
Spring Slap
Spring Slap 214P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
12
|
Middle
|
27
|
6
|
29
|
11
|
21
|
18
|
20
|
- Guard Attack
- Causes Launch on hit
- Light Guard on upper body from frames 1-25
- Can cancel with G on frames 1-26
After a delay, Alice violently slaps in front of her.
|
|
Service Punch
Service Punch 64P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
0
|
High
|
22
|
0
|
47
|
-
|
-
|
-
|
-
|
- Cancel Point OK between frames 1-23
- Can cancel with G on frames 1-22
Alice scoffs at the opponent, taunting them. It cannot hit opponents, but its ability to be canceled makes it less commital than expected.
|
|
Rabbit Slide
Rabbit Slide 236K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
Low
|
39
|
14
|
21
|
11
|
22
|
19
|
21
|
- Causes Trip on hit
- High Crush between frames 31-50
- Considered airborne between frames 13-15
- Can cancel with G on frames 1-37
Alice reels back, then starts a low-profiling slide.
|
|
Somersault Kick
Somersault Kick 214K
|
Version
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
Somersault Kick
|
15
|
Middle
|
13
|
6
|
40
|
12
|
24
|
21
|
23
|
- Causes Launch on hit
- Can cancel with G on frames 1-14
Alice performs a backflip while moving forward, kicking along the way.
|
Double Somersault Kick 214K→K
|
12
|
Middle
|
9
|
5
|
50
|
11
|
21
|
18
|
20
|
- Causes Launch on hit
- Can cancel with G on frames 1-9
- Becomes a Heavy Attack while in Beast Form
A second backflip that reaches higher than the first.
|
Triple Somersault Kick 214K→K→K
|
16
|
Middle
|
9
|
8
|
56
|
13
|
25
|
22
|
25
|
- Heavy Attack
- Causes Spinfall on hit
- Can cancel with G on frames 1-9
The third and final backflip. Reaches the highest, but can only be used if Beast Change is possible (or if already in Beast Form).
|
|
Somersault
Somersault 28K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
High
|
13
|
5
|
20
|
10
|
19
|
16
|
17
|
- Considered airborne between frames 12-32
- Can cancel with G on frames 1-9
Alice performs a backflip. Unlike the Somersault Kick series, Alice leaps extremely far backwards.
|
|
Rabbit Frap
Rabbit Frap 236B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
15
|
Middle
|
15
|
2
|
32
|
12
|
24
|
21
|
23
|
- Heavy Attack
- Causes Launch on hit
- Air Cancel OK
- Can cancel with G on frames 1-15
Alice takes a step forward, then kicks upward.
|
|
Switch Moonsault
Switch Moonsault 214B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
16
|
Middle
|
47
|
6
|
16
|
13
|
25
|
22
|
25
|
- Causes a Groundbounce on Counter Hit
- Considered airborne between frames 13-51
- Low Crush between frames 47-69
- Also usable as 214K→K→4B
Alice performs a moonsault, attacking with her legs on the descent.
|
|
Beast Drives
Bunny Love
Bunny Love 236236B
|
Version
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
Main
|
33+70
|
Middle
|
23
|
9
|
54 (total)
|
20
|
39
|
36
|
41
|
- Heavy Attack
- Leaves Alice backturned on hit
Alice performs a moonsault press which, if it connects, transitions into a cinematic series of attacks.
|
Secondary
|
5
|
Middle
|
2
|
4
|
-
|
10
|
14
|
16
|
16
|
- Causes Stagger on Counter Hit
- Leaves Alice backturned
Alice will attack her opponent with her butt. This hitbox only comes out of the main hit of the move whiffs.
|
|
Lifting Star Lane
Lifting Star Lane 214214K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
11+77
|
Middle
|
28
|
5
|
25
|
10
|
19
|
16
|
17
|
- Heavy Attack
- Leaves Alice backturned on successful hit
Alice headbutts in front of her. It her attack connects, she will then transition to a cinematic where she plays with the victim as if they were a soccer ball. The move finishes with a bicycle kick that will leave Alice backturned.
|
|
Combos
Combo
|
Damage
|
Notes
|
Human Combos
|
K,P xx 214K
|
28
|
|
(6K), 2K, 2P xx 236P
|
26
|
|
236G, 66K
|
37
|
|
236G, dash 236G
|
58
|
|
j.6P, 3K,K, 4K
|
35
|
|
j.K, j.B, 8B, 3K,K,1B
|
43
|
|
Beast Combos
|
8B, 2B, back throw
|
81
|
|
(ch) 66B (AC) j.K, j.P, j.B (dash under)
|
60
|
|
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B
|
105
|
Can be started from 6[6]B.
|
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow)
|
101 (140 with air throw)
|
Can be started from 6[6]B.
|
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B
|
175
|
Can be started from 6[6]B.
|
Hyper Combos
|
(ch) 214K, 8K, 66P, 3K3K1B
|
89
|
|
J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B
|
148
|
|
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B
|
171
|
|
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw)
|
167 (203 with air throw)
|
|
(ch) 66B (AC) j.6B, instant dash B 2361369B
|
218
|
|
Alice combo video.
See also