Bloody Roar Extreme/Alice the Rabbit

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Introduction

Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.

Strengths Weaknesses
  • Can play both keepaway and rushdown effectively
  • Very good mobility
  • Great jump
  • Strong frame traps
  • Amazing low/mid mixups
  • Very high damage in Hyperbeast
  • Below average recovery and defense stats
  • Her kicks lose range in Beast Form
  • Her BnB combos require a lot of execution to do

Stats

Attribute Human Beast Hyper
Attack 100% 133% 133%
Defense 0.74 0.91 0.91
Recovery N/A 22 22
Weight 650 650 650
Forward Walk 24.22 25.07 25.07
Back Walk - - -
Backdash dist. 18.00 18.00 18.00
Backdash frame 34 34 34
Dash/Run
Jump Height

Ability Plus

  • Power Legs: All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits.
  • Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.

Moves

P Moves

5P
5P
Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 High 8 2 16 10 18 16 16

Basic jab.

6P
6P
Through Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 15 2 27 11 22 19 21

Alice performs an overhead punch.

4P
4P
Sweeping Knuckle
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 35 2 20 11 21 18 20
  • Can cancel by pressing G between frames 1-35

Alice reels back, then moves forward with a spinning fist.

2P
2P
Squat Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low / Middle 10 1 22 10 16 16 16
  • High Crush for the entire move

Crouching jab.

1P
1P
Lower Sweeping Knuckle
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Low 30 2 23 10 20 17 19
  • Can cancel by pressing G between frames 1-30
  • High Crush between frames 1-24

While crouching, Alice reels back, then moves forward with a backhand attack.

3P
3P
Body Hook
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 12 1 24 10 19 16 17
  • High Crush between frames 1-20

Alice attacks with her elbow.

7/8/9P
7/8/9P
Super Uppercut
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 9 7 34 10 19 16 17
  • Causes Launch on hit
  • Considered airborne between frames 14-32

Alice performs a jumping uppercut while moving forward.

bt.P
bt.P
Turning Around Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 10 2 18 10 19 16 17
  • Backturned Attack

Alice slaps the opponent while turning around.

bt.2P
bt.2P
Squat Turning Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low / Middle 10 2 18 10 19 16 17
  • Backturned Attack

Alice turns around and performs a low punch.

66P
66P
Sliding Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 13 2 26 11 22 19 21
  • Causes Trip on Counter Hit

Alice slides forward and attacks the opponent's feet.

6[6]P
6[6]P
Rabbit Tackle
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Middle 13 9 22 14 27 24 27
  • Causes Launch on hit

Alice performs a shoulder tackle.

22P
22P / 2[2]P
Hopping Hammer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 11 3 28 13 25 22 25
  • Causes Launch on hit

Alice spring-jumps up, attacking with both hands.

JP
j.P
Jumping Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 High / Middle 6 4 19 10 17 16 16
  • Can cancel into itself once.

A light punch.

J4/6P
j.4/6P
Jumping Hammer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 19 5 27 17 34 31 35
  • Heavy Attack
  • Causes Groundbounce on hit

An airborne, double hammerfist punch. Move is the same regardless of input.

Pursuit P
Pursuit P
Hammer Drop
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6 Middle 22 4 27 10 15 16 16
  • Only usable near a downed opponent

A double hammerfist punch.

K Moves

5K
5K
Upper Sidekick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 High 14 2 28 11 22 19 21

Alice performs a high side kick.

6K
6K
Arc Drop
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 16 5 28 13 25 22 25
  • Low Crush between frames 9-30
  • Considered airborne between frames 9-30

Alice performs a vault front flip.

4K
4K
Leg Slash
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 High 16 4 26 11 21 18 20
  • Causes Launch on hit

A roundhouse kick.

2K
2K
Squat Side Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 14 2 23 10 19 16 17
  • High Crush between frames 1-8

A low kick at the opponent's shin.

1K
1K
Reverse Foot Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low 16 2 17 10 17 16 16
  • High Crush between frames 1-36

Alice turns around while doing a low rear kick.

3K
3K
Funny Sweep
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Low 14 2 19 10 18 16 16

Alice kicks her opponent's shins. A standing low.

7/8/9K
7/8/9K
Necrodesire Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
5, 10 Middle 18 4(3)4 43 10x2 14, 19 16x2 16, 17
  • () are for the gap between hits.
  • Low Crush between frames 14-37
  • Considered airborne between frames 14-26
  • Stagger on Counter Hit for the first hit
  • Groundbounce on Counter Hit for the second hit

Alice does a front flip, attacking with each foot.

bt.K
bt.K
Turn Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 13 2 30 11 22 19 21
  • Backturned Attack
  • Causes Knockback on hit

Alice kicks her opponent's mid-section, then turns around.

bt.2K
bt.2K
Squat Turn Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 13 3 39 10 19 16 17
  • Backturned Attack
  • Causes Trip on hit

Alice performs a sweep kick while turning around.

