- Great Defense: Much like his counterpart, Kohryu has access to great mobility and a very fast jab. When combined with his exceptionally strong Guard Attack, this gives him a lot of options for stopping the opponent's offense in its tracks.
- Powerful Space Control: On top of the excellent anti-air that is the Izuna Drop, Kohryu also has access to a powerful projectile attack and several teleports, which allow him to control and hold space in whatever way he chooses.
- Hardy: Sporting a naturally high defense modifier and a high weight class, Kohryu gets a lot of second chances when he makes mistakes in neutral or on defense.
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- Poor Mixup: Being a defensive character means that Kohryu's means of opening up his opponents are few and far between. While he does have access to a very strong Command Throw, he doesn't have much else to convince opponents to think very hard about how they want to block.
- Has Trouble Accessing Damage: Kohryu can deal some pretty significant damage, but the majority of that will come either from his Command Throw, or from his Hyperbeast Form. As a result, while his kit gives him a lot of ways to hold a life lead, it doesn't give him much in the way of making up a life deficit.
- Low Threat Beast: On top of his inconsistent access to high damage, Kohryu's Beast Form sports the lowest Beast damage modifier in the entire game, which further compounds the difficulty he faces in making comebacks.
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