66K
66K
Rabbit Kneeing Puff
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 11 4 34 14 27 24 27
  • Causes Launch on hit

Alice performs a jumping knee attack. Noteworthy for chaining into her 5P (and all its strings by extension).

6[6]K
6[6]K
Rabbit Dash
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 13 10 31 12 24 21 23
  • High Crush for the entire move
  • Causes Trip on hit

Alice slides a short distance.

22K
22K / 2[2]K
Lunar Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 Middle 10 7 24 12 23 20 22
  • Causes Launch on hit during the first 4 active frames
  • Causes Groundbounce on Counter Hit during the last 3 active frames

Alice performs a backflip while rising from the ground. The attack can hit opponents behind Alice, though her slight forward momentum makes it difficult.

JK
j.K
Jumping Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 8 6 16 10 19 16 17
  • Can chain into itself once

A jumping kick.

J4/6K
j.4/6K
Missile Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 2 49 15 29 26 29
  • Heavy Attack
  • Causes Knockback on hit

A forceful flying kick. The input used determines if Alice kicks to the front or to the back.

Pursuit K
Pursuit K
Stamp Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
4 Middle 17 2 30 10 13 16 16
  • Only usable near a downed opponent

Alice kicks the downed opponent with her shin.

B Moves

5B
5B
Blitz Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 High 10 2 20 11 21 18 20

Alice swipes with her claw.

6B
6B
Rabbit Straight
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
14 High 12 2 24 12 23 20 22
  • Causes Stagger on Counter Hit

Alice performs a straight punch.

4B
4B
Rabbit Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 25 3 16 15 29 26 29
  • Considered airborne between frames 9-30

Alice jumps, then stomps in front of her.

2B
2B
Squat Blitz Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low 13 2 19 10 17 16 16
  • High Crush for the entire move

Alice swipes at her opponent's feet with her claw.

1B
1B
Blast Leg
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 17 3 34 12 24 21 23
  • Causes Trip on hit
  • High Crush for the entire move

Alice performs a breakdance sweep, hitting the opponent with her feet.

3B
3B
Needle Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Low 16 2 26 11 21 18 20
  • High Crush between frames 1-44

Alice reaches forward with a low kick. Similar in appearance to 2K, but Alice attacks with the opposite leg; in addition, Alice moves a bit forward during the move.

7/8/9B
7/8/9B
Rabbit Hammer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 15 3 29 12 24 21 23
  • Hitgrab
  • Switches sides on hit and on block

Alice leaps forward to deliver a double hammerfist punch. This move is peculiar on hit, as Alice will leap to the other side of the opponent, making them lose balance. On block, Alice bounces off the opponent, reaching a much greater height, although she will be left further away from them upon landing. If Alice ends up on the other side of the opponent, she will not switch her facing upon landing, rendering her vulnerable (especially if the attack was blocked).

The hitgrab portion will not activate against airborne opponents, who will undergo a Groundbounce instead.

bt.B
bt.B
Reverse Drop Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 11 4 24 11 22 19 21
  • Backturned Attack
  • Does not turn Alice around
  • Causes Launch on hit

Alice goes on all four legs, then performs a rear kick.

bt.2B
bt.2B
Squat Turn Hammer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 12 3 27 10 19 16 17
  • Causes Trip on hit

Alice scratches her opponent's feet with her claw while turning around.

66B
66B
Raising Toe Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
24 Middle 15 3 41 17 33 30 34
  • Causes Launch on hit

While sliding forward, Alice performs a punt kick.

6[6]B
6[6]B
Dash Somersault Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
26 Middle 17 5 34 18 35 32 37
  • Heavy Attack
  • Causes Spinfall on hit
  • Air Cancel OK

Alice performs a backflip while sliding forward.

22B
22B / 2[2]B
Hopping Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 17 6 36 15 29 26 29
  • Heavy Attack
  • Causes Knockback on hit

Alice rolls forward, then springs up while attacking with her legs.

JB
j.B
Air Cutter
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 4 7 21 11 21 18 20
  • Causes Launch on hit
  • Can chain into itself once

Alice kicks to the front.

J4/6B
j.4/6B
Stardust Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 15 28 3 17 34 31 35
  • Causes a Groundbounce on hit

Alice extends her feet downward.

Pursuit B
Pursuit B
Jackknife Drop
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Middle 27 3 42 10 20 17 19
  • Only usable near a downed opponent

Alice does a front flip that ends with a heel kick.

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Human
Human
Beast
Beast
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human
Reverse Frankensteiner
35 High 1 1 46 - - - -

Alice gets on top of the opponent's shoulders, then perfoms a front flip to slam then down.

Beast
Rabbit Stamp
35 High 1 1 46 - - - -

Alice uses the opponent as a springboard, propelling herself forward. On a successful throw, Alice will switch sides, be left backturned and (when used midscreen) very far away from the opponent.

Crouching Throw
Jackknife Heel Edge
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
35 High 1 1 46 - - - -

Alice vaults over the opponent, then kicks them. On a successful throw, Alice will switch sides, be left backturned and (when used midscreen) far away from the opponent.

Back Throw
Alice Pressure
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
40 High 1 1 46 - - - -

Alice gets on top of the opponent's back and stomps them to the ground. This throw switches sides.

Air Throw
Air Raid
6G against an airborne opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
28 High 1 1 46 - - - -

Alice places the opponent below her, landing on top of them upon reaching the ground.

Command Throw
Dancing Slap
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
46 High 1 1 46 - - - -

Alice will slap the opponent twice. The second slap will turn them around, leaving their back vulnerable.

Special Moves

Rabbit Spiral
Rabbit Spiral
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8, 4x4 Middle 14 3x2, 4x2 57 (total) 10 (all) 17, 13x3 16 (all) 16 (all)
  • First hit causes Spinfall
  • Can cancel with G on frames 1-13

Alice spins while rising, hitting with her arms.

Spring Slap
Spring Slap
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 27 6 29 11 21 18 20
  • Guard Attack
  • Causes Launch on hit
  • Light Guard on upper body from frames 1-25
  • Can cancel with G on frames 1-26

After a delay, Alice violently slaps in front of her.

Service Punch
Service Punch
64P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 High 22 0 47 - - - -
  • Cancel Point OK between frames 1-23
  • Can cancel with G on frames 1-22

Alice scoffs at the opponent, taunting them. It cannot hit opponents, but its ability to be canceled makes it less commital than expected.

Rabbit Slide
Rabbit Slide
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 39 14 21 11 22 19 21
  • Causes Trip on hit
  • High Crush between frames 31-50
  • Considered airborne between frames 13-15
  • Can cancel with G on frames 1-37

Alice reels back, then starts a low-profiling slide.

Somersault Kick
Somersault Kick
214K
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Somersault Kick 15 Middle 13 6 40 12 24 21 23
  • Causes Launch on hit
  • Can cancel with G on frames 1-14

Alice performs a backflip while moving forward, kicking along the way.

Double Somersault Kick
214K→K
12 Middle 9 5 50 11 21 18 20
  • Causes Launch on hit
  • Can cancel with G on frames 1-9
  • Becomes a Heavy Attack while in Beast Form

A second backflip that reaches higher than the first.

Triple Somersault Kick
214K→K→K
16 Middle 9 8 56 13 25 22 25
  • Heavy Attack
  • Causes Spinfall on hit
  • Can cancel with G on frames 1-9

The third and final backflip. Reaches the highest, but can only be used if Beast Change is possible (or if already in Beast Form).

Somersault
Somersault
28K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 13 5 20 10 19 16 17
  • Considered airborne between frames 12-32
  • Can cancel with G on frames 1-9

Alice performs a backflip. Unlike the Somersault Kick series, Alice leaps extremely far backwards.

Rabbit Frap
Rabbit Frap
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 15 2 32 12 24 21 23
  • Heavy Attack
  • Causes Launch on hit
  • Air Cancel OK
  • Can cancel with G on frames 1-15

Alice takes a step forward, then kicks upward.

Switch Moonsault
Switch Moonsault
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 47 6 16 13 25 22 25
  • Causes a Groundbounce on Counter Hit
  • Considered airborne between frames 13-51
  • Low Crush between frames 47-69
  • Also usable as 214K→K→4B

Alice performs a moonsault, attacking with her legs on the descent.

Beast Drives

Bunny Love
Bunny Love
236236B
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Main 33+70 Middle 23 9 54 (total) 20 39 36 41
  • Heavy Attack
  • Leaves Alice backturned on hit

Alice performs a moonsault press which, if it connects, transitions into a cinematic series of attacks.

Secondary 5 Middle 2 4 - 10 14 16 16
  • Causes Stagger on Counter Hit
  • Leaves Alice backturned

Alice will attack her opponent with her butt. This hitbox only comes out of the main hit of the move whiffs.

Lifting Star Lane
Lifting Star Lane
214214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11+77 Middle 28 5 25 10 19 16 17
  • Heavy Attack
  • Leaves Alice backturned on successful hit

Alice headbutts in front of her. It her attack connects, she will then transition to a cinematic where she plays with the victim as if they were a soccer ball. The move finishes with a bicycle kick that will leave Alice backturned.

Combos

Combo Damage Notes
Human Combos
K,P xx 214K 28
(6K), 2K, 2P xx 236P 26
236G, 66K 37
236G, dash 236G 58
j.6P, 3K,K, 4K 35
j.K, j.B, 8B, 3K,K,1B 43
Beast Combos
8B, 2B, back throw 81
(ch) 66B (AC) j.K, j.P, j.B (dash under) 60
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B 105 Can be started from 6[6]B.
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow) 101 (140 with air throw) Can be started from 6[6]B.
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B 175 Can be started from 6[6]B.
Hyper Combos
(ch) 214K, 8K, 66P, 3K3K1B 89
J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B 148
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B 171
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw) 167 (203 with air throw)
(ch) 66B (AC) j.6B, instant dash B 2361369B 218

Alice combo video.

See also

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf